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Remove Bit from TextureUsageBit and BufferUsageBit
This is to match the naming convention of WebGPU's WebIDL and webgpu.h BUG=dawn:22 Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -173,7 +173,7 @@ dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::Depth24PlusStencil8;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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descriptor.usage = dawn::TextureUsage::OutputAttachment;
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auto depthStencilTexture = device.CreateTexture(&descriptor);
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return depthStencilTexture.CreateDefaultView();
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}
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