D3D12: Support feature chromium_experimental_dp4a
Bug: tint:1497 Test: dawn_end2end_tests Change-Id: I57d5c06c15c0c366c7cc239426e5eee3a7237101 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90028 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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0c5aaf4833
commit
9ebba367e8
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@ -1201,6 +1201,7 @@
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{"name": "depth clamping", "type": "bool", "default": "false"},
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{"name": "depth24 unorm stencil8", "type": "bool", "default": "false"},
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{"name": "depth32 float stencil8", "type": "bool", "default": "false"},
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{"name": "chromium experimental dp4a", "type": "bool", "default": "false"},
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{"name": "invalid feature", "type": "bool", "default": "false"},
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{"name": "dawn internal usages", "type": "bool", "default": "false"},
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{"name": "dawn native", "type": "bool", "default": "false"},
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@ -1361,7 +1362,8 @@
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{"value": 1001, "name": "dawn shader float 16", "tags": ["dawn"]},
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{"value": 1002, "name": "dawn internal usages", "tags": ["dawn"]},
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{"value": 1003, "name": "dawn multi planar formats", "tags": ["dawn"]},
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{"value": 1004, "name": "dawn native", "tags": ["dawn", "native"]}
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{"value": 1004, "name": "dawn native", "tags": ["dawn", "native"]},
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{"value": 1005, "name": "chromium experimental dp4a", "tags": ["dawn"]}
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]
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},
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"filter mode": {
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@ -182,6 +182,8 @@ DeviceBase::DeviceBase(AdapterBase* adapter, const DeviceDescriptor* descriptor)
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if (togglesDesc != nullptr) {
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ApplyToggleOverrides(togglesDesc);
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}
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SetDefaultToggles();
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ApplyFeatures(descriptor);
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DawnCacheDeviceDescriptor defaultCacheDesc = {};
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@ -198,7 +200,6 @@ DeviceBase::DeviceBase(AdapterBase* adapter, const DeviceDescriptor* descriptor)
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}
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mFormatTable = BuildFormatTable(this);
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SetDefaultToggles();
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SetWGSLExtensionAllowList();
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@ -1234,13 +1235,25 @@ void DeviceBase::ApplyFeatures(const DeviceDescriptor* deviceDescriptor) {
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}
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bool DeviceBase::IsFeatureEnabled(Feature feature) const {
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return mEnabledFeatures.IsEnabled(feature);
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if (mEnabledFeatures.IsEnabled(feature)) {
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// Currently we can only use DXC to compile HLSL shaders using float16, and
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// ChromiumExperimentalDp4a is an experimental feature which can only be enabled with toggle
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// "use_dxc".
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if (feature == Feature::ChromiumExperimentalDp4a || feature == Feature::ShaderFloat16) {
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return IsToggleEnabled(Toggle::UseDXC);
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}
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return true;
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}
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return false;
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}
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void DeviceBase::SetWGSLExtensionAllowList() {
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// Set the WGSL extensions allow list based on device's enabled features and other
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// propority. For example:
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// mWGSLExtensionAllowList.insert("InternalExtensionForTesting");
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if (IsFeatureEnabled(Feature::ChromiumExperimentalDp4a)) {
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mWGSLExtensionAllowList.insert("chromium_experimental_dp4a");
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}
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}
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WGSLExtensionSet DeviceBase::GetWGSLExtensionAllowList() const {
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@ -265,7 +265,11 @@ class DeviceBase : public RefCounted {
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QueueBase* APIGetQueue();
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bool APIGetLimits(SupportedLimits* limits) const;
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// Note that we should not use this function to query the features which can only be enabled
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// behind toggles (use IsFeatureEnabled() instead).
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bool APIHasFeature(wgpu::FeatureName feature) const;
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// Note that we should not use this function to query the features which can only be enabled
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// behind toggles (use IsFeatureEnabled() instead).
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size_t APIEnumerateFeatures(wgpu::FeatureName* features) const;
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void APIInjectError(wgpu::ErrorType type, const char* message);
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bool APITick();
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@ -32,8 +32,8 @@ struct FeatureEnumAndInfo {
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using FeatureEnumAndInfoList =
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std::array<FeatureEnumAndInfo, static_cast<size_t>(Feature::EnumCount)>;
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static constexpr FeatureEnumAndInfoList kFeatureNameAndInfoList = {
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{{Feature::TextureCompressionBC,
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static constexpr FeatureEnumAndInfoList kFeatureNameAndInfoList = {{
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{Feature::TextureCompressionBC,
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{"texture-compression-bc", "Support Block Compressed (BC) texture formats",
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"https://bugs.chromium.org/p/dawn/issues/detail?id=42"},
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&WGPUDeviceProperties::textureCompressionBC},
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@ -74,6 +74,10 @@ static constexpr FeatureEnumAndInfoList kFeatureNameAndInfoList = {
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{"depth32float-stencil8", "Support depth32float-stencil8 texture format",
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"https://bugs.chromium.org/p/dawn/issues/detail?id=690"},
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&WGPUDeviceProperties::depth32FloatStencil8},
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{Feature::ChromiumExperimentalDp4a,
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{"chromium-experimental-dp4a", "Support experimental DP4a instructions in WGSL",
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"https://bugs.chromium.org/p/tint/issues/detail?id=1497"},
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&WGPUDeviceProperties::chromiumExperimentalDp4a},
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{Feature::DawnInternalUsages,
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{"dawn-internal-usages",
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"Add internal usages to resources to affect how the texture is allocated, but not "
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@ -89,7 +93,8 @@ static constexpr FeatureEnumAndInfoList kFeatureNameAndInfoList = {
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{"dawn-native", "WebGPU is running on top of dawn_native.",
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"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
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"dawn_native.md"},
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&WGPUDeviceProperties::dawnNative}}};
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&WGPUDeviceProperties::dawnNative},
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}};
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Feature FromAPIFeature(wgpu::FeatureName feature) {
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switch (feature) {
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@ -120,6 +125,8 @@ Feature FromAPIFeature(wgpu::FeatureName feature) {
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return Feature::MultiPlanarFormats;
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case wgpu::FeatureName::DawnNative:
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return Feature::DawnNative;
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case wgpu::FeatureName::ChromiumExperimentalDp4a:
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return Feature::ChromiumExperimentalDp4a;
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case wgpu::FeatureName::IndirectFirstInstance:
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return Feature::InvalidEnum;
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@ -153,6 +160,8 @@ wgpu::FeatureName ToAPIFeature(Feature feature) {
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return wgpu::FeatureName::DawnMultiPlanarFormats;
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case Feature::DawnNative:
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return wgpu::FeatureName::DawnNative;
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case Feature::ChromiumExperimentalDp4a:
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return wgpu::FeatureName::ChromiumExperimentalDp4a;
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case Feature::EnumCount:
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break;
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@ -36,6 +36,7 @@ enum class Feature {
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DepthClamping,
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Depth24UnormStencil8,
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Depth32FloatStencil8,
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ChromiumExperimentalDp4a,
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// Dawn-specific
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DawnInternalUsages,
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@ -23,6 +23,7 @@
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#include "dawn/native/d3d12/D3D12Error.h"
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#include "dawn/native/d3d12/DeviceD3D12.h"
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#include "dawn/native/d3d12/PlatformFunctions.h"
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#include "dawn/native/d3d12/UtilsD3D12.h"
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namespace dawn::native::d3d12 {
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@ -137,6 +138,17 @@ MaybeError Adapter::InitializeSupportedFeaturesImpl() {
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mSupportedFeatures.EnableFeature(Feature::Depth24UnormStencil8);
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mSupportedFeatures.EnableFeature(Feature::Depth32FloatStencil8);
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if (GetBackend()->GetFunctions()->IsDXCAvailable()) {
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uint64_t dxcVersion = 0;
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DAWN_TRY_ASSIGN(dxcVersion, GetBackend()->GetDXCompilerVersion());
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constexpr uint64_t kLeastMajorVersionForDP4a = 1;
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constexpr uint64_t kLeastMinorVersionForDP4a = 4;
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if (mDeviceInfo.supportsDP4a &&
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dxcVersion >= MakeDXCVersion(kLeastMajorVersionForDP4a, kLeastMinorVersionForDP4a)) {
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mSupportedFeatures.EnableFeature(Feature::ChromiumExperimentalDp4a);
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}
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}
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return {};
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}
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@ -21,6 +21,7 @@
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#include "dawn/native/d3d12/AdapterD3D12.h"
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#include "dawn/native/d3d12/D3D12Error.h"
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#include "dawn/native/d3d12/PlatformFunctions.h"
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#include "dawn/native/d3d12/UtilsD3D12.h"
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namespace dawn::native::d3d12 {
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@ -141,6 +142,21 @@ ComPtr<IDxcValidator> Backend::GetDxcValidator() const {
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return mDxcValidator;
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}
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ResultOrError<uint64_t> Backend::GetDXCompilerVersion() {
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DAWN_TRY(EnsureDxcValidator());
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ComPtr<IDxcVersionInfo> versionInfo;
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DAWN_TRY(CheckHRESULT(mDxcValidator.As(&versionInfo),
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"D3D12 QueryInterface IDxcValidator to IDxcVersionInfo"));
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uint32_t compilerMajor, compilerMinor;
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DAWN_TRY(CheckHRESULT(versionInfo->GetVersion(&compilerMajor, &compilerMinor),
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"IDxcVersionInfo::GetVersion"));
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// Pack both into a single version number.
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return MakeDXCVersion(compilerMajor, compilerMinor);
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}
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const PlatformFunctions* Backend::GetFunctions() const {
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return mFunctions.get();
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}
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@ -40,6 +40,7 @@ class Backend : public BackendConnection {
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ComPtr<IDxcLibrary> GetDxcLibrary() const;
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ComPtr<IDxcCompiler> GetDxcCompiler() const;
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ComPtr<IDxcValidator> GetDxcValidator() const;
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ResultOrError<uint64_t> GetDXCompilerVersion();
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const PlatformFunctions* GetFunctions() const;
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@ -75,10 +75,9 @@ ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter) {
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}
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}
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D3D12_FEATURE_DATA_SHADER_MODEL knownShaderModels[] = {{D3D_SHADER_MODEL_6_2},
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{D3D_SHADER_MODEL_6_1},
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{D3D_SHADER_MODEL_6_0},
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{D3D_SHADER_MODEL_5_1}};
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D3D12_FEATURE_DATA_SHADER_MODEL knownShaderModels[] = {
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{D3D_SHADER_MODEL_6_4}, {D3D_SHADER_MODEL_6_3}, {D3D_SHADER_MODEL_6_2},
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{D3D_SHADER_MODEL_6_1}, {D3D_SHADER_MODEL_6_0}, {D3D_SHADER_MODEL_5_1}};
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uint32_t driverShaderModel = 0;
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for (D3D12_FEATURE_DATA_SHADER_MODEL shaderModel : knownShaderModels) {
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if (SUCCEEDED(adapter.GetDevice()->CheckFeatureSupport(
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@ -118,6 +117,8 @@ ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter) {
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driverShaderModel >= D3D_SHADER_MODEL_6_2 && featureData4.Native16BitShaderOpsSupported;
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}
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info.supportsDP4a = driverShaderModel >= D3D_SHADER_MODEL_6_4;
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return std::move(info);
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}
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@ -33,6 +33,7 @@ struct D3D12DeviceInfo {
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uint32_t shaderModel;
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PerStage<std::wstring> shaderProfiles;
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bool supportsSharedResourceCapabilityTier1;
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bool supportsDP4a;
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};
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ResultOrError<D3D12DeviceInfo> GatherDeviceInfo(const Adapter& adapter);
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@ -217,9 +217,6 @@ ComPtr<IDXGIFactory4> Device::GetFactory() const {
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MaybeError Device::ApplyUseDxcToggle() {
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if (!ToBackend(GetAdapter())->GetBackend()->GetFunctions()->IsDXCAvailable()) {
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ForceSetToggle(Toggle::UseDXC, false);
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} else if (IsFeatureEnabled(Feature::ShaderFloat16)) {
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// Currently we can only use DXC to compile HLSL shaders using float16.
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ForceSetToggle(Toggle::UseDXC, true);
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}
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if (IsToggleEnabled(Toggle::UseDXC)) {
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@ -31,6 +31,8 @@
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#include "dawn/native/CacheKey.h"
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#include "dawn/native/Pipeline.h"
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#include "dawn/native/TintUtils.h"
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#include "dawn/native/d3d12/AdapterD3D12.h"
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#include "dawn/native/d3d12/BackendD3D12.h"
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#include "dawn/native/d3d12/BindGroupLayoutD3D12.h"
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#include "dawn/native/d3d12/D3D12Error.h"
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#include "dawn/native/d3d12/DeviceD3D12.h"
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@ -45,19 +47,6 @@
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namespace dawn::native::d3d12 {
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namespace {
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ResultOrError<uint64_t> GetDXCompilerVersion(ComPtr<IDxcValidator> dxcValidator) {
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ComPtr<IDxcVersionInfo> versionInfo;
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DAWN_TRY(CheckHRESULT(dxcValidator.As(&versionInfo),
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"D3D12 QueryInterface IDxcValidator to IDxcVersionInfo"));
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uint32_t compilerMajor, compilerMinor;
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DAWN_TRY(CheckHRESULT(versionInfo->GetVersion(&compilerMajor, &compilerMinor),
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"IDxcVersionInfo::GetVersion"));
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// Pack both into a single version number.
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return (uint64_t(compilerMajor) << uint64_t(32)) + compilerMinor;
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}
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uint64_t GetD3DCompilerVersion() {
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return D3D_COMPILER_VERSION;
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}
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@ -222,7 +211,8 @@ struct ShaderCompilationRequest {
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uint64_t dxcVersion = 0;
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if (device->IsToggleEnabled(Toggle::UseDXC)) {
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compiler = Compiler::DXC;
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DAWN_TRY_ASSIGN(dxcVersion, GetDXCompilerVersion(device->GetDxcValidator()));
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DAWN_TRY_ASSIGN(dxcVersion,
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ToBackend(device->GetAdapter())->GetBackend()->GetDXCompilerVersion());
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} else {
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compiler = Compiler::FXC;
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}
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@ -386,4 +386,8 @@ void SetDebugName(Device* device, ID3D12Object* object, const char* prefix, std:
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object->SetPrivateData(WKPDID_D3DDebugObjectName, objectName.length(), objectName.c_str());
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}
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uint64_t MakeDXCVersion(uint64_t majorVersion, uint64_t minorVersion) {
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return (majorVersion << 32) + minorVersion;
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}
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} // namespace dawn::native::d3d12
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@ -68,6 +68,8 @@ void RecordBufferTextureCopy(BufferTextureCopyDirection direction,
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void SetDebugName(Device* device, ID3D12Object* object, const char* prefix, std::string label = "");
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uint64_t MakeDXCVersion(uint64_t majorVersion, uint64_t minorVersion);
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} // namespace dawn::native::d3d12
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#endif // SRC_DAWN_NATIVE_D3D12_UTILSD3D12_H_
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@ -447,6 +447,7 @@ source_set("end2end_tests_sources") {
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"end2end/DrawTests.cpp",
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"end2end/DynamicBufferOffsetTests.cpp",
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"end2end/EntryPointTests.cpp",
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"end2end/ExperimentalDP4aTests.cpp",
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"end2end/ExternalTextureTests.cpp",
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"end2end/FirstIndexOffsetTests.cpp",
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"end2end/GpuMemorySynchronizationTests.cpp",
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@ -0,0 +1,106 @@
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// Copyright 2022 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <vector>
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#include "dawn/tests/DawnTest.h"
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#include "dawn/utils/WGPUHelpers.h"
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namespace {
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using RequestDP4aExtension = bool;
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DAWN_TEST_PARAM_STRUCT(ExperimentalDP4aTestsParams, RequestDP4aExtension);
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} // anonymous namespace
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class ExperimentalDP4aTests : public DawnTestWithParams<ExperimentalDP4aTestsParams> {
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protected:
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std::vector<wgpu::FeatureName> GetRequiredFeatures() override {
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mIsDP4aSupportedOnAdapter = SupportsFeatures({wgpu::FeatureName::ChromiumExperimentalDp4a});
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if (!mIsDP4aSupportedOnAdapter) {
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return {};
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}
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if (GetParam().mRequestDP4aExtension) {
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return {wgpu::FeatureName::ChromiumExperimentalDp4a};
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}
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return {};
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}
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bool IsDP4aSupportedOnAdapter() const { return mIsDP4aSupportedOnAdapter; }
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private:
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bool mIsDP4aSupportedOnAdapter = false;
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};
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TEST_P(ExperimentalDP4aTests, BasicDP4aFeaturesTest) {
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const char* computeShader = R"(
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enable chromium_experimental_dp4a;
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struct Buf {
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data1 : i32,
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data2 : u32,
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data3 : i32,
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data4 : u32,
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}
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@group(0) @binding(0) var<storage, read_write> buf : Buf;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var a = 0xFFFFFFFFu;
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var b = 0xFFFFFFFEu;
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var c = 0x01020304u;
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buf.data1 = dot4I8Packed(a, b);
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buf.data2 = dot4U8Packed(a, b);
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buf.data3 = dot4I8Packed(a, c);
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buf.data4 = dot4U8Packed(a, c);
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}
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)";
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if (!GetParam().mRequestDP4aExtension || !IsDP4aSupportedOnAdapter() ||
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!HasToggleEnabled("use_dxc")) {
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ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, computeShader));
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return;
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}
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wgpu::BufferDescriptor bufferDesc;
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bufferDesc.size = 4 * sizeof(uint32_t);
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bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc;
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wgpu::Buffer bufferOut = device.CreateBuffer(&bufferDesc);
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.compute.module = utils::CreateShaderModule(device, computeShader);
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csDesc.compute.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, bufferOut},
|
||||
});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.DispatchWorkgroups(1);
|
||||
pass.End();
|
||||
wgpu::CommandBuffer commands = encoder.Finish();
|
||||
queue.Submit(1, &commands);
|
||||
|
||||
uint32_t expected[] = {5, 259845, static_cast<uint32_t>(-10), 2550};
|
||||
EXPECT_BUFFER_U32_RANGE_EQ(expected, bufferOut, 0, 4);
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST_P(ExperimentalDP4aTests,
|
||||
{D3D12Backend(), D3D12Backend({"use_dxc"})},
|
||||
{true, false});
|
|
@ -36,6 +36,7 @@ bool IsFeatureSupported(WGPUFeatureName feature) {
|
|||
case WGPUFeatureName_DawnShaderFloat16:
|
||||
case WGPUFeatureName_DawnInternalUsages:
|
||||
case WGPUFeatureName_DawnMultiPlanarFormats:
|
||||
case WGPUFeatureName_ChromiumExperimentalDp4a:
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue