mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-25 14:35:49 +00:00
Format: src/{common, utils, wire}
This commit is contained in:
parent
a351ce9618
commit
9d01c6c26d
@ -16,7 +16,11 @@
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#include <iostream>
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void HandleAssertionFailure(const char* file, const char* function, int line, const char* condition) {
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std::cerr << "Assertion failure at " << file << ":" << line << " (" << function << "): " << condition << std::endl;
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void HandleAssertionFailure(const char* file,
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const char* function,
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int line,
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const char* condition) {
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std::cerr << "Assertion failure at " << file << ":" << line << " (" << function
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<< "): " << condition << std::endl;
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NXT_BREAKPOINT();
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}
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@ -17,24 +17,20 @@
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#include "common/Compiler.h"
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void HandleAssertionFailure(const char* file, const char* function, int line, const char* condition);
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// NXT asserts to be used instead of the regular C stdlib assert function (if you don't use assert
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// yet, you should start now!). In debug ASSERT(condition) will trigger an error, otherwise in
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// release it does nothing at runtime.
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//
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// In case of name clashes (with for example a testing library), you can define the
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// NXT_SKIP_ASSERT_SHORTHANDS to only define the NXT_ prefixed macros.
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//
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// These asserts feature:
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// - Logging of the error with file, line and function information.
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// - Breaking in the debugger when an assert is triggered and a debugger is attached.
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// - Use the assert information to help the compiler optimizer in release builds.
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/*
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* NXT asserts to be used instead of the regular C stdlib assert function (if you don't
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* use assert yet, you should start now!). In debug ASSERT(condition) will trigger an error,
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* otherwise in release it does nothing at runtime.
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*
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* In case of name clashes (with for example a testing library), you can define the
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* NXT_SKIP_ASSERT_SHORTHANDS to only define the NXT_ prefixed macros.
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*
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* These asserts feature:
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* - Logging of the error with file, line and function information.
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* - Breaking in the debugger when an assert is triggered and a debugger is attached.
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* - Use the assert information to help the compiler optimizer in release builds.
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*/
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// MSVC triggers a warning in /W4 for do {} while(0). SDL worked around this by using
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// // (0,0) and points out that it looks like an owl face.
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// MSVC triggers a warning in /W4 for do {} while(0). SDL worked around this by using (0,0) and
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// points out that it looks like an owl face.
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#if defined(NXT_COMPILER_MSVC)
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# define NXT_ASSERT_LOOP_CONDITION (0, 0)
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#else
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@ -42,7 +38,8 @@ void HandleAssertionFailure(const char* file, const char* function, int line, co
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#endif
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// NXT_ASSERT_CALLSITE_HELPER generates the actual assert code. In Debug it does what you would
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// expect of an assert and in release it tries to give hints to make the compiler generate better code.
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// expect of an assert and in release it tries to give hints to make the compiler generate better
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// code.
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#if defined(NXT_ENABLE_ASSERTS)
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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do { \
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@ -52,11 +49,9 @@ void HandleAssertionFailure(const char* file, const char* function, int line, co
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} while (NXT_ASSERT_LOOP_CONDITION)
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#else
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# if defined(NXT_COMPILER_MSVC)
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#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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__assume(condition)
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) __assume(condition)
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# elif defined(NXT_COMPILER_CLANG) && defined(__builtin_assume)
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#define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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__builtin_assume(condition)
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) __builtin_assume(condition)
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# else
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# define NXT_ASSERT_CALLSITE_HELPER(file, func, line, condition) \
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do { \
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@ -68,7 +63,8 @@ void HandleAssertionFailure(const char* file, const char* function, int line, co
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#define NXT_ASSERT(condition) NXT_ASSERT_CALLSITE_HELPER(__FILE__, __func__, __LINE__, condition)
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#define NXT_UNREACHABLE() \
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do { \
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NXT_ASSERT(NXT_ASSERT_LOOP_CONDITION && "Unreachable code hit"); NXT_BUILTIN_UNREACHABLE(); \
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NXT_ASSERT(NXT_ASSERT_LOOP_CONDITION && "Unreachable code hit"); \
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NXT_BUILTIN_UNREACHABLE(); \
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} while (NXT_ASSERT_LOOP_CONDITION)
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#if !defined(NXT_SKIP_ASSERT_SHORTHANDS)
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@ -76,4 +72,9 @@ void HandleAssertionFailure(const char* file, const char* function, int line, co
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# define UNREACHABLE NXT_UNREACHABLE
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#endif
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void HandleAssertionFailure(const char* file,
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const char* function,
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int line,
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const char* condition);
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#endif // COMMON_ASSERT_H_
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@ -21,7 +21,6 @@
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#include <bitset>
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#include <limits>
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// This is ANGLE's BitSetIterator class with a customizable return type
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// TODO(cwallez@chromium.org): it could be optimized, in particular when N <= 64
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@ -45,7 +44,9 @@ class BitSetIterator final {
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bool operator==(const Iterator& other) const;
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bool operator!=(const Iterator& other) const;
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T operator*() const { return static_cast<T>(mCurrentBit); }
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T operator*() const {
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return static_cast<T>(mCurrentBit);
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}
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private:
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unsigned long getNextBit();
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@ -56,21 +57,23 @@ class BitSetIterator final {
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unsigned long mOffset;
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};
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Iterator begin() const { return Iterator(mBits); }
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Iterator end() const { return Iterator(std::bitset<N>(0)); }
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Iterator begin() const {
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return Iterator(mBits);
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}
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Iterator end() const {
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return Iterator(std::bitset<N>(0));
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}
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private:
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const std::bitset<N> mBits;
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};
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template <size_t N, typename T>
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BitSetIterator<N, T>::BitSetIterator(const std::bitset<N>& bitset)
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: mBits(bitset) {
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BitSetIterator<N, T>::BitSetIterator(const std::bitset<N>& bitset) : mBits(bitset) {
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}
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template <size_t N, typename T>
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BitSetIterator<N, T>::BitSetIterator(const BitSetIterator& other)
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: mBits(other.mBits) {
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BitSetIterator<N, T>::BitSetIterator(const BitSetIterator& other) : mBits(other.mBits) {
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}
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template <size_t N, typename T>
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// - NXT_BUILTIN_UNREACHABLE(): Hints the compiler that a code path is unreachable
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// Clang and GCC
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#ifdef __GNUC__
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#if defined(__GNUC__)
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# if defined(__clang__)
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# define NXT_COMPILER_CLANG
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# else
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@ -19,7 +19,8 @@
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static constexpr uint32_t kMaxPushConstants = 32u;
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static constexpr uint32_t kMaxBindGroups = 4u;
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static constexpr uint32_t kMaxBindingsPerGroup = 16u; // TODO(cwallez@chromium.org): investigate bindgroup limits
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// TODO(cwallez@chromium.org): investigate bindgroup limits
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static constexpr uint32_t kMaxBindingsPerGroup = 16u;
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static constexpr uint32_t kMaxVertexAttributes = 16u;
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static constexpr uint32_t kMaxVertexInputs = 16u;
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static constexpr uint32_t kNumStages = 3;
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void* AlignVoidPtr(void* ptr, size_t alignment) {
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ASSERT(IsPowerOfTwo(alignment));
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ASSERT(alignment != 0);
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return reinterpret_cast<void*>((reinterpret_cast<size_t>(ptr) + (alignment - 1)) & ~(alignment - 1));
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return reinterpret_cast<void*>((reinterpret_cast<size_t>(ptr) + (alignment - 1)) &
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~(alignment - 1));
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}
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bool IsAligned(uint32_t value, size_t alignment) {
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@ -211,7 +211,8 @@ typename SerialQueue<T>::StorageIterator SerialQueue<T>::FindUpTo(Serial serial)
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// SerialQueue::BeginEnd
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template <typename T>
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SerialQueue<T>::BeginEnd::BeginEnd(typename SerialQueue<T>::StorageIterator start, typename SerialQueue<T>::StorageIterator end)
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SerialQueue<T>::BeginEnd::BeginEnd(typename SerialQueue<T>::StorageIterator start,
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typename SerialQueue<T>::StorageIterator end)
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: mStartIt(start), mEndIt(end) {
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}
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@ -271,7 +272,8 @@ T& SerialQueue<T>::Iterator::operator*() const {
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// SerialQueue::ConstBeginEnd
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template <typename T>
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SerialQueue<T>::ConstBeginEnd::ConstBeginEnd(typename SerialQueue<T>::ConstStorageIterator start, typename SerialQueue<T>::ConstStorageIterator end)
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SerialQueue<T>::ConstBeginEnd::ConstBeginEnd(typename SerialQueue<T>::ConstStorageIterator start,
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typename SerialQueue<T>::ConstStorageIterator end)
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: mStartIt(start), mEndIt(end) {
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}
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@ -311,12 +313,14 @@ typename SerialQueue<T>::ConstIterator& SerialQueue<T>::ConstIterator::operator+
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}
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template <typename T>
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bool SerialQueue<T>::ConstIterator::operator==(const typename SerialQueue<T>::ConstIterator& other) const {
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bool SerialQueue<T>::ConstIterator::operator==(
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const typename SerialQueue<T>::ConstIterator& other) const {
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return other.mStorageIterator == mStorageIterator && other.mSerialIterator == mSerialIterator;
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}
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template <typename T>
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bool SerialQueue<T>::ConstIterator::operator!=(const typename SerialQueue<T>::ConstIterator& other) const {
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bool SerialQueue<T>::ConstIterator::operator!=(
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const typename SerialQueue<T>::ConstIterator& other) const {
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return !(*this == other);
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}
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}
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}
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}
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} // namespace utils
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};
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BackendBinding* CreateBinding(BackendType type);
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}
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} // namespace utils
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#endif // UTILS_BACKENDBINDING_H_
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3native.h"
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#include <initializer_list>
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#include <wrl.h>
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include <wrl.h>
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#include <initializer_list>
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#ifdef _DEBUG
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#include <dxgidebug.h>
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#endif
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using Microsoft::WRL::ComPtr;
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namespace backend {
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namespace d3d12 {
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namespace backend { namespace d3d12 {
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void Init(ComPtr<ID3D12Device> d3d12Device, nxtProcTable* procs, nxtDevice* device);
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ComPtr<ID3D12CommandQueue> GetCommandQueue(nxtDevice device);
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uint64_t GetSerial(const nxtDevice device);
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void NextSerial(nxtDevice device);
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void ExecuteCommandLists(nxtDevice device, std::initializer_list<ID3D12CommandList*> commandLists);
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void ExecuteCommandLists(nxtDevice device,
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std::initializer_list<ID3D12CommandList*> commandLists);
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void WaitForSerial(nxtDevice device, uint64_t serial);
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void OpenCommandList(nxtDevice device, ComPtr<ID3D12GraphicsCommandList>* commandList);
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}
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}
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}} // namespace backend::d3d12
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namespace utils {
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namespace {
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@ -56,7 +55,8 @@ namespace utils {
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uint32_t dxgiFactoryFlags = 0;
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#ifdef _DEBUG
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// Enable the debug layer (requires the Graphics Tools "optional feature").
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// NOTE: Enabling the debug layer after device creation will invalidate the active device.
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// NOTE: Enabling the debug layer after device creation will invalidate the active
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// device.
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{
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ComPtr<ID3D12Debug> debugController;
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if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debugController)))) {
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@ -68,7 +68,8 @@ namespace utils {
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ComPtr<IDXGIDebug1> dxgiDebug;
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if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgiDebug)))) {
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dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_ALL));
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dxgiDebug->ReportLiveObjects(DXGI_DEBUG_ALL,
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DXGI_DEBUG_RLO_FLAGS(DXGI_DEBUG_RLO_ALL));
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}
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}
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#endif
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@ -101,7 +102,8 @@ namespace utils {
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resourceState |= D3D12_RESOURCE_STATE_COPY_DEST;
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}
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if (usage & NXT_TEXTURE_USAGE_BIT_SAMPLED) {
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resourceState |= (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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resourceState |= (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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}
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if (usage & NXT_TEXTURE_USAGE_BIT_STORAGE) {
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resourceState |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
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@ -112,7 +114,7 @@ namespace utils {
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return resourceState;
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}
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}
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} // namespace
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class SwapChainImplD3D12 : SwapChainImpl {
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public:
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@ -156,8 +158,10 @@ namespace utils {
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mCommandQueue = backend::d3d12::GetCommandQueue(mBackendDevice);
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}
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nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit allowedUsage,
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uint32_t width, uint32_t height) {
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nxtSwapChainError Configure(nxtTextureFormat format,
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nxtTextureUsageBit allowedUsage,
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uint32_t width,
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uint32_t height) {
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if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
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return "unsupported format";
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}
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@ -176,21 +180,17 @@ namespace utils {
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ComPtr<IDXGISwapChain1> swapChain1;
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ASSERT_SUCCESS(mFactory->CreateSwapChainForHwnd(
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mCommandQueue.Get(),
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mWindow,
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&swapChainDesc,
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nullptr,
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nullptr,
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&swapChain1
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));
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mCommandQueue.Get(), mWindow, &swapChainDesc, nullptr, nullptr, &swapChain1));
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ASSERT_SUCCESS(swapChain1.As(&mSwapChain));
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for (uint32_t n = 0; n < kFrameCount; ++n) {
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ASSERT_SUCCESS(mSwapChain->GetBuffer(n, IID_PPV_ARGS(&mRenderTargetResources[n])));
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}
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// Get the initial render target and arbitrarily choose a "previous" render target that's different
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mPreviousRenderTargetIndex = mRenderTargetIndex = mSwapChain->GetCurrentBackBufferIndex();
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// Get the initial render target and arbitrarily choose a "previous" render target
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// that's different
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mPreviousRenderTargetIndex = mRenderTargetIndex =
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mSwapChain->GetCurrentBackBufferIndex();
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mPreviousRenderTargetIndex = mRenderTargetIndex == 0 ? 1 : 0;
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// Initial the serial for all render targets
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@ -220,7 +220,8 @@ namespace utils {
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backend::d3d12::OpenCommandList(mBackendDevice, &commandList);
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D3D12_RESOURCE_BARRIER resourceBarrier;
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resourceBarrier.Transition.pResource = mRenderTargetResources[mPreviousRenderTargetIndex].Get();
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resourceBarrier.Transition.pResource =
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mRenderTargetResources[mPreviousRenderTargetIndex].Get();
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resourceBarrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
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resourceBarrier.Transition.StateAfter = mRenderTargetResourceState;
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resourceBarrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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@ -237,11 +238,14 @@ namespace utils {
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mRenderTargetIndex = mSwapChain->GetCurrentBackBufferIndex();
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// If the next render target is not ready to be rendered yet, wait until it is ready.
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// If the last completed serial is less than the last requested serial for this render target,
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// then the commands previously executed on this render target have not yet completed
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backend::d3d12::WaitForSerial(mBackendDevice, mLastSerialRenderTargetWasUsed[mRenderTargetIndex]);
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// If the last completed serial is less than the last requested serial for this render
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// target, then the commands previously executed on this render target have not yet
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// completed
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backend::d3d12::WaitForSerial(mBackendDevice,
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mLastSerialRenderTargetWasUsed[mRenderTargetIndex]);
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mLastSerialRenderTargetWasUsed[mRenderTargetIndex] = backend::d3d12::GetSerial(mBackendDevice);
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mLastSerialRenderTargetWasUsed[mRenderTargetIndex] =
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backend::d3d12::GetSerial(mBackendDevice);
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return NXT_SWAP_CHAIN_NO_ERROR;
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}
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@ -256,11 +260,8 @@ namespace utils {
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void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
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mFactory = CreateFactory();
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ASSERT(GetHardwareAdapter(mFactory.Get(), &mHardwareAdapter));
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ASSERT_SUCCESS(D3D12CreateDevice(
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mHardwareAdapter.Get(),
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D3D_FEATURE_LEVEL_11_0,
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IID_PPV_ARGS(&mD3d12Device)
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));
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ASSERT_SUCCESS(D3D12CreateDevice(mHardwareAdapter.Get(), D3D_FEATURE_LEVEL_11_0,
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IID_PPV_ARGS(&mD3d12Device)));
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backend::d3d12::Init(mD3d12Device, procs, device);
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mBackendDevice = *device;
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@ -297,8 +298,10 @@ namespace utils {
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break; // No more adapters to enumerate.
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}
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// Check to see if the adapter supports Direct3D 12, but don't create the actual device yet.
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if (SUCCEEDED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr))) {
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// Check to see if the adapter supports Direct3D 12, but don't create the actual
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// device yet.
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if (SUCCEEDED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0,
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_uuidof(ID3D12Device), nullptr))) {
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*hardwareAdapter = adapter;
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return true;
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}
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@ -312,4 +315,4 @@ namespace utils {
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return new D3D12Binding;
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}
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}
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} // namespace utils
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|
@ -22,16 +22,14 @@
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#include "GLFW/glfw3.h"
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#include "GLFW/glfw3native.h"
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#import <QuartzCore/CAMetalLayer.h>
|
||||
#import <Metal/Metal.h>
|
||||
#import <QuartzCore/CAMetalLayer.h>
|
||||
|
||||
namespace backend {
|
||||
namespace metal {
|
||||
namespace backend { namespace metal {
|
||||
void Init(id<MTLDevice> metalDevice, nxtProcTable* procs, nxtDevice* device);
|
||||
void SetNextDrawable(nxtDevice device, id<CAMetalDrawable> drawable);
|
||||
void Present(nxtDevice device);
|
||||
}
|
||||
}
|
||||
}}
|
||||
|
||||
namespace utils {
|
||||
class SwapChainImplMTL : SwapChainImpl {
|
||||
@ -51,8 +49,7 @@ namespace utils {
|
||||
id<CAMetalDrawable> mCurrentDrawable = nil;
|
||||
id<MTLTexture> mCurrentTexture = nil;
|
||||
|
||||
SwapChainImplMTL(id nsWindow)
|
||||
: mNsWindow(nsWindow) {
|
||||
SwapChainImplMTL(id nsWindow) : mNsWindow(nsWindow) {
|
||||
}
|
||||
|
||||
~SwapChainImplMTL() {
|
||||
@ -68,8 +65,10 @@ namespace utils {
|
||||
mCommandQueue = [mMtlDevice newCommandQueue];
|
||||
}
|
||||
|
||||
nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit,
|
||||
uint32_t width, uint32_t height) {
|
||||
nxtSwapChainError Configure(nxtTextureFormat format,
|
||||
nxtTextureUsageBit,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
if (format != NXT_TEXTURE_FORMAT_B8_G8_R8_A8_UNORM) {
|
||||
return "unsupported format";
|
||||
}
|
||||
@ -149,5 +148,4 @@ namespace utils {
|
||||
BackendBinding* CreateMetalBinding() {
|
||||
return new MetalBinding;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -25,7 +25,9 @@
|
||||
|
||||
namespace utils {
|
||||
|
||||
void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder, nxt::ShaderStage stage, const char* source) {
|
||||
void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder,
|
||||
nxt::ShaderStage stage,
|
||||
const char* source) {
|
||||
shaderc::Compiler compiler;
|
||||
shaderc::CompileOptions options;
|
||||
|
||||
@ -60,7 +62,8 @@ namespace utils {
|
||||
|
||||
#ifdef DUMP_SPIRV_ASSEMBLY
|
||||
{
|
||||
auto resultAsm = compiler.CompileGlslToSpvAssembly(source, strlen(source), kind, "myshader?", options);
|
||||
auto resultAsm = compiler.CompileGlslToSpvAssembly(source, strlen(source), kind,
|
||||
"myshader?", options);
|
||||
size_t sizeAsm = (resultAsm.cend() - resultAsm.cbegin());
|
||||
|
||||
char* buffer = reinterpret_cast<char*>(malloc(sizeAsm + 1));
|
||||
@ -86,13 +89,18 @@ namespace utils {
|
||||
#endif
|
||||
}
|
||||
|
||||
nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source) {
|
||||
nxt::ShaderModule CreateShaderModule(const nxt::Device& device,
|
||||
nxt::ShaderStage stage,
|
||||
const char* source) {
|
||||
nxt::ShaderModuleBuilder builder = device.CreateShaderModuleBuilder();
|
||||
FillShaderModuleBuilder(builder, stage, source);
|
||||
return builder.GetResult();
|
||||
}
|
||||
|
||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* data, uint32_t size, nxt::BufferUsageBit usage) {
|
||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
|
||||
const void* data,
|
||||
uint32_t size,
|
||||
nxt::BufferUsageBit usage) {
|
||||
nxt::Buffer buffer = device.CreateBufferBuilder()
|
||||
.SetAllowedUsage(nxt::BufferUsageBit::TransferDst | usage)
|
||||
.SetInitialUsage(nxt::BufferUsageBit::TransferDst)
|
||||
@ -103,4 +111,4 @@ namespace utils {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace utils
|
||||
|
@ -18,12 +18,23 @@
|
||||
|
||||
namespace utils {
|
||||
|
||||
void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder, nxt::ShaderStage stage, const char* source);
|
||||
nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source);
|
||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, const void* data, uint32_t size, nxt::BufferUsageBit usage);
|
||||
void FillShaderModuleBuilder(const nxt::ShaderModuleBuilder& builder,
|
||||
nxt::ShaderStage stage,
|
||||
const char* source);
|
||||
nxt::ShaderModule CreateShaderModule(const nxt::Device& device,
|
||||
nxt::ShaderStage stage,
|
||||
const char* source);
|
||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
|
||||
const void* data,
|
||||
uint32_t size,
|
||||
nxt::BufferUsageBit usage);
|
||||
|
||||
template <typename T>
|
||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, nxt::BufferUsageBit usage, std::initializer_list<T> data) {
|
||||
return CreateFrozenBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage);
|
||||
}
|
||||
nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device,
|
||||
nxt::BufferUsageBit usage,
|
||||
std::initializer_list<T> data) {
|
||||
return CreateFrozenBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()),
|
||||
usage);
|
||||
}
|
||||
|
||||
} // namespace utils
|
||||
|
@ -14,11 +14,9 @@
|
||||
|
||||
#include "utils/BackendBinding.h"
|
||||
|
||||
namespace backend {
|
||||
namespace null {
|
||||
namespace backend { namespace null {
|
||||
void Init(nxtProcTable* procs, nxtDevice* device);
|
||||
}
|
||||
}
|
||||
}} // namespace backend::null
|
||||
|
||||
namespace utils {
|
||||
|
||||
@ -37,9 +35,8 @@ namespace utils {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
BackendBinding* CreateNullBinding() {
|
||||
return new NullBinding;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace utils
|
||||
|
@ -19,15 +19,15 @@
|
||||
#include "nxt/nxt_wsi.h"
|
||||
#include "utils/SwapChainImpl.h"
|
||||
|
||||
#include <cstdio>
|
||||
// Glad needs to be included before GLFW otherwise it complain that GL.h was already included
|
||||
#include "glad/glad.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include "GLFW/glfw3.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
namespace backend { namespace opengl {
|
||||
void Init(void* (*getProc)(const char*), nxtProcTable* procs, nxtDevice* device);
|
||||
}
|
||||
}
|
||||
}} // namespace backend::opengl
|
||||
|
||||
namespace utils {
|
||||
class SwapChainImplGL : SwapChainImpl {
|
||||
@ -45,8 +45,7 @@ namespace utils {
|
||||
GLuint mBackFBO = 0;
|
||||
GLuint mBackTexture = 0;
|
||||
|
||||
SwapChainImplGL(GLFWwindow* window)
|
||||
: mWindow(window) {
|
||||
SwapChainImplGL(GLFWwindow* window) : mWindow(window) {
|
||||
}
|
||||
|
||||
~SwapChainImplGL() {
|
||||
@ -60,17 +59,18 @@ namespace utils {
|
||||
void Init(nxtWSIContextGL*) {
|
||||
glGenTextures(1, &mBackTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mBackTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glGenFramebuffers(1, &mBackFBO);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D, mBackTexture, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
mBackTexture, 0);
|
||||
}
|
||||
|
||||
nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit,
|
||||
uint32_t width, uint32_t height) {
|
||||
nxtSwapChainError Configure(nxtTextureFormat format,
|
||||
nxtTextureUsageBit,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
if (format != NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
|
||||
return "unsupported format";
|
||||
}
|
||||
@ -81,8 +81,8 @@ namespace utils {
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, mBackTexture);
|
||||
// Reallocate the texture
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
nullptr);
|
||||
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
@ -95,8 +95,8 @@ namespace utils {
|
||||
nxtSwapChainError Present() {
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
glBlitFramebuffer(0, 0, mWidth, mHeight, 0, 0, mWidth, mHeight,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glBlitFramebuffer(0, 0, mWidth, mHeight, 0, 0, mWidth, mHeight, GL_COLOR_BUFFER_BIT,
|
||||
GL_NEAREST);
|
||||
glfwSwapBuffers(mWindow);
|
||||
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
@ -120,7 +120,8 @@ namespace utils {
|
||||
}
|
||||
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
|
||||
glfwMakeContextCurrent(mWindow);
|
||||
backend::opengl::Init(reinterpret_cast<void*(*)(const char*)>(glfwGetProcAddress), procs, device);
|
||||
backend::opengl::Init(reinterpret_cast<void* (*)(const char*)>(glfwGetProcAddress),
|
||||
procs, device);
|
||||
|
||||
mBackendDevice = *device;
|
||||
}
|
||||
@ -145,4 +146,4 @@ namespace utils {
|
||||
return new OpenGLBinding;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace utils
|
||||
|
@ -25,15 +25,14 @@ namespace utils {
|
||||
auto* ctx = reinterpret_cast<TWSIContext*>(wsiContext);
|
||||
reinterpret_cast<TImpl*>(userData)->Init(ctx);
|
||||
};
|
||||
impl.Destroy = [](void* userData) {
|
||||
delete reinterpret_cast<TImpl*>(userData);
|
||||
};
|
||||
impl.Configure = [](void* userData, nxtTextureFormat format, nxtTextureUsageBit allowedUsage, uint32_t width, uint32_t height) {
|
||||
return reinterpret_cast<TImpl*>(userData)->Configure(format, allowedUsage, width, height);
|
||||
impl.Destroy = [](void* userData) { delete reinterpret_cast<TImpl*>(userData); };
|
||||
impl.Configure = [](void* userData, nxtTextureFormat format,
|
||||
nxtTextureUsageBit allowedUsage, uint32_t width, uint32_t height) {
|
||||
return reinterpret_cast<TImpl*>(userData)->Configure(format, allowedUsage, width,
|
||||
height);
|
||||
};
|
||||
impl.GetNextTexture = [](void* userData, nxtSwapChainNextTexture* nextTexture) {
|
||||
return reinterpret_cast<TImpl*>(userData)->GetNextTexture(
|
||||
nextTexture);
|
||||
return reinterpret_cast<TImpl*>(userData)->GetNextTexture(nextTexture);
|
||||
};
|
||||
impl.Present = [](void* userData) {
|
||||
return reinterpret_cast<TImpl*>(userData)->Present();
|
||||
@ -41,6 +40,6 @@ namespace utils {
|
||||
return impl;
|
||||
}
|
||||
};
|
||||
}
|
||||
} // namespace utils
|
||||
|
||||
#endif // UTILS_SWAPCHAINIMPL_H_
|
||||
|
@ -36,4 +36,4 @@ namespace utils {
|
||||
# error "Implement USleep for your platform."
|
||||
#endif
|
||||
|
||||
}
|
||||
} // namespace utils
|
||||
|
@ -15,5 +15,4 @@
|
||||
namespace utils {
|
||||
|
||||
void USleep(unsigned int usecs);
|
||||
|
||||
}
|
||||
|
@ -17,11 +17,9 @@
|
||||
#include "nxt/nxt_wsi.h"
|
||||
#include "utils/SwapChainImpl.h"
|
||||
|
||||
namespace backend {
|
||||
namespace vulkan {
|
||||
namespace backend { namespace vulkan {
|
||||
void Init(nxtProcTable* procs, nxtDevice* device);
|
||||
}
|
||||
}
|
||||
}} // namespace backend::vulkan
|
||||
|
||||
namespace utils {
|
||||
|
||||
@ -36,8 +34,7 @@ namespace utils {
|
||||
private:
|
||||
GLFWwindow* window = nullptr;
|
||||
|
||||
SwapChainImplVulkan(GLFWwindow* window)
|
||||
: window(window) {
|
||||
SwapChainImplVulkan(GLFWwindow* window) : window(window) {
|
||||
}
|
||||
|
||||
~SwapChainImplVulkan() {
|
||||
@ -83,9 +80,8 @@ namespace utils {
|
||||
nxtSwapChainImplementation mSwapchainImpl = {};
|
||||
};
|
||||
|
||||
|
||||
BackendBinding* CreateVulkanBinding() {
|
||||
return new VulkanBinding;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace utils
|
||||
|
@ -14,8 +14,7 @@
|
||||
|
||||
#include "wire/TerribleCommandBuffer.h"
|
||||
|
||||
namespace nxt {
|
||||
namespace wire {
|
||||
namespace nxt { namespace wire {
|
||||
|
||||
TerribleCommandBuffer::TerribleCommandBuffer() {
|
||||
}
|
||||
@ -48,5 +47,4 @@ namespace wire {
|
||||
mOffset = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace nxt::wire
|
||||
|
@ -19,8 +19,7 @@
|
||||
|
||||
#include "wire/Wire.h"
|
||||
|
||||
namespace nxt {
|
||||
namespace wire {
|
||||
namespace nxt { namespace wire {
|
||||
|
||||
class TerribleCommandBuffer : public CommandSerializer {
|
||||
public:
|
||||
@ -38,7 +37,6 @@ class TerribleCommandBuffer : public CommandSerializer {
|
||||
uint8_t mBuffer[10000000];
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace nxt::wire
|
||||
|
||||
#endif // WIRE_TERRIBLE_COMMAND_BUFFER_H_
|
||||
|
@ -19,8 +19,7 @@
|
||||
|
||||
#include "nxt/nxt.h"
|
||||
|
||||
namespace nxt {
|
||||
namespace wire {
|
||||
namespace nxt { namespace wire {
|
||||
|
||||
class CommandSerializer {
|
||||
public:
|
||||
@ -35,10 +34,13 @@ namespace wire {
|
||||
virtual const uint8_t* HandleCommands(const uint8_t* commands, size_t size) = 0;
|
||||
};
|
||||
|
||||
CommandHandler* NewClientDevice(nxtProcTable* procs, nxtDevice* device, CommandSerializer* serializer);
|
||||
CommandHandler* NewServerCommandHandler(nxtDevice device, const nxtProcTable& procs, CommandSerializer* serializer);
|
||||
CommandHandler* NewClientDevice(nxtProcTable* procs,
|
||||
nxtDevice* device,
|
||||
CommandSerializer* serializer);
|
||||
CommandHandler* NewServerCommandHandler(nxtDevice device,
|
||||
const nxtProcTable& procs,
|
||||
CommandSerializer* serializer);
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace nxt::wire
|
||||
|
||||
#endif // WIRE_WIRE_H_
|
||||
|
@ -14,8 +14,7 @@
|
||||
|
||||
#include "wire/WireCmd.h"
|
||||
|
||||
namespace nxt {
|
||||
namespace wire {
|
||||
namespace nxt { namespace wire {
|
||||
|
||||
size_t ReturnDeviceErrorCallbackCmd::GetRequiredSize() const {
|
||||
return sizeof(*this) + messageStrlen + 1;
|
||||
@ -45,5 +44,4 @@ namespace wire {
|
||||
return this + 1;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace nxt::wire
|
||||
|
@ -17,8 +17,7 @@
|
||||
|
||||
#include "wire/WireCmd_autogen.h"
|
||||
|
||||
namespace nxt {
|
||||
namespace wire {
|
||||
namespace nxt { namespace wire {
|
||||
|
||||
struct ReturnDeviceErrorCallbackCmd {
|
||||
wire::ReturnWireCmd commandId = ReturnWireCmd::DeviceErrorCallback;
|
||||
@ -55,7 +54,6 @@ namespace wire {
|
||||
const void* GetData() const;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}} // namespace nxt::wire
|
||||
|
||||
#endif // WIRE_WIRECMD_H_
|
||||
|
Loading…
x
Reference in New Issue
Block a user