Const eval for `distance`
This CL adds const-eval for the `distance` builtin. Bug: tint:1581 Change-Id: Iee3af6474ace8e7baa230156f582f0a372f77cb7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111583 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
parent
7736153c15
commit
a2a8895020
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@ -443,8 +443,8 @@ fn arrayLength<T, A: access>(ptr<storage, array<T>, A>) -> u32
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@const fn degrees<T: fa_f32_f16>(T) -> T
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@const fn degrees<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
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@const fn determinant<N: num, T: fa_f32_f16>(mat<N, N, T>) -> T
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fn distance<T: f32_f16>(T, T) -> T
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fn distance<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> T
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@const fn distance<T: fa_f32_f16>(T, T) -> T
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@const fn distance<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>) -> T
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@const fn dot<N: num, T: fia_fiu32_f16>(vec<N, T>, vec<N, T>) -> T
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fn dot4I8Packed(u32, u32) -> i32
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fn dot4U8Packed(u32, u32) -> u32
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@ -882,8 +882,8 @@ TEST_F(ResolverBuiltinFloatTest, Distance_TooManyParams) {
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EXPECT_EQ(r()->error(), R"(error: no matching call to distance(vec3<f32>, vec3<f32>, vec3<f32>)
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2 candidate functions:
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distance(T, T) -> T where: T is f32 or f16
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distance(vecN<T>, vecN<T>) -> T where: T is f32 or f16
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distance(T, T) -> T where: T is abstract-float, f32 or f16
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distance(vecN<T>, vecN<T>) -> T where: T is abstract-float, f32 or f16
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)");
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}
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@ -896,8 +896,8 @@ TEST_F(ResolverBuiltinFloatTest, Distance_TooFewParams) {
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EXPECT_EQ(r()->error(), R"(error: no matching call to distance(vec3<f32>)
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2 candidate functions:
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distance(T, T) -> T where: T is f32 or f16
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distance(vecN<T>, vecN<T>) -> T where: T is f32 or f16
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distance(T, T) -> T where: T is abstract-float, f32 or f16
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distance(vecN<T>, vecN<T>) -> T where: T is abstract-float, f32 or f16
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)");
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}
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@ -910,8 +910,8 @@ TEST_F(ResolverBuiltinFloatTest, Distance_NoParams) {
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EXPECT_EQ(r()->error(), R"(error: no matching call to distance()
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2 candidate functions:
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distance(T, T) -> T where: T is f32 or f16
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distance(vecN<T>, vecN<T>) -> T where: T is f32 or f16
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distance(T, T) -> T where: T is abstract-float, f32 or f16
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distance(vecN<T>, vecN<T>) -> T where: T is abstract-float, f32 or f16
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)");
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}
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@ -1165,6 +1165,27 @@ ConstEval::Result ConstEval::Dot(const Source& source,
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return utils::Failure;
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}
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ConstEval::Result ConstEval::Length(const Source& source,
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const sem::Type* ty,
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const sem::Constant* c0) {
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auto* vec_ty = c0->Type()->As<sem::Vector>();
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// Evaluates to the absolute value of e if T is scalar.
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if (vec_ty == nullptr) {
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auto create = [&](auto e) {
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using NumberT = decltype(e);
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return CreateElement(builder, source, ty, NumberT{std::abs(e)});
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};
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return Dispatch_fa_f32_f16(create, c0);
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}
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// Evaluates to sqrt(e[0]^2 + e[1]^2 + ...) if T is a vector type.
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auto d = Dot(source, c0, c0);
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if (!d) {
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return utils::Failure;
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}
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return Dispatch_fa_f32_f16(SqrtFunc(source, ty), d.Get());
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}
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auto ConstEval::Det2Func(const Source& source, const sem::Type* elem_ty) {
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return [=](auto a, auto b, auto c, auto d) -> ImplResult {
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if (auto r = Det2(source, a, b, c, d)) {
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@ -2221,6 +2242,27 @@ ConstEval::Result ConstEval::determinant(const sem::Type* ty,
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}
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return r;
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}
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ConstEval::Result ConstEval::distance(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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auto err = [&]() -> ImplResult {
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AddNote("when calculating distance", source);
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return utils::Failure;
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};
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auto minus = OpMinus(args[0]->Type(), args, source);
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if (!minus) {
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return err();
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}
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auto len = Length(source, ty, minus.Get());
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if (!len) {
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return err();
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}
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return len;
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}
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ConstEval::Result ConstEval::dot(const sem::Type*,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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@ -2566,26 +2608,7 @@ ConstEval::Result ConstEval::inverseSqrt(const sem::Type* ty,
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ConstEval::Result ConstEval::length(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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auto calculate = [&]() -> ImplResult {
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auto* vec_ty = args[0]->Type()->As<sem::Vector>();
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// Evaluates to the absolute value of e if T is scalar.
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if (vec_ty == nullptr) {
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auto create = [&](auto e) {
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using NumberT = decltype(e);
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return CreateElement(builder, source, ty, NumberT{std::abs(e)});
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};
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return Dispatch_fa_f32_f16(create, args[0]);
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}
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// Evaluates to sqrt(e[0]^2 + e[1]^2 + ...) if T is a vector type.
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auto d = Dot(source, args[0], args[0]);
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if (!d) {
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return utils::Failure;
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}
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return Dispatch_fa_f32_f16(SqrtFunc(source, ty), d.Get());
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};
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auto r = calculate();
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auto r = Length(source, ty, args[0]);
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if (!r) {
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AddNote("when calculating length", source);
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}
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@ -557,6 +557,15 @@ class ConstEval {
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// distance builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location of the conversion
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/// @return the result value, or null if the value cannot be calculated
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Result distance(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// dot builtin
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/// @param ty the expression type
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/// @param args the input arguments
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@ -1225,6 +1234,13 @@ class ConstEval {
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/// @returns the dot product
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Result Dot(const Source& source, const sem::Constant* v1, const sem::Constant* v2);
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/// Return sthe length of c0
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/// @param source the source location
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/// @param ty the return type
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/// @param c0 the constant to calculate the length of
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/// @returns the length of c0
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Result Length(const Source& source, const sem::Type* ty, const sem::Constant* c0);
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ProgramBuilder& builder;
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};
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@ -802,6 +802,33 @@ INSTANTIATE_TEST_SUITE_P( //
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CrossCases<f32>(), //
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CrossCases<f16>()))));
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template <typename T>
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std::vector<Case> DistanceCases() {
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auto error_msg = [](auto a, const char* op, auto b) {
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return "12:34 error: " + OverflowErrorMessage(a, op, b) + R"(
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12:34 note: when calculating distance)";
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};
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return std::vector<Case>{
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C({T(0), T(0)}, T(0)),
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// length(-5) -> 5
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C({T(30), T(35)}, T(5)),
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C({Vec(T(30), T(20)), Vec(T(25), T(15))}, Val(T(7.0710678119))).FloatComp(),
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E({T::Lowest(), T::Highest()}, error_msg(T::Lowest(), "-", T::Highest())),
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E({Vec(T::Highest(), T::Highest()), Vec(T(1), T(1))},
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error_msg(T(T::Highest() - T(1)), "*", T(T::Highest() - T(1)))),
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};
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}
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INSTANTIATE_TEST_SUITE_P( //
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Distance,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kDistance),
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testing::ValuesIn(Concat(DistanceCases<AFloat>(), //
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DistanceCases<f32>(), //
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DistanceCases<f16>()))));
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template <typename T>
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std::vector<Case> DotCases() {
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auto r = std::vector<Case>{
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@ -12198,24 +12198,24 @@ constexpr OverloadInfo kOverloads[] = {
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/* num parameters */ 2,
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/* num template types */ 1,
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/* num template numbers */ 0,
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/* template types */ &kTemplateTypes[26],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[10],
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/* parameters */ &kParameters[600],
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/* return matcher indices */ &kMatcherIndices[3],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::distance,
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},
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{
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/* [324] */
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/* num parameters */ 2,
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/* num template types */ 1,
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/* num template numbers */ 1,
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/* template types */ &kTemplateTypes[26],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[4],
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/* parameters */ &kParameters[602],
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/* return matcher indices */ &kMatcherIndices[3],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::distance,
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},
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{
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/* [325] */
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@ -14130,8 +14130,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
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},
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{
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/* [21] */
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/* fn distance<T : f32_f16>(T, T) -> T */
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/* fn distance<N : num, T : f32_f16>(vec<N, T>, vec<N, T>) -> T */
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/* fn distance<T : fa_f32_f16>(T, T) -> T */
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/* fn distance<N : num, T : fa_f32_f16>(vec<N, T>, vec<N, T>) -> T */
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/* num overloads */ 2,
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/* overloads */ &kOverloads[323],
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},
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@ -1,5 +1,5 @@
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void distance_0657d4() {
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float res = distance((1.0f).xxx, (1.0f).xxx);
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float res = 0.0f;
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}
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struct tint_symbol {
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@ -1,5 +1,5 @@
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void distance_0657d4() {
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float res = distance((1.0f).xxx, (1.0f).xxx);
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float res = 0.0f;
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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#version 310 es
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void distance_0657d4() {
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float res = distance(vec3(1.0f), vec3(1.0f));
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float res = 0.0f;
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}
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vec4 vertex_main() {
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@ -21,7 +21,7 @@ void main() {
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precision mediump float;
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void distance_0657d4() {
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float res = distance(vec3(1.0f), vec3(1.0f));
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float res = 0.0f;
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}
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void fragment_main() {
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@ -35,7 +35,7 @@ void main() {
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#version 310 es
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void distance_0657d4() {
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float res = distance(vec3(1.0f), vec3(1.0f));
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float res = 0.0f;
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void distance_0657d4() {
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float res = distance(float3(1.0f), float3(1.0f));
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float res = 0.0f;
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}
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struct tint_symbol {
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@ -1,10 +1,9 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 33
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; Bound: 29
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; Schema: 0
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OpCapability Shader
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%14 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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@ -31,37 +30,34 @@
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%v3float = OpTypeVector %float 3
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%float_1 = OpConstant %float 1
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%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
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%_ptr_Function_float = OpTypePointer Function %float
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%20 = OpTypeFunction %v4float
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%15 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%distance_0657d4 = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_float Function %8
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%13 = OpExtInst %float %14 Distance %17 %17
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OpStore %res %13
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OpStore %res %8
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %20
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%22 = OpLabel
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%23 = OpFunctionCall %void %distance_0657d4
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%vertex_main_inner = OpFunction %v4float None %15
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%17 = OpLabel
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%18 = OpFunctionCall %void %distance_0657d4
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%25 = OpLabel
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%26 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %26
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%20 = OpLabel
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%21 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %21
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%28 = OpLabel
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%29 = OpFunctionCall %void %distance_0657d4
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%24 = OpLabel
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%25 = OpFunctionCall %void %distance_0657d4
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%31 = OpLabel
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%32 = OpFunctionCall %void %distance_0657d4
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%27 = OpLabel
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%28 = OpFunctionCall %void %distance_0657d4
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,43 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn distance(vec<2, fa>, vec<2, fa>) -> fa
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fn distance_3a175a() {
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var res = distance(vec2(1.), vec2(1.));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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distance_3a175a();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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distance_3a175a();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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distance_3a175a();
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}
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@ -0,0 +1,30 @@
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void distance_3a175a() {
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float res = 0.0f;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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distance_3a175a();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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distance_3a175a();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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distance_3a175a();
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return;
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}
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@ -0,0 +1,30 @@
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void distance_3a175a() {
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float res = 0.0f;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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distance_3a175a();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_3a175a();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_3a175a "distance_3a175a"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_3a175a = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn distance_3a175a() {
|
||||
var res = distance(vec2(1.0), vec2(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_3a175a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void distance_7272f3() {
|
||||
float16_t res = distance((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
|
||||
float16_t res = float16_t(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_7272f3() {
|
||||
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void distance_7272f3() {
|
||||
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_7272f3() {
|
||||
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void distance_7272f3() {
|
||||
half res = distance(half4(1.0h), half4(1.0h));
|
||||
half res = 0.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -36,39 +35,35 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%14 = OpConstantNull %half
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%21 = OpConstantNull %half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_7272f3 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %21
|
||||
%13 = OpExtInst %half %15 Distance %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %14
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_7272f3
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %distance_7272f3
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %distance_7272f3
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_7272f3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %distance_7272f3
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_7272f3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void distance_7d201f() {
|
||||
float16_t res = distance(float16_t(1.0h), float16_t(1.0h));
|
||||
float16_t res = float16_t(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_7d201f() {
|
||||
float16_t res = distance(1.0hf, 1.0hf);
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void distance_7d201f() {
|
||||
float16_t res = distance(1.0hf, 1.0hf);
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_7d201f() {
|
||||
float16_t res = distance(1.0hf, 1.0hf);
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void distance_7d201f() {
|
||||
half res = fabs(1.0h - 1.0h);
|
||||
half res = 0.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -36,37 +35,35 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%14 = OpConstantNull %half
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%19 = OpConstantNull %half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_7d201f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %19
|
||||
%13 = OpExtInst %half %15 Distance %half_0x1p_0 %half_0x1p_0
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %14
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %distance_7d201f
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %distance_7d201f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_7d201f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_7d201f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %distance_7d201f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<3, fa>, vec<3, fa>) -> fa
|
||||
fn distance_83911f() {
|
||||
var res = distance(vec3(1.), vec3(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_83911f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_83911f();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_83911f();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_83911f "distance_83911f"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_83911f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_83911f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_83911f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_83911f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn distance_83911f() {
|
||||
var res = distance(vec3(1.0), vec3(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_83911f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_83911f();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void distance_892a5d() {
|
||||
float16_t res = distance((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
|
||||
float16_t res = float16_t(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_892a5d() {
|
||||
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void distance_892a5d() {
|
||||
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_892a5d() {
|
||||
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void distance_892a5d() {
|
||||
half res = distance(half2(1.0h), half2(1.0h));
|
||||
half res = 0.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -36,39 +35,35 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%14 = OpConstantNull %half
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%21 = OpConstantNull %half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_892a5d = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %21
|
||||
%13 = OpExtInst %half %15 Distance %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %14
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_892a5d
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %distance_892a5d
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %distance_892a5d
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_892a5d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %distance_892a5d
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_892a5d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void distance_928fa0() {
|
||||
float16_t res = distance((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
|
||||
float16_t res = float16_t(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_928fa0() {
|
||||
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void distance_928fa0() {
|
||||
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void distance_928fa0() {
|
||||
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void distance_928fa0() {
|
||||
half res = distance(half3(1.0h), half3(1.0h));
|
||||
half res = 0.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -36,39 +35,35 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v3half = OpTypeVector %half 3
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%14 = OpConstantNull %half
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%21 = OpConstantNull %half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_928fa0 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %21
|
||||
%13 = OpExtInst %half %15 Distance %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %14
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_928fa0
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %distance_928fa0
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %distance_928fa0
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_928fa0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %distance_928fa0
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_928fa0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void distance_9646ea() {
|
||||
float res = distance((1.0f).xxxx, (1.0f).xxxx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void distance_9646ea() {
|
||||
float res = distance((1.0f).xxxx, (1.0f).xxxx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_9646ea() {
|
||||
float res = distance(vec4(1.0f), vec4(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void distance_9646ea() {
|
||||
float res = distance(vec4(1.0f), vec4(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void distance_9646ea() {
|
||||
float res = distance(vec4(1.0f), vec4(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void distance_9646ea() {
|
||||
float res = distance(float4(1.0f), float4(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,36 +30,34 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_9646ea = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Distance %16 %16
|
||||
OpStore %res %13
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %distance_9646ea
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_9646ea
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_9646ea
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_9646ea
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %distance_9646ea
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void distance_aa4055() {
|
||||
float res = distance((1.0f).xx, (1.0f).xx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void distance_aa4055() {
|
||||
float res = distance((1.0f).xx, (1.0f).xx);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_aa4055() {
|
||||
float res = distance(vec2(1.0f), vec2(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void distance_aa4055() {
|
||||
float res = distance(vec2(1.0f), vec2(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void distance_aa4055() {
|
||||
float res = distance(vec2(1.0f), vec2(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void distance_aa4055() {
|
||||
float res = distance(float2(1.0f), float2(1.0f));
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,37 +30,34 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%20 = OpTypeFunction %v4float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_aa4055 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Distance %17 %17
|
||||
OpStore %res %13
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %distance_aa4055
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_aa4055
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %distance_aa4055
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_aa4055
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %distance_aa4055
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_aa4055
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<4, fa>, vec<4, fa>) -> fa
|
||||
fn distance_ac5535() {
|
||||
var res = distance(vec4(1.), vec4(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_ac5535();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_ac5535();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_ac5535 "distance_ac5535"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_ac5535 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn distance_ac5535() {
|
||||
var res = distance(vec4(1.0), vec4(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_ac5535();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void distance_cfed73() {
|
||||
float res = distance(1.0f, 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void distance_cfed73() {
|
||||
float res = fabs(1.0f - 1.0f);
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,35 +30,34 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_cfed73 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Distance %float_1 %float_1
|
||||
OpStore %res %13
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %distance_cfed73
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_cfed73
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %distance_cfed73
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_cfed73
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %distance_cfed73
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_cfed73
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(fa, fa) -> fa
|
||||
fn distance_f9c9ee() {
|
||||
var res = distance(1., 1.);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_f9c9ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_f9c9ee();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_f9c9ee "distance_f9c9ee"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_f9c9ee = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn distance_f9c9ee() {
|
||||
var res = distance(1.0, 1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_f9c9ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<2, fa>, vec<2, fa>) -> fa
|
||||
fn distance_3a175a() {
|
||||
const arg_0 = vec2(1.);
|
||||
const arg_1 = vec2(1.);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_3a175a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_3a175a();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_3a175a() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_3a175a();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_3a175a();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_3a175a "distance_3a175a"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_3a175a = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_3a175a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn distance_3a175a() {
|
||||
const arg_0 = vec2(1.0);
|
||||
const arg_1 = vec2(1.0);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_3a175a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_3a175a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_3a175a();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<3, fa>, vec<3, fa>) -> fa
|
||||
fn distance_83911f() {
|
||||
const arg_0 = vec3(1.);
|
||||
const arg_1 = vec3(1.);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_83911f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_83911f();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_83911f();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_83911f() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_83911f();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_83911f();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_83911f "distance_83911f"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_83911f = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_83911f
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_83911f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_83911f
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn distance_83911f() {
|
||||
const arg_0 = vec3(1.0);
|
||||
const arg_1 = vec3(1.0);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_83911f();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_83911f();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_83911f();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(vec<4, fa>, vec<4, fa>) -> fa
|
||||
fn distance_ac5535() {
|
||||
const arg_0 = vec4(1.);
|
||||
const arg_1 = vec4(1.);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_ac5535();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_ac5535();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_ac5535() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_ac5535();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_ac5535();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_ac5535 "distance_ac5535"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_ac5535 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_ac5535
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn distance_ac5535() {
|
||||
const arg_0 = vec4(1.0);
|
||||
const arg_1 = vec4(1.0);
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_ac5535();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_ac5535();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_ac5535();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn distance(fa, fa) -> fa
|
||||
fn distance_f9c9ee() {
|
||||
const arg_0 = 1.;
|
||||
const arg_1 = 1.;
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_f9c9ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
distance_f9c9ee();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void distance_f9c9ee() {
|
||||
float res = 0.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
distance_f9c9ee();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
distance_f9c9ee();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %distance_f9c9ee "distance_f9c9ee"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%15 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%distance_f9c9ee = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %8
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %15
|
||||
%17 = OpLabel
|
||||
%18 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %21
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %distance_f9c9ee
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn distance_f9c9ee() {
|
||||
const arg_0 = 1.0;
|
||||
const arg_1 = 1.0;
|
||||
var res = distance(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
distance_f9c9ee();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
distance_f9c9ee();
|
||||
}
|
Loading…
Reference in New Issue