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Always use 0 for the Depth operand of OpTypeImage
This CL is based on the below one with changes on the unittests: https://dawn-review.googlesource.com/c/tint/+/60860 Bug: dawn:1030 Test: tint_unittests Change-Id: I4624a0abd3c4905137b6ce1b3f57e4d9a4510eb4 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85324 Reviewed-by: David Neto <dneto@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86065 Commit-Queue: Ben Clayton <bclayton@google.com>
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Dawn LUCI CQ
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@@ -118,11 +118,11 @@ decorated with `NonWritable` or each member of the struct can be decorated with
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| texture_multisampled_2d<type> | OpTypeImage 2D MS=1 Sampled=1 | texture2d_ms<type, access::sample> | Texture2D |
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| texture_depth_2d | OpTypeImage 2D Depth=1 Sampled=1 | depth2d<float, access::sample>| Texture2D |
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| texture_depth_2d_array | OpTypeImage 2D Depth=1 Arrayed=1 Sampled=1 | depth2d_array<float, access::sample> | Texture2DArray |
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| texture_depth_cube | OpTypeImage Cube Depth=1 Sampled=1 | depthcube<float, access::sample> | TextureCube |
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| texture_depth_cube_array | OpTypeImage Cube Depth=1 Arrayed=1 Sampled=1 | depthcube_array<float, access::sample> | TextureCubeArray |
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| texture_depth_multisampled_2d | OpTypeImage 2D Depth=1 MS=1 Sampled=1 | depth2d<float, access::sample>| Texture2DMSArray |
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| texture_depth_2d | OpTypeImage 2D Sampled=1 | depth2d<float, access::sample>| Texture2D |
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| texture_depth_2d_array | OpTypeImage 2D Arrayed=1 Sampled=1 | depth2d_array<float, access::sample> | Texture2DArray |
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| texture_depth_cube | OpTypeImage Cube Sampled=1 | depthcube<float, access::sample> | TextureCube |
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| texture_depth_cube_array | OpTypeImage Cube Arrayed=1 Sampled=1 | depthcube_array<float, access::sample> | TextureCubeArray |
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| texture_depth_multisampled_2d | OpTypeImage 2D MS=1 Sampled=1 | depth2d<float, access::sample>| Texture2DMSArray |
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| texture_storage_1d<image_storage_type> | OpTypeImage 1D Sampled=2| texture1d<type, access::read> | RWTexture1D |
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| texture_storage_2d<image_storage_type> | OpTypeImage 2D Sampled=2 | texture2d<type, access::read> | RWTexture2D |
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