OpenGL: move buffer to its own file
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@ -38,6 +38,8 @@ if (NXT_ENABLE_OPENGL)
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target_include_directories(opengl_autogen PUBLIC ${GENERATED_DIR})
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target_include_directories(opengl_autogen PUBLIC ${GENERATED_DIR})
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list(APPEND BACKEND_SOURCES
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list(APPEND BACKEND_SOURCES
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${OPENGL_DIR}/BufferGL.cpp
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${OPENGL_DIR}/BufferGL.h
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${OPENGL_DIR}/CommandBufferGL.cpp
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${OPENGL_DIR}/CommandBufferGL.cpp
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${OPENGL_DIR}/CommandBufferGL.h
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${OPENGL_DIR}/CommandBufferGL.h
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${OPENGL_DIR}/DepthStencilStateGL.cpp
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${OPENGL_DIR}/DepthStencilStateGL.cpp
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@ -0,0 +1,58 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/opengl/BufferGL.h"
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#include "backend/opengl/OpenGLBackend.h"
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namespace backend {
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namespace opengl {
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// Buffer
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Buffer::Buffer(BufferBuilder* builder)
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: BufferBase(builder) {
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW);
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}
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GLuint Buffer::GetHandle() const {
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return buffer;
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}
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void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferSubData(GL_ARRAY_BUFFER, start * sizeof(uint32_t), count * sizeof(uint32_t), data);
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}
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void Buffer::MapReadAsyncImpl(uint32_t, uint32_t, uint32_t) {
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// TODO(cwallez@chromium.org): Implement Map Read for the GL backend
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}
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void Buffer::UnmapImpl() {
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// TODO(cwallez@chromium.org): Implement Map Read for the GL backend
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}
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void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
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}
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// BufferView
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BufferView::BufferView(BufferViewBuilder* builder)
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: BufferViewBase(builder) {
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}
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}
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}
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@ -0,0 +1,51 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_OPENGL_BUFFERGL_H_
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#define BACKEND_OPENGL_BUFFERGL_H_
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#include "backend/Buffer.h"
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#include "common/SerialQueue.h"
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#include "glad/glad.h"
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namespace backend {
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namespace opengl {
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class Device;
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class Buffer : public BufferBase {
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public:
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Buffer(BufferBuilder* builder);
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GLuint GetHandle() const;
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private:
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void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
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void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
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void UnmapImpl() override;
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void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
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GLuint buffer = 0;
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};
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class BufferView : public BufferViewBase {
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public:
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BufferView(BufferViewBuilder* builder);
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};
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}
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}
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#endif // BACKEND_OPENGL_BUFFERGL_H_
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@ -15,6 +15,7 @@
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#include "backend/opengl/CommandBufferGL.h"
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#include "backend/opengl/CommandBufferGL.h"
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#include "backend/Commands.h"
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#include "backend/Commands.h"
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#include "backend/opengl/BufferGL.h"
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/PersistentPipelineStateGL.h"
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#include "backend/opengl/PersistentPipelineStateGL.h"
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#include "backend/opengl/PipelineGL.h"
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#include "backend/opengl/PipelineGL.h"
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@ -13,6 +13,7 @@
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// limitations under the License.
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// limitations under the License.
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/BufferGL.h"
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#include "backend/opengl/CommandBufferGL.h"
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#include "backend/opengl/CommandBufferGL.h"
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#include "backend/opengl/DepthStencilStateGL.h"
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#include "backend/opengl/DepthStencilStateGL.h"
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#include "backend/opengl/PersistentPipelineStateGL.h"
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#include "backend/opengl/PersistentPipelineStateGL.h"
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@ -14,6 +14,7 @@
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/OpenGLBackend.h"
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#include "backend/opengl/BufferGL.h"
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#include "backend/opengl/CommandBufferGL.h"
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#include "backend/opengl/CommandBufferGL.h"
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#include "backend/opengl/DepthStencilStateGL.h"
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#include "backend/opengl/DepthStencilStateGL.h"
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#include "backend/opengl/PipelineGL.h"
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#include "backend/opengl/PipelineGL.h"
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@ -150,41 +151,6 @@ namespace opengl {
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: BindGroupLayoutBase(builder) {
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: BindGroupLayoutBase(builder) {
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}
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}
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// Buffer
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Buffer::Buffer(BufferBuilder* builder)
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: BufferBase(builder) {
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW);
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}
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GLuint Buffer::GetHandle() const {
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return buffer;
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}
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void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferSubData(GL_ARRAY_BUFFER, start * sizeof(uint32_t), count * sizeof(uint32_t), data);
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}
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void Buffer::MapReadAsyncImpl(uint32_t, uint32_t, uint32_t) {
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// TODO(cwallez@chromium.org): Implement Map Read for the GL backend
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}
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void Buffer::UnmapImpl() {
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// TODO(cwallez@chromium.org): Implement Map Read for the GL backend
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}
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void Buffer::TransitionUsageImpl(nxt::BufferUsageBit, nxt::BufferUsageBit) {
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}
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// BufferView
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BufferView::BufferView(BufferViewBuilder* builder)
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: BufferViewBase(builder) {
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}
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// InputState
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// InputState
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InputState::InputState(InputStateBuilder* builder)
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InputState::InputState(InputStateBuilder* builder)
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@ -119,26 +119,6 @@ namespace opengl {
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BindGroupLayout(BindGroupLayoutBuilder* builder);
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BindGroupLayout(BindGroupLayoutBuilder* builder);
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};
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};
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class Buffer : public BufferBase {
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public:
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Buffer(BufferBuilder* builder);
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GLuint GetHandle() const;
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private:
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void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
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void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
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void UnmapImpl() override;
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void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
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GLuint buffer = 0;
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};
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class BufferView : public BufferViewBase {
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public:
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BufferView(BufferViewBuilder* builder);
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};
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class Framebuffer : public FramebufferBase {
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class Framebuffer : public FramebufferBase {
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public:
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public:
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Framebuffer(FramebufferBuilder* builder);
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Framebuffer(FramebufferBuilder* builder);
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