Add features of depth24unorm-stencil8 and depth32float-stencil8 texture formats
The depth240unorm-stencil8 and depth32float-stencil8 are optional features. Enable them and add validation tests for texture creation and texture view creation. They are unimplmented on backends, skip their end2end tests. TODO: add validtion for copy commands. BUG=dawn:690 Change-Id: I980631d2f3fa6397a6125221a76980a15c8cb2f5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/68220 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Hao Li <hao.x.li@intel.com>
This commit is contained in:
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dawn.json
112
dawn.json
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@ -1117,6 +1117,8 @@
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{"name": "timestamp query", "type": "bool", "default": "false"},
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{"name": "timestamp query", "type": "bool", "default": "false"},
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{"name": "multi planar formats", "type": "bool", "default": "false"},
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{"name": "multi planar formats", "type": "bool", "default": "false"},
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{"name": "depth clamping", "type": "bool", "default": "false"},
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{"name": "depth clamping", "type": "bool", "default": "false"},
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{"name": "depth24 unorm stencil8", "type": "bool", "default": "false"},
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{"name": "depth32 float stencil8", "type": "bool", "default": "false"},
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{"name": "invalid feature", "type": "bool", "default": "false"},
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{"name": "invalid feature", "type": "bool", "default": "false"},
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{"name": "dawn internal usages", "type": "bool", "default": "false"},
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{"name": "dawn internal usages", "type": "bool", "default": "false"},
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{"name": "limits", "type": "supported limits"}
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{"name": "limits", "type": "supported limits"}
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@ -2429,64 +2431,66 @@
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{"value": 38, "name": "depth16 unorm"},
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{"value": 38, "name": "depth16 unorm"},
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{"value": 39, "name": "depth24 plus"},
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{"value": 39, "name": "depth24 plus"},
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{"value": 40, "name": "depth24 plus stencil8"},
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{"value": 40, "name": "depth24 plus stencil8"},
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{"value": 41, "name": "depth32 float"},
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{"value": 41, "name": "depth24 unorm stencil8"},
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{"value": 42, "name": "depth32 float"},
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{"value": 43, "name": "depth32 float stencil8"},
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{"value": 42, "name": "BC1 RGBA unorm", "jsrepr": "'bc1-rgba-unorm'"},
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{"value": 44, "name": "BC1 RGBA unorm", "jsrepr": "'bc1-rgba-unorm'"},
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{"value": 43, "name": "BC1 RGBA unorm srgb", "jsrepr": "'bc1-rgba-unorm-srgb'"},
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{"value": 45, "name": "BC1 RGBA unorm srgb", "jsrepr": "'bc1-rgba-unorm-srgb'"},
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{"value": 44, "name": "BC2 RGBA unorm", "jsrepr": "'bc2-rgba-unorm'"},
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{"value": 46, "name": "BC2 RGBA unorm", "jsrepr": "'bc2-rgba-unorm'"},
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{"value": 45, "name": "BC2 RGBA unorm srgb", "jsrepr": "'bc2-rgba-unorm-srgb'"},
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{"value": 47, "name": "BC2 RGBA unorm srgb", "jsrepr": "'bc2-rgba-unorm-srgb'"},
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{"value": 46, "name": "BC3 RGBA unorm", "jsrepr": "'bc3-rgba-unorm'"},
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{"value": 48, "name": "BC3 RGBA unorm", "jsrepr": "'bc3-rgba-unorm'"},
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{"value": 47, "name": "BC3 RGBA unorm srgb", "jsrepr": "'bc3-rgba-unorm-srgb'"},
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{"value": 49, "name": "BC3 RGBA unorm srgb", "jsrepr": "'bc3-rgba-unorm-srgb'"},
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{"value": 48, "name": "BC4 R unorm", "jsrepr": "'bc4-r-unorm'"},
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{"value": 50, "name": "BC4 R unorm", "jsrepr": "'bc4-r-unorm'"},
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{"value": 49, "name": "BC4 R snorm", "jsrepr": "'bc4-r-snorm'"},
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{"value": 51, "name": "BC4 R snorm", "jsrepr": "'bc4-r-snorm'"},
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{"value": 50, "name": "BC5 RG unorm", "jsrepr": "'bc5-rg-unorm'"},
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{"value": 52, "name": "BC5 RG unorm", "jsrepr": "'bc5-rg-unorm'"},
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{"value": 51, "name": "BC5 RG snorm", "jsrepr": "'bc5-rg-snorm'"},
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{"value": 53, "name": "BC5 RG snorm", "jsrepr": "'bc5-rg-snorm'"},
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{"value": 52, "name": "BC6H RGB ufloat", "jsrepr": "'bc6h-rgb-ufloat'"},
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{"value": 54, "name": "BC6H RGB ufloat", "jsrepr": "'bc6h-rgb-ufloat'"},
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{"value": 53, "name": "BC6H RGB float", "jsrepr": "'bc6h-rgb-float'"},
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{"value": 55, "name": "BC6H RGB float", "jsrepr": "'bc6h-rgb-float'"},
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{"value": 54, "name": "BC7 RGBA unorm", "jsrepr": "'bc7-rgba-unorm'"},
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{"value": 56, "name": "BC7 RGBA unorm", "jsrepr": "'bc7-rgba-unorm'"},
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{"value": 55, "name": "BC7 RGBA unorm srgb", "jsrepr": "'bc7-rgba-unorm-srgb'"},
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{"value": 57, "name": "BC7 RGBA unorm srgb", "jsrepr": "'bc7-rgba-unorm-srgb'"},
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{"value": 56, "name": "ETC2 RGB8 unorm", "jsrepr": "'etc2-rgb8unorm'"},
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{"value": 58, "name": "ETC2 RGB8 unorm", "jsrepr": "'etc2-rgb8unorm'"},
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{"value": 57, "name": "ETC2 RGB8 unorm srgb", "jsrepr": "'etc2-rgb8unorm-srgb'"},
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{"value": 59, "name": "ETC2 RGB8 unorm srgb", "jsrepr": "'etc2-rgb8unorm-srgb'"},
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{"value": 58, "name": "ETC2 RGB8A1 unorm", "jsrepr": "'etc2-rgb8a1unorm'"},
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{"value": 60, "name": "ETC2 RGB8A1 unorm", "jsrepr": "'etc2-rgb8a1unorm'"},
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{"value": 59, "name": "ETC2 RGB8A1 unorm srgb", "jsrepr": "'etc2-rgb8a1unorm-srgb'"},
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{"value": 61, "name": "ETC2 RGB8A1 unorm srgb", "jsrepr": "'etc2-rgb8a1unorm-srgb'"},
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{"value": 60, "name": "ETC2 RGBA8 unorm", "jsrepr": "'etc2-rgba8unorm'"},
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{"value": 62, "name": "ETC2 RGBA8 unorm", "jsrepr": "'etc2-rgba8unorm'"},
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{"value": 61, "name": "ETC2 RGBA8 unorm srgb", "jsrepr": "'etc2-rgba8unorm-srgb'"},
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{"value": 63, "name": "ETC2 RGBA8 unorm srgb", "jsrepr": "'etc2-rgba8unorm-srgb'"},
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{"value": 62, "name": "EAC R11 unorm", "jsrepr": "'eac-r11unorm'"},
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{"value": 64, "name": "EAC R11 unorm", "jsrepr": "'eac-r11unorm'"},
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{"value": 63, "name": "EAC R11 snorm", "jsrepr": "'eac-r11snorm'"},
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{"value": 65, "name": "EAC R11 snorm", "jsrepr": "'eac-r11snorm'"},
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{"value": 64, "name": "EAC RG11 unorm", "jsrepr": "'eac-rg11unorm'"},
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{"value": 66, "name": "EAC RG11 unorm", "jsrepr": "'eac-rg11unorm'"},
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{"value": 65, "name": "EAC RG11 snorm", "jsrepr": "'eac-rg11snorm'"},
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{"value": 67, "name": "EAC RG11 snorm", "jsrepr": "'eac-rg11snorm'"},
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{"value": 66, "name": "ASTC 4x4 unorm", "jsrepr": "'astc-4x4-unorm'"},
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{"value": 68, "name": "ASTC 4x4 unorm", "jsrepr": "'astc-4x4-unorm'"},
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{"value": 67, "name": "ASTC 4x4 unorm srgb", "jsrepr": "'astc-4x4-unorm-srgb'"},
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{"value": 69, "name": "ASTC 4x4 unorm srgb", "jsrepr": "'astc-4x4-unorm-srgb'"},
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{"value": 68, "name": "ASTC 5x4 unorm", "jsrepr": "'astc-5x4-unorm'"},
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{"value": 70, "name": "ASTC 5x4 unorm", "jsrepr": "'astc-5x4-unorm'"},
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{"value": 69, "name": "ASTC 5x4 unorm srgb", "jsrepr": "'astc-5x4-unorm-srgb'"},
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{"value": 71, "name": "ASTC 5x4 unorm srgb", "jsrepr": "'astc-5x4-unorm-srgb'"},
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{"value": 70, "name": "ASTC 5x5 unorm", "jsrepr": "'astc-5x5-unorm'"},
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{"value": 72, "name": "ASTC 5x5 unorm", "jsrepr": "'astc-5x5-unorm'"},
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{"value": 71, "name": "ASTC 5x5 unorm srgb", "jsrepr": "'astc-5x5-unorm-srgb'"},
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{"value": 73, "name": "ASTC 5x5 unorm srgb", "jsrepr": "'astc-5x5-unorm-srgb'"},
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{"value": 72, "name": "ASTC 6x5 unorm", "jsrepr": "'astc-6x5-unorm'"},
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{"value": 74, "name": "ASTC 6x5 unorm", "jsrepr": "'astc-6x5-unorm'"},
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{"value": 73, "name": "ASTC 6x5 unorm srgb", "jsrepr": "'astc-6x5-unorm-srgb'"},
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{"value": 75, "name": "ASTC 6x5 unorm srgb", "jsrepr": "'astc-6x5-unorm-srgb'"},
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{"value": 74, "name": "ASTC 6x6 unorm", "jsrepr": "'astc-6x6-unorm'"},
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{"value": 76, "name": "ASTC 6x6 unorm", "jsrepr": "'astc-6x6-unorm'"},
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{"value": 75, "name": "ASTC 6x6 unorm srgb", "jsrepr": "'astc-6x6-unorm-srgb'"},
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{"value": 77, "name": "ASTC 6x6 unorm srgb", "jsrepr": "'astc-6x6-unorm-srgb'"},
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{"value": 76, "name": "ASTC 8x5 unorm", "jsrepr": "'astc-8x5-unorm'"},
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{"value": 78, "name": "ASTC 8x5 unorm", "jsrepr": "'astc-8x5-unorm'"},
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{"value": 77, "name": "ASTC 8x5 unorm srgb", "jsrepr": "'astc-8x5-unorm-srgb'"},
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{"value": 79, "name": "ASTC 8x5 unorm srgb", "jsrepr": "'astc-8x5-unorm-srgb'"},
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{"value": 78, "name": "ASTC 8x6 unorm", "jsrepr": "'astc-8x6-unorm'"},
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{"value": 80, "name": "ASTC 8x6 unorm", "jsrepr": "'astc-8x6-unorm'"},
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{"value": 79, "name": "ASTC 8x6 unorm srgb", "jsrepr": "'astc-8x6-unorm-srgb'"},
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{"value": 81, "name": "ASTC 8x6 unorm srgb", "jsrepr": "'astc-8x6-unorm-srgb'"},
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{"value": 80, "name": "ASTC 8x8 unorm", "jsrepr": "'astc-8x8-unorm'"},
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{"value": 82, "name": "ASTC 8x8 unorm", "jsrepr": "'astc-8x8-unorm'"},
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{"value": 81, "name": "ASTC 8x8 unorm srgb", "jsrepr": "'astc-8x8-unorm-srgb'"},
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{"value": 83, "name": "ASTC 8x8 unorm srgb", "jsrepr": "'astc-8x8-unorm-srgb'"},
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{"value": 82, "name": "ASTC 10x5 unorm", "jsrepr": "'astc-10x5-unorm'"},
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{"value": 84, "name": "ASTC 10x5 unorm", "jsrepr": "'astc-10x5-unorm'"},
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{"value": 83, "name": "ASTC 10x5 unorm srgb", "jsrepr": "'astc-10x5-unorm-srgb'"},
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{"value": 85, "name": "ASTC 10x5 unorm srgb", "jsrepr": "'astc-10x5-unorm-srgb'"},
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{"value": 84, "name": "ASTC 10x6 unorm", "jsrepr": "'astc-10x6-unorm'"},
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{"value": 86, "name": "ASTC 10x6 unorm", "jsrepr": "'astc-10x6-unorm'"},
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{"value": 85, "name": "ASTC 10x6 unorm srgb", "jsrepr": "'astc-10x6-unorm-srgb'"},
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{"value": 87, "name": "ASTC 10x6 unorm srgb", "jsrepr": "'astc-10x6-unorm-srgb'"},
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{"value": 86, "name": "ASTC 10x8 unorm", "jsrepr": "'astc-10x8-unorm'"},
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{"value": 88, "name": "ASTC 10x8 unorm", "jsrepr": "'astc-10x8-unorm'"},
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{"value": 87, "name": "ASTC 10x8 unorm srgb", "jsrepr": "'astc-10x8-unorm-srgb'"},
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{"value": 89, "name": "ASTC 10x8 unorm srgb", "jsrepr": "'astc-10x8-unorm-srgb'"},
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{"value": 88, "name": "ASTC 10x10 unorm", "jsrepr": "'astc-10x10-unorm'"},
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{"value": 90, "name": "ASTC 10x10 unorm", "jsrepr": "'astc-10x10-unorm'"},
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{"value": 89, "name": "ASTC 10x10 unorm srgb", "jsrepr": "'astc-10x10-unorm-srgb'"},
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{"value": 91, "name": "ASTC 10x10 unorm srgb", "jsrepr": "'astc-10x10-unorm-srgb'"},
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{"value": 90, "name": "ASTC 12x10 unorm", "jsrepr": "'astc-12x10-unorm'"},
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{"value": 92, "name": "ASTC 12x10 unorm", "jsrepr": "'astc-12x10-unorm'"},
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{"value": 91, "name": "ASTC 12x10 unorm srgb", "jsrepr": "'astc-12x10-unorm-srgb'"},
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{"value": 93, "name": "ASTC 12x10 unorm srgb", "jsrepr": "'astc-12x10-unorm-srgb'"},
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{"value": 92, "name": "ASTC 12x12 unorm", "jsrepr": "'astc-12x12-unorm'"},
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{"value": 94, "name": "ASTC 12x12 unorm", "jsrepr": "'astc-12x12-unorm'"},
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{"value": 93, "name": "ASTC 12x12 unorm srgb", "jsrepr": "'astc-12x12-unorm-srgb'"},
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{"value": 95, "name": "ASTC 12x12 unorm srgb", "jsrepr": "'astc-12x12-unorm-srgb'"},
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{"value": 94, "name": "R8 BG8 Biplanar 420 unorm", "tags": ["dawn"]}
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{"value": 96, "name": "R8 BG8 Biplanar 420 unorm", "tags": ["dawn"]}
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]
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]
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},
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},
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"texture usage": {
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"texture usage": {
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@ -64,6 +64,14 @@ namespace dawn_native {
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{"depth-clamping", "Clamp depth to [0, 1] in NDC space instead of clipping",
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{"depth-clamping", "Clamp depth to [0, 1] in NDC space instead of clipping",
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"https://bugs.chromium.org/p/dawn/issues/detail?id=716"},
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"https://bugs.chromium.org/p/dawn/issues/detail?id=716"},
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&WGPUDeviceProperties::depthClamping},
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&WGPUDeviceProperties::depthClamping},
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{Feature::Depth24UnormStencil8,
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{"depth24unorm-stencil8", "Support depth24unorm-stencil8 texture format",
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"https://bugs.chromium.org/p/dawn/issues/detail?id=690"},
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&WGPUDeviceProperties::depth24UnormStencil8},
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{Feature::Depth32FloatStencil8,
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{"depth32float-stencil8", "Support depth32float-stencil8 texture format",
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"https://bugs.chromium.org/p/dawn/issues/detail?id=690"},
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&WGPUDeviceProperties::depth32FloatStencil8},
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{Feature::DawnInternalUsages,
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{Feature::DawnInternalUsages,
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{"dawn-internal-usages",
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{"dawn-internal-usages",
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"Add internal usages to resources to affect how the texture is allocated, but not "
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"Add internal usages to resources to affect how the texture is allocated, but not "
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@ -31,6 +31,8 @@ namespace dawn_native {
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PipelineStatisticsQuery,
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PipelineStatisticsQuery,
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TimestampQuery,
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TimestampQuery,
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DepthClamping,
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DepthClamping,
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Depth24UnormStencil8,
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Depth32FloatStencil8,
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// Dawn-specific
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// Dawn-specific
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DawnInternalUsages,
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DawnInternalUsages,
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@ -335,8 +335,13 @@ namespace dawn_native {
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AddDepthFormat(wgpu::TextureFormat::Depth24Plus, 4, true);
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AddDepthFormat(wgpu::TextureFormat::Depth24Plus, 4, true);
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AddMultiAspectFormat(wgpu::TextureFormat::Depth24PlusStencil8,
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AddMultiAspectFormat(wgpu::TextureFormat::Depth24PlusStencil8,
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Aspect::Depth | Aspect::Stencil, wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Stencil8, true, true, 2);
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Aspect::Depth | Aspect::Stencil, wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Stencil8, true, true, 2);
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bool isD24S8Supported = device->IsFeatureEnabled(Feature::Depth24UnormStencil8);
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AddMultiAspectFormat(wgpu::TextureFormat::Depth24UnormStencil8,
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Aspect::Depth | Aspect::Stencil, wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Stencil8, true, isD24S8Supported, 2);
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AddDepthFormat(wgpu::TextureFormat::Depth32Float, 4, true);
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AddDepthFormat(wgpu::TextureFormat::Depth32Float, 4, true);
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// TODO(dawn:690): Implement Depth24UnormStencil8, Depth32FloatStencil8.
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bool isD32S8Supported = device->IsFeatureEnabled(Feature::Depth32FloatStencil8);
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AddMultiAspectFormat(wgpu::TextureFormat::Depth32FloatStencil8,
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Aspect::Depth | Aspect::Stencil, wgpu::TextureFormat::Depth32Float, wgpu::TextureFormat::Stencil8, true, isD32S8Supported, 2);
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// BC compressed formats
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// BC compressed formats
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bool isBCFormatSupported = device->IsFeatureEnabled(Feature::TextureCompressionBC);
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bool isBCFormatSupported = device->IsFeatureEnabled(Feature::TextureCompressionBC);
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// The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the
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// The number of formats Dawn knows about. Asserts in BuildFormatTable ensure that this is the
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// exact number of known format.
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// exact number of known format.
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static constexpr size_t kKnownFormatCount = 94;
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static constexpr size_t kKnownFormatCount = 96;
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struct Format;
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struct Format;
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using FormatTable = std::array<Format, kKnownFormatCount>;
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using FormatTable = std::array<Format, kKnownFormatCount>;
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case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
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case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
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// TODO(dawn:666): implement stencil8
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// TODO(dawn:666): implement stencil8
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case wgpu::TextureFormat::Stencil8:
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case wgpu::TextureFormat::Stencil8:
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// TODO(dawn:690): implement depth24unorm-stencil8
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case wgpu::TextureFormat::Depth24UnormStencil8:
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// TODO(dawn:690): implement depth32float-stencil8
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case wgpu::TextureFormat::Depth32FloatStencil8:
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case wgpu::TextureFormat::Undefined:
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case wgpu::TextureFormat::Undefined:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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// TODO(dawn:666): implement stencil8
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// TODO(dawn:666): implement stencil8
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case wgpu::TextureFormat::Stencil8:
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case wgpu::TextureFormat::Stencil8:
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// TODO(dawn:690): implement depth24unorm-stencil8
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case wgpu::TextureFormat::Depth24UnormStencil8:
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// TODO(dawn:690): implement depth32float-stencil8
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case wgpu::TextureFormat::Depth32FloatStencil8:
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case wgpu::TextureFormat::Undefined:
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case wgpu::TextureFormat::Undefined:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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@ -321,6 +321,10 @@ namespace dawn_native { namespace metal {
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// TODO(dawn:666): implement stencil8
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// TODO(dawn:666): implement stencil8
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case wgpu::TextureFormat::Stencil8:
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case wgpu::TextureFormat::Stencil8:
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// TODO(dawn:690): implement depth24unorm-stencil8
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case wgpu::TextureFormat::Depth24UnormStencil8:
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// TODO(dawn:690): implement depth32float-stencil8
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case wgpu::TextureFormat::Depth32FloatStencil8:
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case wgpu::TextureFormat::Undefined:
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case wgpu::TextureFormat::Undefined:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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|
@ -40,6 +40,16 @@ namespace dawn_native { namespace vulkan {
|
||||||
return mBackend;
|
return mBackend;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Adapter::IsDepthStencilFormatSupported(VkFormat format) {
|
||||||
|
ASSERT(format == VK_FORMAT_D16_UNORM_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT ||
|
||||||
|
format == VK_FORMAT_D32_SFLOAT_S8_UINT);
|
||||||
|
|
||||||
|
VkFormatProperties properties;
|
||||||
|
GetBackend()->GetFunctions().GetPhysicalDeviceFormatProperties(mPhysicalDevice, format,
|
||||||
|
&properties);
|
||||||
|
return properties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||||
|
}
|
||||||
|
|
||||||
MaybeError Adapter::InitializeImpl() {
|
MaybeError Adapter::InitializeImpl() {
|
||||||
DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
|
DAWN_TRY_ASSIGN(mDeviceInfo, GatherDeviceInfo(*this));
|
||||||
|
|
||||||
|
|
|
@ -36,6 +36,8 @@ namespace dawn_native { namespace vulkan {
|
||||||
VkPhysicalDevice GetPhysicalDevice() const;
|
VkPhysicalDevice GetPhysicalDevice() const;
|
||||||
Backend* GetBackend() const;
|
Backend* GetBackend() const;
|
||||||
|
|
||||||
|
bool IsDepthStencilFormatSupported(VkFormat format);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
MaybeError InitializeImpl() override;
|
MaybeError InitializeImpl() override;
|
||||||
MaybeError InitializeSupportedFeaturesImpl() override;
|
MaybeError InitializeSupportedFeaturesImpl() override;
|
||||||
|
|
|
@ -497,25 +497,10 @@ namespace dawn_native { namespace vulkan {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Device::ApplyDepth24PlusS8Toggle() {
|
void Device::ApplyDepth24PlusS8Toggle() {
|
||||||
VkPhysicalDevice physicalDevice = ToBackend(GetAdapter())->GetPhysicalDevice();
|
bool supportsD32s8 =
|
||||||
|
ToBackend(GetAdapter())->IsDepthStencilFormatSupported(VK_FORMAT_D32_SFLOAT_S8_UINT);
|
||||||
bool supportsD32s8 = false;
|
bool supportsD24s8 =
|
||||||
{
|
ToBackend(GetAdapter())->IsDepthStencilFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT);
|
||||||
VkFormatProperties properties;
|
|
||||||
fn.GetPhysicalDeviceFormatProperties(physicalDevice, VK_FORMAT_D32_SFLOAT_S8_UINT,
|
|
||||||
&properties);
|
|
||||||
supportsD32s8 =
|
|
||||||
properties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool supportsD24s8 = false;
|
|
||||||
{
|
|
||||||
VkFormatProperties properties;
|
|
||||||
fn.GetPhysicalDeviceFormatProperties(physicalDevice, VK_FORMAT_D24_UNORM_S8_UINT,
|
|
||||||
&properties);
|
|
||||||
supportsD24s8 =
|
|
||||||
properties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
|
||||||
}
|
|
||||||
|
|
||||||
ASSERT(supportsD32s8 || supportsD24s8);
|
ASSERT(supportsD32s8 || supportsD24s8);
|
||||||
|
|
||||||
|
|
|
@ -419,6 +419,10 @@ namespace dawn_native { namespace vulkan {
|
||||||
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
||||||
// TODO(dawn:666): implement stencil8
|
// TODO(dawn:666): implement stencil8
|
||||||
case wgpu::TextureFormat::Stencil8:
|
case wgpu::TextureFormat::Stencil8:
|
||||||
|
// TODO(dawn:690): implement depth24unorm-stencil8
|
||||||
|
case wgpu::TextureFormat::Depth24UnormStencil8:
|
||||||
|
// TODO(dawn:690): implement depth32float-stencil8
|
||||||
|
case wgpu::TextureFormat::Depth32FloatStencil8:
|
||||||
case wgpu::TextureFormat::Undefined:
|
case wgpu::TextureFormat::Undefined:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,6 +33,33 @@ class ReadOnlyDepthStencilAttachmentTests
|
||||||
uint32_t stencilInitValue;
|
uint32_t stencilInitValue;
|
||||||
uint32_t stencilRefValue;
|
uint32_t stencilRefValue;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
std::vector<const char*> GetRequiredFeatures() override {
|
||||||
|
switch (GetParam().mTextureFormat) {
|
||||||
|
case wgpu::TextureFormat::Depth24UnormStencil8:
|
||||||
|
if (SupportsFeatures({"depth24unorm-stencil8"})) {
|
||||||
|
mIsFormatSupported = true;
|
||||||
|
return {"depth24unorm-stencil8"};
|
||||||
|
}
|
||||||
|
|
||||||
|
return {};
|
||||||
|
case wgpu::TextureFormat::Depth32FloatStencil8:
|
||||||
|
if (SupportsFeatures({"depth32float-stencil8"})) {
|
||||||
|
mIsFormatSupported = true;
|
||||||
|
return {"depth32float-stencil8"};
|
||||||
|
}
|
||||||
|
|
||||||
|
return {};
|
||||||
|
default:
|
||||||
|
mIsFormatSupported = true;
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsFormatSupported() const {
|
||||||
|
return mIsFormatSupported;
|
||||||
|
}
|
||||||
|
|
||||||
wgpu::RenderPipeline CreateRenderPipeline(wgpu::TextureAspect aspect,
|
wgpu::RenderPipeline CreateRenderPipeline(wgpu::TextureAspect aspect,
|
||||||
wgpu::TextureFormat format) {
|
wgpu::TextureFormat format) {
|
||||||
utils::ComboRenderPipelineDescriptor pipelineDescriptor;
|
utils::ComboRenderPipelineDescriptor pipelineDescriptor;
|
||||||
|
@ -158,9 +185,18 @@ class ReadOnlyDepthStencilAttachmentTests
|
||||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||||
queue.Submit(1, &commands);
|
queue.Submit(1, &commands);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool mIsFormatSupported = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ReadOnlyDepthAttachmentTests : public ReadOnlyDepthStencilAttachmentTests {};
|
class ReadOnlyDepthAttachmentTests : public ReadOnlyDepthStencilAttachmentTests {
|
||||||
|
protected:
|
||||||
|
void SetUp() override {
|
||||||
|
ReadOnlyDepthStencilAttachmentTests::SetUp();
|
||||||
|
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
TEST_P(ReadOnlyDepthAttachmentTests, Test) {
|
TEST_P(ReadOnlyDepthAttachmentTests, Test) {
|
||||||
wgpu::Texture colorTexture =
|
wgpu::Texture colorTexture =
|
||||||
|
@ -185,7 +221,13 @@ TEST_P(ReadOnlyDepthAttachmentTests, Test) {
|
||||||
{kSize, kSize / 2});
|
{kSize, kSize / 2});
|
||||||
}
|
}
|
||||||
|
|
||||||
class ReadOnlyStencilAttachmentTests : public ReadOnlyDepthStencilAttachmentTests {};
|
class ReadOnlyStencilAttachmentTests : public ReadOnlyDepthStencilAttachmentTests {
|
||||||
|
protected:
|
||||||
|
void SetUp() override {
|
||||||
|
ReadOnlyDepthStencilAttachmentTests::SetUp();
|
||||||
|
DAWN_TEST_UNSUPPORTED_IF(!IsFormatSupported());
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
TEST_P(ReadOnlyStencilAttachmentTests, Test) {
|
TEST_P(ReadOnlyStencilAttachmentTests, Test) {
|
||||||
wgpu::Texture colorTexture =
|
wgpu::Texture colorTexture =
|
||||||
|
|
|
@ -28,6 +28,11 @@ namespace {
|
||||||
wgpu::TextureFormat::RGBA8Snorm,
|
wgpu::TextureFormat::RGBA8Snorm,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
wgpu::TextureDimension kDimensions[] = {
|
||||||
|
wgpu::TextureDimension::e1D,
|
||||||
|
wgpu::TextureDimension::e3D,
|
||||||
|
};
|
||||||
|
|
||||||
class TextureValidationTest : public ValidationTest {
|
class TextureValidationTest : public ValidationTest {
|
||||||
protected:
|
protected:
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
|
@ -426,21 +431,13 @@ namespace {
|
||||||
TEST_F(TextureValidationTest, DepthStencilFormatsFor3D) {
|
TEST_F(TextureValidationTest, DepthStencilFormatsFor3D) {
|
||||||
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||||
|
|
||||||
wgpu::TextureDimension dimensions[] = {
|
|
||||||
wgpu::TextureDimension::e1D,
|
|
||||||
wgpu::TextureDimension::e3D,
|
|
||||||
};
|
|
||||||
|
|
||||||
// TODO(dawn:690): Uncomment these depth/stencil formats after we implement them in Dawn.
|
|
||||||
wgpu::TextureFormat depthStencilFormats[] = {
|
wgpu::TextureFormat depthStencilFormats[] = {
|
||||||
wgpu::TextureFormat::Stencil8, wgpu::TextureFormat::Depth16Unorm,
|
wgpu::TextureFormat::Stencil8, wgpu::TextureFormat::Depth16Unorm,
|
||||||
wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
|
wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
|
||||||
wgpu::TextureFormat::Depth32Float,
|
wgpu::TextureFormat::Depth32Float,
|
||||||
// wgpu::TextureFormat::Depth24UnormStencil8,
|
|
||||||
// wgpu::TextureFormat::Depth32FloatStencil8,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
for (wgpu::TextureDimension dimension : dimensions) {
|
for (wgpu::TextureDimension dimension : kDimensions) {
|
||||||
for (wgpu::TextureFormat format : depthStencilFormats) {
|
for (wgpu::TextureFormat format : depthStencilFormats) {
|
||||||
descriptor.format = format;
|
descriptor.format = format;
|
||||||
descriptor.dimension = dimension;
|
descriptor.dimension = dimension;
|
||||||
|
@ -551,6 +548,22 @@ namespace {
|
||||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Test that the creation of a texture with depth24unorm-stencil8 will fail when the feature
|
||||||
|
// Depth24UnormStencil8 is not enabled.
|
||||||
|
TEST_F(TextureValidationTest, UseD24S8FormatWithoutEnablingFeature) {
|
||||||
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||||
|
descriptor.format = wgpu::TextureFormat::Depth24UnormStencil8;
|
||||||
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test that the creation of a texture with depth32float-stencil8 will fail when the feature
|
||||||
|
// Depth32FloatStencil8 is not enabled.
|
||||||
|
TEST_F(TextureValidationTest, UseD32S8FormatWithoutEnablingFeature) {
|
||||||
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||||
|
descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8;
|
||||||
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||||
|
}
|
||||||
|
|
||||||
// Test that the creation of a texture with BC format will fail when the feature
|
// Test that the creation of a texture with BC format will fail when the feature
|
||||||
// textureCompressionBC is not enabled.
|
// textureCompressionBC is not enabled.
|
||||||
TEST_F(TextureValidationTest, UseBCFormatWithoutEnablingFeature) {
|
TEST_F(TextureValidationTest, UseBCFormatWithoutEnablingFeature) {
|
||||||
|
@ -581,6 +594,46 @@ namespace {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class D24S8TextureFormatsValidationTests : public TextureValidationTest {
|
||||||
|
protected:
|
||||||
|
WGPUDevice CreateTestDevice() override {
|
||||||
|
dawn_native::DeviceDescriptor descriptor;
|
||||||
|
descriptor.requiredFeatures = {"depth24unorm-stencil8"};
|
||||||
|
return adapter.CreateDevice(&descriptor);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Test that depth24unorm-stencil8 format is invalid for 3D texture
|
||||||
|
TEST_F(D24S8TextureFormatsValidationTests, DepthStencilFormatsFor3D) {
|
||||||
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||||
|
|
||||||
|
for (wgpu::TextureDimension dimension : kDimensions) {
|
||||||
|
descriptor.format = wgpu::TextureFormat::Depth24UnormStencil8;
|
||||||
|
descriptor.dimension = dimension;
|
||||||
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class D32S8TextureFormatsValidationTests : public TextureValidationTest {
|
||||||
|
protected:
|
||||||
|
WGPUDevice CreateTestDevice() override {
|
||||||
|
dawn_native::DeviceDescriptor descriptor;
|
||||||
|
descriptor.requiredFeatures = {"depth32float-stencil8"};
|
||||||
|
return adapter.CreateDevice(&descriptor);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Test that depth32float-stencil8 format is invalid for 3D texture
|
||||||
|
TEST_F(D32S8TextureFormatsValidationTests, DepthStencilFormatsFor3D) {
|
||||||
|
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
|
||||||
|
|
||||||
|
for (wgpu::TextureDimension dimension : kDimensions) {
|
||||||
|
descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8;
|
||||||
|
descriptor.dimension = dimension;
|
||||||
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with
|
// TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with
|
||||||
// compressed texture formats.
|
// compressed texture formats.
|
||||||
class CompressedTextureFormatsValidationTests : public TextureValidationTest {
|
class CompressedTextureFormatsValidationTests : public TextureValidationTest {
|
||||||
|
|
|
@ -54,6 +54,16 @@ namespace {
|
||||||
return device.CreateTexture(&descriptor);
|
return device.CreateTexture(&descriptor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
wgpu::Texture CreateDepthStencilTexture(wgpu::Device& device, wgpu::TextureFormat format) {
|
||||||
|
wgpu::TextureDescriptor descriptor = {};
|
||||||
|
descriptor.size = {kWidth, kHeight, kDepth};
|
||||||
|
descriptor.usage =
|
||||||
|
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
|
||||||
|
descriptor.mipLevelCount = kDefaultMipLevels;
|
||||||
|
descriptor.format = format;
|
||||||
|
return device.CreateTexture(&descriptor);
|
||||||
|
}
|
||||||
|
|
||||||
wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimension dimension) {
|
wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimension dimension) {
|
||||||
wgpu::TextureViewDescriptor descriptor;
|
wgpu::TextureViewDescriptor descriptor;
|
||||||
descriptor.format = kDefaultTextureFormat;
|
descriptor.format = kDefaultTextureFormat;
|
||||||
|
@ -639,4 +649,92 @@ namespace {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class D24S8TextureViewValidationTests : public ValidationTest {
|
||||||
|
protected:
|
||||||
|
WGPUDevice CreateTestDevice() override {
|
||||||
|
dawn_native::DeviceDescriptor descriptor;
|
||||||
|
descriptor.requiredFeatures = {"depth24unorm-stencil8"};
|
||||||
|
return adapter.CreateDevice(&descriptor);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Test that the selected TextureAspects must exist in the Depth24UnormStencil8 texture format
|
||||||
|
TEST_F(D24S8TextureViewValidationTests, AspectMustExist) {
|
||||||
|
wgpu::Texture texture =
|
||||||
|
CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth24UnormStencil8);
|
||||||
|
|
||||||
|
// Can select: All, DepthOnly, and StencilOnly from Depth24UnormStencil8
|
||||||
|
{
|
||||||
|
wgpu::TextureViewDescriptor viewDescriptor = {};
|
||||||
|
viewDescriptor.aspect = wgpu::TextureAspect::All;
|
||||||
|
texture.CreateView(&viewDescriptor);
|
||||||
|
|
||||||
|
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
|
||||||
|
texture.CreateView(&viewDescriptor);
|
||||||
|
|
||||||
|
viewDescriptor.aspect = wgpu::TextureAspect::StencilOnly;
|
||||||
|
texture.CreateView(&viewDescriptor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test the format compatibility rules when creating a texture view.
|
||||||
|
TEST_F(D24S8TextureViewValidationTests, TextureViewFormatCompatibility) {
|
||||||
|
wgpu::Texture texture =
|
||||||
|
CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth24UnormStencil8);
|
||||||
|
|
||||||
|
wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
|
||||||
|
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
||||||
|
|
||||||
|
// It is an error to create a texture view in color format on a depth-stencil texture.
|
||||||
|
{
|
||||||
|
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||||
|
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||||
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class D32S8TextureViewValidationTests : public ValidationTest {
|
||||||
|
protected:
|
||||||
|
WGPUDevice CreateTestDevice() override {
|
||||||
|
dawn_native::DeviceDescriptor descriptor;
|
||||||
|
descriptor.requiredFeatures = {"depth32float-stencil8"};
|
||||||
|
return adapter.CreateDevice(&descriptor);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// Test that the selected TextureAspects must exist in the Depth32FloatStencil8 texture format
|
||||||
|
TEST_F(D32S8TextureViewValidationTests, AspectMustExist) {
|
||||||
|
wgpu::Texture texture =
|
||||||
|
CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth32FloatStencil8);
|
||||||
|
|
||||||
|
// Can select: All, DepthOnly, and StencilOnly from Depth32FloatStencil8
|
||||||
|
{
|
||||||
|
wgpu::TextureViewDescriptor viewDescriptor = {};
|
||||||
|
viewDescriptor.aspect = wgpu::TextureAspect::All;
|
||||||
|
texture.CreateView(&viewDescriptor);
|
||||||
|
|
||||||
|
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
|
||||||
|
texture.CreateView(&viewDescriptor);
|
||||||
|
|
||||||
|
viewDescriptor.aspect = wgpu::TextureAspect::StencilOnly;
|
||||||
|
texture.CreateView(&viewDescriptor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test the format compatibility rules when creating a texture view.
|
||||||
|
TEST_F(D32S8TextureViewValidationTests, TextureViewFormatCompatibility) {
|
||||||
|
wgpu::Texture texture =
|
||||||
|
CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth32FloatStencil8);
|
||||||
|
|
||||||
|
wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
|
||||||
|
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
||||||
|
|
||||||
|
// It is an error to create a texture view in color format on a depth-stencil texture.
|
||||||
|
{
|
||||||
|
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
||||||
|
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||||
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // anonymous namespace
|
} // anonymous namespace
|
||||||
|
|
|
@ -233,6 +233,8 @@ namespace utils {
|
||||||
|
|
||||||
case wgpu::TextureFormat::Depth24Plus:
|
case wgpu::TextureFormat::Depth24Plus:
|
||||||
case wgpu::TextureFormat::Depth24PlusStencil8:
|
case wgpu::TextureFormat::Depth24PlusStencil8:
|
||||||
|
case wgpu::TextureFormat::Depth24UnormStencil8:
|
||||||
|
case wgpu::TextureFormat::Depth32FloatStencil8:
|
||||||
|
|
||||||
// Block size of a multi-planar format depends on aspect.
|
// Block size of a multi-planar format depends on aspect.
|
||||||
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
case wgpu::TextureFormat::R8BG8Biplanar420Unorm:
|
||||||
|
@ -287,6 +289,8 @@ namespace utils {
|
||||||
case wgpu::TextureFormat::Depth24Plus:
|
case wgpu::TextureFormat::Depth24Plus:
|
||||||
case wgpu::TextureFormat::Depth24PlusStencil8:
|
case wgpu::TextureFormat::Depth24PlusStencil8:
|
||||||
case wgpu::TextureFormat::Depth16Unorm:
|
case wgpu::TextureFormat::Depth16Unorm:
|
||||||
|
case wgpu::TextureFormat::Depth24UnormStencil8:
|
||||||
|
case wgpu::TextureFormat::Depth32FloatStencil8:
|
||||||
return 1u;
|
return 1u;
|
||||||
|
|
||||||
case wgpu::TextureFormat::BC1RGBAUnorm:
|
case wgpu::TextureFormat::BC1RGBAUnorm:
|
||||||
|
@ -403,6 +407,8 @@ namespace utils {
|
||||||
case wgpu::TextureFormat::Depth24Plus:
|
case wgpu::TextureFormat::Depth24Plus:
|
||||||
case wgpu::TextureFormat::Depth24PlusStencil8:
|
case wgpu::TextureFormat::Depth24PlusStencil8:
|
||||||
case wgpu::TextureFormat::Depth16Unorm:
|
case wgpu::TextureFormat::Depth16Unorm:
|
||||||
|
case wgpu::TextureFormat::Depth24UnormStencil8:
|
||||||
|
case wgpu::TextureFormat::Depth32FloatStencil8:
|
||||||
return 1u;
|
return 1u;
|
||||||
|
|
||||||
case wgpu::TextureFormat::BC1RGBAUnorm:
|
case wgpu::TextureFormat::BC1RGBAUnorm:
|
||||||
|
|
|
@ -22,7 +22,8 @@
|
||||||
#include "common/Assert.h"
|
#include "common/Assert.h"
|
||||||
|
|
||||||
namespace utils {
|
namespace utils {
|
||||||
static constexpr std::array<wgpu::TextureFormat, 91> kAllTextureFormats = {
|
// TODO(dawn:666, 570): Add Stencil8, Depth16Unorm formats if they are implemented.
|
||||||
|
static constexpr std::array<wgpu::TextureFormat, 93> kAllTextureFormats = {
|
||||||
wgpu::TextureFormat::R8Unorm,
|
wgpu::TextureFormat::R8Unorm,
|
||||||
wgpu::TextureFormat::R8Snorm,
|
wgpu::TextureFormat::R8Snorm,
|
||||||
wgpu::TextureFormat::R8Uint,
|
wgpu::TextureFormat::R8Uint,
|
||||||
|
@ -62,6 +63,8 @@ namespace utils {
|
||||||
wgpu::TextureFormat::Depth32Float,
|
wgpu::TextureFormat::Depth32Float,
|
||||||
wgpu::TextureFormat::Depth24Plus,
|
wgpu::TextureFormat::Depth24Plus,
|
||||||
wgpu::TextureFormat::Depth24PlusStencil8,
|
wgpu::TextureFormat::Depth24PlusStencil8,
|
||||||
|
wgpu::TextureFormat::Depth24UnormStencil8,
|
||||||
|
wgpu::TextureFormat::Depth32FloatStencil8,
|
||||||
wgpu::TextureFormat::BC1RGBAUnorm,
|
wgpu::TextureFormat::BC1RGBAUnorm,
|
||||||
wgpu::TextureFormat::BC1RGBAUnormSrgb,
|
wgpu::TextureFormat::BC1RGBAUnormSrgb,
|
||||||
wgpu::TextureFormat::BC2RGBAUnorm,
|
wgpu::TextureFormat::BC2RGBAUnorm,
|
||||||
|
@ -179,18 +182,22 @@ namespace utils {
|
||||||
kBCFormats.size() + kETC2Formats.size() + kASTCFormats.size(),
|
kBCFormats.size() + kETC2Formats.size() + kASTCFormats.size(),
|
||||||
"Number of compressed format must equal number of BC, ETC2, and ASTC formats.");
|
"Number of compressed format must equal number of BC, ETC2, and ASTC formats.");
|
||||||
|
|
||||||
// TODO(dawn:666, 570, 690): Add more depth/stencil formats if Stencil8, Depth16Unorm,
|
// TODO(dawn:666, 570): Add more depth/stencil formats if Stencil8, Depth16Unorm are
|
||||||
// Depth24UnormStencil8, Depth32FloatStencil8 are implemented.
|
// implemented.
|
||||||
static constexpr std::array<wgpu::TextureFormat, 3> kDepthFormats = {
|
static constexpr std::array<wgpu::TextureFormat, 5> kDepthFormats = {
|
||||||
wgpu::TextureFormat::Depth32Float,
|
wgpu::TextureFormat::Depth32Float, wgpu::TextureFormat::Depth24Plus,
|
||||||
wgpu::TextureFormat::Depth24Plus,
|
wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureFormat::Depth24UnormStencil8,
|
||||||
wgpu::TextureFormat::Depth24PlusStencil8,
|
wgpu::TextureFormat::Depth32FloatStencil8,
|
||||||
};
|
};
|
||||||
static constexpr std::array<wgpu::TextureFormat, 1> kStencilFormats = {
|
static constexpr std::array<wgpu::TextureFormat, 3> kStencilFormats = {
|
||||||
wgpu::TextureFormat::Depth24PlusStencil8,
|
wgpu::TextureFormat::Depth24PlusStencil8,
|
||||||
|
wgpu::TextureFormat::Depth24UnormStencil8,
|
||||||
|
wgpu::TextureFormat::Depth32FloatStencil8,
|
||||||
};
|
};
|
||||||
static constexpr std::array<wgpu::TextureFormat, 1> kDepthAndStencilFormats = {
|
static constexpr std::array<wgpu::TextureFormat, 3> kDepthAndStencilFormats = {
|
||||||
wgpu::TextureFormat::Depth24PlusStencil8,
|
wgpu::TextureFormat::Depth24PlusStencil8,
|
||||||
|
wgpu::TextureFormat::Depth24UnormStencil8,
|
||||||
|
wgpu::TextureFormat::Depth32FloatStencil8,
|
||||||
};
|
};
|
||||||
|
|
||||||
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
|
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
|
||||||
|
|
Loading…
Reference in New Issue