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Update examples for recent WGSL changes
* Use new entry point IO syntax * Use `let` instead of `const` * Remove `-> void` from function headers Bug: dawn:755 Change-Id: I39b5687a342ea2298c3d2e85517c9b8d9017727e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47500 Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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@@ -66,11 +66,12 @@ void init() {
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};
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[[set(0), binding(0)]] var<uniform> c : Constants;
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[[location(0)]] var<out> v_color : vec4<f32>;
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[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
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[[builtin(position)]] var<out> Position : vec4<f32>;
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struct VertexOut {
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[[location(0)]] v_color : vec4<f32>;
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[[builtin(position)]] Position : vec4<f32>;
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};
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[[stage(vertex)]] fn main() {
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[[stage(vertex)]] fn main([[builtin(vertex_idx)]] VertexIndex : u32) -> VertexOut {
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var positions : array<vec4<f32>, 3> = array<vec4<f32>, 3>(
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vec4<f32>( 0.0, 0.1, 0.0, 1.0),
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vec4<f32>(-0.1, -0.1, 0.0, 1.0),
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@@ -97,22 +98,22 @@ void init() {
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var xpos : f32 = position.x * c.scale;
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var ypos : f32 = position.y * c.scale;
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const angle : f32 = 3.14159 * 2.0 * fade;
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const xrot : f32 = xpos * cos(angle) - ypos * sin(angle);
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const yrot : f32 = xpos * sin(angle) + ypos * cos(angle);
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let angle : f32 = 3.14159 * 2.0 * fade;
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let xrot : f32 = xpos * cos(angle) - ypos * sin(angle);
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let yrot : f32 = xpos * sin(angle) + ypos * cos(angle);
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xpos = xrot + c.offsetX;
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ypos = yrot + c.offsetY;
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v_color = vec4<f32>(fade, 1.0 - fade, 0.0, 1.0) + color;
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Position = vec4<f32>(xpos, ypos, 0.0, 1.0);
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var output : VertexOut;
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output.v_color = vec4<f32>(fade, 1.0 - fade, 0.0, 1.0) + color;
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output.Position = vec4<f32>(xpos, ypos, 0.0, 1.0);
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return output;
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})");
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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[[location(0)]] var<out> FragColor : vec4<f32>;
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[[location(0)]] var<in> v_color : vec4<f32>;
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[[stage(fragment)]] fn main() {
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FragColor = v_color;
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[[stage(fragment)]] fn main([[location(0)]] v_color : vec4<f32>)
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-> [[location(0)]] vec4<f32> {
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return v_color;
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})");
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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