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OpenGL: Fix push constants disappearing on pipeline change
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committed by
Corentin Wallez
parent
3ef4121d4e
commit
a214b7f12d
@@ -59,7 +59,6 @@ namespace opengl {
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auto depthStencilState = ToBackend(GetDepthStencilState());
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depthStencilState->ApplyNow(persistentPipelineState);
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RenderPass* renderPass = ToBackend(GetRenderPass());
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auto& subpassInfo = renderPass->GetSubpassInfo(GetSubPass());
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