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Fix the barrier in vulkan::Texture::TransitionUsageNow to make the
barrier cover all the slices in a 2D array texture.
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@ -333,7 +333,7 @@ namespace dawn_native { namespace vulkan {
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = GetNumMipLevels();
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barrier.subresourceRange.levelCount = GetNumMipLevels();
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = 1;
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barrier.subresourceRange.layerCount = GetArrayLayers();
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ToBackend(GetDevice())
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ToBackend(GetDevice())
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->fn.CmdPipelineBarrier(commands, srcStages, dstStages, 0, 0, nullptr, 0, nullptr, 1,
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->fn.CmdPipelineBarrier(commands, srcStages, dstStages, 0, 0, nullptr, 0, nullptr, 1,
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