OpenGL: move buffer to its own file
This commit is contained in:
parent
fec8c58a97
commit
9d4b9ab313
|
@ -38,6 +38,8 @@ if (NXT_ENABLE_OPENGL)
|
|||
target_include_directories(opengl_autogen PUBLIC ${GENERATED_DIR})
|
||||
|
||||
list(APPEND BACKEND_SOURCES
|
||||
${OPENGL_DIR}/BufferGL.cpp
|
||||
${OPENGL_DIR}/BufferGL.h
|
||||
${OPENGL_DIR}/CommandBufferGL.cpp
|
||||
${OPENGL_DIR}/CommandBufferGL.h
|
||||
${OPENGL_DIR}/DepthStencilStateGL.cpp
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "backend/opengl/BufferGL.h"
|
||||
|
||||
#include "backend/opengl/OpenGLBackend.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
|
||||
// Buffer
|
||||
|
||||
Buffer::Buffer(BufferBuilder* builder)
|
||||
: BufferBase(builder) {
|
||||
glGenBuffers(1, &buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
GLuint Buffer::GetHandle() const {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, start * sizeof(uint32_t), count * sizeof(uint32_t), data);
|
||||
}
|
||||
|
||||
void Buffer::MapReadAsyncImpl(uint32_t, uint32_t, uint32_t) {
|
||||
// TODO(cwallez@chromium.org): Implement Map Read for the GL backend
|
||||
}
|
||||
|
||||
void Buffer::UnmapImpl() {
|
||||
// TODO(cwallez@chromium.org): Implement Map Read for the GL backend
|
||||
}
|
||||
|
||||
void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
|
||||
}
|
||||
|
||||
// BufferView
|
||||
|
||||
BufferView::BufferView(BufferViewBuilder* builder)
|
||||
: BufferViewBase(builder) {
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
// Copyright 2017 The NXT Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef BACKEND_OPENGL_BUFFERGL_H_
|
||||
#define BACKEND_OPENGL_BUFFERGL_H_
|
||||
|
||||
#include "backend/Buffer.h"
|
||||
#include "common/SerialQueue.h"
|
||||
|
||||
#include "glad/glad.h"
|
||||
|
||||
namespace backend {
|
||||
namespace opengl {
|
||||
|
||||
class Device;
|
||||
|
||||
class Buffer : public BufferBase {
|
||||
public:
|
||||
Buffer(BufferBuilder* builder);
|
||||
|
||||
GLuint GetHandle() const;
|
||||
|
||||
private:
|
||||
void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
|
||||
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void UnmapImpl() override;
|
||||
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
|
||||
|
||||
GLuint buffer = 0;
|
||||
};
|
||||
|
||||
class BufferView : public BufferViewBase {
|
||||
public:
|
||||
BufferView(BufferViewBuilder* builder);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // BACKEND_OPENGL_BUFFERGL_H_
|
|
@ -15,6 +15,7 @@
|
|||
#include "backend/opengl/CommandBufferGL.h"
|
||||
|
||||
#include "backend/Commands.h"
|
||||
#include "backend/opengl/BufferGL.h"
|
||||
#include "backend/opengl/OpenGLBackend.h"
|
||||
#include "backend/opengl/PersistentPipelineStateGL.h"
|
||||
#include "backend/opengl/PipelineGL.h"
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
// limitations under the License.
|
||||
|
||||
#include "backend/opengl/OpenGLBackend.h"
|
||||
#include "backend/opengl/BufferGL.h"
|
||||
#include "backend/opengl/CommandBufferGL.h"
|
||||
#include "backend/opengl/DepthStencilStateGL.h"
|
||||
#include "backend/opengl/PersistentPipelineStateGL.h"
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include "backend/opengl/OpenGLBackend.h"
|
||||
|
||||
#include "backend/opengl/BufferGL.h"
|
||||
#include "backend/opengl/CommandBufferGL.h"
|
||||
#include "backend/opengl/DepthStencilStateGL.h"
|
||||
#include "backend/opengl/PipelineGL.h"
|
||||
|
@ -150,41 +151,6 @@ namespace opengl {
|
|||
: BindGroupLayoutBase(builder) {
|
||||
}
|
||||
|
||||
// Buffer
|
||||
|
||||
Buffer::Buffer(BufferBuilder* builder)
|
||||
: BufferBase(builder) {
|
||||
glGenBuffers(1, &buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
GLuint Buffer::GetHandle() const {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, buffer);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, start * sizeof(uint32_t), count * sizeof(uint32_t), data);
|
||||
}
|
||||
|
||||
void Buffer::MapReadAsyncImpl(uint32_t, uint32_t, uint32_t) {
|
||||
// TODO(cwallez@chromium.org): Implement Map Read for the GL backend
|
||||
}
|
||||
|
||||
void Buffer::UnmapImpl() {
|
||||
// TODO(cwallez@chromium.org): Implement Map Read for the GL backend
|
||||
}
|
||||
|
||||
void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
|
||||
}
|
||||
|
||||
// BufferView
|
||||
|
||||
BufferView::BufferView(BufferViewBuilder* builder)
|
||||
: BufferViewBase(builder) {
|
||||
}
|
||||
|
||||
// InputState
|
||||
|
||||
InputState::InputState(InputStateBuilder* builder)
|
||||
|
|
|
@ -119,26 +119,6 @@ namespace opengl {
|
|||
BindGroupLayout(BindGroupLayoutBuilder* builder);
|
||||
};
|
||||
|
||||
class Buffer : public BufferBase {
|
||||
public:
|
||||
Buffer(BufferBuilder* builder);
|
||||
|
||||
GLuint GetHandle() const;
|
||||
|
||||
private:
|
||||
void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
|
||||
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
|
||||
void UnmapImpl() override;
|
||||
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
|
||||
|
||||
GLuint buffer = 0;
|
||||
};
|
||||
|
||||
class BufferView : public BufferViewBase {
|
||||
public:
|
||||
BufferView(BufferViewBuilder* builder);
|
||||
};
|
||||
|
||||
class Framebuffer : public FramebufferBase {
|
||||
public:
|
||||
Framebuffer(FramebufferBuilder* builder);
|
||||
|
|
Loading…
Reference in New Issue