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Implement mixed vector-scalar float % operator
W3C consensus on https://github.com/gpuweb/gpuweb/issues/2450 Spec change: https://github.com/gpuweb/gpuweb/pull/2495 Bug: tint:1370 Change-Id: I85bb9c802b0355bc53aa8dbacca8427fb7be1ff6 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84880 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
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Tint LUCI CQ
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6
test/tint/expressions/binary/mod/vec3-scalar/u32.wgsl
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6
test/tint/expressions/binary/mod/vec3-scalar/u32.wgsl
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@@ -0,0 +1,6 @@
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@stage(compute) @workgroup_size(1)
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fn f() {
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let a = vec3<u32>(1u, 2u, 3u);
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let b = 4u;
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let r : vec3<u32> = a % b;
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}
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