Roll third_party/spirv-cross/ to enable shader-output mask in HLSL
0376576d2d..f5e9f4a172
$ git log 0376576d2..f5e9f4a17 --date=short --no-merges --format='%ad %ae %s'
2020-07-23 tommek Adding BuiltInSampleMask in HLSL
Created with:
roll-dep third_party/spirv-cross
Change-Id: I1a9702ce1da046e7c987deaa1994de019d570fb3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25900
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Tomek Ponitka <tommek@google.com>
This commit is contained in:
parent
9d0b9d7212
commit
9ecb99344f
2
DEPS
2
DEPS
|
@ -66,7 +66,7 @@ deps = {
|
|||
|
||||
# SPIRV-Cross
|
||||
'third_party/spirv-cross': {
|
||||
'url': '{chromium_git}/external/github.com/KhronosGroup/SPIRV-Cross@0376576d2dc0721edfb2c5a0257fdc275f6f39dc',
|
||||
'url': '{chromium_git}/external/github.com/KhronosGroup/SPIRV-Cross@f5e9f4a1722ecd383aa5b1877c3ada544edd8b00',
|
||||
'condition': 'dawn_standalone',
|
||||
},
|
||||
|
||||
|
|
|
@ -695,9 +695,6 @@ TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndSampleMas
|
|||
// Test using one multisampled color attachment with resolve target can render correctly
|
||||
// with non-default sample mask and shader-output mask.
|
||||
TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithSampleMaskAndShaderOutputMask) {
|
||||
// TODO(dawn:491): Remove this when SPIRV-cross adds support for SV_Coverage in HLSL.
|
||||
DAWN_SKIP_TEST_IF(IsD3D12());
|
||||
|
||||
constexpr bool kTestDepth = false;
|
||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||
|
||||
|
@ -747,9 +744,6 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithSampleMaskAndShaderOut
|
|||
// Test doing MSAA resolve into multiple resolve targets works correctly with a non-default
|
||||
// shader-output mask.
|
||||
TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithShaderOutputMask) {
|
||||
// TODO(dawn:491): Remove this when SPIRV-cross adds support for SV_Coverage in HLSL.
|
||||
DAWN_SKIP_TEST_IF(IsD3D12());
|
||||
|
||||
wgpu::TextureView multisampledColorView2 =
|
||||
CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateView();
|
||||
wgpu::Texture resolveTexture2 = CreateTextureForOutputAttachment(kColorFormat, 1);
|
||||
|
|
Loading…
Reference in New Issue