d3d11: CommandBuffer: implement buffer and texture related cmd
This CL also enables several buffer end2end tests Bug: dawn:1705 Change-Id: I16c23346a60f3f15dbfbb96b2cb8dc0f5ba8c89c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127405 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
This commit is contained in:
parent
e7c06367d4
commit
9e9c456075
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@ -435,6 +435,8 @@ source_set("sources") {
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"d3d11/BindGroupLayoutD3D11.h",
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"d3d11/BindGroupLayoutD3D11.h",
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"d3d11/BufferD3D11.cpp",
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"d3d11/BufferD3D11.cpp",
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"d3d11/BufferD3D11.h",
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"d3d11/BufferD3D11.h",
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"d3d11/CommandBufferD3D11.cpp",
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"d3d11/CommandBufferD3D11.h",
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"d3d11/CommandRecordingContextD3D11.cpp",
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"d3d11/CommandRecordingContextD3D11.cpp",
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"d3d11/CommandRecordingContextD3D11.h",
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"d3d11/CommandRecordingContextD3D11.h",
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"d3d11/ComputePipelineD3D11.cpp",
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"d3d11/ComputePipelineD3D11.cpp",
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@ -292,6 +292,8 @@ if (DAWN_ENABLE_D3D11)
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"d3d11/BindGroupLayoutD3D11.h"
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"d3d11/BindGroupLayoutD3D11.h"
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"d3d11/BufferD3D11.cpp"
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"d3d11/BufferD3D11.cpp"
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"d3d11/BufferD3D11.h"
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"d3d11/BufferD3D11.h"
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"d3d11/CommandBufferD3D11.cpp"
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"d3d11/CommandBufferD3D11.h"
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"d3d11/CommandRecordingContextD3D11.cpp"
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"d3d11/CommandRecordingContextD3D11.cpp"
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"d3d11/CommandRecordingContextD3D11.h"
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"d3d11/CommandRecordingContextD3D11.h"
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"d3d11/ComputePipelineD3D11.cpp"
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"d3d11/ComputePipelineD3D11.cpp"
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@ -471,18 +471,18 @@ MaybeError Buffer::WriteInternal(CommandRecordingContext* commandContext,
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return {};
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return {};
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}
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}
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MaybeError Buffer::CopyFromBuffer(CommandRecordingContext* commandContext,
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// static
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uint64_t offset,
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MaybeError Buffer::Copy(CommandRecordingContext* commandContext,
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size_t size,
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Buffer* source,
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Buffer* source,
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uint64_t sourceOffset) {
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uint64_t sourceOffset,
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if (size == 0) {
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size_t size,
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// Skip no-op copies.
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Buffer* destination,
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return {};
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uint64_t destinationOffset) {
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}
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DAWN_ASSERT(size != 0);
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DAWN_TRY(source->EnsureDataInitialized(commandContext));
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DAWN_TRY(source->EnsureDataInitialized(commandContext));
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DAWN_TRY(EnsureDataInitializedAsDestination(commandContext, offset, size));
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DAWN_TRY(
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destination->EnsureDataInitializedAsDestination(commandContext, destinationOffset, size));
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D3D11_BOX srcBox;
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D3D11_BOX srcBox;
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srcBox.left = sourceOffset;
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srcBox.left = sourceOffset;
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@ -492,8 +492,9 @@ MaybeError Buffer::CopyFromBuffer(CommandRecordingContext* commandContext,
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srcBox.front = 0;
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srcBox.front = 0;
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srcBox.back = 1;
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srcBox.back = 1;
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commandContext->GetD3D11DeviceContext()->CopySubresourceRegion(
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commandContext->GetD3D11DeviceContext()->CopySubresourceRegion(
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GetD3D11Buffer(), /*DstSubresource=*/0, /*DstX=*/offset, /*DstY=*/0, /*DstZ=*/0,
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destination->mD3d11Buffer.Get(), /*DstSubresource=*/0, /*DstX=*/destinationOffset,
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source->GetD3D11Buffer(), /*SrcSubresource=*/0, &srcBox);
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/*DstY=*/0,
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/*DstZ=*/0, source->mD3d11Buffer.Get(), /*SrcSubresource=*/0, &srcBox);
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return {};
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return {};
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}
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}
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@ -56,11 +56,13 @@ class Buffer final : public BufferBase {
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uint64_t offset,
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uint64_t offset,
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const void* data,
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const void* data,
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size_t size);
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size_t size);
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MaybeError CopyFromBuffer(CommandRecordingContext* commandContext,
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uint64_t offset,
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static MaybeError Copy(CommandRecordingContext* commandContext,
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size_t size,
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Buffer* source,
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Buffer* source,
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uint64_t sourceOffset);
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uint64_t sourceOffset,
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size_t size,
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Buffer* destination,
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uint64_t destinationOffset);
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class ScopedMap : public NonCopyable {
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class ScopedMap : public NonCopyable {
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public:
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public:
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@ -0,0 +1,269 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/d3d11/CommandBufferD3D11.h"
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#include <algorithm>
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#include <array>
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#include <string>
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#include <vector>
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#include "dawn/common/WindowsUtils.h"
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#include "dawn/native/BindGroup.h"
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#include "dawn/native/BindGroupTracker.h"
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#include "dawn/native/CommandEncoder.h"
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#include "dawn/native/Commands.h"
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#include "dawn/native/ExternalTexture.h"
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#include "dawn/native/RenderBundle.h"
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#include "dawn/native/VertexFormat.h"
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#include "dawn/native/d3d/D3DError.h"
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#include "dawn/native/d3d11/BufferD3D11.h"
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#include "dawn/native/d3d11/ComputePipelineD3D11.h"
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#include "dawn/native/d3d11/DeviceD3D11.h"
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#include "dawn/native/d3d11/Forward.h"
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#include "dawn/native/d3d11/PipelineLayoutD3D11.h"
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#include "dawn/native/d3d11/RenderPipelineD3D11.h"
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#include "dawn/native/d3d11/SamplerD3D11.h"
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#include "dawn/native/d3d11/TextureD3D11.h"
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#include "dawn/native/d3d11/UtilsD3D11.h"
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namespace dawn::native::d3d11 {
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// Create CommandBuffer
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Ref<CommandBuffer> CommandBuffer::Create(CommandEncoder* encoder,
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const CommandBufferDescriptor* descriptor) {
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return AcquireRef(new CommandBuffer(encoder, descriptor));
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}
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MaybeError CommandBuffer::Execute() {
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CommandRecordingContext* commandContext = ToBackend(GetDevice())->GetPendingCommandContext();
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ID3D11DeviceContext1* d3d11DeviceContext1 = commandContext->GetD3D11DeviceContext1();
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Command type;
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while (mCommands.NextCommandId(&type)) {
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switch (type) {
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case Command::BeginComputePass: {
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mCommands.NextCommand<BeginComputePassCmd>();
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return DAWN_UNIMPLEMENTED_ERROR("Compute pass not implemented");
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}
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case Command::BeginRenderPass: {
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[[maybe_unused]] auto* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
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return DAWN_UNIMPLEMENTED_ERROR("Render pass not implemented");
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}
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case Command::CopyBufferToBuffer: {
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CopyBufferToBufferCmd* copy = mCommands.NextCommand<CopyBufferToBufferCmd>();
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if (copy->size == 0) {
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// Skip no-op copies.
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break;
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}
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Buffer* source = ToBackend(copy->source.Get());
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Buffer* destination = ToBackend(copy->destination.Get());
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// Buffer::Copy() will ensure the source and destination buffers are initialized.
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DAWN_TRY(Buffer::Copy(commandContext, source, copy->sourceOffset, copy->size,
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destination, copy->destinationOffset));
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break;
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}
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case Command::CopyBufferToTexture: {
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CopyBufferToTextureCmd* copy = mCommands.NextCommand<CopyBufferToTextureCmd>();
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if (copy->copySize.width == 0 || copy->copySize.height == 0 ||
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copy->copySize.depthOrArrayLayers == 0) {
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// Skip no-op copies.
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continue;
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}
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Buffer* buffer = ToBackend(copy->source.buffer.Get());
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Buffer::ScopedMap scopedMap;
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DAWN_TRY_ASSIGN(scopedMap, Buffer::ScopedMap::Create(buffer));
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DAWN_TRY(buffer->EnsureDataInitialized(commandContext));
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if (!scopedMap.GetMappedData()) {
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// TODO(dawn:1768): implement CopyBufferToTexture with non-mappable buffers.
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return DAWN_UNIMPLEMENTED_ERROR(
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"CopyBufferToTexture isn't implemented with non-mappable buffers");
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}
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Texture* texture = ToBackend(copy->destination.texture.Get());
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SubresourceRange subresources =
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GetSubresourcesAffectedByCopy(copy->destination, copy->copySize);
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const uint8_t* data = scopedMap.GetMappedData() + copy->source.offset;
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DAWN_TRY(texture->Write(commandContext, subresources, copy->destination.origin,
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copy->copySize, data, copy->source.bytesPerRow,
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copy->source.rowsPerImage));
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break;
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}
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case Command::CopyTextureToBuffer: {
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CopyTextureToBufferCmd* copy = mCommands.NextCommand<CopyTextureToBufferCmd>();
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if (copy->copySize.width == 0 || copy->copySize.height == 0 ||
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copy->copySize.depthOrArrayLayers == 0) {
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// Skip no-op copies.
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continue;
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}
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auto& src = copy->source;
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auto& dst = copy->destination;
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SubresourceRange subresources = GetSubresourcesAffectedByCopy(src, copy->copySize);
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DAWN_TRY(ToBackend(src.texture)
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->EnsureSubresourceContentInitialized(commandContext, subresources));
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// Create a staging texture.
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D3D11_TEXTURE2D_DESC stagingTextureDesc;
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stagingTextureDesc.Width = copy->copySize.width;
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stagingTextureDesc.Height = copy->copySize.height;
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stagingTextureDesc.MipLevels = 1;
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stagingTextureDesc.ArraySize = copy->copySize.depthOrArrayLayers;
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stagingTextureDesc.Format = ToBackend(src.texture)->GetD3D11Format();
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stagingTextureDesc.SampleDesc.Count = 1;
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stagingTextureDesc.SampleDesc.Quality = 0;
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stagingTextureDesc.Usage = D3D11_USAGE_STAGING;
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stagingTextureDesc.BindFlags = 0;
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stagingTextureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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stagingTextureDesc.MiscFlags = 0;
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ComPtr<ID3D11Texture2D> stagingTexture;
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DAWN_TRY(CheckHRESULT(commandContext->GetD3D11Device()->CreateTexture2D(
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&stagingTextureDesc, nullptr, &stagingTexture),
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"D3D11 create staging texture"));
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uint32_t subresource =
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src.texture->GetSubresourceIndex(src.mipLevel, src.origin.z, src.aspect);
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if (src.texture->GetDimension() != wgpu::TextureDimension::e2D) {
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return DAWN_UNIMPLEMENTED_ERROR(
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"CopyTextureToBuffer is not implemented for non-2D textures");
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} else {
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for (uint32_t z = 0; z < copy->copySize.depthOrArrayLayers; ++z) {
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// Copy the texture to the staging texture.
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if (src.texture->GetFormat().HasDepthOrStencil()) {
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d3d11DeviceContext1->CopySubresourceRegion(
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stagingTexture.Get(), z, 0, 0, 0,
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ToBackend(src.texture)->GetD3D11Resource(), subresource, nullptr);
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} else {
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D3D11_BOX srcBox;
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srcBox.left = src.origin.x;
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srcBox.right = src.origin.x + copy->copySize.width;
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srcBox.top = src.origin.y;
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srcBox.bottom = src.origin.y + copy->copySize.height;
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srcBox.front = 0;
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srcBox.back = 1;
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d3d11DeviceContext1->CopySubresourceRegion(
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stagingTexture.Get(), z, 0, 0, 0,
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ToBackend(src.texture)->GetD3D11Resource(), subresource, &srcBox);
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}
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}
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}
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for (uint32_t z = 0; z < copy->copySize.depthOrArrayLayers; ++z) {
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// Copy the staging texture to the buffer.
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// The Map() will block until the GPU is done with the texture.
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// TODO(dawn:1705): avoid blocking the CPU.
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D3D11_MAPPED_SUBRESOURCE mappedResource;
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DAWN_TRY(
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CheckHRESULT(d3d11DeviceContext1->Map(stagingTexture.Get(), z,
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D3D11_MAP_READ, 0, &mappedResource),
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"D3D11 map staging texture"));
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Buffer* buffer = ToBackend(dst.buffer.Get());
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Buffer::ScopedMap scopedMap;
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DAWN_TRY_ASSIGN(scopedMap, Buffer::ScopedMap::Create(buffer));
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DAWN_TRY(buffer->EnsureDataInitializedAsDestination(
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commandContext, dst.offset, dst.bytesPerRow * copy->copySize.height));
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uint8_t* pSrcData = reinterpret_cast<uint8_t*>(mappedResource.pData);
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const TexelBlockInfo& blockInfo =
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ToBackend(src.texture)->GetFormat().GetAspectInfo(src.aspect).block;
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uint32_t memcpySize = blockInfo.byteSize * copy->copySize.width;
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uint8_t* pDstData = scopedMap.GetMappedData() + dst.offset +
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dst.bytesPerRow * dst.rowsPerImage * z;
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for (uint32_t y = 0; y < copy->copySize.height; ++y) {
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memcpy(pDstData, pSrcData, memcpySize);
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pDstData += dst.bytesPerRow;
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pSrcData += mappedResource.RowPitch;
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}
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d3d11DeviceContext1->Unmap(stagingTexture.Get(), z);
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}
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break;
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}
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case Command::CopyTextureToTexture: {
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CopyTextureToTextureCmd* copy = mCommands.NextCommand<CopyTextureToTextureCmd>();
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if (copy->copySize.width == 0 || copy->copySize.height == 0 ||
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copy->copySize.depthOrArrayLayers == 0) {
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// Skip no-op copies.
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continue;
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}
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DAWN_TRY(Texture::Copy(commandContext, copy));
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break;
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}
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case Command::ClearBuffer: {
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ClearBufferCmd* cmd = mCommands.NextCommand<ClearBufferCmd>();
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if (cmd->size == 0) {
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// Skip no-op fills.
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break;
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}
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Buffer* buffer = ToBackend(cmd->buffer.Get());
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DAWN_TRY(buffer->Clear(commandContext, 0, cmd->offset, cmd->size));
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break;
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}
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case Command::ResolveQuerySet: {
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return DAWN_UNIMPLEMENTED_ERROR("ResolveQuerySet unimplemented");
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}
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case Command::WriteTimestamp: {
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return DAWN_UNIMPLEMENTED_ERROR("WriteTimestamp unimplemented");
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}
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case Command::WriteBuffer: {
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WriteBufferCmd* cmd = mCommands.NextCommand<WriteBufferCmd>();
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if (cmd->size == 0) {
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// Skip no-op writes.
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continue;
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}
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Buffer* dstBuffer = ToBackend(cmd->buffer.Get());
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uint8_t* data = mCommands.NextData<uint8_t>(cmd->size);
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DAWN_TRY(dstBuffer->Write(commandContext, cmd->offset, data, cmd->size));
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break;
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}
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case Command::InsertDebugMarker:
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case Command::PopDebugGroup:
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case Command::PushDebugGroup: {
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return DAWN_UNIMPLEMENTED_ERROR("Debug markers unimplemented");
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}
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default:
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return DAWN_FORMAT_INTERNAL_ERROR("Unknown command type: %d", type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace dawn::native::d3d11
|
|
@ -0,0 +1,41 @@
|
||||||
|
// Copyright 2023 The Dawn Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
#ifndef SRC_DAWN_NATIVE_D3D11_COMMANDBUFFERD3D11_H_
|
||||||
|
#define SRC_DAWN_NATIVE_D3D11_COMMANDBUFFERD3D11_H_
|
||||||
|
|
||||||
|
#include "dawn/native/CommandBuffer.h"
|
||||||
|
|
||||||
|
namespace dawn::native {
|
||||||
|
enum class Command;
|
||||||
|
struct BeginRenderPassCmd;
|
||||||
|
} // namespace dawn::native
|
||||||
|
|
||||||
|
namespace dawn::native::d3d11 {
|
||||||
|
|
||||||
|
class CommandRecordingContext;
|
||||||
|
|
||||||
|
class CommandBuffer final : public CommandBufferBase {
|
||||||
|
public:
|
||||||
|
static Ref<CommandBuffer> Create(CommandEncoder* encoder,
|
||||||
|
const CommandBufferDescriptor* descriptor);
|
||||||
|
MaybeError Execute();
|
||||||
|
|
||||||
|
private:
|
||||||
|
using CommandBufferBase::CommandBufferBase;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace dawn::native::d3d11
|
||||||
|
|
||||||
|
#endif // SRC_DAWN_NATIVE_D3D11_COMMANDBUFFERD3D11_H_
|
|
@ -20,19 +20,16 @@
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "dawn/common/GPUInfo.h"
|
#include "dawn/common/GPUInfo.h"
|
||||||
#include "dawn/native/Buffer.h"
|
|
||||||
#include "dawn/native/ComputePipeline.h"
|
|
||||||
#include "dawn/native/D3D11Backend.h"
|
#include "dawn/native/D3D11Backend.h"
|
||||||
#include "dawn/native/DynamicUploader.h"
|
#include "dawn/native/DynamicUploader.h"
|
||||||
#include "dawn/native/Instance.h"
|
#include "dawn/native/Instance.h"
|
||||||
#include "dawn/native/RenderPipeline.h"
|
|
||||||
#include "dawn/native/Texture.h"
|
|
||||||
#include "dawn/native/d3d/D3DError.h"
|
#include "dawn/native/d3d/D3DError.h"
|
||||||
#include "dawn/native/d3d11/AdapterD3D11.h"
|
#include "dawn/native/d3d11/AdapterD3D11.h"
|
||||||
#include "dawn/native/d3d11/BackendD3D11.h"
|
#include "dawn/native/d3d11/BackendD3D11.h"
|
||||||
#include "dawn/native/d3d11/BindGroupD3D11.h"
|
#include "dawn/native/d3d11/BindGroupD3D11.h"
|
||||||
#include "dawn/native/d3d11/BindGroupLayoutD3D11.h"
|
#include "dawn/native/d3d11/BindGroupLayoutD3D11.h"
|
||||||
#include "dawn/native/d3d11/BufferD3D11.h"
|
#include "dawn/native/d3d11/BufferD3D11.h"
|
||||||
|
#include "dawn/native/d3d11/CommandBufferD3D11.h"
|
||||||
#include "dawn/native/d3d11/ComputePipelineD3D11.h"
|
#include "dawn/native/d3d11/ComputePipelineD3D11.h"
|
||||||
#include "dawn/native/d3d11/PipelineLayoutD3D11.h"
|
#include "dawn/native/d3d11/PipelineLayoutD3D11.h"
|
||||||
#include "dawn/native/d3d11/PlatformFunctionsD3D11.h"
|
#include "dawn/native/d3d11/PlatformFunctionsD3D11.h"
|
||||||
|
@ -259,7 +256,7 @@ ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl(const BufferDescriptor*
|
||||||
ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer(
|
ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer(
|
||||||
CommandEncoder* encoder,
|
CommandEncoder* encoder,
|
||||||
const CommandBufferDescriptor* descriptor) {
|
const CommandBufferDescriptor* descriptor) {
|
||||||
return DAWN_UNIMPLEMENTED_ERROR("CreateCommandBuffer");
|
return CommandBuffer::Create(encoder, descriptor);
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl(
|
Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl(
|
||||||
|
@ -327,8 +324,8 @@ MaybeError Device::CopyFromStagingToBufferImpl(BufferBase* source,
|
||||||
uint64_t destinationOffset,
|
uint64_t destinationOffset,
|
||||||
uint64_t size) {
|
uint64_t size) {
|
||||||
CommandRecordingContext* commandContext = GetPendingCommandContext();
|
CommandRecordingContext* commandContext = GetPendingCommandContext();
|
||||||
return ToBackend(destination)
|
return Buffer::Copy(commandContext, ToBackend(source), sourceOffset, size,
|
||||||
->CopyFromBuffer(commandContext, destinationOffset, size, ToBackend(source), sourceOffset);
|
ToBackend(destination), destinationOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source,
|
MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source,
|
||||||
|
|
|
@ -15,8 +15,11 @@
|
||||||
#include "dawn/native/d3d11/QueueD3D11.h"
|
#include "dawn/native/d3d11/QueueD3D11.h"
|
||||||
|
|
||||||
#include "dawn/native/d3d11/BufferD3D11.h"
|
#include "dawn/native/d3d11/BufferD3D11.h"
|
||||||
|
#include "dawn/native/d3d11/CommandBufferD3D11.h"
|
||||||
#include "dawn/native/d3d11/DeviceD3D11.h"
|
#include "dawn/native/d3d11/DeviceD3D11.h"
|
||||||
|
#include "dawn/native/d3d11/TextureD3D11.h"
|
||||||
#include "dawn/platform/DawnPlatform.h"
|
#include "dawn/platform/DawnPlatform.h"
|
||||||
|
#include "dawn/platform/tracing/TraceEvent.h"
|
||||||
|
|
||||||
namespace dawn::native::d3d11 {
|
namespace dawn::native::d3d11 {
|
||||||
|
|
||||||
|
@ -25,7 +28,17 @@ Ref<Queue> Queue::Create(Device* device, const QueueDescriptor* descriptor) {
|
||||||
}
|
}
|
||||||
|
|
||||||
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
|
MaybeError Queue::SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) {
|
||||||
return DAWN_UNIMPLEMENTED_ERROR("Submit is not implemented for D3D11");
|
Device* device = ToBackend(GetDevice());
|
||||||
|
|
||||||
|
TRACE_EVENT_BEGIN0(GetDevice()->GetPlatform(), Recording, "CommandBufferD3D11::Execute");
|
||||||
|
for (uint32_t i = 0; i < commandCount; ++i) {
|
||||||
|
DAWN_TRY(ToBackend(commands[i])->Execute());
|
||||||
|
}
|
||||||
|
TRACE_EVENT_END0(GetDevice()->GetPlatform(), Recording, "CommandBufferD3D11::Execute");
|
||||||
|
|
||||||
|
DAWN_TRY(device->NextSerial());
|
||||||
|
|
||||||
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
MaybeError Queue::WriteBufferImpl(BufferBase* buffer,
|
MaybeError Queue::WriteBufferImpl(BufferBase* buffer,
|
||||||
|
@ -40,7 +53,26 @@ MaybeError Queue::WriteTextureImpl(const ImageCopyTexture& destination,
|
||||||
const void* data,
|
const void* data,
|
||||||
const TextureDataLayout& dataLayout,
|
const TextureDataLayout& dataLayout,
|
||||||
const Extent3D& writeSizePixel) {
|
const Extent3D& writeSizePixel) {
|
||||||
return DAWN_UNIMPLEMENTED_ERROR("WriteTexture is not implemented for D3D11");
|
if (writeSizePixel.width == 0 || writeSizePixel.height == 0 ||
|
||||||
|
writeSizePixel.depthOrArrayLayers == 0) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
CommandRecordingContext* commandContext = ToBackend(GetDevice())->GetPendingCommandContext();
|
||||||
|
|
||||||
|
TextureCopy textureCopy;
|
||||||
|
textureCopy.texture = destination.texture;
|
||||||
|
textureCopy.mipLevel = destination.mipLevel;
|
||||||
|
textureCopy.origin = destination.origin;
|
||||||
|
textureCopy.aspect = SelectFormatAspects(destination.texture->GetFormat(), destination.aspect);
|
||||||
|
|
||||||
|
SubresourceRange subresources = GetSubresourcesAffectedByCopy(textureCopy, writeSizePixel);
|
||||||
|
|
||||||
|
Texture* texture = ToBackend(destination.texture);
|
||||||
|
|
||||||
|
return texture->Write(commandContext, subresources, destination.origin, writeSizePixel,
|
||||||
|
static_cast<const uint8_t*>(data), dataLayout.bytesPerRow,
|
||||||
|
dataLayout.rowsPerImage);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace dawn::native::d3d11
|
} // namespace dawn::native::d3d11
|
||||||
|
|
|
@ -20,6 +20,7 @@
|
||||||
|
|
||||||
#include "dawn/common/Constants.h"
|
#include "dawn/common/Constants.h"
|
||||||
#include "dawn/common/Math.h"
|
#include "dawn/common/Math.h"
|
||||||
|
#include "dawn/native/CommandBuffer.h"
|
||||||
#include "dawn/native/DynamicUploader.h"
|
#include "dawn/native/DynamicUploader.h"
|
||||||
#include "dawn/native/EnumMaskIterator.h"
|
#include "dawn/native/EnumMaskIterator.h"
|
||||||
#include "dawn/native/IntegerTypes.h"
|
#include "dawn/native/IntegerTypes.h"
|
||||||
|
@ -136,8 +137,7 @@ MaybeError Texture::InitializeAsInternalTexture() {
|
||||||
|
|
||||||
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
|
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
|
||||||
CommandRecordingContext* commandContext = device->GetPendingCommandContext();
|
CommandRecordingContext* commandContext = device->GetPendingCommandContext();
|
||||||
DAWN_TRY(
|
DAWN_TRY(Clear(commandContext, GetAllSubresources(), TextureBase::ClearValue::NonZero));
|
||||||
ClearTexture(commandContext, GetAllSubresources(), TextureBase::ClearValue::NonZero));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SetLabelImpl();
|
SetLabelImpl();
|
||||||
|
@ -261,11 +261,49 @@ D3D11_DEPTH_STENCIL_VIEW_DESC Texture::GetDSVDescriptor(const SubresourceRange&
|
||||||
return dsvDesc;
|
return dsvDesc;
|
||||||
}
|
}
|
||||||
|
|
||||||
MaybeError Texture::ClearTexture(CommandRecordingContext* commandContext,
|
MaybeError Texture::Clear(CommandRecordingContext* commandContext,
|
||||||
const SubresourceRange& range,
|
const SubresourceRange& range,
|
||||||
TextureBase::ClearValue clearValue) {
|
TextureBase::ClearValue clearValue) {
|
||||||
// TODO(dawn:1740): Implement this.
|
// TODO(dawn:1740): Clear non-renderable texture.
|
||||||
return DAWN_UNIMPLEMENTED_ERROR("ClearTexture");
|
if ((GetUsage() & wgpu::TextureUsage::RenderAttachment) == 0) {
|
||||||
|
return DAWN_UNIMPLEMENTED_ERROR("Clearing non-renderable textures is not implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureViewDescriptor desc;
|
||||||
|
desc.format = GetFormat().format;
|
||||||
|
switch (GetDimension()) {
|
||||||
|
case wgpu::TextureDimension::e1D:
|
||||||
|
desc.dimension = wgpu::TextureViewDimension::e1D;
|
||||||
|
break;
|
||||||
|
case wgpu::TextureDimension::e2D:
|
||||||
|
desc.dimension = wgpu::TextureViewDimension::e2D;
|
||||||
|
break;
|
||||||
|
case wgpu::TextureDimension::e3D:
|
||||||
|
desc.dimension = wgpu::TextureViewDimension::e3D;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// TODO(dawn:1740): support clearing multiple layers.
|
||||||
|
if (range.levelCount != 1 || range.layerCount != 1) {
|
||||||
|
return DAWN_UNIMPLEMENTED_ERROR("Clearing multiple layers is not implemented");
|
||||||
|
}
|
||||||
|
|
||||||
|
desc.baseMipLevel = range.baseMipLevel;
|
||||||
|
desc.mipLevelCount = range.levelCount;
|
||||||
|
desc.baseArrayLayer = range.baseArrayLayer;
|
||||||
|
desc.arrayLayerCount = range.layerCount;
|
||||||
|
desc.aspect = wgpu::TextureAspect::All;
|
||||||
|
|
||||||
|
Ref<TextureView> view = TextureView::Create(this, &desc);
|
||||||
|
ComPtr<ID3D11RenderTargetView> d3d11RTV;
|
||||||
|
DAWN_TRY_ASSIGN(d3d11RTV, view->CreateD3D11RenderTargetView());
|
||||||
|
|
||||||
|
static constexpr std::array<float, 4> zero = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||||
|
static constexpr std::array<float, 4> nonZero = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||||
|
|
||||||
|
commandContext->GetD3D11DeviceContext()->ClearRenderTargetView(
|
||||||
|
d3d11RTV.Get(), clearValue == TextureBase::ClearValue::Zero ? zero.data() : nonZero.data());
|
||||||
|
|
||||||
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
void Texture::SetLabelHelper(const char* prefix) {
|
void Texture::SetLabelHelper(const char* prefix) {
|
||||||
|
@ -284,11 +322,91 @@ MaybeError Texture::EnsureSubresourceContentInitialized(CommandRecordingContext*
|
||||||
if (!IsSubresourceContentInitialized(range)) {
|
if (!IsSubresourceContentInitialized(range)) {
|
||||||
// If subresource has not been initialized, clear it to black as it could contain
|
// If subresource has not been initialized, clear it to black as it could contain
|
||||||
// dirty bits from recycled memory
|
// dirty bits from recycled memory
|
||||||
DAWN_TRY(ClearTexture(commandContext, range, TextureBase::ClearValue::Zero));
|
DAWN_TRY(Clear(commandContext, range, TextureBase::ClearValue::Zero));
|
||||||
}
|
}
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
MaybeError Texture::Write(CommandRecordingContext* commandContext,
|
||||||
|
const SubresourceRange& subresources,
|
||||||
|
const Origin3D& origin,
|
||||||
|
const Extent3D& size,
|
||||||
|
const uint8_t* data,
|
||||||
|
uint32_t bytesPerRow,
|
||||||
|
uint32_t rowsPerImage) {
|
||||||
|
DAWN_ASSERT(size.width != 0 && size.height != 0 && size.depthOrArrayLayers != 0);
|
||||||
|
|
||||||
|
if (IsCompleteSubresourceCopiedTo(this, size, subresources.baseMipLevel)) {
|
||||||
|
SetIsSubresourceContentInitialized(true, subresources);
|
||||||
|
} else {
|
||||||
|
DAWN_TRY(EnsureSubresourceContentInitialized(commandContext, subresources));
|
||||||
|
}
|
||||||
|
|
||||||
|
D3D11_BOX dstBox;
|
||||||
|
dstBox.left = origin.x;
|
||||||
|
dstBox.right = origin.x + size.width;
|
||||||
|
dstBox.top = origin.y;
|
||||||
|
dstBox.bottom = origin.y + size.height;
|
||||||
|
|
||||||
|
if (GetDimension() == wgpu::TextureDimension::e3D) {
|
||||||
|
dstBox.front = origin.z;
|
||||||
|
dstBox.back = origin.z + size.depthOrArrayLayers;
|
||||||
|
uint32_t subresource =
|
||||||
|
GetSubresourceIndex(subresources.baseMipLevel, origin.z, subresources.aspects);
|
||||||
|
commandContext->GetD3D11DeviceContext1()->UpdateSubresource(GetD3D11Resource(), subresource,
|
||||||
|
&dstBox, data, bytesPerRow, 0);
|
||||||
|
} else {
|
||||||
|
dstBox.front = 0;
|
||||||
|
dstBox.back = 1;
|
||||||
|
for (uint32_t z = origin.z; z < size.depthOrArrayLayers; ++z) {
|
||||||
|
uint32_t subresource =
|
||||||
|
GetSubresourceIndex(subresources.baseMipLevel, z, subresources.aspects);
|
||||||
|
commandContext->GetD3D11DeviceContext1()->UpdateSubresource(
|
||||||
|
GetD3D11Resource(), subresource, &dstBox, data, bytesPerRow, 0);
|
||||||
|
data += rowsPerImage * bytesPerRow;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
// static
|
||||||
|
MaybeError Texture::Copy(CommandRecordingContext* commandContext, CopyTextureToTextureCmd* copy) {
|
||||||
|
ASSERT(copy->copySize.width != 0 && copy->copySize.height != 0 &&
|
||||||
|
copy->copySize.depthOrArrayLayers != 0);
|
||||||
|
|
||||||
|
auto& src = copy->source;
|
||||||
|
auto& dst = copy->destination;
|
||||||
|
|
||||||
|
SubresourceRange subresources = GetSubresourcesAffectedByCopy(src, copy->copySize);
|
||||||
|
DAWN_TRY(
|
||||||
|
ToBackend(src.texture)->EnsureSubresourceContentInitialized(commandContext, subresources));
|
||||||
|
|
||||||
|
subresources = GetSubresourcesAffectedByCopy(dst, copy->copySize);
|
||||||
|
if (IsCompleteSubresourceCopiedTo(dst.texture.Get(), copy->copySize, dst.mipLevel)) {
|
||||||
|
dst.texture->SetIsSubresourceContentInitialized(true, subresources);
|
||||||
|
} else {
|
||||||
|
DAWN_TRY(ToBackend(dst.texture)
|
||||||
|
->EnsureSubresourceContentInitialized(commandContext, subresources));
|
||||||
|
}
|
||||||
|
|
||||||
|
D3D11_BOX srcBox;
|
||||||
|
srcBox.left = src.origin.x;
|
||||||
|
srcBox.right = src.origin.x + copy->copySize.width;
|
||||||
|
srcBox.top = src.origin.y;
|
||||||
|
srcBox.bottom = src.origin.y + copy->copySize.height;
|
||||||
|
srcBox.front = 0;
|
||||||
|
srcBox.back = 1;
|
||||||
|
|
||||||
|
uint32_t subresource = src.texture->GetSubresourceIndex(src.mipLevel, src.origin.z, src.aspect);
|
||||||
|
|
||||||
|
commandContext->GetD3D11DeviceContext1()->CopySubresourceRegion(
|
||||||
|
ToBackend(dst.texture)->GetD3D11Resource(), dst.mipLevel, dst.origin.x, dst.origin.y,
|
||||||
|
dst.origin.z, ToBackend(src.texture)->GetD3D11Resource(), subresource, &srcBox);
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
// static
|
// static
|
||||||
Ref<TextureView> TextureView::Create(TextureBase* texture,
|
Ref<TextureView> TextureView::Create(TextureBase* texture,
|
||||||
const TextureViewDescriptor* descriptor) {
|
const TextureViewDescriptor* descriptor) {
|
||||||
|
@ -301,7 +419,7 @@ DXGI_FORMAT TextureView::GetD3D11Format() const {
|
||||||
return d3d::DXGITextureFormat(GetFormat().format);
|
return d3d::DXGITextureFormat(GetFormat().format);
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultOrError<ComPtr<ID3D11ShaderResourceView>> TextureView::GetD3D11ShaderResourceView() const {
|
ResultOrError<ComPtr<ID3D11ShaderResourceView>> TextureView::CreateD3D11ShaderResourceView() const {
|
||||||
Device* device = ToBackend(GetDevice());
|
Device* device = ToBackend(GetDevice());
|
||||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
|
||||||
srvDesc.Format = d3d::DXGITextureFormat(GetFormat().format);
|
srvDesc.Format = d3d::DXGITextureFormat(GetFormat().format);
|
||||||
|
@ -436,7 +554,7 @@ ResultOrError<ComPtr<ID3D11ShaderResourceView>> TextureView::GetD3D11ShaderResou
|
||||||
return srv;
|
return srv;
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultOrError<ComPtr<ID3D11RenderTargetView>> TextureView::GetD3D11RenderTargetView() const {
|
ResultOrError<ComPtr<ID3D11RenderTargetView>> TextureView::CreateD3D11RenderTargetView() const {
|
||||||
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc =
|
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc =
|
||||||
ToBackend(GetTexture())->GetRTVDescriptor(GetFormat(), GetSubresourceRange());
|
ToBackend(GetTexture())->GetRTVDescriptor(GetFormat(), GetSubresourceRange());
|
||||||
ComPtr<ID3D11RenderTargetView> rtv;
|
ComPtr<ID3D11RenderTargetView> rtv;
|
||||||
|
@ -448,7 +566,7 @@ ResultOrError<ComPtr<ID3D11RenderTargetView>> TextureView::GetD3D11RenderTargetV
|
||||||
return rtv;
|
return rtv;
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultOrError<ComPtr<ID3D11DepthStencilView>> TextureView::GetD3D11DepthStencilView(
|
ResultOrError<ComPtr<ID3D11DepthStencilView>> TextureView::CreateD3D11DepthStencilView(
|
||||||
bool depthReadOnly,
|
bool depthReadOnly,
|
||||||
bool stencilReadOnly) const {
|
bool stencilReadOnly) const {
|
||||||
ComPtr<ID3D11DepthStencilView> dsv;
|
ComPtr<ID3D11DepthStencilView> dsv;
|
||||||
|
@ -463,7 +581,8 @@ ResultOrError<ComPtr<ID3D11DepthStencilView>> TextureView::GetD3D11DepthStencilV
|
||||||
return dsv;
|
return dsv;
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultOrError<ComPtr<ID3D11UnorderedAccessView>> TextureView::GetD3D11UnorderedAccessView() const {
|
ResultOrError<ComPtr<ID3D11UnorderedAccessView>> TextureView::CreateD3D11UnorderedAccessView()
|
||||||
|
const {
|
||||||
D3D11_UNORDERED_ACCESS_VIEW_DESC uavDesc;
|
D3D11_UNORDERED_ACCESS_VIEW_DESC uavDesc;
|
||||||
uavDesc.Format = GetD3D11Format();
|
uavDesc.Format = GetD3D11Format();
|
||||||
|
|
||||||
|
|
|
@ -22,6 +22,10 @@
|
||||||
#include "dawn/native/Texture.h"
|
#include "dawn/native/Texture.h"
|
||||||
#include "dawn/native/d3d/d3d_platform.h"
|
#include "dawn/native/d3d/d3d_platform.h"
|
||||||
|
|
||||||
|
namespace dawn::native {
|
||||||
|
struct CopyTextureToTextureCmd;
|
||||||
|
} // namespace dawn::native
|
||||||
|
|
||||||
namespace dawn::native::d3d11 {
|
namespace dawn::native::d3d11 {
|
||||||
|
|
||||||
class CommandRecordingContext;
|
class CommandRecordingContext;
|
||||||
|
@ -48,6 +52,15 @@ class Texture final : public TextureBase {
|
||||||
MaybeError EnsureSubresourceContentInitialized(CommandRecordingContext* commandContext,
|
MaybeError EnsureSubresourceContentInitialized(CommandRecordingContext* commandContext,
|
||||||
const SubresourceRange& range);
|
const SubresourceRange& range);
|
||||||
|
|
||||||
|
MaybeError Write(CommandRecordingContext* commandContext,
|
||||||
|
const SubresourceRange& subresources,
|
||||||
|
const Origin3D& origin,
|
||||||
|
const Extent3D& size,
|
||||||
|
const uint8_t* data,
|
||||||
|
uint32_t bytesPerRow,
|
||||||
|
uint32_t rowsPerImage);
|
||||||
|
static MaybeError Copy(CommandRecordingContext* commandContext, CopyTextureToTextureCmd* copy);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Texture(Device* device, const TextureDescriptor* descriptor, TextureState state);
|
Texture(Device* device, const TextureDescriptor* descriptor, TextureState state);
|
||||||
~Texture() override;
|
~Texture() override;
|
||||||
|
@ -62,12 +75,10 @@ class Texture final : public TextureBase {
|
||||||
void SetLabelImpl() override;
|
void SetLabelImpl() override;
|
||||||
void DestroyImpl() override;
|
void DestroyImpl() override;
|
||||||
|
|
||||||
MaybeError ClearTexture(CommandRecordingContext* commandContext,
|
MaybeError Clear(CommandRecordingContext* commandContext,
|
||||||
const SubresourceRange& range,
|
const SubresourceRange& range,
|
||||||
TextureBase::ClearValue clearValue);
|
TextureBase::ClearValue clearValue);
|
||||||
|
|
||||||
MaybeError WriteTexture();
|
|
||||||
|
|
||||||
ComPtr<ID3D11Resource> mD3d11Resource;
|
ComPtr<ID3D11Resource> mD3d11Resource;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -76,12 +87,12 @@ class TextureView final : public TextureViewBase {
|
||||||
static Ref<TextureView> Create(TextureBase* texture, const TextureViewDescriptor* descriptor);
|
static Ref<TextureView> Create(TextureBase* texture, const TextureViewDescriptor* descriptor);
|
||||||
|
|
||||||
DXGI_FORMAT GetD3D11Format() const;
|
DXGI_FORMAT GetD3D11Format() const;
|
||||||
ResultOrError<ComPtr<ID3D11ShaderResourceView>> GetD3D11ShaderResourceView() const;
|
ResultOrError<ComPtr<ID3D11ShaderResourceView>> CreateD3D11ShaderResourceView() const;
|
||||||
ResultOrError<ComPtr<ID3D11RenderTargetView>> GetD3D11RenderTargetView() const;
|
ResultOrError<ComPtr<ID3D11RenderTargetView>> CreateD3D11RenderTargetView() const;
|
||||||
ResultOrError<ComPtr<ID3D11DepthStencilView>> GetD3D11DepthStencilView(
|
ResultOrError<ComPtr<ID3D11DepthStencilView>> CreateD3D11DepthStencilView(
|
||||||
bool depthReadOnly,
|
bool depthReadOnly,
|
||||||
bool stencilReadOnly) const;
|
bool stencilReadOnly) const;
|
||||||
ResultOrError<ComPtr<ID3D11UnorderedAccessView>> GetD3D11UnorderedAccessView() const;
|
ResultOrError<ComPtr<ID3D11UnorderedAccessView>> CreateD3D11UnorderedAccessView() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
using TextureViewBase::TextureViewBase;
|
using TextureViewBase::TextureViewBase;
|
||||||
|
|
|
@ -553,6 +553,7 @@ TEST_P(BufferMappingTests, RegressChromium1421170) {
|
||||||
}
|
}
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST(BufferMappingTests,
|
DAWN_INSTANTIATE_TEST(BufferMappingTests,
|
||||||
|
D3D11Backend(),
|
||||||
D3D12Backend(),
|
D3D12Backend(),
|
||||||
MetalBackend(),
|
MetalBackend(),
|
||||||
OpenGLBackend(),
|
OpenGLBackend(),
|
||||||
|
@ -633,6 +634,11 @@ TEST_P(BufferMappingCallbackTests, EmptySubmissionAndThenMap) {
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(BufferMappingCallbackTests, UseTheBufferAndThenMap) {
|
TEST_P(BufferMappingCallbackTests, UseTheBufferAndThenMap) {
|
||||||
|
// TODO(dawn:1705): enable this test for D3D11. D3D11 MapAsync() calls
|
||||||
|
// ID3D11DeviceContext::Map() which will synchronize with GPU. so the callback will always be
|
||||||
|
// called earlier comparing to other backends.
|
||||||
|
DAWN_SUPPRESS_TEST_IF(IsD3D11());
|
||||||
|
|
||||||
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
|
wgpu::Buffer buffer = CreateMapWriteBuffer(4);
|
||||||
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, wgpu::kWholeMapSize);
|
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, wgpu::kWholeMapSize);
|
||||||
buffer.Unmap();
|
buffer.Unmap();
|
||||||
|
@ -672,6 +678,11 @@ TEST_P(BufferMappingCallbackTests, UseTheBufferAndThenMap) {
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(BufferMappingCallbackTests, EmptySubmissionWriteAndThenMap) {
|
TEST_P(BufferMappingCallbackTests, EmptySubmissionWriteAndThenMap) {
|
||||||
|
// TODO(dawn:1705): enable this test for D3D11. D3D11 MapAsync() calls
|
||||||
|
// ID3D11DeviceContext::Map() which will synchronize with GPU. so the callback will always be
|
||||||
|
// called earlier comparing to other backends.
|
||||||
|
DAWN_SUPPRESS_TEST_IF(IsD3D11());
|
||||||
|
|
||||||
wgpu::Buffer buffer = CreateMapReadBuffer(4);
|
wgpu::Buffer buffer = CreateMapReadBuffer(4);
|
||||||
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, wgpu::kWholeMapSize);
|
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, wgpu::kWholeMapSize);
|
||||||
buffer.Unmap();
|
buffer.Unmap();
|
||||||
|
@ -713,7 +724,11 @@ TEST_P(BufferMappingCallbackTests, EmptySubmissionWriteAndThenMap) {
|
||||||
buffer.Unmap();
|
buffer.Unmap();
|
||||||
}
|
}
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST(BufferMappingCallbackTests, D3D12Backend(), MetalBackend(), VulkanBackend());
|
DAWN_INSTANTIATE_TEST(BufferMappingCallbackTests,
|
||||||
|
D3D11Backend(),
|
||||||
|
D3D12Backend(),
|
||||||
|
MetalBackend(),
|
||||||
|
VulkanBackend());
|
||||||
|
|
||||||
class BufferMappedAtCreationTests : public DawnTest {
|
class BufferMappedAtCreationTests : public DawnTest {
|
||||||
protected:
|
protected:
|
||||||
|
@ -961,6 +976,7 @@ TEST_P(BufferMappedAtCreationTests, GetMappedRangeZeroSized) {
|
||||||
}
|
}
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST(BufferMappedAtCreationTests,
|
DAWN_INSTANTIATE_TEST(BufferMappedAtCreationTests,
|
||||||
|
D3D11Backend(),
|
||||||
D3D12Backend(),
|
D3D12Backend(),
|
||||||
D3D12Backend({}, {"use_d3d12_resource_heap_tier2"}),
|
D3D12Backend({}, {"use_d3d12_resource_heap_tier2"}),
|
||||||
MetalBackend(),
|
MetalBackend(),
|
||||||
|
@ -1111,6 +1127,7 @@ TEST_P(BufferTests, CreateBufferOOMMapAsync) {
|
||||||
}
|
}
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST(BufferTests,
|
DAWN_INSTANTIATE_TEST(BufferTests,
|
||||||
|
D3D11Backend(),
|
||||||
D3D12Backend(),
|
D3D12Backend(),
|
||||||
MetalBackend(),
|
MetalBackend(),
|
||||||
OpenGLBackend(),
|
OpenGLBackend(),
|
||||||
|
@ -1143,6 +1160,7 @@ TEST_P(BufferNoSuballocationTests, WriteBufferThenDestroy) {
|
||||||
}
|
}
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST(BufferNoSuballocationTests,
|
DAWN_INSTANTIATE_TEST(BufferNoSuballocationTests,
|
||||||
|
D3D11Backend({"disable_resource_suballocation"}),
|
||||||
D3D12Backend({"disable_resource_suballocation"}),
|
D3D12Backend({"disable_resource_suballocation"}),
|
||||||
MetalBackend({"disable_resource_suballocation"}),
|
MetalBackend({"disable_resource_suballocation"}),
|
||||||
OpenGLBackend({"disable_resource_suballocation"}),
|
OpenGLBackend({"disable_resource_suballocation"}),
|
||||||
|
|
Loading…
Reference in New Issue