[intrinsics]: Add texture_1d level overloads
Spec changes: https://github.com/gpuweb/gpuweb/pull/1938 https://github.com/gpuweb/gpuweb/pull/1923 Change-Id: Ib738e15a146d73a75213a17a53e89f98c16b80a4 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58040 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
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@ -480,7 +480,8 @@ TEST_F(IntrinsicTableTest, OverloadOrderByNumberOfParameters) {
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ASSERT_EQ(Diagnostics().str(),
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R"(error: no matching call to textureDimensions(bool, bool)
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25 candidate functions:
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26 candidate functions:
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textureDimensions(texture: texture_1d<T>, level: i32) -> i32 where: T is f32, i32 or u32
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textureDimensions(texture: texture_2d<T>, level: i32) -> vec2<i32> where: T is f32, i32 or u32
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textureDimensions(texture: texture_2d_array<T>, level: i32) -> vec2<i32> where: T is f32, i32 or u32
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textureDimensions(texture: texture_3d<T>, level: i32) -> vec3<i32> where: T is f32, i32 or u32
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@ -517,9 +518,10 @@ TEST_F(IntrinsicTableTest, OverloadOrderByMatchingParameter) {
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Diagnostics().str(),
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R"(error: no matching call to textureDimensions(texture_depth_2d, bool)
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25 candidate functions:
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26 candidate functions:
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textureDimensions(texture: texture_depth_2d, level: i32) -> vec2<i32>
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textureDimensions(texture: texture_depth_2d) -> vec2<i32>
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textureDimensions(texture: texture_1d<T>, level: i32) -> i32 where: T is f32, i32 or u32
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textureDimensions(texture: texture_2d<T>, level: i32) -> vec2<i32> where: T is f32, i32 or u32
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textureDimensions(texture: texture_2d_array<T>, level: i32) -> vec2<i32> where: T is f32, i32 or u32
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textureDimensions(texture: texture_3d<T>, level: i32) -> vec3<i32> where: T is f32, i32 or u32
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@ -388,6 +388,7 @@ fn unpack4x8unorm(u32) -> vec4<f32>
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[[stage("compute")]] fn workgroupBarrier()
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fn textureDimensions<T: fiu32>(texture: texture_1d<T>) -> i32
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fn textureDimensions<T: fiu32>(texture: texture_1d<T>, level: i32) -> i32
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fn textureDimensions<T: fiu32>(texture: texture_2d<T>) -> vec2<i32>
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fn textureDimensions<T: fiu32>(texture: texture_2d<T>, level: i32) -> vec2<i32>
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fn textureDimensions<T: fiu32>(texture: texture_2d_array<T>) -> vec2<i32>
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@ -417,6 +418,7 @@ fn textureNumLayers<T: fiu32>(texture: texture_cube_array<T>) -> i32
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fn textureNumLayers(texture: texture_depth_2d_array) -> i32
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fn textureNumLayers(texture: texture_depth_cube_array) -> i32
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fn textureNumLayers<F: texel_format, A: read_or_write>(texture: texture_storage_2d_array<F, A>) -> i32
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fn textureNumLevels<T: fiu32>(texture: texture_1d<T>) -> i32
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fn textureNumLevels<T: fiu32>(texture: texture_2d<T>) -> i32
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fn textureNumLevels<T: fiu32>(texture: texture_2d_array<T>) -> i32
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fn textureNumLevels<T: fiu32>(texture: texture_3d<T>) -> i32
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@ -1589,6 +1589,10 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
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TINT_ICE(Writer, diagnostics_)
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<< "texture dimension does not support mips";
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return false;
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case ast::TextureDimension::k1d:
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num_dimensions = 2;
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swizzle = ".y";
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break;
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case ast::TextureDimension::k2d:
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case ast::TextureDimension::kCube:
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num_dimensions = 3;
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@ -0,0 +1,46 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/intrinsic-gen
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// using the template:
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// test/intrinsics/intrinsics.wgsl.tmpl
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// and the intrinsic defintion file:
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// src/intrinsics.def
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_1d<i32>;
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// fn textureDimensions(texture: texture_1d<i32>, level: i32) -> i32
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fn textureDimensions_52045c() {
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var res: i32 = textureDimensions(arg_0, 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureDimensions_52045c();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureDimensions_52045c();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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textureDimensions_52045c();
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}
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@ -0,0 +1,28 @@
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Texture1D<int4> arg_0 : register(t0, space1);
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void textureDimensions_52045c() {
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int2 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
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int res = tint_tmp.x;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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textureDimensions_52045c();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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textureDimensions_52045c();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureDimensions_52045c();
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return;
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}
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@ -0,0 +1,27 @@
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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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void textureDimensions_52045c(texture1d<int, access::sample> tint_symbol_2) {
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int res = int(tint_symbol_2.get_width(0));
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}
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vertex tint_symbol vertex_main(texture1d<int, access::sample> tint_symbol_3 [[texture(0)]]) {
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textureDimensions_52045c(tint_symbol_3);
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main(texture1d<int, access::sample> tint_symbol_4 [[texture(0)]]) {
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textureDimensions_52045c(tint_symbol_4);
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return;
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}
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kernel void compute_main(texture1d<int, access::sample> tint_symbol_5 [[texture(0)]]) {
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textureDimensions_52045c(tint_symbol_5);
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return;
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}
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@ -0,0 +1,78 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 38
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; Schema: 0
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OpCapability Shader
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OpCapability Sampled1D
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OpCapability ImageQuery
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %tint_pointsize %tint_symbol_1
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %tint_pointsize "tint_pointsize"
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OpName %arg_0 "arg_0"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %textureDimensions_52045c "textureDimensions_52045c"
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OpName %res "res"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %tint_symbol "tint_symbol"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main "fragment_main"
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OpName %compute_main "compute_main"
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OpDecorate %tint_pointsize BuiltIn PointSize
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OpDecorate %arg_0 DescriptorSet 1
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OpDecorate %arg_0 Binding 0
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OpDecorate %tint_symbol_1 BuiltIn Position
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%float = OpTypeFloat 32
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%_ptr_Output_float = OpTypePointer Output %float
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%4 = OpConstantNull %float
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%tint_pointsize = OpVariable %_ptr_Output_float Output %4
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%int = OpTypeInt 32 1
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%7 = OpTypeImage %int 1D 0 0 0 1 Unknown
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%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7
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%arg_0 = OpVariable %_ptr_UniformConstant_7 UniformConstant
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%12 = OpConstantNull %v4float
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%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %12
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%void = OpTypeVoid
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%13 = OpTypeFunction %void
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%int_0 = OpConstant %int 0
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%_ptr_Function_int = OpTypePointer Function %int
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%22 = OpConstantNull %int
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%23 = OpTypeFunction %void %v4float
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%float_1 = OpConstant %float 1
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%textureDimensions_52045c = OpFunction %void None %13
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%16 = OpLabel
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%res = OpVariable %_ptr_Function_int Function %22
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%18 = OpLoad %7 %arg_0
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%17 = OpImageQuerySizeLod %int %18 %int_0
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OpStore %res %17
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OpReturn
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OpFunctionEnd
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%tint_symbol_2 = OpFunction %void None %23
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%tint_symbol = OpFunctionParameter %v4float
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%26 = OpLabel
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OpStore %tint_symbol_1 %tint_symbol
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OpReturn
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OpFunctionEnd
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%vertex_main = OpFunction %void None %13
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%28 = OpLabel
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OpStore %tint_pointsize %float_1
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%30 = OpFunctionCall %void %textureDimensions_52045c
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%31 = OpFunctionCall %void %tint_symbol_2 %12
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %13
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%33 = OpLabel
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%34 = OpFunctionCall %void %textureDimensions_52045c
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %13
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%36 = OpLabel
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%37 = OpFunctionCall %void %textureDimensions_52045c
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,21 @@
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[[group(1), binding(0)]] var arg_0 : texture_1d<i32>;
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fn textureDimensions_52045c() {
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var res : i32 = textureDimensions(arg_0, 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureDimensions_52045c();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureDimensions_52045c();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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textureDimensions_52045c();
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}
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@ -0,0 +1,46 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/intrinsic-gen
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// using the template:
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// test/intrinsics/intrinsics.wgsl.tmpl
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// and the intrinsic defintion file:
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// src/intrinsics.def
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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[[group(1), binding(0)]] var arg_0: texture_1d<u32>;
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// fn textureDimensions(texture: texture_1d<u32>, level: i32) -> i32
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fn textureDimensions_79df87() {
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var res: i32 = textureDimensions(arg_0, 0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureDimensions_79df87();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureDimensions_79df87();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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textureDimensions_79df87();
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}
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@ -0,0 +1,28 @@
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Texture1D<uint4> arg_0 : register(t0, space1);
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void textureDimensions_79df87() {
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int2 tint_tmp;
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arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
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int res = tint_tmp.x;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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tint_symbol vertex_main() {
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textureDimensions_79df87();
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const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_1;
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}
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void fragment_main() {
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textureDimensions_79df87();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureDimensions_79df87();
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return;
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}
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@ -0,0 +1,27 @@
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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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void textureDimensions_79df87(texture1d<uint, access::sample> tint_symbol_2) {
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int res = int(tint_symbol_2.get_width(0));
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}
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vertex tint_symbol vertex_main(texture1d<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
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textureDimensions_79df87(tint_symbol_3);
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main(texture1d<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
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textureDimensions_79df87(tint_symbol_4);
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return;
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}
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kernel void compute_main(texture1d<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
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textureDimensions_79df87(tint_symbol_5);
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return;
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}
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@ -0,0 +1,79 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 39
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; Schema: 0
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OpCapability Shader
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OpCapability Sampled1D
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OpCapability ImageQuery
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %tint_pointsize %tint_symbol_1
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %tint_pointsize "tint_pointsize"
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OpName %arg_0 "arg_0"
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OpName %tint_symbol_1 "tint_symbol_1"
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OpName %textureDimensions_79df87 "textureDimensions_79df87"
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OpName %res "res"
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OpName %tint_symbol_2 "tint_symbol_2"
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OpName %tint_symbol "tint_symbol"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main "fragment_main"
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OpName %compute_main "compute_main"
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OpDecorate %tint_pointsize BuiltIn PointSize
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OpDecorate %arg_0 DescriptorSet 1
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OpDecorate %arg_0 Binding 0
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OpDecorate %tint_symbol_1 BuiltIn Position
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%float = OpTypeFloat 32
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%_ptr_Output_float = OpTypePointer Output %float
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%4 = OpConstantNull %float
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%tint_pointsize = OpVariable %_ptr_Output_float Output %4
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%uint = OpTypeInt 32 0
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%7 = OpTypeImage %uint 1D 0 0 0 1 Unknown
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%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7
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%arg_0 = OpVariable %_ptr_UniformConstant_7 UniformConstant
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%12 = OpConstantNull %v4float
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%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %12
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%void = OpTypeVoid
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%13 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_int = OpTypePointer Function %int
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%23 = OpConstantNull %int
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%24 = OpTypeFunction %void %v4float
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%float_1 = OpConstant %float 1
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%textureDimensions_79df87 = OpFunction %void None %13
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%16 = OpLabel
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%res = OpVariable %_ptr_Function_int Function %23
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%19 = OpLoad %7 %arg_0
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%17 = OpImageQuerySizeLod %int %19 %int_0
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OpStore %res %17
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OpReturn
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OpFunctionEnd
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%tint_symbol_2 = OpFunction %void None %24
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%tint_symbol = OpFunctionParameter %v4float
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%27 = OpLabel
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OpStore %tint_symbol_1 %tint_symbol
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OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %13
|
||||
%29 = OpLabel
|
||||
OpStore %tint_pointsize %float_1
|
||||
%31 = OpFunctionCall %void %textureDimensions_79df87
|
||||
%32 = OpFunctionCall %void %tint_symbol_2 %12
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %13
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %textureDimensions_79df87
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %13
|
||||
%37 = OpLabel
|
||||
%38 = OpFunctionCall %void %textureDimensions_79df87
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
[[group(1), binding(0)]] var arg_0 : texture_1d<u32>;
|
||||
|
||||
fn textureDimensions_79df87() {
|
||||
var res : i32 = textureDimensions(arg_0, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
textureDimensions_79df87();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fragment_main() {
|
||||
textureDimensions_79df87();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
fn compute_main() {
|
||||
textureDimensions_79df87();
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/intrinsics/intrinsics.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_1d<f32>;
|
||||
|
||||
// fn textureDimensions(texture: texture_1d<f32>, level: i32) -> i32
|
||||
fn textureDimensions_b3e407() {
|
||||
var res: i32 = textureDimensions(arg_0, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
textureDimensions_b3e407();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fragment_main() {
|
||||
textureDimensions_b3e407();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
fn compute_main() {
|
||||
textureDimensions_b3e407();
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
Texture1D<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureDimensions_b3e407() {
|
||||
int2 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
|
||||
int res = tint_tmp.x;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
textureDimensions_b3e407();
|
||||
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureDimensions_b3e407();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureDimensions_b3e407();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
void textureDimensions_b3e407(texture1d<float, access::sample> tint_symbol_2) {
|
||||
int res = int(tint_symbol_2.get_width(0));
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(texture1d<float, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
textureDimensions_b3e407(tint_symbol_3);
|
||||
tint_symbol const tint_symbol_1 = {.value=float4()};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
fragment void fragment_main(texture1d<float, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureDimensions_b3e407(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(texture1d<float, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureDimensions_b3e407(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 38
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Sampled1D
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %tint_pointsize %tint_symbol_1
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %tint_pointsize "tint_pointsize"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %tint_symbol_1 "tint_symbol_1"
|
||||
OpName %textureDimensions_b3e407 "textureDimensions_b3e407"
|
||||
OpName %res "res"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %tint_symbol "tint_symbol"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %tint_pointsize BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
OpDecorate %tint_symbol_1 BuiltIn Position
|
||||
%float = OpTypeFloat 32
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%4 = OpConstantNull %float
|
||||
%tint_pointsize = OpVariable %_ptr_Output_float Output %4
|
||||
%7 = OpTypeImage %float 1D 0 0 0 1 Unknown
|
||||
%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_7 UniformConstant
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%11 = OpConstantNull %v4float
|
||||
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %11
|
||||
%void = OpTypeVoid
|
||||
%12 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%22 = OpConstantNull %int
|
||||
%23 = OpTypeFunction %void %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureDimensions_b3e407 = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_int Function %22
|
||||
%18 = OpLoad %7 %arg_0
|
||||
%16 = OpImageQuerySizeLod %int %18 %int_0
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%tint_symbol_2 = OpFunction %void None %23
|
||||
%tint_symbol = OpFunctionParameter %v4float
|
||||
%26 = OpLabel
|
||||
OpStore %tint_symbol_1 %tint_symbol
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %12
|
||||
%28 = OpLabel
|
||||
OpStore %tint_pointsize %float_1
|
||||
%30 = OpFunctionCall %void %textureDimensions_b3e407
|
||||
%31 = OpFunctionCall %void %tint_symbol_2 %11
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %12
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %textureDimensions_b3e407
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %12
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %textureDimensions_b3e407
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
[[group(1), binding(0)]] var arg_0 : texture_1d<f32>;
|
||||
|
||||
fn textureDimensions_b3e407() {
|
||||
var res : i32 = textureDimensions(arg_0, 0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
textureDimensions_b3e407();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fragment_main() {
|
||||
textureDimensions_b3e407();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
fn compute_main() {
|
||||
textureDimensions_b3e407();
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/intrinsics/intrinsics.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_1d<u32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_1d<u32>) -> i32
|
||||
fn textureNumLevels_1e6f3b() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
textureNumLevels_1e6f3b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fragment_main() {
|
||||
textureNumLevels_1e6f3b();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
fn compute_main() {
|
||||
textureNumLevels_1e6f3b();
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
Texture1D<uint4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLevels_1e6f3b() {
|
||||
int2 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
|
||||
int res = tint_tmp.y;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
textureNumLevels_1e6f3b();
|
||||
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLevels_1e6f3b();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLevels_1e6f3b();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
void textureNumLevels_1e6f3b(texture1d<uint, access::sample> tint_symbol_2) {
|
||||
int res = int(tint_symbol_2.get_num_mip_levels());
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(texture1d<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
textureNumLevels_1e6f3b(tint_symbol_3);
|
||||
tint_symbol const tint_symbol_1 = {.value=float4()};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
fragment void fragment_main(texture1d<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLevels_1e6f3b(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(texture1d<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLevels_1e6f3b(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 38
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Sampled1D
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %tint_pointsize %tint_symbol_1
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %tint_pointsize "tint_pointsize"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %tint_symbol_1 "tint_symbol_1"
|
||||
OpName %textureNumLevels_1e6f3b "textureNumLevels_1e6f3b"
|
||||
OpName %res "res"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %tint_symbol "tint_symbol"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %tint_pointsize BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
OpDecorate %tint_symbol_1 BuiltIn Position
|
||||
%float = OpTypeFloat 32
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%4 = OpConstantNull %float
|
||||
%tint_pointsize = OpVariable %_ptr_Output_float Output %4
|
||||
%uint = OpTypeInt 32 0
|
||||
%7 = OpTypeImage %uint 1D 0 0 0 1 Unknown
|
||||
%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_7 UniformConstant
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%12 = OpConstantNull %v4float
|
||||
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %12
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%22 = OpConstantNull %int
|
||||
%23 = OpTypeFunction %void %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLevels_1e6f3b = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_int Function %22
|
||||
%19 = OpLoad %7 %arg_0
|
||||
%17 = OpImageQueryLevels %int %19
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%tint_symbol_2 = OpFunction %void None %23
|
||||
%tint_symbol = OpFunctionParameter %v4float
|
||||
%26 = OpLabel
|
||||
OpStore %tint_symbol_1 %tint_symbol
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %13
|
||||
%28 = OpLabel
|
||||
OpStore %tint_pointsize %float_1
|
||||
%30 = OpFunctionCall %void %textureNumLevels_1e6f3b
|
||||
%31 = OpFunctionCall %void %tint_symbol_2 %12
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %13
|
||||
%33 = OpLabel
|
||||
%34 = OpFunctionCall %void %textureNumLevels_1e6f3b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %13
|
||||
%36 = OpLabel
|
||||
%37 = OpFunctionCall %void %textureNumLevels_1e6f3b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
[[group(1), binding(0)]] var arg_0 : texture_1d<u32>;
|
||||
|
||||
fn textureNumLevels_1e6f3b() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
textureNumLevels_1e6f3b();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fragment_main() {
|
||||
textureNumLevels_1e6f3b();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
fn compute_main() {
|
||||
textureNumLevels_1e6f3b();
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/intrinsics/intrinsics.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_1d<i32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_1d<i32>) -> i32
|
||||
fn textureNumLevels_32a0ae() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
textureNumLevels_32a0ae();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fragment_main() {
|
||||
textureNumLevels_32a0ae();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
fn compute_main() {
|
||||
textureNumLevels_32a0ae();
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
Texture1D<int4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLevels_32a0ae() {
|
||||
int2 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
|
||||
int res = tint_tmp.y;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
textureNumLevels_32a0ae();
|
||||
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLevels_32a0ae();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLevels_32a0ae();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
void textureNumLevels_32a0ae(texture1d<int, access::sample> tint_symbol_2) {
|
||||
int res = int(tint_symbol_2.get_num_mip_levels());
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(texture1d<int, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
textureNumLevels_32a0ae(tint_symbol_3);
|
||||
tint_symbol const tint_symbol_1 = {.value=float4()};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
fragment void fragment_main(texture1d<int, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLevels_32a0ae(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(texture1d<int, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLevels_32a0ae(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,77 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 37
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Sampled1D
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %tint_pointsize %tint_symbol_1
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %tint_pointsize "tint_pointsize"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %tint_symbol_1 "tint_symbol_1"
|
||||
OpName %textureNumLevels_32a0ae "textureNumLevels_32a0ae"
|
||||
OpName %res "res"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %tint_symbol "tint_symbol"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %tint_pointsize BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
OpDecorate %tint_symbol_1 BuiltIn Position
|
||||
%float = OpTypeFloat 32
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%4 = OpConstantNull %float
|
||||
%tint_pointsize = OpVariable %_ptr_Output_float Output %4
|
||||
%int = OpTypeInt 32 1
|
||||
%7 = OpTypeImage %int 1D 0 0 0 1 Unknown
|
||||
%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_7 UniformConstant
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%12 = OpConstantNull %v4float
|
||||
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %12
|
||||
%void = OpTypeVoid
|
||||
%13 = OpTypeFunction %void
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%21 = OpConstantNull %int
|
||||
%22 = OpTypeFunction %void %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLevels_32a0ae = OpFunction %void None %13
|
||||
%16 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_int Function %21
|
||||
%18 = OpLoad %7 %arg_0
|
||||
%17 = OpImageQueryLevels %int %18
|
||||
OpStore %res %17
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%tint_symbol_2 = OpFunction %void None %22
|
||||
%tint_symbol = OpFunctionParameter %v4float
|
||||
%25 = OpLabel
|
||||
OpStore %tint_symbol_1 %tint_symbol
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %13
|
||||
%27 = OpLabel
|
||||
OpStore %tint_pointsize %float_1
|
||||
%29 = OpFunctionCall %void %textureNumLevels_32a0ae
|
||||
%30 = OpFunctionCall %void %tint_symbol_2 %12
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %13
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %textureNumLevels_32a0ae
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %13
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLevels_32a0ae
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
[[group(1), binding(0)]] var arg_0 : texture_1d<i32>;
|
||||
|
||||
fn textureNumLevels_32a0ae() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
textureNumLevels_32a0ae();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fragment_main() {
|
||||
textureNumLevels_32a0ae();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
fn compute_main() {
|
||||
textureNumLevels_32a0ae();
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/intrinsic-gen
|
||||
// using the template:
|
||||
// test/intrinsics/intrinsics.wgsl.tmpl
|
||||
// and the intrinsic defintion file:
|
||||
// src/intrinsics.def
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
[[group(1), binding(0)]] var arg_0: texture_1d<f32>;
|
||||
|
||||
// fn textureNumLevels(texture: texture_1d<f32>) -> i32
|
||||
fn textureNumLevels_51b5bb() {
|
||||
var res: i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
textureNumLevels_51b5bb();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fragment_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
fn compute_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
Texture1D<float4> arg_0 : register(t0, space1);
|
||||
|
||||
void textureNumLevels_51b5bb() {
|
||||
int2 tint_tmp;
|
||||
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
|
||||
int res = tint_tmp.y;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
void textureNumLevels_51b5bb(texture1d<float, access::sample> tint_symbol_2) {
|
||||
int res = int(tint_symbol_2.get_num_mip_levels());
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(texture1d<float, access::sample> tint_symbol_3 [[texture(0)]]) {
|
||||
textureNumLevels_51b5bb(tint_symbol_3);
|
||||
tint_symbol const tint_symbol_1 = {.value=float4()};
|
||||
return tint_symbol_1;
|
||||
}
|
||||
|
||||
fragment void fragment_main(texture1d<float, access::sample> tint_symbol_4 [[texture(0)]]) {
|
||||
textureNumLevels_51b5bb(tint_symbol_4);
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main(texture1d<float, access::sample> tint_symbol_5 [[texture(0)]]) {
|
||||
textureNumLevels_51b5bb(tint_symbol_5);
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,77 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 37
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Sampled1D
|
||||
OpCapability ImageQuery
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %tint_pointsize %tint_symbol_1
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %tint_pointsize "tint_pointsize"
|
||||
OpName %arg_0 "arg_0"
|
||||
OpName %tint_symbol_1 "tint_symbol_1"
|
||||
OpName %textureNumLevels_51b5bb "textureNumLevels_51b5bb"
|
||||
OpName %res "res"
|
||||
OpName %tint_symbol_2 "tint_symbol_2"
|
||||
OpName %tint_symbol "tint_symbol"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %tint_pointsize BuiltIn PointSize
|
||||
OpDecorate %arg_0 DescriptorSet 1
|
||||
OpDecorate %arg_0 Binding 0
|
||||
OpDecorate %tint_symbol_1 BuiltIn Position
|
||||
%float = OpTypeFloat 32
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%4 = OpConstantNull %float
|
||||
%tint_pointsize = OpVariable %_ptr_Output_float Output %4
|
||||
%7 = OpTypeImage %float 1D 0 0 0 1 Unknown
|
||||
%_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7
|
||||
%arg_0 = OpVariable %_ptr_UniformConstant_7 UniformConstant
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%11 = OpConstantNull %v4float
|
||||
%tint_symbol_1 = OpVariable %_ptr_Output_v4float Output %11
|
||||
%void = OpTypeVoid
|
||||
%12 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%_ptr_Function_int = OpTypePointer Function %int
|
||||
%21 = OpConstantNull %int
|
||||
%22 = OpTypeFunction %void %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureNumLevels_51b5bb = OpFunction %void None %12
|
||||
%15 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_int Function %21
|
||||
%18 = OpLoad %7 %arg_0
|
||||
%16 = OpImageQueryLevels %int %18
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%tint_symbol_2 = OpFunction %void None %22
|
||||
%tint_symbol = OpFunctionParameter %v4float
|
||||
%25 = OpLabel
|
||||
OpStore %tint_symbol_1 %tint_symbol
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %12
|
||||
%27 = OpLabel
|
||||
OpStore %tint_pointsize %float_1
|
||||
%29 = OpFunctionCall %void %textureNumLevels_51b5bb
|
||||
%30 = OpFunctionCall %void %tint_symbol_2 %11
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %12
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %textureNumLevels_51b5bb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %12
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %textureNumLevels_51b5bb
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
[[group(1), binding(0)]] var arg_0 : texture_1d<f32>;
|
||||
|
||||
fn textureNumLevels_51b5bb() {
|
||||
var res : i32 = textureNumLevels(arg_0);
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
||||
textureNumLevels_51b5bb();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fragment_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
}
|
||||
|
||||
[[stage(compute), workgroup_size(1)]]
|
||||
fn compute_main() {
|
||||
textureNumLevels_51b5bb();
|
||||
}
|
Loading…
Reference in New Issue