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Make dawn_native public headers and dawn_wsi use webgpu.h
BUG=dawn:22 Change-Id: I112d71323c9305fa0997d251556fe0a41dafed29 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12701 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@@ -95,8 +95,8 @@ namespace dawn_native {
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mAllowedUsage = allowedUsage;
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mWidth = width;
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mHeight = height;
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mImplementation.Configure(mImplementation.userData, static_cast<DawnTextureFormat>(format),
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static_cast<DawnTextureUsage>(allowedUsage), width, height);
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mImplementation.Configure(mImplementation.userData, static_cast<WGPUTextureFormat>(format),
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static_cast<WGPUTextureUsage>(allowedUsage), width, height);
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}
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TextureBase* SwapChainBase::GetNextTexture() {
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