Rename NXT -> Dawn in the comments

This commit is contained in:
Corentin Wallez
2018-07-18 15:28:38 +02:00
committed by Corentin Wallez
parent 923574eed5
commit 9fc65344f4
22 changed files with 35 additions and 35 deletions

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@@ -17,7 +17,7 @@
#include <gtest/gtest.h>
#include <memory>
// Getting data back from NXT is done in an async manners so all expectations are "deferred"
// Getting data back from Dawn is done in an async manners so all expectations are "deferred"
// until the end of the test. Also expectations use a copy to a MapRead buffer to get the data
// so resources should have the TransferSrc allowed usage bit if you want to add expectations on
// them.

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@@ -149,7 +149,7 @@ protected:
EXPECT_PIXEL_RGBA8_EQ(expectedU3, mRenderPass.color, 3, 0);
EXPECT_PIXEL_RGBA8_EQ(expectedV2, mRenderPass.color, 0, 2);
EXPECT_PIXEL_RGBA8_EQ(expectedV3, mRenderPass.color, 0, 3);
// TODO: add tests for W address mode, once NXT supports 3D textures
// TODO: add tests for W address mode, once Dawn supports 3D textures
}
utils::BasicRenderPass mRenderPass;

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@@ -34,7 +34,7 @@ ValidationTest::ValidationTest() {
}
ValidationTest::~ValidationTest() {
// We need to destroy NXT objects before setting the procs to null otherwise the nxt*Release
// We need to destroy Dawn objects before setting the procs to null otherwise the nxt*Release
// will call a nullptr
device = dawn::Device();
dawnSetProcs(nullptr);