Metal: Fix leak of MTLVertexDescriptor when using vertex pulling
Bug: dawn:1175 Change-Id: I1fd833fef830de4165a397e07c3ddaae0d7bdca8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79762 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -53,7 +53,7 @@ namespace dawn::native::metal {
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private:
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using RenderPipelineBase::RenderPipelineBase;
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MTLVertexDescriptor* MakeVertexDesc();
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NSRef<MTLVertexDescriptor> MakeVertexDesc();
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MTLPrimitiveType mMtlPrimitiveTopology;
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MTLWinding mMtlFrontFace;
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@ -436,7 +436,7 @@ namespace dawn::native::metal {
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return mStagesRequiringStorageBufferLength;
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}
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MTLVertexDescriptor* RenderPipeline::MakeVertexDesc() {
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NSRef<MTLVertexDescriptor> RenderPipeline::MakeVertexDesc() {
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MTLVertexDescriptor* mtlVertexDescriptor = [MTLVertexDescriptor new];
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// Vertex buffers are packed after all the buffers for the bind groups.
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@ -491,7 +491,7 @@ namespace dawn::native::metal {
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[attribDesc release];
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}
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return mtlVertexDescriptor;
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return AcquireNSRef(mtlVertexDescriptor);
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}
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void RenderPipeline::InitializeAsync(Ref<RenderPipelineBase> renderPipeline,
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