Namer: Take a SymbolTable instead of a Program
Program is going to undergo some heavy refactoring. Reduce unnecessary dependencies to what Namer actually wants. Change-Id: Ie411da113a2728321c52ba0a72ae7c2139469886 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/38543 Reviewed-by: dan sinclair <dsinclair@chromium.org>
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@ -22,7 +22,7 @@
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namespace tint {
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Namer::Namer(Program* program) : program_(program) {}
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Namer::Namer(SymbolTable* symbols) : symbols_(symbols) {}
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Namer::~Namer() = default;
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@ -42,7 +42,7 @@ std::string Namer::GenerateName(const std::string& prefix) {
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return name;
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}
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MangleNamer::MangleNamer(Program* program) : Namer(program) {}
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MangleNamer::MangleNamer(SymbolTable* symbols) : Namer(symbols) {}
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MangleNamer::~MangleNamer() = default;
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@ -50,12 +50,12 @@ std::string MangleNamer::NameFor(const Symbol& sym) {
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return sym.to_str();
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}
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UnsafeNamer::UnsafeNamer(Program* program) : Namer(program) {}
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UnsafeNamer::UnsafeNamer(SymbolTable* symbols) : Namer(symbols) {}
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UnsafeNamer::~UnsafeNamer() = default;
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std::string UnsafeNamer::NameFor(const Symbol& sym) {
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return program_->SymbolToName(sym);
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return symbols_->NameFor(sym);
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}
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} // namespace tint
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18
src/namer.h
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src/namer.h
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@ -19,7 +19,7 @@
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#include <unordered_map>
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#include <unordered_set>
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#include "src/program.h"
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#include "src/symbol_table.h"
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namespace tint {
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@ -27,8 +27,8 @@ namespace tint {
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class Namer {
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public:
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/// Constructor
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/// @param program the program this namer works with
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explicit Namer(Program* program);
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/// @param symbols the symbol table this namer works with
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explicit Namer(SymbolTable* symbols);
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/// Destructor
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virtual ~Namer();
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@ -48,8 +48,8 @@ class Namer {
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/// @returns true if `name` has already been used
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bool IsUsed(const std::string& name);
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/// The program storing the symbol table
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Program* program_ = nullptr;
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/// The symbol table
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SymbolTable* symbols_ = nullptr;
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private:
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// The list of names taken by the remapper
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@ -60,8 +60,8 @@ class Namer {
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class MangleNamer : public Namer {
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public:
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/// Constructor
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/// @param program the program to retrieve names from
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explicit MangleNamer(Program* program);
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/// @param symbols the symbol table this namer works with
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explicit MangleNamer(SymbolTable* symbols);
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/// Destructor
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~MangleNamer() override;
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@ -77,8 +77,8 @@ class MangleNamer : public Namer {
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class UnsafeNamer : public Namer {
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public:
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/// Constructor
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/// @param program the program to retrieve names from
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explicit UnsafeNamer(Program* program);
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/// @param symbols the symbol table this namer works with
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explicit UnsafeNamer(SymbolTable* symbols);
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/// Destructor
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~UnsafeNamer() override;
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@ -15,7 +15,7 @@
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#include "src/namer.h"
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#include "gtest/gtest.h"
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#include "src/program.h"
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#include "src/symbol_table.h"
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namespace tint {
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namespace {
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@ -23,8 +23,8 @@ namespace {
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using NamerTest = testing::Test;
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TEST_F(NamerTest, GenerateName) {
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Program m;
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MangleNamer n(&m);
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SymbolTable t;
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MangleNamer n(&t);
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EXPECT_EQ("name", n.GenerateName("name"));
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EXPECT_EQ("name_0", n.GenerateName("name"));
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EXPECT_EQ("name_1", n.GenerateName("name"));
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@ -33,19 +33,19 @@ TEST_F(NamerTest, GenerateName) {
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using MangleNamerTest = testing::Test;
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TEST_F(MangleNamerTest, ReturnsName) {
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Program m;
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auto s = m.RegisterSymbol("my_sym");
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SymbolTable t;
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auto s = t.Register("my_sym");
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MangleNamer n(&m);
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MangleNamer n(&t);
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EXPECT_EQ("tint_symbol_1", n.NameFor(s));
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}
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TEST_F(MangleNamerTest, ReturnsSameValueForSameName) {
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Program m;
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auto s1 = m.RegisterSymbol("my_sym");
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auto s2 = m.RegisterSymbol("my_sym2");
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SymbolTable t;
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auto s1 = t.Register("my_sym");
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auto s2 = t.Register("my_sym2");
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MangleNamer n(&m);
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MangleNamer n(&t);
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EXPECT_EQ("tint_symbol_1", n.NameFor(s1));
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EXPECT_EQ("tint_symbol_2", n.NameFor(s2));
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EXPECT_EQ("tint_symbol_1", n.NameFor(s1));
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@ -53,10 +53,10 @@ TEST_F(MangleNamerTest, ReturnsSameValueForSameName) {
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using UnsafeNamerTest = testing::Test;
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TEST_F(UnsafeNamerTest, ReturnsName) {
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Program m;
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auto s = m.RegisterSymbol("my_sym");
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SymbolTable t;
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auto s = t.Register("my_sym");
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UnsafeNamer n(&m);
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UnsafeNamer n(&t);
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EXPECT_EQ("my_sym", n.NameFor(s));
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}
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