Make dawn_native public headers and dawn_wsi use webgpu.h

BUG=dawn:22

Change-Id: I112d71323c9305fa0997d251556fe0a41dafed29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12701
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Corentin Wallez
2019-10-24 23:55:37 +00:00
committed by Commit Bot service account
parent 1fdcb16b69
commit 9f90c8d3ca
34 changed files with 121 additions and 121 deletions

View File

@@ -95,8 +95,8 @@ namespace dawn_native {
mAllowedUsage = allowedUsage;
mWidth = width;
mHeight = height;
mImplementation.Configure(mImplementation.userData, static_cast<DawnTextureFormat>(format),
static_cast<DawnTextureUsage>(allowedUsage), width, height);
mImplementation.Configure(mImplementation.userData, static_cast<WGPUTextureFormat>(format),
static_cast<WGPUTextureUsage>(allowedUsage), width, height);
}
TextureBase* SwapChainBase::GetNextTexture() {