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@ -29,79 +29,41 @@
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#include "dawn/common/Log.h"
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#include "dawn/common/WindowsUtils.h"
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#include "dawn/native/CacheKey.h"
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#include "dawn/native/CacheRequest.h"
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#include "dawn/native/Pipeline.h"
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#include "dawn/native/TintUtils.h"
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#include "dawn/native/d3d12/AdapterD3D12.h"
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#include "dawn/native/d3d12/BackendD3D12.h"
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#include "dawn/native/d3d12/BindGroupLayoutD3D12.h"
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#include "dawn/native/d3d12/BlobD3D12.h"
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#include "dawn/native/d3d12/D3D12Error.h"
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#include "dawn/native/d3d12/DeviceD3D12.h"
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#include "dawn/native/d3d12/PipelineLayoutD3D12.h"
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#include "dawn/native/d3d12/PlatformFunctions.h"
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#include "dawn/native/d3d12/UtilsD3D12.h"
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#include "dawn/native/stream/BlobSource.h"
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#include "dawn/native/stream/ByteVectorSink.h"
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#include "dawn/platform/DawnPlatform.h"
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#include "dawn/platform/tracing/TraceEvent.h"
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#include "tint/tint.h"
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namespace dawn::native::stream {
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// Define no-op serializations for pD3DCompile, IDxcLibrary, and IDxcCompiler.
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// These are output-only interfaces used to generate bytecode.
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template <>
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void Stream<IDxcLibrary*>::Write(Sink*, IDxcLibrary* const&) {}
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template <>
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void Stream<IDxcCompiler*>::Write(Sink*, IDxcCompiler* const&) {}
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template <>
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void Stream<pD3DCompile>::Write(Sink*, pD3DCompile const&) {}
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} // namespace dawn::native::stream
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namespace dawn::native::d3d12 {
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namespace {
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uint64_t GetD3DCompilerVersion() {
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return D3D_COMPILER_VERSION;
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}
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struct CompareBindingPoint {
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constexpr bool operator()(const tint::transform::BindingPoint& lhs,
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const tint::transform::BindingPoint& rhs) const {
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if (lhs.group != rhs.group) {
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return lhs.group < rhs.group;
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} else {
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return lhs.binding < rhs.binding;
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}
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}
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};
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void StreamIn(std::stringstream& output, const tint::ast::Access& access) {
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output << access;
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}
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void StreamIn(std::stringstream& output, const tint::transform::BindingPoint& binding_point) {
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output << "(BindingPoint";
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output << " group=" << binding_point.group;
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output << " binding=" << binding_point.binding;
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output << ")";
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}
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template <typename T, typename = typename std::enable_if<std::is_fundamental<T>::value>::type>
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void StreamIn(std::stringstream& output, const T& val) {
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output << val;
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}
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template <typename T>
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void StreamIn(std::stringstream& output,
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const std::unordered_map<tint::transform::BindingPoint, T>& map) {
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output << "(map";
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std::map<tint::transform::BindingPoint, T, CompareBindingPoint> sorted(map.begin(), map.end());
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for (auto& [bindingPoint, value] : sorted) {
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output << " ";
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StreamIn(output, bindingPoint);
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output << "=";
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StreamIn(output, value);
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}
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output << ")";
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}
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void StreamIn(std::stringstream& output,
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const tint::writer::ArrayLengthFromUniformOptions& arrayLengthFromUniform) {
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output << "(ArrayLengthFromUniformOptions";
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output << " ubo_binding=";
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StreamIn(output, arrayLengthFromUniform.ubo_binding);
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output << " bindpoint_to_size_index=";
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StreamIn(output, arrayLengthFromUniform.bindpoint_to_size_index);
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output << ")";
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}
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// 32 bit float has 7 decimal digits of precision so setting n to 8 should be enough
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std::string FloatToStringWithPrecision(float v, std::streamsize n = 8) {
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@ -130,253 +92,113 @@ std::string GetHLSLValueString(EntryPointMetadata::Override::Type dawnType,
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constexpr char kSpecConstantPrefix[] = "WGSL_SPEC_CONSTANT_";
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void GetOverridableConstantsDefines(
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std::vector<std::pair<std::string, std::string>>* defineStrings,
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const PipelineConstantEntries* pipelineConstantEntries,
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const EntryPointMetadata::OverridesMap* shaderEntryPointConstants) {
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using DefineStrings = std::vector<std::pair<std::string, std::string>>;
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DefineStrings GetOverridableConstantsDefines(
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const PipelineConstantEntries& pipelineConstantEntries,
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const EntryPointMetadata::OverridesMap& shaderEntryPointConstants) {
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DefineStrings defineStrings;
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std::unordered_set<std::string> overriddenConstants;
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// Set pipeline overridden values
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for (const auto& [name, value] : *pipelineConstantEntries) {
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for (const auto& [name, value] : pipelineConstantEntries) {
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overriddenConstants.insert(name);
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// This is already validated so `name` must exist
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const auto& moduleConstant = shaderEntryPointConstants->at(name);
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const auto& moduleConstant = shaderEntryPointConstants.at(name);
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defineStrings->emplace_back(
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defineStrings.emplace_back(
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kSpecConstantPrefix + std::to_string(static_cast<int32_t>(moduleConstant.id)),
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GetHLSLValueString(moduleConstant.type, nullptr, value));
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}
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// Set shader initialized default values
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for (const auto& iter : *shaderEntryPointConstants) {
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for (const auto& iter : shaderEntryPointConstants) {
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const std::string& name = iter.first;
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if (overriddenConstants.count(name) != 0) {
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// This constant already has overridden value
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continue;
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}
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const auto& moduleConstant = shaderEntryPointConstants->at(name);
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const auto& moduleConstant = shaderEntryPointConstants.at(name);
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// Uninitialized default values are okay since they ar only defined to pass
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// compilation but not used
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defineStrings->emplace_back(
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defineStrings.emplace_back(
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kSpecConstantPrefix + std::to_string(static_cast<int32_t>(moduleConstant.id)),
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GetHLSLValueString(moduleConstant.type, &moduleConstant.defaultValue));
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}
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return defineStrings;
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}
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// The inputs to a shader compilation. These have been intentionally isolated from the
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// device to help ensure that the pipeline cache key contains all inputs for compilation.
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struct ShaderCompilationRequest {
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enum Compiler { FXC, DXC };
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enum class Compiler { FXC, DXC };
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// Common inputs
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Compiler compiler;
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const tint::Program* program;
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const char* entryPointName;
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SingleShaderStage stage;
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uint32_t compileFlags;
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bool disableSymbolRenaming;
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tint::transform::BindingRemapper::BindingPoints remappedBindingPoints;
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tint::transform::BindingRemapper::AccessControls remappedAccessControls;
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bool isRobustnessEnabled;
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bool usesNumWorkgroups;
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uint32_t numWorkgroupsRegisterSpace;
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uint32_t numWorkgroupsShaderRegister;
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tint::writer::ArrayLengthFromUniformOptions arrayLengthFromUniform;
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std::vector<std::pair<std::string, std::string>> defineStrings;
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#define HLSL_COMPILATION_REQUEST_MEMBERS(X) \
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X(const tint::Program*, inputProgram) \
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X(std::string_view, entryPointName) \
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X(SingleShaderStage, stage) \
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X(uint32_t, shaderModel) \
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X(uint32_t, compileFlags) \
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X(Compiler, compiler) \
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X(uint64_t, compilerVersion) \
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X(std::wstring_view, dxcShaderProfile) \
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X(std::string_view, fxcShaderProfile) \
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X(pD3DCompile, d3dCompile) \
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X(IDxcLibrary*, dxcLibrary) \
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X(IDxcCompiler*, dxcCompiler) \
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X(uint32_t, firstIndexOffsetShaderRegister) \
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X(uint32_t, firstIndexOffsetRegisterSpace) \
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X(bool, usesNumWorkgroups) \
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X(uint32_t, numWorkgroupsShaderRegister) \
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X(uint32_t, numWorkgroupsRegisterSpace) \
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X(DefineStrings, defineStrings) \
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X(tint::transform::MultiplanarExternalTexture::BindingsMap, newBindingsMap) \
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X(tint::writer::ArrayLengthFromUniformOptions, arrayLengthFromUniform) \
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X(tint::transform::BindingRemapper::BindingPoints, remappedBindingPoints) \
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X(tint::transform::BindingRemapper::AccessControls, remappedAccessControls) \
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X(bool, disableSymbolRenaming) \
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X(bool, isRobustnessEnabled) \
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X(bool, disableWorkgroupInit) \
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X(bool, dumpShaders)
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// FXC/DXC common inputs
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bool disableWorkgroupInit;
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#define D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS(X) \
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X(bool, hasShaderFloat16Feature) \
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X(uint32_t, compileFlags) \
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X(Compiler, compiler) \
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X(uint64_t, compilerVersion) \
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X(std::wstring_view, dxcShaderProfile) \
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X(std::string_view, fxcShaderProfile) \
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X(pD3DCompile, d3dCompile) \
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X(IDxcLibrary*, dxcLibrary) \
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X(IDxcCompiler*, dxcCompiler) \
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X(DefineStrings, defineStrings)
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// FXC inputs
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uint64_t fxcVersion;
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struct HlslCompilationRequest {
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DAWN_VISITABLE_MEMBERS(HLSL_COMPILATION_REQUEST_MEMBERS)
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// DXC inputs
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uint64_t dxcVersion;
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const D3D12DeviceInfo* deviceInfo;
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bool hasShaderFloat16Feature;
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static ResultOrError<ShaderCompilationRequest> Create(
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const char* entryPointName,
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SingleShaderStage stage,
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const PipelineLayout* layout,
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uint32_t compileFlags,
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const Device* device,
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const tint::Program* program,
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const EntryPointMetadata& entryPoint,
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const ProgrammableStage& programmableStage) {
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Compiler compiler;
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uint64_t dxcVersion = 0;
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if (device->IsToggleEnabled(Toggle::UseDXC)) {
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compiler = Compiler::DXC;
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DAWN_TRY_ASSIGN(dxcVersion,
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ToBackend(device->GetAdapter())->GetBackend()->GetDXCompilerVersion());
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} else {
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compiler = Compiler::FXC;
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}
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using tint::transform::BindingPoint;
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using tint::transform::BindingRemapper;
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BindingRemapper::BindingPoints remappedBindingPoints;
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BindingRemapper::AccessControls remappedAccessControls;
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tint::writer::ArrayLengthFromUniformOptions arrayLengthFromUniform;
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arrayLengthFromUniform.ubo_binding = {
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layout->GetDynamicStorageBufferLengthsRegisterSpace(),
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layout->GetDynamicStorageBufferLengthsShaderRegister()};
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const BindingInfoArray& moduleBindingInfo = entryPoint.bindings;
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for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
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const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
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const auto& groupBindingInfo = moduleBindingInfo[group];
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// d3d12::BindGroupLayout packs the bindings per HLSL register-space. We modify
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// the Tint AST to make the "bindings" decoration match the offset chosen by
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// d3d12::BindGroupLayout so that Tint produces HLSL with the correct registers
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// assigned to each interface variable.
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for (const auto& [binding, bindingInfo] : groupBindingInfo) {
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BindingIndex bindingIndex = bgl->GetBindingIndex(binding);
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BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
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static_cast<uint32_t>(binding)};
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BindingPoint dstBindingPoint{static_cast<uint32_t>(group),
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bgl->GetShaderRegister(bindingIndex)};
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if (srcBindingPoint != dstBindingPoint) {
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remappedBindingPoints.emplace(srcBindingPoint, dstBindingPoint);
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}
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// Declaring a read-only storage buffer in HLSL but specifying a storage
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// buffer in the BGL produces the wrong output. Force read-only storage
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// buffer bindings to be treated as UAV instead of SRV. Internal storage
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// buffer is a storage buffer used in the internal pipeline.
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const bool forceStorageBufferAsUAV =
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(bindingInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage &&
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(bgl->GetBindingInfo(bindingIndex).buffer.type ==
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wgpu::BufferBindingType::Storage ||
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bgl->GetBindingInfo(bindingIndex).buffer.type ==
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kInternalStorageBufferBinding));
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if (forceStorageBufferAsUAV) {
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remappedAccessControls.emplace(srcBindingPoint, tint::ast::Access::kReadWrite);
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}
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}
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// Add arrayLengthFromUniform options
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{
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for (const auto& bindingAndRegisterOffset :
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layout->GetDynamicStorageBufferLengthInfo()[group].bindingAndRegisterOffsets) {
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BindingNumber binding = bindingAndRegisterOffset.binding;
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uint32_t registerOffset = bindingAndRegisterOffset.registerOffset;
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BindingPoint bindingPoint{static_cast<uint32_t>(group),
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static_cast<uint32_t>(binding)};
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// Get the renamed binding point if it was remapped.
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auto it = remappedBindingPoints.find(bindingPoint);
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if (it != remappedBindingPoints.end()) {
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bindingPoint = it->second;
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}
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arrayLengthFromUniform.bindpoint_to_size_index.emplace(bindingPoint,
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registerOffset);
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}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ShaderCompilationRequest request;
|
|
|
|
|
request.compiler = compiler;
|
|
|
|
|
request.program = program;
|
|
|
|
|
request.entryPointName = entryPointName;
|
|
|
|
|
request.stage = stage;
|
|
|
|
|
request.compileFlags = compileFlags;
|
|
|
|
|
request.disableSymbolRenaming = device->IsToggleEnabled(Toggle::DisableSymbolRenaming);
|
|
|
|
|
request.remappedBindingPoints = std::move(remappedBindingPoints);
|
|
|
|
|
request.remappedAccessControls = std::move(remappedAccessControls);
|
|
|
|
|
request.isRobustnessEnabled = device->IsRobustnessEnabled();
|
|
|
|
|
request.disableWorkgroupInit = device->IsToggleEnabled(Toggle::DisableWorkgroupInit);
|
|
|
|
|
request.usesNumWorkgroups = entryPoint.usesNumWorkgroups;
|
|
|
|
|
request.numWorkgroupsShaderRegister = layout->GetNumWorkgroupsShaderRegister();
|
|
|
|
|
request.numWorkgroupsRegisterSpace = layout->GetNumWorkgroupsRegisterSpace();
|
|
|
|
|
request.arrayLengthFromUniform = std::move(arrayLengthFromUniform);
|
|
|
|
|
request.fxcVersion = compiler == Compiler::FXC ? GetD3DCompilerVersion() : 0;
|
|
|
|
|
request.dxcVersion = compiler == Compiler::DXC ? dxcVersion : 0;
|
|
|
|
|
request.deviceInfo = &device->GetDeviceInfo();
|
|
|
|
|
request.hasShaderFloat16Feature = device->IsFeatureEnabled(Feature::ShaderFloat16);
|
|
|
|
|
|
|
|
|
|
GetOverridableConstantsDefines(
|
|
|
|
|
&request.defineStrings, &programmableStage.constants,
|
|
|
|
|
&programmableStage.module->GetEntryPoint(programmableStage.entryPoint).overrides);
|
|
|
|
|
|
|
|
|
|
return std::move(request);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO(dawn:1341): Move to use CacheKey instead of the vector.
|
|
|
|
|
ResultOrError<std::vector<uint8_t>> CreateCacheKey() const {
|
|
|
|
|
// Generate the WGSL from the Tint program so it's normalized.
|
|
|
|
|
// TODO(tint:1180): Consider using a binary serialization of the tint AST for a more
|
|
|
|
|
// compact representation.
|
|
|
|
|
auto result = tint::writer::wgsl::Generate(program, tint::writer::wgsl::Options{});
|
|
|
|
|
if (!result.success) {
|
|
|
|
|
std::ostringstream errorStream;
|
|
|
|
|
errorStream << "Tint WGSL failure:" << std::endl;
|
|
|
|
|
errorStream << "Generator: " << result.error << std::endl;
|
|
|
|
|
return DAWN_INTERNAL_ERROR(errorStream.str().c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::stringstream stream;
|
|
|
|
|
|
|
|
|
|
// Prefix the key with the type to avoid collisions from another type that could
|
|
|
|
|
// have the same key.
|
|
|
|
|
stream << static_cast<uint32_t>(CacheKey::Type::Shader);
|
|
|
|
|
stream << "\n";
|
|
|
|
|
|
|
|
|
|
stream << result.wgsl.length();
|
|
|
|
|
stream << "\n";
|
|
|
|
|
|
|
|
|
|
stream << result.wgsl;
|
|
|
|
|
stream << "\n";
|
|
|
|
|
|
|
|
|
|
stream << "(ShaderCompilationRequest";
|
|
|
|
|
stream << " compiler=" << compiler;
|
|
|
|
|
stream << " entryPointName=" << entryPointName;
|
|
|
|
|
stream << " stage=" << uint32_t(stage);
|
|
|
|
|
stream << " compileFlags=" << compileFlags;
|
|
|
|
|
stream << " disableSymbolRenaming=" << disableSymbolRenaming;
|
|
|
|
|
|
|
|
|
|
stream << " remappedBindingPoints=";
|
|
|
|
|
StreamIn(stream, remappedBindingPoints);
|
|
|
|
|
|
|
|
|
|
stream << " remappedAccessControls=";
|
|
|
|
|
StreamIn(stream, remappedAccessControls);
|
|
|
|
|
|
|
|
|
|
stream << " useNumWorkgroups=" << usesNumWorkgroups;
|
|
|
|
|
stream << " numWorkgroupsRegisterSpace=" << numWorkgroupsRegisterSpace;
|
|
|
|
|
stream << " numWorkgroupsShaderRegister=" << numWorkgroupsShaderRegister;
|
|
|
|
|
|
|
|
|
|
stream << " arrayLengthFromUniform=";
|
|
|
|
|
StreamIn(stream, arrayLengthFromUniform);
|
|
|
|
|
|
|
|
|
|
stream << " shaderModel=" << deviceInfo->shaderModel;
|
|
|
|
|
stream << " disableWorkgroupInit=" << disableWorkgroupInit;
|
|
|
|
|
stream << " isRobustnessEnabled=" << isRobustnessEnabled;
|
|
|
|
|
stream << " fxcVersion=" << fxcVersion;
|
|
|
|
|
stream << " dxcVersion=" << dxcVersion;
|
|
|
|
|
stream << " hasShaderFloat16Feature=" << hasShaderFloat16Feature;
|
|
|
|
|
|
|
|
|
|
stream << " defines={";
|
|
|
|
|
for (const auto& [name, value] : defineStrings) {
|
|
|
|
|
stream << " <" << name << "," << value << ">";
|
|
|
|
|
}
|
|
|
|
|
stream << " }";
|
|
|
|
|
|
|
|
|
|
stream << ")";
|
|
|
|
|
stream << "\n";
|
|
|
|
|
|
|
|
|
|
return std::vector<uint8_t>(std::istreambuf_iterator<char>{stream},
|
|
|
|
|
std::istreambuf_iterator<char>{});
|
|
|
|
|
friend void StreamIn(stream::Sink* sink, const HlslCompilationRequest& r) {
|
|
|
|
|
r.VisitAll([&](const auto&... members) { StreamIn(sink, members...); });
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct D3DBytecodeCompilationRequest {
|
|
|
|
|
DAWN_VISITABLE_MEMBERS(D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS)
|
|
|
|
|
|
|
|
|
|
friend void StreamIn(stream::Sink* sink, const D3DBytecodeCompilationRequest& r) {
|
|
|
|
|
r.VisitAll([&](const auto&... members) { StreamIn(sink, members...); });
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#define D3D_COMPILATION_REQUEST_MEMBERS(X) \
|
|
|
|
|
X(HlslCompilationRequest, hlsl) \
|
|
|
|
|
X(D3DBytecodeCompilationRequest, bytecode) \
|
|
|
|
|
X(CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*>, tracePlatform)
|
|
|
|
|
|
|
|
|
|
DAWN_MAKE_CACHE_REQUEST(D3DCompilationRequest, D3D_COMPILATION_REQUEST_MEMBERS);
|
|
|
|
|
#undef HLSL_COMPILATION_REQUEST_MEMBERS
|
|
|
|
|
#undef D3D_BYTECODE_COMPILATION_REQUEST_MEMBERS
|
|
|
|
|
#undef D3D_COMPILATION_REQUEST_MEMBERS
|
|
|
|
|
|
|
|
|
|
std::vector<const wchar_t*> GetDXCArguments(uint32_t compileFlags, bool enable16BitTypes) {
|
|
|
|
|
std::vector<const wchar_t*> arguments;
|
|
|
|
|
if (compileFlags & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY) {
|
|
|
|
@ -429,25 +251,24 @@ std::vector<const wchar_t*> GetDXCArguments(uint32_t compileFlags, bool enable16
|
|
|
|
|
return arguments;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(IDxcLibrary* dxcLibrary,
|
|
|
|
|
IDxcCompiler* dxcCompiler,
|
|
|
|
|
const ShaderCompilationRequest& request,
|
|
|
|
|
ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(const D3DBytecodeCompilationRequest& r,
|
|
|
|
|
const std::string& entryPointName,
|
|
|
|
|
const std::string& hlslSource) {
|
|
|
|
|
ComPtr<IDxcBlobEncoding> sourceBlob;
|
|
|
|
|
DAWN_TRY(CheckHRESULT(dxcLibrary->CreateBlobWithEncodingOnHeapCopy(
|
|
|
|
|
DAWN_TRY(CheckHRESULT(r.dxcLibrary->CreateBlobWithEncodingFromPinned(
|
|
|
|
|
hlslSource.c_str(), hlslSource.length(), CP_UTF8, &sourceBlob),
|
|
|
|
|
"DXC create blob"));
|
|
|
|
|
|
|
|
|
|
std::wstring entryPointW;
|
|
|
|
|
DAWN_TRY_ASSIGN(entryPointW, ConvertStringToWstring(request.entryPointName));
|
|
|
|
|
DAWN_TRY_ASSIGN(entryPointW, ConvertStringToWstring(entryPointName));
|
|
|
|
|
|
|
|
|
|
std::vector<const wchar_t*> arguments =
|
|
|
|
|
GetDXCArguments(request.compileFlags, request.hasShaderFloat16Feature);
|
|
|
|
|
GetDXCArguments(r.compileFlags, r.hasShaderFloat16Feature);
|
|
|
|
|
|
|
|
|
|
// Build defines for overridable constants
|
|
|
|
|
std::vector<std::pair<std::wstring, std::wstring>> defineStrings;
|
|
|
|
|
defineStrings.reserve(request.defineStrings.size());
|
|
|
|
|
for (const auto& [name, value] : request.defineStrings) {
|
|
|
|
|
defineStrings.reserve(r.defineStrings.size());
|
|
|
|
|
for (const auto& [name, value] : r.defineStrings) {
|
|
|
|
|
defineStrings.emplace_back(UTF8ToWStr(name.c_str()), UTF8ToWStr(value.c_str()));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -458,11 +279,10 @@ ResultOrError<ComPtr<IDxcBlob>> CompileShaderDXC(IDxcLibrary* dxcLibrary,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ComPtr<IDxcOperationResult> result;
|
|
|
|
|
DAWN_TRY(
|
|
|
|
|
CheckHRESULT(dxcCompiler->Compile(sourceBlob.Get(), nullptr, entryPointW.c_str(),
|
|
|
|
|
request.deviceInfo->shaderProfiles[request.stage].c_str(),
|
|
|
|
|
arguments.data(), arguments.size(), dxcDefines.data(),
|
|
|
|
|
dxcDefines.size(), nullptr, &result),
|
|
|
|
|
DAWN_TRY(CheckHRESULT(
|
|
|
|
|
r.dxcCompiler->Compile(sourceBlob.Get(), nullptr, entryPointW.c_str(),
|
|
|
|
|
r.dxcShaderProfile.data(), arguments.data(), arguments.size(),
|
|
|
|
|
dxcDefines.data(), dxcDefines.size(), nullptr, &result),
|
|
|
|
|
"DXC compile"));
|
|
|
|
|
|
|
|
|
|
HRESULT hr;
|
|
|
|
@ -543,31 +363,18 @@ std::string CompileFlagsToStringFXC(uint32_t compileFlags) {
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(const PlatformFunctions* functions,
|
|
|
|
|
const ShaderCompilationRequest& request,
|
|
|
|
|
ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(const D3DBytecodeCompilationRequest& r,
|
|
|
|
|
const std::string& entryPointName,
|
|
|
|
|
const std::string& hlslSource) {
|
|
|
|
|
const char* targetProfile = nullptr;
|
|
|
|
|
switch (request.stage) {
|
|
|
|
|
case SingleShaderStage::Vertex:
|
|
|
|
|
targetProfile = "vs_5_1";
|
|
|
|
|
break;
|
|
|
|
|
case SingleShaderStage::Fragment:
|
|
|
|
|
targetProfile = "ps_5_1";
|
|
|
|
|
break;
|
|
|
|
|
case SingleShaderStage::Compute:
|
|
|
|
|
targetProfile = "cs_5_1";
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ComPtr<ID3DBlob> compiledShader;
|
|
|
|
|
ComPtr<ID3DBlob> errors;
|
|
|
|
|
|
|
|
|
|
// Build defines for overridable constants
|
|
|
|
|
const D3D_SHADER_MACRO* pDefines = nullptr;
|
|
|
|
|
std::vector<D3D_SHADER_MACRO> fxcDefines;
|
|
|
|
|
if (request.defineStrings.size() > 0) {
|
|
|
|
|
fxcDefines.reserve(request.defineStrings.size() + 1);
|
|
|
|
|
for (const auto& [name, value] : request.defineStrings) {
|
|
|
|
|
if (r.defineStrings.size() > 0) {
|
|
|
|
|
fxcDefines.reserve(r.defineStrings.size() + 1);
|
|
|
|
|
for (const auto& [name, value] : r.defineStrings) {
|
|
|
|
|
fxcDefines.push_back({name.c_str(), value.c_str()});
|
|
|
|
|
}
|
|
|
|
|
// d3dCompile D3D_SHADER_MACRO* pDefines is a nullptr terminated array
|
|
|
|
@ -575,36 +382,49 @@ ResultOrError<ComPtr<ID3DBlob>> CompileShaderFXC(const PlatformFunctions* functi
|
|
|
|
|
pDefines = fxcDefines.data();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DAWN_INVALID_IF(
|
|
|
|
|
FAILED(functions->d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr, pDefines,
|
|
|
|
|
nullptr, request.entryPointName, targetProfile,
|
|
|
|
|
request.compileFlags, 0, &compiledShader, &errors)),
|
|
|
|
|
DAWN_INVALID_IF(FAILED(r.d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr, pDefines,
|
|
|
|
|
nullptr, entryPointName.c_str(), r.fxcShaderProfile.data(),
|
|
|
|
|
r.compileFlags, 0, &compiledShader, &errors)),
|
|
|
|
|
"D3D compile failed with: %s", static_cast<char*>(errors->GetBufferPointer()));
|
|
|
|
|
|
|
|
|
|
return std::move(compiledShader);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ResultOrError<std::string> TranslateToHLSL(dawn::platform::Platform* platform,
|
|
|
|
|
const ShaderCompilationRequest& request,
|
|
|
|
|
std::string* remappedEntryPointName) {
|
|
|
|
|
ResultOrError<std::string> TranslateToHLSL(
|
|
|
|
|
HlslCompilationRequest r,
|
|
|
|
|
CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*> tracePlatform,
|
|
|
|
|
std::string* remappedEntryPointName,
|
|
|
|
|
bool* usesVertexOrInstanceIndex) {
|
|
|
|
|
std::ostringstream errorStream;
|
|
|
|
|
errorStream << "Tint HLSL failure:" << std::endl;
|
|
|
|
|
|
|
|
|
|
tint::transform::Manager transformManager;
|
|
|
|
|
tint::transform::DataMap transformInputs;
|
|
|
|
|
|
|
|
|
|
if (request.isRobustnessEnabled) {
|
|
|
|
|
if (!r.newBindingsMap.empty()) {
|
|
|
|
|
transformManager.Add<tint::transform::MultiplanarExternalTexture>();
|
|
|
|
|
transformInputs.Add<tint::transform::MultiplanarExternalTexture::NewBindingPoints>(
|
|
|
|
|
std::move(r.newBindingsMap));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (r.stage == SingleShaderStage::Vertex) {
|
|
|
|
|
transformManager.Add<tint::transform::FirstIndexOffset>();
|
|
|
|
|
transformInputs.Add<tint::transform::FirstIndexOffset::BindingPoint>(
|
|
|
|
|
r.firstIndexOffsetShaderRegister, r.firstIndexOffsetRegisterSpace);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (r.isRobustnessEnabled) {
|
|
|
|
|
transformManager.Add<tint::transform::Robustness>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
transformManager.Add<tint::transform::BindingRemapper>();
|
|
|
|
|
|
|
|
|
|
transformManager.Add<tint::transform::SingleEntryPoint>();
|
|
|
|
|
transformInputs.Add<tint::transform::SingleEntryPoint::Config>(request.entryPointName);
|
|
|
|
|
transformInputs.Add<tint::transform::SingleEntryPoint::Config>(r.entryPointName.data());
|
|
|
|
|
|
|
|
|
|
transformManager.Add<tint::transform::Renamer>();
|
|
|
|
|
|
|
|
|
|
if (request.disableSymbolRenaming) {
|
|
|
|
|
if (r.disableSymbolRenaming) {
|
|
|
|
|
// We still need to rename HLSL reserved keywords
|
|
|
|
|
transformInputs.Add<tint::transform::Renamer::Config>(
|
|
|
|
|
tint::transform::Renamer::Target::kHlslKeywords);
|
|
|
|
@ -615,104 +435,92 @@ ResultOrError<std::string> TranslateToHLSL(dawn::platform::Platform* platform,
|
|
|
|
|
// different types.
|
|
|
|
|
const bool mayCollide = true;
|
|
|
|
|
transformInputs.Add<tint::transform::BindingRemapper::Remappings>(
|
|
|
|
|
std::move(request.remappedBindingPoints), std::move(request.remappedAccessControls),
|
|
|
|
|
mayCollide);
|
|
|
|
|
std::move(r.remappedBindingPoints), std::move(r.remappedAccessControls), mayCollide);
|
|
|
|
|
|
|
|
|
|
tint::Program transformedProgram;
|
|
|
|
|
tint::transform::DataMap transformOutputs;
|
|
|
|
|
{
|
|
|
|
|
TRACE_EVENT0(platform, General, "RunTransforms");
|
|
|
|
|
TRACE_EVENT0(tracePlatform.UnsafeGetValue(), General, "RunTransforms");
|
|
|
|
|
DAWN_TRY_ASSIGN(transformedProgram,
|
|
|
|
|
RunTransforms(&transformManager, request.program, transformInputs,
|
|
|
|
|
RunTransforms(&transformManager, r.inputProgram, transformInputs,
|
|
|
|
|
&transformOutputs, nullptr));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (auto* data = transformOutputs.Get<tint::transform::Renamer::Data>()) {
|
|
|
|
|
auto it = data->remappings.find(request.entryPointName);
|
|
|
|
|
auto it = data->remappings.find(r.entryPointName.data());
|
|
|
|
|
if (it != data->remappings.end()) {
|
|
|
|
|
*remappedEntryPointName = it->second;
|
|
|
|
|
} else {
|
|
|
|
|
DAWN_INVALID_IF(!request.disableSymbolRenaming,
|
|
|
|
|
DAWN_INVALID_IF(!r.disableSymbolRenaming,
|
|
|
|
|
"Could not find remapped name for entry point.");
|
|
|
|
|
|
|
|
|
|
*remappedEntryPointName = request.entryPointName;
|
|
|
|
|
*remappedEntryPointName = r.entryPointName;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
return DAWN_FORMAT_VALIDATION_ERROR("Transform output missing renamer data.");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (r.stage == SingleShaderStage::Vertex) {
|
|
|
|
|
if (auto* data = transformOutputs.Get<tint::transform::FirstIndexOffset::Data>()) {
|
|
|
|
|
*usesVertexOrInstanceIndex = data->has_vertex_or_instance_index;
|
|
|
|
|
} else {
|
|
|
|
|
return DAWN_FORMAT_VALIDATION_ERROR(
|
|
|
|
|
"Transform output missing first index offset data.");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tint::writer::hlsl::Options options;
|
|
|
|
|
options.disable_workgroup_init = request.disableWorkgroupInit;
|
|
|
|
|
if (request.usesNumWorkgroups) {
|
|
|
|
|
options.root_constant_binding_point = tint::sem::BindingPoint{
|
|
|
|
|
request.numWorkgroupsRegisterSpace, request.numWorkgroupsShaderRegister};
|
|
|
|
|
options.disable_workgroup_init = r.disableWorkgroupInit;
|
|
|
|
|
if (r.usesNumWorkgroups) {
|
|
|
|
|
options.root_constant_binding_point =
|
|
|
|
|
tint::sem::BindingPoint{r.numWorkgroupsRegisterSpace, r.numWorkgroupsShaderRegister};
|
|
|
|
|
}
|
|
|
|
|
// TODO(dawn:549): HLSL generation outputs the indices into the
|
|
|
|
|
// array_length_from_uniform buffer that were actually used. When the blob cache can
|
|
|
|
|
// store more than compiled shaders, we should reflect these used indices and store
|
|
|
|
|
// them as well. This would allow us to only upload root constants that are actually
|
|
|
|
|
// read by the shader.
|
|
|
|
|
options.array_length_from_uniform = request.arrayLengthFromUniform;
|
|
|
|
|
TRACE_EVENT0(platform, General, "tint::writer::hlsl::Generate");
|
|
|
|
|
options.array_length_from_uniform = r.arrayLengthFromUniform;
|
|
|
|
|
TRACE_EVENT0(tracePlatform.UnsafeGetValue(), General, "tint::writer::hlsl::Generate");
|
|
|
|
|
auto result = tint::writer::hlsl::Generate(&transformedProgram, options);
|
|
|
|
|
DAWN_INVALID_IF(!result.success, "An error occured while generating HLSL: %s", result.error);
|
|
|
|
|
|
|
|
|
|
return std::move(result.hlsl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template <typename F>
|
|
|
|
|
MaybeError CompileShader(dawn::platform::Platform* platform,
|
|
|
|
|
const PlatformFunctions* functions,
|
|
|
|
|
IDxcLibrary* dxcLibrary,
|
|
|
|
|
IDxcCompiler* dxcCompiler,
|
|
|
|
|
ShaderCompilationRequest&& request,
|
|
|
|
|
bool dumpShaders,
|
|
|
|
|
F&& DumpShadersEmitLog,
|
|
|
|
|
CompiledShader* compiledShader) {
|
|
|
|
|
ResultOrError<CompiledShader> CompileShader(D3DCompilationRequest r) {
|
|
|
|
|
CompiledShader compiledShader;
|
|
|
|
|
// Compile the source shader to HLSL.
|
|
|
|
|
std::string hlslSource;
|
|
|
|
|
std::string remappedEntryPoint;
|
|
|
|
|
DAWN_TRY_ASSIGN(hlslSource, TranslateToHLSL(platform, request, &remappedEntryPoint));
|
|
|
|
|
if (dumpShaders) {
|
|
|
|
|
std::ostringstream dumpedMsg;
|
|
|
|
|
dumpedMsg << "/* Dumped generated HLSL */" << std::endl << hlslSource;
|
|
|
|
|
DumpShadersEmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
|
|
|
|
|
}
|
|
|
|
|
request.entryPointName = remappedEntryPoint.c_str();
|
|
|
|
|
switch (request.compiler) {
|
|
|
|
|
case ShaderCompilationRequest::Compiler::DXC: {
|
|
|
|
|
TRACE_EVENT0(platform, General, "CompileShaderDXC");
|
|
|
|
|
DAWN_TRY_ASSIGN(compiledShader->compiledDXCShader,
|
|
|
|
|
CompileShaderDXC(dxcLibrary, dxcCompiler, request, hlslSource));
|
|
|
|
|
DAWN_TRY_ASSIGN(compiledShader.hlslSource,
|
|
|
|
|
TranslateToHLSL(std::move(r.hlsl), r.tracePlatform, &remappedEntryPoint,
|
|
|
|
|
&compiledShader.usesVertexOrInstanceIndex));
|
|
|
|
|
|
|
|
|
|
switch (r.bytecode.compiler) {
|
|
|
|
|
case Compiler::DXC: {
|
|
|
|
|
TRACE_EVENT0(r.tracePlatform.UnsafeGetValue(), General, "CompileShaderDXC");
|
|
|
|
|
ComPtr<IDxcBlob> compiledDXCShader;
|
|
|
|
|
DAWN_TRY_ASSIGN(compiledDXCShader, CompileShaderDXC(r.bytecode, remappedEntryPoint,
|
|
|
|
|
compiledShader.hlslSource));
|
|
|
|
|
compiledShader.shaderBlob = CreateBlob(std::move(compiledDXCShader));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case ShaderCompilationRequest::Compiler::FXC: {
|
|
|
|
|
TRACE_EVENT0(platform, General, "CompileShaderFXC");
|
|
|
|
|
DAWN_TRY_ASSIGN(compiledShader->compiledFXCShader,
|
|
|
|
|
CompileShaderFXC(functions, request, hlslSource));
|
|
|
|
|
case Compiler::FXC: {
|
|
|
|
|
TRACE_EVENT0(r.tracePlatform.UnsafeGetValue(), General, "CompileShaderFXC");
|
|
|
|
|
ComPtr<ID3DBlob> compiledFXCShader;
|
|
|
|
|
DAWN_TRY_ASSIGN(compiledFXCShader, CompileShaderFXC(r.bytecode, remappedEntryPoint,
|
|
|
|
|
compiledShader.hlslSource));
|
|
|
|
|
compiledShader.shaderBlob = CreateBlob(std::move(compiledFXCShader));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dumpShaders && request.compiler == ShaderCompilationRequest::Compiler::FXC) {
|
|
|
|
|
std::ostringstream dumpedMsg;
|
|
|
|
|
dumpedMsg << "/* FXC compile flags */ " << std::endl
|
|
|
|
|
<< CompileFlagsToStringFXC(request.compileFlags) << std::endl;
|
|
|
|
|
|
|
|
|
|
dumpedMsg << "/* Dumped disassembled DXBC */" << std::endl;
|
|
|
|
|
|
|
|
|
|
ComPtr<ID3DBlob> disassembly;
|
|
|
|
|
if (FAILED(functions->d3dDisassemble(compiledShader->compiledFXCShader->GetBufferPointer(),
|
|
|
|
|
compiledShader->compiledFXCShader->GetBufferSize(), 0,
|
|
|
|
|
nullptr, &disassembly))) {
|
|
|
|
|
dumpedMsg << "D3D disassemble failed" << std::endl;
|
|
|
|
|
} else {
|
|
|
|
|
dumpedMsg << reinterpret_cast<const char*>(disassembly->GetBufferPointer());
|
|
|
|
|
// If dumpShaders is false, we don't need the HLSL for logging. Clear the contents so it
|
|
|
|
|
// isn't stored into the cache.
|
|
|
|
|
if (!r.hlsl.dumpShaders) {
|
|
|
|
|
compiledShader.hlslSource = "";
|
|
|
|
|
}
|
|
|
|
|
DumpShadersEmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return {};
|
|
|
|
|
return compiledShader;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // anonymous namespace
|
|
|
|
@ -741,74 +549,202 @@ ResultOrError<CompiledShader> ShaderModule::Compile(const ProgrammableStage& pro
|
|
|
|
|
SingleShaderStage stage,
|
|
|
|
|
const PipelineLayout* layout,
|
|
|
|
|
uint32_t compileFlags) {
|
|
|
|
|
TRACE_EVENT0(GetDevice()->GetPlatform(), General, "ShaderModuleD3D12::Compile");
|
|
|
|
|
Device* device = ToBackend(GetDevice());
|
|
|
|
|
TRACE_EVENT0(device->GetPlatform(), General, "ShaderModuleD3D12::Compile");
|
|
|
|
|
ASSERT(!IsError());
|
|
|
|
|
|
|
|
|
|
ScopedTintICEHandler scopedICEHandler(GetDevice());
|
|
|
|
|
ScopedTintICEHandler scopedICEHandler(device);
|
|
|
|
|
const EntryPointMetadata& entryPoint = GetEntryPoint(programmableStage.entryPoint);
|
|
|
|
|
|
|
|
|
|
Device* device = ToBackend(GetDevice());
|
|
|
|
|
D3DCompilationRequest req = {};
|
|
|
|
|
req.tracePlatform = UnsafeUnkeyedValue(device->GetPlatform());
|
|
|
|
|
req.hlsl.shaderModel = device->GetDeviceInfo().shaderModel;
|
|
|
|
|
req.hlsl.disableSymbolRenaming = device->IsToggleEnabled(Toggle::DisableSymbolRenaming);
|
|
|
|
|
req.hlsl.isRobustnessEnabled = device->IsRobustnessEnabled();
|
|
|
|
|
req.hlsl.disableWorkgroupInit = device->IsToggleEnabled(Toggle::DisableWorkgroupInit);
|
|
|
|
|
req.hlsl.dumpShaders = device->IsToggleEnabled(Toggle::DumpShaders);
|
|
|
|
|
|
|
|
|
|
CompiledShader compiledShader = {};
|
|
|
|
|
|
|
|
|
|
tint::transform::Manager transformManager;
|
|
|
|
|
tint::transform::DataMap transformInputs;
|
|
|
|
|
|
|
|
|
|
const tint::Program* program = GetTintProgram();
|
|
|
|
|
tint::Program programAsValue;
|
|
|
|
|
|
|
|
|
|
auto externalTextureBindings = BuildExternalTextureTransformBindings(layout);
|
|
|
|
|
if (!externalTextureBindings.empty()) {
|
|
|
|
|
transformManager.Add<tint::transform::MultiplanarExternalTexture>();
|
|
|
|
|
transformInputs.Add<tint::transform::MultiplanarExternalTexture::NewBindingPoints>(
|
|
|
|
|
std::move(externalTextureBindings));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stage == SingleShaderStage::Vertex) {
|
|
|
|
|
transformManager.Add<tint::transform::FirstIndexOffset>();
|
|
|
|
|
transformInputs.Add<tint::transform::FirstIndexOffset::BindingPoint>(
|
|
|
|
|
layout->GetFirstIndexOffsetShaderRegister(),
|
|
|
|
|
layout->GetFirstIndexOffsetRegisterSpace());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tint::transform::DataMap transformOutputs;
|
|
|
|
|
DAWN_TRY_ASSIGN(programAsValue, RunTransforms(&transformManager, program, transformInputs,
|
|
|
|
|
&transformOutputs, nullptr));
|
|
|
|
|
program = &programAsValue;
|
|
|
|
|
|
|
|
|
|
if (stage == SingleShaderStage::Vertex) {
|
|
|
|
|
if (auto* data = transformOutputs.Get<tint::transform::FirstIndexOffset::Data>()) {
|
|
|
|
|
// TODO(dawn:549): Consider adding this information to the pipeline cache once we
|
|
|
|
|
// can store more than the shader blob in it.
|
|
|
|
|
compiledShader.usesVertexOrInstanceIndex = data->has_vertex_or_instance_index;
|
|
|
|
|
req.bytecode.hasShaderFloat16Feature = device->IsFeatureEnabled(Feature::ShaderFloat16);
|
|
|
|
|
req.bytecode.compileFlags = compileFlags;
|
|
|
|
|
req.bytecode.defineStrings =
|
|
|
|
|
GetOverridableConstantsDefines(programmableStage.constants, entryPoint.overrides);
|
|
|
|
|
if (device->IsToggleEnabled(Toggle::UseDXC)) {
|
|
|
|
|
req.bytecode.compiler = Compiler::DXC;
|
|
|
|
|
req.bytecode.dxcLibrary = device->GetDxcLibrary().Get();
|
|
|
|
|
req.bytecode.dxcCompiler = device->GetDxcCompiler().Get();
|
|
|
|
|
DAWN_TRY_ASSIGN(req.bytecode.compilerVersion,
|
|
|
|
|
ToBackend(device->GetAdapter())->GetBackend()->GetDXCompilerVersion());
|
|
|
|
|
req.bytecode.dxcShaderProfile = device->GetDeviceInfo().shaderProfiles[stage];
|
|
|
|
|
} else {
|
|
|
|
|
req.bytecode.compiler = Compiler::FXC;
|
|
|
|
|
req.bytecode.d3dCompile = device->GetFunctions()->d3dCompile;
|
|
|
|
|
req.bytecode.compilerVersion = D3D_COMPILER_VERSION;
|
|
|
|
|
switch (stage) {
|
|
|
|
|
case SingleShaderStage::Vertex:
|
|
|
|
|
req.bytecode.fxcShaderProfile = "vs_5_1";
|
|
|
|
|
break;
|
|
|
|
|
case SingleShaderStage::Fragment:
|
|
|
|
|
req.bytecode.fxcShaderProfile = "ps_5_1";
|
|
|
|
|
break;
|
|
|
|
|
case SingleShaderStage::Compute:
|
|
|
|
|
req.bytecode.fxcShaderProfile = "cs_5_1";
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ShaderCompilationRequest request;
|
|
|
|
|
DAWN_TRY_ASSIGN(request,
|
|
|
|
|
ShaderCompilationRequest::Create(
|
|
|
|
|
programmableStage.entryPoint.c_str(), stage, layout, compileFlags, device,
|
|
|
|
|
program, GetEntryPoint(programmableStage.entryPoint), programmableStage));
|
|
|
|
|
using tint::transform::BindingPoint;
|
|
|
|
|
using tint::transform::BindingRemapper;
|
|
|
|
|
|
|
|
|
|
// TODO(dawn:1341): Add shader cache key generation and caching for the compiled shader.
|
|
|
|
|
DAWN_TRY(CompileShader(
|
|
|
|
|
device->GetPlatform(), device->GetFunctions(),
|
|
|
|
|
device->IsToggleEnabled(Toggle::UseDXC) ? device->GetDxcLibrary().Get() : nullptr,
|
|
|
|
|
device->IsToggleEnabled(Toggle::UseDXC) ? device->GetDxcCompiler().Get() : nullptr,
|
|
|
|
|
std::move(request), device->IsToggleEnabled(Toggle::DumpShaders),
|
|
|
|
|
[&](WGPULoggingType loggingType, const char* message) {
|
|
|
|
|
GetDevice()->EmitLog(loggingType, message);
|
|
|
|
|
},
|
|
|
|
|
&compiledShader));
|
|
|
|
|
return std::move(compiledShader);
|
|
|
|
|
BindingRemapper::BindingPoints remappedBindingPoints;
|
|
|
|
|
BindingRemapper::AccessControls remappedAccessControls;
|
|
|
|
|
|
|
|
|
|
tint::writer::ArrayLengthFromUniformOptions arrayLengthFromUniform;
|
|
|
|
|
arrayLengthFromUniform.ubo_binding = {layout->GetDynamicStorageBufferLengthsRegisterSpace(),
|
|
|
|
|
layout->GetDynamicStorageBufferLengthsShaderRegister()};
|
|
|
|
|
|
|
|
|
|
const BindingInfoArray& moduleBindingInfo = entryPoint.bindings;
|
|
|
|
|
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
|
|
|
|
|
const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
|
|
|
|
|
const auto& groupBindingInfo = moduleBindingInfo[group];
|
|
|
|
|
|
|
|
|
|
// d3d12::BindGroupLayout packs the bindings per HLSL register-space. We modify
|
|
|
|
|
// the Tint AST to make the "bindings" decoration match the offset chosen by
|
|
|
|
|
// d3d12::BindGroupLayout so that Tint produces HLSL with the correct registers
|
|
|
|
|
// assigned to each interface variable.
|
|
|
|
|
for (const auto& [binding, bindingInfo] : groupBindingInfo) {
|
|
|
|
|
BindingIndex bindingIndex = bgl->GetBindingIndex(binding);
|
|
|
|
|
BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
|
|
|
|
|
static_cast<uint32_t>(binding)};
|
|
|
|
|
BindingPoint dstBindingPoint{static_cast<uint32_t>(group),
|
|
|
|
|
bgl->GetShaderRegister(bindingIndex)};
|
|
|
|
|
if (srcBindingPoint != dstBindingPoint) {
|
|
|
|
|
remappedBindingPoints.emplace(srcBindingPoint, dstBindingPoint);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Declaring a read-only storage buffer in HLSL but specifying a storage
|
|
|
|
|
// buffer in the BGL produces the wrong output. Force read-only storage
|
|
|
|
|
// buffer bindings to be treated as UAV instead of SRV. Internal storage
|
|
|
|
|
// buffer is a storage buffer used in the internal pipeline.
|
|
|
|
|
const bool forceStorageBufferAsUAV =
|
|
|
|
|
(bindingInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage &&
|
|
|
|
|
(bgl->GetBindingInfo(bindingIndex).buffer.type ==
|
|
|
|
|
wgpu::BufferBindingType::Storage ||
|
|
|
|
|
bgl->GetBindingInfo(bindingIndex).buffer.type == kInternalStorageBufferBinding));
|
|
|
|
|
if (forceStorageBufferAsUAV) {
|
|
|
|
|
remappedAccessControls.emplace(srcBindingPoint, tint::ast::Access::kReadWrite);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Add arrayLengthFromUniform options
|
|
|
|
|
{
|
|
|
|
|
for (const auto& bindingAndRegisterOffset :
|
|
|
|
|
layout->GetDynamicStorageBufferLengthInfo()[group].bindingAndRegisterOffsets) {
|
|
|
|
|
BindingNumber binding = bindingAndRegisterOffset.binding;
|
|
|
|
|
uint32_t registerOffset = bindingAndRegisterOffset.registerOffset;
|
|
|
|
|
|
|
|
|
|
BindingPoint bindingPoint{static_cast<uint32_t>(group),
|
|
|
|
|
static_cast<uint32_t>(binding)};
|
|
|
|
|
// Get the renamed binding point if it was remapped.
|
|
|
|
|
auto it = remappedBindingPoints.find(bindingPoint);
|
|
|
|
|
if (it != remappedBindingPoints.end()) {
|
|
|
|
|
bindingPoint = it->second;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
arrayLengthFromUniform.bindpoint_to_size_index.emplace(bindingPoint,
|
|
|
|
|
registerOffset);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
req.hlsl.inputProgram = GetTintProgram();
|
|
|
|
|
req.hlsl.entryPointName = programmableStage.entryPoint.c_str();
|
|
|
|
|
req.hlsl.stage = stage;
|
|
|
|
|
req.hlsl.firstIndexOffsetShaderRegister = layout->GetFirstIndexOffsetShaderRegister();
|
|
|
|
|
req.hlsl.firstIndexOffsetRegisterSpace = layout->GetFirstIndexOffsetRegisterSpace();
|
|
|
|
|
req.hlsl.usesNumWorkgroups = entryPoint.usesNumWorkgroups;
|
|
|
|
|
req.hlsl.numWorkgroupsShaderRegister = layout->GetNumWorkgroupsShaderRegister();
|
|
|
|
|
req.hlsl.numWorkgroupsRegisterSpace = layout->GetNumWorkgroupsRegisterSpace();
|
|
|
|
|
req.hlsl.remappedBindingPoints = std::move(remappedBindingPoints);
|
|
|
|
|
req.hlsl.remappedAccessControls = std::move(remappedAccessControls);
|
|
|
|
|
req.hlsl.newBindingsMap = BuildExternalTextureTransformBindings(layout);
|
|
|
|
|
req.hlsl.arrayLengthFromUniform = std::move(arrayLengthFromUniform);
|
|
|
|
|
|
|
|
|
|
CacheResult<CompiledShader> compiledShader;
|
|
|
|
|
DAWN_TRY_LOAD_OR_RUN(compiledShader, device, std::move(req), CompiledShader::FromBlob,
|
|
|
|
|
CompileShader);
|
|
|
|
|
|
|
|
|
|
if (device->IsToggleEnabled(Toggle::DumpShaders)) {
|
|
|
|
|
std::ostringstream dumpedMsg;
|
|
|
|
|
dumpedMsg << "/* Dumped generated HLSL */" << std::endl
|
|
|
|
|
<< compiledShader->hlslSource << std::endl;
|
|
|
|
|
device->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
|
|
|
|
|
|
|
|
|
|
if (device->IsToggleEnabled(Toggle::UseDXC)) {
|
|
|
|
|
dumpedMsg << "/* Dumped disassembled DXIL */" << std::endl;
|
|
|
|
|
D3D12_SHADER_BYTECODE code = compiledShader->GetD3D12ShaderBytecode();
|
|
|
|
|
ComPtr<IDxcBlobEncoding> dxcBlob;
|
|
|
|
|
ComPtr<IDxcBlobEncoding> disassembly;
|
|
|
|
|
if (FAILED(device->GetDxcLibrary()->CreateBlobWithEncodingFromPinned(
|
|
|
|
|
code.pShaderBytecode, code.BytecodeLength, 0, &dxcBlob)) ||
|
|
|
|
|
FAILED(device->GetDxcCompiler()->Disassemble(dxcBlob.Get(), &disassembly))) {
|
|
|
|
|
dumpedMsg << "DXC disassemble failed" << std::endl;
|
|
|
|
|
} else {
|
|
|
|
|
dumpedMsg << std::string_view(
|
|
|
|
|
static_cast<const char*>(disassembly->GetBufferPointer()),
|
|
|
|
|
disassembly->GetBufferSize());
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
dumpedMsg << "/* FXC compile flags */ " << std::endl
|
|
|
|
|
<< CompileFlagsToStringFXC(compileFlags) << std::endl;
|
|
|
|
|
dumpedMsg << "/* Dumped disassembled DXBC */" << std::endl;
|
|
|
|
|
ComPtr<ID3DBlob> disassembly;
|
|
|
|
|
D3D12_SHADER_BYTECODE code = compiledShader->GetD3D12ShaderBytecode();
|
|
|
|
|
if (FAILED(device->GetFunctions()->d3dDisassemble(
|
|
|
|
|
code.pShaderBytecode, code.BytecodeLength, 0, nullptr, &disassembly))) {
|
|
|
|
|
dumpedMsg << "D3D disassemble failed" << std::endl;
|
|
|
|
|
} else {
|
|
|
|
|
dumpedMsg << std::string_view(
|
|
|
|
|
static_cast<const char*>(disassembly->GetBufferPointer()),
|
|
|
|
|
disassembly->GetBufferSize());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
device->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (BlobCache* cache = device->GetBlobCache()) {
|
|
|
|
|
cache->EnsureStored(compiledShader);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Clear the hlslSource. It is only used for logging and should not be used
|
|
|
|
|
// outside of the compilation.
|
|
|
|
|
CompiledShader result = compiledShader.Acquire();
|
|
|
|
|
result.hlslSource = "";
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
D3D12_SHADER_BYTECODE CompiledShader::GetD3D12ShaderBytecode() const {
|
|
|
|
|
if (compiledFXCShader != nullptr) {
|
|
|
|
|
return {compiledFXCShader->GetBufferPointer(), compiledFXCShader->GetBufferSize()};
|
|
|
|
|
} else if (compiledDXCShader != nullptr) {
|
|
|
|
|
return {compiledDXCShader->GetBufferPointer(), compiledDXCShader->GetBufferSize()};
|
|
|
|
|
}
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
return {};
|
|
|
|
|
return {shaderBlob.Data(), shaderBlob.Size()};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace dawn::native::d3d12
|
|
|
|
|
|
|
|
|
|
namespace dawn::native {
|
|
|
|
|
|
|
|
|
|
// Define the implementation to store d3d12::CompiledShader into the BlobCache.
|
|
|
|
|
template <>
|
|
|
|
|
void BlobCache::Store<d3d12::CompiledShader>(const CacheKey& key, const d3d12::CompiledShader& c) {
|
|
|
|
|
stream::ByteVectorSink sink;
|
|
|
|
|
c.VisitAll([&](const auto&... members) { StreamIn(&sink, members...); });
|
|
|
|
|
Store(key, CreateBlob(std::move(sink)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Define the implementation to load d3d12::CompiledShader from a Blob.
|
|
|
|
|
// static
|
|
|
|
|
ResultOrError<d3d12::CompiledShader> d3d12::CompiledShader::FromBlob(Blob blob) {
|
|
|
|
|
stream::BlobSource source(std::move(blob));
|
|
|
|
|
d3d12::CompiledShader c;
|
|
|
|
|
DAWN_TRY(c.VisitAll([&](auto&... members) { return StreamOut(&source, &members...); }));
|
|
|
|
|
return c;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace dawn::native
|
|
|
|
|