dawn_wire/client: Encapsulate all queue/fence-related logic
This CL only moves code, renames client::Fence members, and introduces client::Queue. Additional fence methods are added for the interaction with the queue. There are no functional changes. With this ApiProcs.cpp is almost passthrough and will be removed in a follow-up CL. Bug: dawn:445 Change-Id: I65544ef76b54614452cf7c74a948a96cb35a4cfe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24061 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
91904cdfde
commit
9fa68833b2
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@ -119,7 +119,8 @@
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"client_special_objects": [
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"Buffer",
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"Device",
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"Fence"
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"Fence",
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"Queue"
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],
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"server_custom_pre_handler_commands": [
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"BufferDestroy",
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@ -20,9 +20,7 @@ import("${dawn_root}/scripts/dawn_component.gni")
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# Public dawn_wire headers so they can be publically visible for
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# dependencies of dawn_wire
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source_set("dawn_wire_headers") {
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public_deps = [
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"${dawn_root}/src/dawn:dawn_headers",
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]
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public_deps = [ "${dawn_root}/src/dawn:dawn_headers" ]
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all_dependent_configs = [ "${dawn_root}/src/common:dawn_public_include_dirs" ]
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sources = [
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"${dawn_root}/src/include/dawn_wire/Wire.h",
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@ -78,6 +76,8 @@ dawn_component("dawn_wire") {
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"client/Fence.cpp",
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"client/Fence.h",
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"client/ObjectAllocator.h",
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"client/Queue.cpp",
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"client/Queue.h",
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"server/ObjectStorage.h",
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"server/Server.cpp",
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"server/Server.h",
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@ -89,7 +89,5 @@ dawn_component("dawn_wire") {
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]
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# Make headers publicly visible
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public_deps = [
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":dawn_wire_headers",
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]
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public_deps = [ ":dawn_wire_headers" ]
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}
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@ -42,6 +42,8 @@ target_sources(dawn_wire PRIVATE
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"client/Fence.cpp"
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"client/Fence.h"
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"client/ObjectAllocator.h"
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"client/Queue.cpp"
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"client/Queue.h"
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"server/ObjectStorage.h"
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"server/Server.cpp"
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"server/Server.h"
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@ -20,6 +20,7 @@
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#include "dawn_wire/client/Buffer.h"
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#include "dawn_wire/client/Device.h"
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#include "dawn_wire/client/Fence.h"
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#include "dawn_wire/client/Queue.h"
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#include "dawn_wire/client/ApiObjects_autogen.h"
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@ -86,8 +86,8 @@ namespace dawn_wire { namespace client {
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}
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uint64_t ClientHandwrittenFenceGetCompletedValue(WGPUFence cSelf) {
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auto fence = reinterpret_cast<Fence*>(cSelf);
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return fence->completedValue;
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Fence* fence = reinterpret_cast<Fence*>(cSelf);
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return fence->GetCompletedValue();
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}
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void ClientHandwrittenFenceOnCompletion(WGPUFence cFence,
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@ -95,72 +95,18 @@ namespace dawn_wire { namespace client {
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WGPUFenceOnCompletionCallback callback,
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void* userdata) {
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Fence* fence = reinterpret_cast<Fence*>(cFence);
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if (value > fence->signaledValue) {
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(fence->device),
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WGPUErrorType_Validation,
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"Value greater than fence signaled value");
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callback(WGPUFenceCompletionStatus_Error, userdata);
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return;
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}
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if (value <= fence->completedValue) {
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callback(WGPUFenceCompletionStatus_Success, userdata);
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return;
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}
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Fence::OnCompletionData request;
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request.completionCallback = callback;
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request.userdata = userdata;
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fence->requests.Enqueue(std::move(request), value);
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fence->OnCompletion(value, callback, userdata);
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}
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WGPUFence ClientHandwrittenQueueCreateFence(WGPUQueue cSelf,
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WGPUFenceDescriptor const* descriptor) {
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Queue* queue = reinterpret_cast<Queue*>(cSelf);
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Device* device = queue->device;
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QueueCreateFenceCmd cmd;
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cmd.self = cSelf;
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auto* allocation = device->GetClient()->FenceAllocator().New(device);
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cmd.result = ObjectHandle{allocation->object->id, allocation->generation};
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cmd.descriptor = descriptor;
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device->GetClient()->SerializeCommand(cmd);
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WGPUFence cFence = reinterpret_cast<WGPUFence>(allocation->object.get());
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Fence* fence = reinterpret_cast<Fence*>(cFence);
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fence->queue = queue;
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uint64_t initialValue = descriptor != nullptr ? descriptor->initialValue : 0u;
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fence->signaledValue = initialValue;
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fence->completedValue = initialValue;
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return cFence;
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return queue->CreateFence(descriptor);
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}
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void ClientHandwrittenQueueSignal(WGPUQueue cQueue, WGPUFence cFence, uint64_t signalValue) {
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Fence* fence = reinterpret_cast<Fence*>(cFence);
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Queue* queue = reinterpret_cast<Queue*>(cQueue);
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if (fence->queue != queue) {
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(fence->device),
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WGPUErrorType_Validation,
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"Fence must be signaled on the queue on which it was created.");
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return;
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}
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if (signalValue <= fence->signaledValue) {
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(fence->device),
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WGPUErrorType_Validation,
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"Fence value less than or equal to signaled value");
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return;
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}
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fence->signaledValue = signalValue;
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QueueSignalCmd cmd;
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cmd.self = cQueue;
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cmd.fence = cFence;
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cmd.signalValue = signalValue;
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queue->device->GetClient()->SerializeCommand(cmd);
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queue->Signal(cFence, signalValue);
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}
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void ClientHandwrittenQueueWriteBuffer(WGPUQueue cQueue,
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@ -169,16 +115,7 @@ namespace dawn_wire { namespace client {
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const void* data,
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size_t size) {
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Queue* queue = reinterpret_cast<Queue*>(cQueue);
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Buffer* buffer = reinterpret_cast<Buffer*>(cBuffer);
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QueueWriteBufferInternalCmd cmd;
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cmd.queueId = queue->id;
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cmd.bufferId = buffer->id;
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cmd.bufferOffset = bufferOffset;
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cmd.data = static_cast<const uint8_t*>(data);
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cmd.size = size;
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queue->device->GetClient()->SerializeCommand(cmd);
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queue->WriteBuffer(cBuffer, bufferOffset, data, size);
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}
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void ClientDeviceReference(WGPUDevice) {
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@ -77,8 +77,7 @@ namespace dawn_wire { namespace client {
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return true;
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}
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fence->completedValue = value;
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fence->CheckPassedFences();
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fence->OnUpdateCompletedValueCallback(value);
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return true;
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}
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@ -24,7 +24,7 @@
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namespace dawn_wire { namespace client {
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class Client;
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struct Queue;
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class Queue;
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class Device : public ObjectBase {
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public:
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@ -14,22 +14,74 @@
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#include "dawn_wire/client/Fence.h"
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#include "dawn_wire/client/ApiProcs_autogen.h"
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namespace dawn_wire { namespace client {
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Fence::~Fence() {
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// Callbacks need to be fired in all cases, as they can handle freeing resources
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// so we call them with "Unknown" status.
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for (auto& request : requests.IterateAll()) {
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for (auto& request : mRequests.IterateAll()) {
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request.completionCallback(WGPUFenceCompletionStatus_Unknown, request.userdata);
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}
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requests.Clear();
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mRequests.Clear();
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}
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void Fence::Initialize(Queue* queue, const WGPUFenceDescriptor* descriptor) {
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mQueue = queue;
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uint64_t initialValue = descriptor != nullptr ? descriptor->initialValue : 0u;
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mSignaledValue = initialValue;
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mCompletedValue = initialValue;
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}
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void Fence::CheckPassedFences() {
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for (auto& request : requests.IterateUpTo(completedValue)) {
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for (auto& request : mRequests.IterateUpTo(mCompletedValue)) {
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request.completionCallback(WGPUFenceCompletionStatus_Success, request.userdata);
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}
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requests.ClearUpTo(completedValue);
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mRequests.ClearUpTo(mCompletedValue);
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}
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void Fence::OnCompletion(uint64_t value,
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WGPUFenceOnCompletionCallback callback,
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void* userdata) {
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if (value > mSignaledValue) {
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(device), WGPUErrorType_Validation,
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"Value greater than fence signaled value");
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callback(WGPUFenceCompletionStatus_Error, userdata);
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return;
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}
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if (value <= mCompletedValue) {
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callback(WGPUFenceCompletionStatus_Success, userdata);
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return;
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}
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Fence::OnCompletionData request;
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request.completionCallback = callback;
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request.userdata = userdata;
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mRequests.Enqueue(std::move(request), value);
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}
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void Fence::OnUpdateCompletedValueCallback(uint64_t value) {
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mCompletedValue = value;
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CheckPassedFences();
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}
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uint64_t Fence::GetCompletedValue() const {
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return mCompletedValue;
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}
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uint64_t Fence::GetSignaledValue() const {
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return mSignaledValue;
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}
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Queue* Fence::GetQueue() const {
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return mQueue;
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}
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void Fence::SetSignaledValue(uint64_t value) {
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mSignaledValue = value;
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}
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}} // namespace dawn_wire::client
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@ -22,21 +22,33 @@
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namespace dawn_wire { namespace client {
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struct Queue;
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struct Fence : ObjectBase {
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class Queue;
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class Fence : public ObjectBase {
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public:
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using ObjectBase::ObjectBase;
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~Fence();
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void CheckPassedFences();
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void Initialize(Queue* queue, const WGPUFenceDescriptor* descriptor);
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void CheckPassedFences();
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void OnCompletion(uint64_t value, WGPUFenceOnCompletionCallback callback, void* userdata);
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void OnUpdateCompletedValueCallback(uint64_t value);
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uint64_t GetCompletedValue() const;
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uint64_t GetSignaledValue() const;
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Queue* GetQueue() const;
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void SetSignaledValue(uint64_t value);
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private:
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struct OnCompletionData {
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WGPUFenceOnCompletionCallback completionCallback = nullptr;
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void* userdata = nullptr;
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};
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Queue* queue = nullptr;
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uint64_t signaledValue = 0;
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uint64_t completedValue = 0;
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SerialMap<OnCompletionData> requests;
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Queue* mQueue = nullptr;
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uint64_t mSignaledValue = 0;
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uint64_t mCompletedValue = 0;
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SerialMap<OnCompletionData> mRequests;
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};
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}} // namespace dawn_wire::client
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@ -0,0 +1,78 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_wire/client/Queue.h"
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#include "dawn_wire/client/ApiProcs_autogen.h"
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#include "dawn_wire/client/Client.h"
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#include "dawn_wire/client/Device.h"
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namespace dawn_wire { namespace client {
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WGPUFence Queue::CreateFence(WGPUFenceDescriptor const* descriptor) {
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auto* allocation = device->GetClient()->FenceAllocator().New(device);
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QueueCreateFenceCmd cmd;
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cmd.self = reinterpret_cast<WGPUQueue>(this);
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cmd.result = ObjectHandle{allocation->object->id, allocation->generation};
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cmd.descriptor = descriptor;
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device->GetClient()->SerializeCommand(cmd);
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Fence* fence = allocation->object.get();
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fence->Initialize(this, descriptor);
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return reinterpret_cast<WGPUFence>(fence);
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}
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void Queue::Signal(WGPUFence cFence, uint64_t signalValue) {
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Fence* fence = reinterpret_cast<Fence*>(cFence);
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if (fence->GetQueue() != this) {
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(fence->device),
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WGPUErrorType_Validation,
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"Fence must be signaled on the queue on which it was created.");
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return;
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}
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if (signalValue <= fence->GetSignaledValue()) {
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(fence->device),
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WGPUErrorType_Validation,
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"Fence value less than or equal to signaled value");
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return;
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}
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fence->SetSignaledValue(signalValue);
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QueueSignalCmd cmd;
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cmd.self = reinterpret_cast<WGPUQueue>(this);
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cmd.fence = cFence;
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cmd.signalValue = signalValue;
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device->GetClient()->SerializeCommand(cmd);
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}
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void Queue::WriteBuffer(WGPUBuffer cBuffer,
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uint64_t bufferOffset,
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const void* data,
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size_t size) {
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Buffer* buffer = reinterpret_cast<Buffer*>(cBuffer);
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QueueWriteBufferInternalCmd cmd;
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cmd.queueId = id;
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cmd.bufferId = buffer->id;
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cmd.bufferOffset = bufferOffset;
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cmd.data = static_cast<const uint8_t*>(data);
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cmd.size = size;
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device->GetClient()->SerializeCommand(cmd);
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}
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}} // namespace dawn_wire::client
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@ -0,0 +1,38 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNWIRE_CLIENT_QUEUE_H_
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#define DAWNWIRE_CLIENT_QUEUE_H_
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#include <dawn/webgpu.h>
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#include "dawn_wire/WireClient.h"
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#include "dawn_wire/client/ObjectBase.h"
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#include <map>
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namespace dawn_wire { namespace client {
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class Queue : public ObjectBase {
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public:
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using ObjectBase::ObjectBase;
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WGPUFence CreateFence(const WGPUFenceDescriptor* descriptor);
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void Signal(WGPUFence fence, uint64_t signalValue);
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void WriteBuffer(WGPUBuffer cBuffer, uint64_t bufferOffset, const void* data, size_t size);
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};
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}} // namespace dawn_wire::client
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#endif // DAWNWIRE_CLIENT_QUEUE_H_
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