D3D12Info: programmatically compute the shader profiles.
Bug: dawn:426 Change-Id: Ic360b95e908404137e01a00439b93e5b9b1828ce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24380 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -50,9 +50,9 @@ namespace dawn_native { namespace d3d12 {
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D3D12_FEATURE_DATA_D3D12_OPTIONS5 featureOptions5 = {};
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D3D12_FEATURE_DATA_D3D12_OPTIONS5 featureOptions5 = {};
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if (SUCCEEDED(adapter.GetDevice()->CheckFeatureSupport(
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if (SUCCEEDED(adapter.GetDevice()->CheckFeatureSupport(
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D3D12_FEATURE_D3D12_OPTIONS5, &featureOptions5, sizeof(featureOptions5)))) {
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D3D12_FEATURE_D3D12_OPTIONS5, &featureOptions5, sizeof(featureOptions5)))) {
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// Performance regressions been observed when using a render pass on Intel graphics with
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// Performance regressions been observed when using a render pass on Intel graphics
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// RENDER_PASS_TIER_1 available, so fall back to a software emulated render pass on
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// with RENDER_PASS_TIER_1 available, so fall back to a software emulated render
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// these platforms.
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// pass on these platforms.
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if (featureOptions5.RenderPassesTier < D3D12_RENDER_PASS_TIER_1 ||
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if (featureOptions5.RenderPassesTier < D3D12_RENDER_PASS_TIER_1 ||
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!gpu_info::IsIntel(adapter.GetPCIInfo().vendorId)) {
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!gpu_info::IsIntel(adapter.GetPCIInfo().vendorId)) {
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info.supportsRenderPass = true;
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info.supportsRenderPass = true;
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@ -63,59 +63,46 @@ namespace dawn_native { namespace d3d12 {
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{D3D_SHADER_MODEL_6_1},
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{D3D_SHADER_MODEL_6_1},
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{D3D_SHADER_MODEL_6_0},
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{D3D_SHADER_MODEL_6_0},
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{D3D_SHADER_MODEL_5_1}};
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{D3D_SHADER_MODEL_5_1}};
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uint32_t driverShaderModel = 0;
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for (D3D12_FEATURE_DATA_SHADER_MODEL shaderModel : knownShaderModels) {
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for (D3D12_FEATURE_DATA_SHADER_MODEL shaderModel : knownShaderModels) {
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if (SUCCEEDED(adapter.GetDevice()->CheckFeatureSupport(
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if (SUCCEEDED(adapter.GetDevice()->CheckFeatureSupport(
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D3D12_FEATURE_SHADER_MODEL, &shaderModel, sizeof(shaderModel)))) {
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D3D12_FEATURE_SHADER_MODEL, &shaderModel, sizeof(shaderModel)))) {
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if (shaderModel.HighestShaderModel < D3D_SHADER_MODEL_5_1) {
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driverShaderModel = shaderModel.HighestShaderModel;
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return DAWN_INTERNAL_ERROR(
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break;
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"Driver could not support Shader Model 5.1 or higher");
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}
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}
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}
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switch (shaderModel.HighestShaderModel) {
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if (driverShaderModel < D3D_SHADER_MODEL_5_1) {
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case D3D_SHADER_MODEL_6_2: {
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return DAWN_INTERNAL_ERROR("Driver doesn't support Shader Model 5.1 or higher");
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info.shaderModel = 62;
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}
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info.shaderProfiles[SingleShaderStage::Vertex] = L"vs_6_2";
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info.shaderProfiles[SingleShaderStage::Fragment] = L"ps_6_2";
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// D3D_SHADER_MODEL is encoded as 0xMm with M the major version and m the minor version
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info.shaderProfiles[SingleShaderStage::Compute] = L"cs_6_2";
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ASSERT(driverShaderModel <= 0xFF);
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uint32_t shaderModelMajor = (driverShaderModel & 0xF0) >> 4;
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uint32_t shaderModelMinor = (driverShaderModel & 0xF);
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ASSERT(shaderModelMajor < 10);
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ASSERT(shaderModelMinor < 10);
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info.shaderModel = 10 * shaderModelMajor + shaderModelMinor;
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// Profiles are always <stage>s_<minor>_<major> so we build the s_<minor>_major and add
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// it to each of the stage's suffix.
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std::wstring profileSuffix = L"s_M_n";
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profileSuffix[2] = wchar_t('0' + shaderModelMajor);
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profileSuffix[4] = wchar_t('0' + shaderModelMinor);
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info.shaderProfiles[SingleShaderStage::Vertex] = L"v" + profileSuffix;
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info.shaderProfiles[SingleShaderStage::Fragment] = L"p" + profileSuffix;
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info.shaderProfiles[SingleShaderStage::Compute] = L"c" + profileSuffix;
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 featureData4 = {};
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 featureData4 = {};
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if (SUCCEEDED(adapter.GetDevice()->CheckFeatureSupport(
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if (SUCCEEDED(adapter.GetDevice()->CheckFeatureSupport(
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D3D12_FEATURE_D3D12_OPTIONS4, &featureData4,
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D3D12_FEATURE_D3D12_OPTIONS4, &featureData4, sizeof(featureData4)))) {
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sizeof(featureData4)))) {
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info.supportsShaderFloat16 = info.shaderModel >= D3D_SHADER_MODEL_6_2 &&
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info.supportsShaderFloat16 =
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shaderModel.HighestShaderModel >= D3D_SHADER_MODEL_6_2 &&
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featureData4.Native16BitShaderOpsSupported;
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featureData4.Native16BitShaderOpsSupported;
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}
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}
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break;
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}
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case D3D_SHADER_MODEL_6_1: {
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info.shaderModel = 61;
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info.shaderProfiles[SingleShaderStage::Vertex] = L"vs_6_1";
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info.shaderProfiles[SingleShaderStage::Fragment] = L"ps_6_1";
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info.shaderProfiles[SingleShaderStage::Compute] = L"cs_6_1";
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break;
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}
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case D3D_SHADER_MODEL_6_0: {
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info.shaderModel = 60;
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info.shaderProfiles[SingleShaderStage::Vertex] = L"vs_6_0";
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info.shaderProfiles[SingleShaderStage::Fragment] = L"ps_6_0";
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info.shaderProfiles[SingleShaderStage::Compute] = L"cs_6_0";
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break;
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}
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default: {
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info.shaderModel = 51;
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info.shaderProfiles[SingleShaderStage::Vertex] = L"vs_5_1";
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info.shaderProfiles[SingleShaderStage::Fragment] = L"ps_5_1";
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info.shaderProfiles[SingleShaderStage::Compute] = L"cs_5_1";
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break;
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}
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}
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// Successfully find the maximum supported shader model.
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break;
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}
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}
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return std::move(info);
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return std::move(info);
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}
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}
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}} // namespace dawn_native::d3d12
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}} // namespace dawn_native::d3d12
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@ -29,7 +29,7 @@ namespace dawn_native { namespace d3d12 {
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bool supportsRenderPass;
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bool supportsRenderPass;
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bool supportsShaderFloat16;
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bool supportsShaderFloat16;
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// shaderModel indicates the maximum supported shader model, for example, the value 62
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// shaderModel indicates the maximum supported shader model, for example, the value 62
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// indicates that current driver supports the maximum shader model is D3D_SHADER_MODEL_6_2.
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// indicates that current driver supports the maximum shader model is shader model 6.2.
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uint32_t shaderModel;
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uint32_t shaderModel;
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PerStage<std::wstring> shaderProfiles;
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PerStage<std::wstring> shaderProfiles;
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};
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};
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