Remove Bit from TextureUsageBit and BufferUsageBit

This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-08-27 08:21:39 +00:00
committed by Commit Bot service account
parent e25a3aede0
commit 9e9e29f7a6
110 changed files with 762 additions and 780 deletions

View File

@@ -173,7 +173,7 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
descriptor.usage = dawn::TextureUsage::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);
return depthStencilTexture.CreateDefaultView();
}