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Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h BUG=dawn:22 Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -62,7 +62,8 @@ void initBuffers() {
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20, 21, 22,
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20, 22, 23
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};
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indexBuffer = utils::CreateBufferFromData(device, indexData, sizeof(indexData), dawn::BufferUsageBit::Index);
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indexBuffer =
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utils::CreateBufferFromData(device, indexData, sizeof(indexData), dawn::BufferUsage::Index);
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static const float vertexData[6 * 4 * 6] = {
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-1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
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@@ -95,7 +96,8 @@ void initBuffers() {
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-1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
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-1.0, 1.0, -1.0, 1.0, 1.0, 1.0
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};
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vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), dawn::BufferUsageBit::Vertex);
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vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData),
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dawn::BufferUsage::Vertex);
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static const float planeData[6 * 4] = {
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-2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
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@@ -103,7 +105,8 @@ void initBuffers() {
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2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
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-2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
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};
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planeBuffer = utils::CreateBufferFromData(device, planeData, sizeof(planeData), dawn::BufferUsageBit::Vertex);
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planeBuffer = utils::CreateBufferFromData(device, planeData, sizeof(planeData),
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dawn::BufferUsage::Vertex);
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}
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struct CameraData {
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@@ -116,8 +119,8 @@ void init() {
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queue = device.CreateQueue();
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swapchain = GetSwapChain(device);
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swapchain.Configure(GetPreferredSwapChainTextureFormat(),
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dawn::TextureUsageBit::OutputAttachment, 640, 480);
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swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
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640, 480);
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initBuffers();
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@@ -176,14 +179,16 @@ void init() {
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dawn::BufferDescriptor cameraBufDesc;
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cameraBufDesc.size = sizeof(CameraData);
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cameraBufDesc.usage = dawn::BufferUsageBit::CopyDst | dawn::BufferUsageBit::Uniform;
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cameraBufDesc.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::Uniform;
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cameraBuffer = device.CreateBuffer(&cameraBufDesc);
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glm::mat4 transform(1.0);
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transformBuffer[0] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4), dawn::BufferUsageBit::Uniform);
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transformBuffer[0] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4),
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dawn::BufferUsage::Uniform);
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transform = glm::translate(transform, glm::vec3(0.f, -2.f, 0.f));
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transformBuffer[1] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4), dawn::BufferUsageBit::Uniform);
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transformBuffer[1] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4),
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dawn::BufferUsage::Uniform);
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bindGroup[0] = utils::MakeBindGroup(device, bgl, {
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{0, cameraBuffer, 0, sizeof(CameraData)},
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