Remove Bit from TextureUsageBit and BufferUsageBit

This is to match the naming convention of WebGPU's WebIDL and webgpu.h

BUG=dawn:22

Change-Id: Ia91c5a018403e6a72eb0311b5f1a072d102282a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10461
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-08-27 08:21:39 +00:00
committed by Commit Bot service account
parent e25a3aede0
commit 9e9e29f7a6
110 changed files with 762 additions and 780 deletions

View File

@@ -152,7 +152,7 @@ TEST_F(CommandBufferValidationTest, CallsAfterASuccessfulFinish) {
// A buffer that can be used in CopyBufferToBuffer
dawn::BufferDescriptor copyBufferDesc;
copyBufferDesc.size = 16;
copyBufferDesc.usage = dawn::BufferUsageBit::CopySrc | dawn::BufferUsageBit::CopyDst;
copyBufferDesc.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
dawn::Buffer copyBuffer = device.CreateBuffer(&copyBufferDesc);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
@@ -166,13 +166,13 @@ TEST_F(CommandBufferValidationTest, CallsAfterAFailedFinish) {
// A buffer that can be used in CopyBufferToBuffer
dawn::BufferDescriptor copyBufferDesc;
copyBufferDesc.size = 16;
copyBufferDesc.usage = dawn::BufferUsageBit::CopySrc | dawn::BufferUsageBit::CopyDst;
copyBufferDesc.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
dawn::Buffer copyBuffer = device.CreateBuffer(&copyBufferDesc);
// A buffer that can't be used in CopyBufferToBuffer
dawn::BufferDescriptor bufferDesc;
bufferDesc.size = 16;
bufferDesc.usage = dawn::BufferUsageBit::Uniform;
bufferDesc.usage = dawn::BufferUsage::Uniform;
dawn::Buffer buffer = device.CreateBuffer(&bufferDesc);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
@@ -186,7 +186,7 @@ TEST_F(CommandBufferValidationTest, CallsAfterAFailedFinish) {
TEST_F(CommandBufferValidationTest, BufferWithMultipleReadUsage) {
// Create a buffer used as both vertex and index buffer.
dawn::BufferDescriptor bufferDescriptor;
bufferDescriptor.usage = dawn::BufferUsageBit::Vertex | dawn::BufferUsageBit::Index;
bufferDescriptor.usage = dawn::BufferUsage::Vertex | dawn::BufferUsage::Index;
bufferDescriptor.size = 4;
dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
@@ -205,7 +205,7 @@ TEST_F(CommandBufferValidationTest, BufferWithMultipleReadUsage) {
TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
// Create a buffer that will be used as an index buffer and as a storage buffer
dawn::BufferDescriptor bufferDescriptor;
bufferDescriptor.usage = dawn::BufferUsageBit::Storage | dawn::BufferUsageBit::Index;
bufferDescriptor.usage = dawn::BufferUsage::Storage | dawn::BufferUsage::Index;
bufferDescriptor.size = 4;
dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
@@ -229,7 +229,7 @@ TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
// Create a texture that will be used both as a sampled texture and a render target
dawn::TextureDescriptor textureDescriptor;
textureDescriptor.usage = dawn::TextureUsageBit::Sampled | dawn::TextureUsageBit::OutputAttachment;
textureDescriptor.usage = dawn::TextureUsage::Sampled | dawn::TextureUsage::OutputAttachment;
textureDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
textureDescriptor.dimension = dawn::TextureDimension::e2D;
textureDescriptor.size = {1, 1, 1};