Const eval for `distance`

This CL adds const-eval for the `distance` builtin.

Bug: tint:1581
Change-Id: Iee3af6474ace8e7baa230156f582f0a372f77cb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111583
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
dan sinclair 2022-11-24 21:48:48 +00:00 committed by Dawn LUCI CQ
parent 7736153c15
commit a2a8895020
98 changed files with 2414 additions and 227 deletions

View File

@ -443,8 +443,8 @@ fn arrayLength<T, A: access>(ptr<storage, array<T>, A>) -> u32
@const fn degrees<T: fa_f32_f16>(T) -> T
@const fn degrees<N: num, T: fa_f32_f16>(vec<N, T>) -> vec<N, T>
@const fn determinant<N: num, T: fa_f32_f16>(mat<N, N, T>) -> T
fn distance<T: f32_f16>(T, T) -> T
fn distance<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> T
@const fn distance<T: fa_f32_f16>(T, T) -> T
@const fn distance<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>) -> T
@const fn dot<N: num, T: fia_fiu32_f16>(vec<N, T>, vec<N, T>) -> T
fn dot4I8Packed(u32, u32) -> i32
fn dot4U8Packed(u32, u32) -> u32

View File

@ -882,8 +882,8 @@ TEST_F(ResolverBuiltinFloatTest, Distance_TooManyParams) {
EXPECT_EQ(r()->error(), R"(error: no matching call to distance(vec3<f32>, vec3<f32>, vec3<f32>)
2 candidate functions:
distance(T, T) -> T where: T is f32 or f16
distance(vecN<T>, vecN<T>) -> T where: T is f32 or f16
distance(T, T) -> T where: T is abstract-float, f32 or f16
distance(vecN<T>, vecN<T>) -> T where: T is abstract-float, f32 or f16
)");
}
@ -896,8 +896,8 @@ TEST_F(ResolverBuiltinFloatTest, Distance_TooFewParams) {
EXPECT_EQ(r()->error(), R"(error: no matching call to distance(vec3<f32>)
2 candidate functions:
distance(T, T) -> T where: T is f32 or f16
distance(vecN<T>, vecN<T>) -> T where: T is f32 or f16
distance(T, T) -> T where: T is abstract-float, f32 or f16
distance(vecN<T>, vecN<T>) -> T where: T is abstract-float, f32 or f16
)");
}
@ -910,8 +910,8 @@ TEST_F(ResolverBuiltinFloatTest, Distance_NoParams) {
EXPECT_EQ(r()->error(), R"(error: no matching call to distance()
2 candidate functions:
distance(T, T) -> T where: T is f32 or f16
distance(vecN<T>, vecN<T>) -> T where: T is f32 or f16
distance(T, T) -> T where: T is abstract-float, f32 or f16
distance(vecN<T>, vecN<T>) -> T where: T is abstract-float, f32 or f16
)");
}

View File

@ -1165,6 +1165,27 @@ ConstEval::Result ConstEval::Dot(const Source& source,
return utils::Failure;
}
ConstEval::Result ConstEval::Length(const Source& source,
const sem::Type* ty,
const sem::Constant* c0) {
auto* vec_ty = c0->Type()->As<sem::Vector>();
// Evaluates to the absolute value of e if T is scalar.
if (vec_ty == nullptr) {
auto create = [&](auto e) {
using NumberT = decltype(e);
return CreateElement(builder, source, ty, NumberT{std::abs(e)});
};
return Dispatch_fa_f32_f16(create, c0);
}
// Evaluates to sqrt(e[0]^2 + e[1]^2 + ...) if T is a vector type.
auto d = Dot(source, c0, c0);
if (!d) {
return utils::Failure;
}
return Dispatch_fa_f32_f16(SqrtFunc(source, ty), d.Get());
}
auto ConstEval::Det2Func(const Source& source, const sem::Type* elem_ty) {
return [=](auto a, auto b, auto c, auto d) -> ImplResult {
if (auto r = Det2(source, a, b, c, d)) {
@ -2221,6 +2242,27 @@ ConstEval::Result ConstEval::determinant(const sem::Type* ty,
}
return r;
}
ConstEval::Result ConstEval::distance(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
auto err = [&]() -> ImplResult {
AddNote("when calculating distance", source);
return utils::Failure;
};
auto minus = OpMinus(args[0]->Type(), args, source);
if (!minus) {
return err();
}
auto len = Length(source, ty, minus.Get());
if (!len) {
return err();
}
return len;
}
ConstEval::Result ConstEval::dot(const sem::Type*,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
@ -2566,26 +2608,7 @@ ConstEval::Result ConstEval::inverseSqrt(const sem::Type* ty,
ConstEval::Result ConstEval::length(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {
auto calculate = [&]() -> ImplResult {
auto* vec_ty = args[0]->Type()->As<sem::Vector>();
// Evaluates to the absolute value of e if T is scalar.
if (vec_ty == nullptr) {
auto create = [&](auto e) {
using NumberT = decltype(e);
return CreateElement(builder, source, ty, NumberT{std::abs(e)});
};
return Dispatch_fa_f32_f16(create, args[0]);
}
// Evaluates to sqrt(e[0]^2 + e[1]^2 + ...) if T is a vector type.
auto d = Dot(source, args[0], args[0]);
if (!d) {
return utils::Failure;
}
return Dispatch_fa_f32_f16(SqrtFunc(source, ty), d.Get());
};
auto r = calculate();
auto r = Length(source, ty, args[0]);
if (!r) {
AddNote("when calculating length", source);
}

View File

@ -557,6 +557,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// distance builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result distance(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// dot builtin
/// @param ty the expression type
/// @param args the input arguments
@ -1225,6 +1234,13 @@ class ConstEval {
/// @returns the dot product
Result Dot(const Source& source, const sem::Constant* v1, const sem::Constant* v2);
/// Return sthe length of c0
/// @param source the source location
/// @param ty the return type
/// @param c0 the constant to calculate the length of
/// @returns the length of c0
Result Length(const Source& source, const sem::Type* ty, const sem::Constant* c0);
ProgramBuilder& builder;
};

View File

@ -802,6 +802,33 @@ INSTANTIATE_TEST_SUITE_P( //
CrossCases<f32>(), //
CrossCases<f16>()))));
template <typename T>
std::vector<Case> DistanceCases() {
auto error_msg = [](auto a, const char* op, auto b) {
return "12:34 error: " + OverflowErrorMessage(a, op, b) + R"(
12:34 note: when calculating distance)";
};
return std::vector<Case>{
C({T(0), T(0)}, T(0)),
// length(-5) -> 5
C({T(30), T(35)}, T(5)),
C({Vec(T(30), T(20)), Vec(T(25), T(15))}, Val(T(7.0710678119))).FloatComp(),
E({T::Lowest(), T::Highest()}, error_msg(T::Lowest(), "-", T::Highest())),
E({Vec(T::Highest(), T::Highest()), Vec(T(1), T(1))},
error_msg(T(T::Highest() - T(1)), "*", T(T::Highest() - T(1)))),
};
}
INSTANTIATE_TEST_SUITE_P( //
Distance,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kDistance),
testing::ValuesIn(Concat(DistanceCases<AFloat>(), //
DistanceCases<f32>(), //
DistanceCases<f16>()))));
template <typename T>
std::vector<Case> DotCases() {
auto r = std::vector<Case>{

View File

@ -12198,24 +12198,24 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 2,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[26],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[600],
/* return matcher indices */ &kMatcherIndices[3],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::distance,
},
{
/* [324] */
/* num parameters */ 2,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[26],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[4],
/* parameters */ &kParameters[602],
/* return matcher indices */ &kMatcherIndices[3],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::distance,
},
{
/* [325] */
@ -14130,8 +14130,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [21] */
/* fn distance<T : f32_f16>(T, T) -> T */
/* fn distance<N : num, T : f32_f16>(vec<N, T>, vec<N, T>) -> T */
/* fn distance<T : fa_f32_f16>(T, T) -> T */
/* fn distance<N : num, T : fa_f32_f16>(vec<N, T>, vec<N, T>) -> T */
/* num overloads */ 2,
/* overloads */ &kOverloads[323],
},

View File

@ -1,5 +1,5 @@
void distance_0657d4() {
float res = distance((1.0f).xxx, (1.0f).xxx);
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void distance_0657d4() {
float res = distance((1.0f).xxx, (1.0f).xxx);
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void distance_0657d4() {
float res = distance(vec3(1.0f), vec3(1.0f));
float res = 0.0f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void distance_0657d4() {
float res = distance(vec3(1.0f), vec3(1.0f));
float res = 0.0f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void distance_0657d4() {
float res = distance(vec3(1.0f), vec3(1.0f));
float res = 0.0f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void distance_0657d4() {
float res = distance(float3(1.0f), float3(1.0f));
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,37 +30,34 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_float = OpTypePointer Function %float
%20 = OpTypeFunction %v4float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_0657d4 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Distance %17 %17
OpStore %res %13
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %distance_0657d4
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_0657d4
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %distance_0657d4
%24 = OpLabel
%25 = OpFunctionCall %void %distance_0657d4
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_0657d4
%27 = OpLabel
%28 = OpFunctionCall %void %distance_0657d4
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<2, fa>, vec<2, fa>) -> fa
fn distance_3a175a() {
var res = distance(vec2(1.), vec2(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_3a175a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_3a175a();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_3a175a();
}

View File

@ -0,0 +1,30 @@
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_3a175a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_3a175a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_3a175a();
return;
}

View File

@ -0,0 +1,30 @@
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_3a175a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_3a175a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_3a175a();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void distance_3a175a() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_3a175a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_3a175a() {
float res = 0.0f;
}
void fragment_main() {
distance_3a175a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_3a175a() {
float res = 0.0f;
}
void compute_main() {
distance_3a175a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_3a175a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_3a175a();
return;
}
kernel void compute_main() {
distance_3a175a();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_3a175a "distance_3a175a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_3a175a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_3a175a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_3a175a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_3a175a
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn distance_3a175a() {
var res = distance(vec2(1.0), vec2(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_3a175a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_3a175a();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_3a175a();
}

View File

@ -1,5 +1,5 @@
void distance_7272f3() {
float16_t res = distance((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void distance_7272f3() {
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void distance_7272f3() {
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
float16_t res = 0.0hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void distance_7272f3() {
float16_t res = distance(f16vec4(1.0hf), f16vec4(1.0hf));
float16_t res = 0.0hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void distance_7272f3() {
half res = distance(half4(1.0h), half4(1.0h));
half res = 0.0h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,39 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%21 = OpConstantNull %half
%22 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_7272f3 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %21
%13 = OpExtInst %half %15 Distance %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %distance_7272f3
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %distance_7272f3
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_7272f3
%26 = OpLabel
%27 = OpFunctionCall %void %distance_7272f3
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %distance_7272f3
%29 = OpLabel
%30 = OpFunctionCall %void %distance_7272f3
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void distance_7d201f() {
float16_t res = distance(float16_t(1.0h), float16_t(1.0h));
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void distance_7d201f() {
float16_t res = distance(1.0hf, 1.0hf);
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void distance_7d201f() {
float16_t res = distance(1.0hf, 1.0hf);
float16_t res = 0.0hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void distance_7d201f() {
float16_t res = distance(1.0hf, 1.0hf);
float16_t res = 0.0hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void distance_7d201f() {
half res = fabs(1.0h - 1.0h);
half res = 0.0h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,37 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half
%20 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_7d201f = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19
%13 = OpExtInst %half %15 Distance %half_0x1p_0 %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %distance_7d201f
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %distance_7d201f
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %distance_7d201f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %distance_7d201f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %distance_7d201f
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<3, fa>, vec<3, fa>) -> fa
fn distance_83911f() {
var res = distance(vec3(1.), vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_83911f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_83911f();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_83911f();
}

View File

@ -0,0 +1,30 @@
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_83911f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_83911f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_83911f();
return;
}

View File

@ -0,0 +1,30 @@
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_83911f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_83911f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_83911f();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void distance_83911f() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_83911f();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_83911f() {
float res = 0.0f;
}
void fragment_main() {
distance_83911f();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_83911f() {
float res = 0.0f;
}
void compute_main() {
distance_83911f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_83911f();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_83911f();
return;
}
kernel void compute_main() {
distance_83911f();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_83911f "distance_83911f"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_83911f = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_83911f
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_83911f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_83911f
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn distance_83911f() {
var res = distance(vec3(1.0), vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_83911f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_83911f();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_83911f();
}

View File

@ -1,5 +1,5 @@
void distance_892a5d() {
float16_t res = distance((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void distance_892a5d() {
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void distance_892a5d() {
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
float16_t res = 0.0hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void distance_892a5d() {
float16_t res = distance(f16vec2(1.0hf), f16vec2(1.0hf));
float16_t res = 0.0hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void distance_892a5d() {
half res = distance(half2(1.0h), half2(1.0h));
half res = 0.0h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,39 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%21 = OpConstantNull %half
%22 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_892a5d = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %21
%13 = OpExtInst %half %15 Distance %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %distance_892a5d
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %distance_892a5d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_892a5d
%26 = OpLabel
%27 = OpFunctionCall %void %distance_892a5d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %distance_892a5d
%29 = OpLabel
%30 = OpFunctionCall %void %distance_892a5d
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void distance_928fa0() {
float16_t res = distance((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void distance_928fa0() {
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void distance_928fa0() {
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
float16_t res = 0.0hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void distance_928fa0() {
float16_t res = distance(f16vec3(1.0hf), f16vec3(1.0hf));
float16_t res = 0.0hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void distance_928fa0() {
half res = distance(half3(1.0h), half3(1.0h));
half res = 0.0h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,39 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%21 = OpConstantNull %half
%22 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_928fa0 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %21
%13 = OpExtInst %half %15 Distance %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %distance_928fa0
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %distance_928fa0
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_928fa0
%26 = OpLabel
%27 = OpFunctionCall %void %distance_928fa0
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %distance_928fa0
%29 = OpLabel
%30 = OpFunctionCall %void %distance_928fa0
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void distance_9646ea() {
float res = distance((1.0f).xxxx, (1.0f).xxxx);
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void distance_9646ea() {
float res = distance((1.0f).xxxx, (1.0f).xxxx);
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void distance_9646ea() {
float res = distance(vec4(1.0f), vec4(1.0f));
float res = 0.0f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void distance_9646ea() {
float res = distance(vec4(1.0f), vec4(1.0f));
float res = 0.0f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void distance_9646ea() {
float res = distance(vec4(1.0f), vec4(1.0f));
float res = 0.0f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void distance_9646ea() {
float res = distance(float4(1.0f), float4(1.0f));
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,34 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_float = OpTypePointer Function %float
%19 = OpTypeFunction %v4float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_9646ea = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Distance %16 %16
OpStore %res %13
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %distance_9646ea
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_9646ea
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_9646ea
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_9646ea
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %distance_9646ea
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void distance_aa4055() {
float res = distance((1.0f).xx, (1.0f).xx);
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void distance_aa4055() {
float res = distance((1.0f).xx, (1.0f).xx);
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void distance_aa4055() {
float res = distance(vec2(1.0f), vec2(1.0f));
float res = 0.0f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void distance_aa4055() {
float res = distance(vec2(1.0f), vec2(1.0f));
float res = 0.0f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void distance_aa4055() {
float res = distance(vec2(1.0f), vec2(1.0f));
float res = 0.0f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void distance_aa4055() {
float res = distance(float2(1.0f), float2(1.0f));
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,37 +30,34 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_float = OpTypePointer Function %float
%20 = OpTypeFunction %v4float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_aa4055 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Distance %17 %17
OpStore %res %13
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %distance_aa4055
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_aa4055
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %distance_aa4055
%24 = OpLabel
%25 = OpFunctionCall %void %distance_aa4055
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %distance_aa4055
%27 = OpLabel
%28 = OpFunctionCall %void %distance_aa4055
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<4, fa>, vec<4, fa>) -> fa
fn distance_ac5535() {
var res = distance(vec4(1.), vec4(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_ac5535();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_ac5535();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_ac5535();
}

View File

@ -0,0 +1,30 @@
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_ac5535();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_ac5535();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_ac5535();
return;
}

View File

@ -0,0 +1,30 @@
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_ac5535();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_ac5535();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_ac5535();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void distance_ac5535() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_ac5535();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_ac5535() {
float res = 0.0f;
}
void fragment_main() {
distance_ac5535();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_ac5535() {
float res = 0.0f;
}
void compute_main() {
distance_ac5535();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_ac5535();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_ac5535();
return;
}
kernel void compute_main() {
distance_ac5535();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_ac5535 "distance_ac5535"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_ac5535 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_ac5535
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_ac5535
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_ac5535
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn distance_ac5535() {
var res = distance(vec4(1.0), vec4(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_ac5535();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_ac5535();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_ac5535();
}

View File

@ -1,5 +1,5 @@
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void distance_cfed73() {
float res = distance(1.0f, 1.0f);
float res = 0.0f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void distance_cfed73() {
float res = fabs(1.0f - 1.0f);
float res = 0.0f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,35 +30,34 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_cfed73 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Distance %float_1 %float_1
OpStore %res %13
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %distance_cfed73
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_cfed73
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %distance_cfed73
%24 = OpLabel
%25 = OpFunctionCall %void %distance_cfed73
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %distance_cfed73
%27 = OpLabel
%28 = OpFunctionCall %void %distance_cfed73
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(fa, fa) -> fa
fn distance_f9c9ee() {
var res = distance(1., 1.);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_f9c9ee();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_f9c9ee();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_f9c9ee();
}

View File

@ -0,0 +1,30 @@
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_f9c9ee();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_f9c9ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_f9c9ee();
return;
}

View File

@ -0,0 +1,30 @@
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_f9c9ee();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_f9c9ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_f9c9ee();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_f9c9ee();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_f9c9ee() {
float res = 0.0f;
}
void fragment_main() {
distance_f9c9ee();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
void compute_main() {
distance_f9c9ee();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_f9c9ee();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_f9c9ee();
return;
}
kernel void compute_main() {
distance_f9c9ee();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_f9c9ee "distance_f9c9ee"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_f9c9ee = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_f9c9ee
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_f9c9ee
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_f9c9ee
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn distance_f9c9ee() {
var res = distance(1.0, 1.0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_f9c9ee();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_f9c9ee();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_f9c9ee();
}

View File

@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<2, fa>, vec<2, fa>) -> fa
fn distance_3a175a() {
const arg_0 = vec2(1.);
const arg_1 = vec2(1.);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_3a175a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_3a175a();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_3a175a();
}

View File

@ -0,0 +1,30 @@
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_3a175a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_3a175a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_3a175a();
return;
}

View File

@ -0,0 +1,30 @@
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_3a175a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_3a175a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_3a175a();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void distance_3a175a() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_3a175a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_3a175a() {
float res = 0.0f;
}
void fragment_main() {
distance_3a175a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_3a175a() {
float res = 0.0f;
}
void compute_main() {
distance_3a175a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_3a175a() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_3a175a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_3a175a();
return;
}
kernel void compute_main() {
distance_3a175a();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_3a175a "distance_3a175a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_3a175a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_3a175a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_3a175a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_3a175a
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,21 @@
fn distance_3a175a() {
const arg_0 = vec2(1.0);
const arg_1 = vec2(1.0);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_3a175a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_3a175a();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_3a175a();
}

View File

@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<3, fa>, vec<3, fa>) -> fa
fn distance_83911f() {
const arg_0 = vec3(1.);
const arg_1 = vec3(1.);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_83911f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_83911f();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_83911f();
}

View File

@ -0,0 +1,30 @@
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_83911f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_83911f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_83911f();
return;
}

View File

@ -0,0 +1,30 @@
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_83911f();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_83911f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_83911f();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void distance_83911f() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_83911f();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_83911f() {
float res = 0.0f;
}
void fragment_main() {
distance_83911f();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_83911f() {
float res = 0.0f;
}
void compute_main() {
distance_83911f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_83911f() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_83911f();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_83911f();
return;
}
kernel void compute_main() {
distance_83911f();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_83911f "distance_83911f"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_83911f = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_83911f
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_83911f
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_83911f
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,21 @@
fn distance_83911f() {
const arg_0 = vec3(1.0);
const arg_1 = vec3(1.0);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_83911f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_83911f();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_83911f();
}

View File

@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(vec<4, fa>, vec<4, fa>) -> fa
fn distance_ac5535() {
const arg_0 = vec4(1.);
const arg_1 = vec4(1.);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_ac5535();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_ac5535();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_ac5535();
}

View File

@ -0,0 +1,30 @@
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_ac5535();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_ac5535();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_ac5535();
return;
}

View File

@ -0,0 +1,30 @@
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_ac5535();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_ac5535();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_ac5535();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void distance_ac5535() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_ac5535();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_ac5535() {
float res = 0.0f;
}
void fragment_main() {
distance_ac5535();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_ac5535() {
float res = 0.0f;
}
void compute_main() {
distance_ac5535();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_ac5535() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_ac5535();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_ac5535();
return;
}
kernel void compute_main() {
distance_ac5535();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_ac5535 "distance_ac5535"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_ac5535 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_ac5535
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_ac5535
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_ac5535
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,21 @@
fn distance_ac5535() {
const arg_0 = vec4(1.0);
const arg_1 = vec4(1.0);
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_ac5535();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_ac5535();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_ac5535();
}

View File

@ -0,0 +1,45 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn distance(fa, fa) -> fa
fn distance_f9c9ee() {
const arg_0 = 1.;
const arg_1 = 1.;
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_f9c9ee();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_f9c9ee();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_f9c9ee();
}

View File

@ -0,0 +1,30 @@
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_f9c9ee();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_f9c9ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_f9c9ee();
return;
}

View File

@ -0,0 +1,30 @@
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
distance_f9c9ee();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
distance_f9c9ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
distance_f9c9ee();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_f9c9ee();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_f9c9ee() {
float res = 0.0f;
}
void fragment_main() {
distance_f9c9ee();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
void compute_main() {
distance_f9c9ee();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void distance_f9c9ee() {
float res = 0.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
distance_f9c9ee();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
distance_f9c9ee();
return;
}
kernel void compute_main() {
distance_f9c9ee();
return;
}

View File

@ -0,0 +1,63 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 29
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %distance_f9c9ee "distance_f9c9ee"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%_ptr_Function_float = OpTypePointer Function %float
%15 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%distance_f9c9ee = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %8
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %15
%17 = OpLabel
%18 = OpFunctionCall %void %distance_f9c9ee
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%20 = OpLabel
%21 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %void %distance_f9c9ee
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %distance_f9c9ee
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,21 @@
fn distance_f9c9ee() {
const arg_0 = 1.0;
const arg_1 = 1.0;
var res = distance(arg_0, arg_1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
distance_f9c9ee();
return vec4<f32>();
}
@fragment
fn fragment_main() {
distance_f9c9ee();
}
@compute @workgroup_size(1)
fn compute_main() {
distance_f9c9ee();
}