Support multiple array layers in one texture-to-texture copy command

This patch adds the supports of copying multiple array layers of a
2D array texture in one texture-to-texture call. Note that in D3D12
and Metal it is implemented by copying each array layer in a for-loop.

Note that we need extra validations when the source and destination
texture are the same one in a texture-to-texture copy. This CL does
not include these validations and we will add them in another one.

BUG=dawn:18
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: I1239543e5692e140474b3c1de0b3579be449e283
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22140
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
Jiawei Shao 2020-05-28 01:01:32 +00:00 committed by Commit Bot service account
parent f62ab75a5c
commit a3636ed888
7 changed files with 167 additions and 114 deletions

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@ -37,6 +37,8 @@ namespace dawn_native {
namespace {
// TODO(jiawei.shao@intel.com): add validations on the texture-to-texture copies within the
// same texture.
MaybeError ValidateCopySizeFitsInTexture(const TextureCopyView& textureCopy,
const Extent3D& copySize) {
const TextureBase* texture = textureCopy.texture;
@ -44,7 +46,9 @@ namespace dawn_native {
return DAWN_VALIDATION_ERROR("Copy mipLevel out of range");
}
if (textureCopy.arrayLayer >= texture->GetArrayLayers()) {
if (static_cast<uint64_t>(textureCopy.arrayLayer) +
static_cast<uint64_t>(copySize.depth) >
static_cast<uint64_t>(texture->GetArrayLayers())) {
return DAWN_VALIDATION_ERROR("Copy arrayLayer out of range");
}
@ -52,17 +56,18 @@ namespace dawn_native {
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
// overflows.
if (uint64_t(textureCopy.origin.x) + uint64_t(copySize.width) >
if (static_cast<uint64_t>(textureCopy.origin.x) +
static_cast<uint64_t>(copySize.width) >
static_cast<uint64_t>(extent.width) ||
uint64_t(textureCopy.origin.y) + uint64_t(copySize.height) >
static_cast<uint64_t>(textureCopy.origin.y) +
static_cast<uint64_t>(copySize.height) >
static_cast<uint64_t>(extent.height)) {
return DAWN_VALIDATION_ERROR("Copy would touch outside of the texture");
}
// TODO(cwallez@chromium.org): Check the depth bound differently for 2D arrays and 3D
// textures
if (textureCopy.origin.z != 0 || copySize.depth > 1) {
return DAWN_VALIDATION_ERROR("No support for z != 0 and depth > 1 for now");
// TODO(cwallez@chromium.org): Check the depth bound differently for 3D textures.
if (textureCopy.origin.z != 0) {
return DAWN_VALIDATION_ERROR("No support for z != 0 for now");
}
return {};

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@ -660,15 +660,17 @@ namespace dawn_native { namespace d3d12 {
Texture* destination = ToBackend(copy->destination.texture.Get());
source->EnsureSubresourceContentInitialized(
commandContext, copy->source.mipLevel, 1, copy->source.arrayLayer, 1);
commandContext, copy->source.mipLevel, 1, copy->source.arrayLayer,
copy->copySize.depth);
if (IsCompleteSubresourceCopiedTo(destination, copy->copySize,
copy->destination.mipLevel)) {
destination->SetIsSubresourceContentInitialized(
true, copy->destination.mipLevel, 1, copy->destination.arrayLayer, 1);
true, copy->destination.mipLevel, 1, copy->destination.arrayLayer,
copy->copySize.depth);
} else {
destination->EnsureSubresourceContentInitialized(
commandContext, copy->destination.mipLevel, 1,
copy->destination.arrayLayer, 1);
copy->destination.arrayLayer, copy->copySize.depth);
}
source->TrackUsageAndTransitionNow(commandContext, wgpu::TextureUsage::CopySrc);
destination->TrackUsageAndTransitionNow(commandContext,
@ -678,21 +680,29 @@ namespace dawn_native { namespace d3d12 {
commandList->CopyResource(destination->GetD3D12Resource(),
source->GetD3D12Resource());
} else {
// TODO(jiawei.shao@intel.com): support copying with 1D and 3D textures.
ASSERT(source->GetDimension() == wgpu::TextureDimension::e2D &&
destination->GetDimension() == wgpu::TextureDimension::e2D);
const dawn_native::Extent3D copyExtentOneSlice = {
copy->copySize.width, copy->copySize.height, 1u};
for (uint32_t slice = 0; slice < copy->copySize.depth; ++slice) {
D3D12_TEXTURE_COPY_LOCATION srcLocation =
ComputeTextureCopyLocationForTexture(source, copy->source.mipLevel,
copy->source.arrayLayer);
ComputeTextureCopyLocationForTexture(
source, copy->source.mipLevel, copy->source.arrayLayer + slice);
D3D12_TEXTURE_COPY_LOCATION dstLocation =
ComputeTextureCopyLocationForTexture(destination,
copy->destination.mipLevel,
copy->destination.arrayLayer);
ComputeTextureCopyLocationForTexture(
destination, copy->destination.mipLevel,
copy->destination.arrayLayer + slice);
D3D12_BOX sourceRegion =
ComputeD3D12BoxFromOffsetAndSize(copy->source.origin, copy->copySize);
D3D12_BOX sourceRegion = ComputeD3D12BoxFromOffsetAndSize(
copy->source.origin, copyExtentOneSlice);
commandList->CopyTextureRegion(
&dstLocation, copy->destination.origin.x, copy->destination.origin.y,
copy->destination.origin.z, &srcLocation, &sourceRegion);
commandList->CopyTextureRegion(&dstLocation, copy->destination.origin.x,
copy->destination.origin.y,
copy->destination.origin.z, &srcLocation,
&sourceRegion);
}
}
break;
}

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@ -325,10 +325,6 @@ namespace dawn_native { namespace metal {
return MTLOriginMake(origin.x, origin.y, origin.z);
}
MTLSize MakeMTLSize(Extent3D extent) {
return MTLSizeMake(extent.width, extent.height, extent.depth);
}
TextureBufferCopySplit ComputeTextureBufferCopySplit(Origin3D origin,
Extent3D copyExtent,
Format textureFormat,
@ -445,19 +441,19 @@ namespace dawn_native { namespace metal {
void EnsureSourceTextureInitialized(Texture* texture,
const Extent3D& size,
const TextureCopy& src) {
// TODO(crbug.com/dawn/145): Specify multiple layers based on |size|
texture->EnsureSubresourceContentInitialized(src.mipLevel, 1, src.arrayLayer, 1);
texture->EnsureSubresourceContentInitialized(src.mipLevel, 1, src.arrayLayer,
size.depth);
}
void EnsureDestinationTextureInitialized(Texture* texture,
const Extent3D& size,
const TextureCopy& dst) {
// TODO(crbug.com/dawn/145): Specify multiple layers based on |size|
if (IsCompleteSubresourceCopiedTo(texture, size, dst.mipLevel)) {
texture->SetIsSubresourceContentInitialized(true, dst.mipLevel, 1, dst.arrayLayer,
1);
size.depth);
} else {
texture->EnsureSubresourceContentInitialized(dst.mipLevel, 1, dst.arrayLayer, 1);
texture->EnsureSubresourceContentInitialized(dst.mipLevel, 1, dst.arrayLayer,
size.depth);
}
}
@ -809,16 +805,24 @@ namespace dawn_native { namespace metal {
EnsureDestinationTextureInitialized(dstTexture, copy->copySize,
copy->destination);
// TODO(jiawei.shao@intel.com): support copies with 1D and 3D textures.
ASSERT(srcTexture->GetDimension() == wgpu::TextureDimension::e2D &&
dstTexture->GetDimension() == wgpu::TextureDimension::e2D);
const MTLSize mtlSizeOneLayer =
MTLSizeMake(copy->copySize.width, copy->copySize.height, 1);
for (uint32_t slice = 0; slice < copy->copySize.depth; ++slice) {
[commandContext->EnsureBlit()
copyFromTexture:srcTexture->GetMTLTexture()
sourceSlice:copy->source.arrayLayer
sourceSlice:copy->source.arrayLayer + slice
sourceLevel:copy->source.mipLevel
sourceOrigin:MakeMTLOrigin(copy->source.origin)
sourceSize:MakeMTLSize(copy->copySize)
sourceSize:mtlSizeOneLayer
toTexture:dstTexture->GetMTLTexture()
destinationSlice:copy->destination.arrayLayer
destinationSlice:copy->destination.arrayLayer + slice
destinationLevel:copy->destination.mipLevel
destinationOrigin:MakeMTLOrigin(copy->destination.origin)];
}
break;
}

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@ -623,17 +623,17 @@ namespace dawn_native { namespace opengl {
srcTexture->EnsureSubresourceContentInitialized(src.mipLevel, 1, src.arrayLayer,
1);
if (IsCompleteSubresourceCopiedTo(dstTexture, copySize, dst.mipLevel)) {
dstTexture->SetIsSubresourceContentInitialized(true, dst.mipLevel, 1,
dst.arrayLayer, 1);
dstTexture->SetIsSubresourceContentInitialized(
true, dst.mipLevel, 1, dst.arrayLayer, copy->copySize.depth);
} else {
dstTexture->EnsureSubresourceContentInitialized(dst.mipLevel, 1,
dst.arrayLayer, 1);
dstTexture->EnsureSubresourceContentInitialized(
dst.mipLevel, 1, dst.arrayLayer, copy->copySize.depth);
}
gl.CopyImageSubData(srcTexture->GetHandle(), srcTexture->GetGLTarget(),
src.mipLevel, src.origin.x, src.origin.y, src.arrayLayer,
dstTexture->GetHandle(), dstTexture->GetGLTarget(),
dst.mipLevel, dst.origin.x, dst.origin.y, dst.arrayLayer,
copySize.width, copySize.height, 1);
copySize.width, copySize.height, copy->copySize.depth);
break;
}

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@ -64,10 +64,13 @@ namespace dawn_native { namespace vulkan {
VkImageCopy region;
// TODO(jiawei.shao@intel.com): support 1D and 3D textures
ASSERT(srcTexture->GetDimension() == wgpu::TextureDimension::e2D &&
dstTexture->GetDimension() == wgpu::TextureDimension::e2D);
region.srcSubresource.aspectMask = srcTexture->GetVkAspectMask();
region.srcSubresource.mipLevel = srcCopy.mipLevel;
region.srcSubresource.baseArrayLayer = srcCopy.arrayLayer;
region.srcSubresource.layerCount = 1;
region.srcSubresource.layerCount = copySize.depth;
region.srcOffset.x = srcCopy.origin.x;
region.srcOffset.y = srcCopy.origin.y;
@ -76,7 +79,7 @@ namespace dawn_native { namespace vulkan {
region.dstSubresource.aspectMask = dstTexture->GetVkAspectMask();
region.dstSubresource.mipLevel = dstCopy.mipLevel;
region.dstSubresource.baseArrayLayer = dstCopy.arrayLayer;
region.dstSubresource.layerCount = 1;
region.dstSubresource.layerCount = copySize.depth;
region.dstOffset.x = dstCopy.origin.x;
region.dstOffset.y = dstCopy.origin.y;
@ -86,7 +89,7 @@ namespace dawn_native { namespace vulkan {
Extent3D imageExtent = ComputeTextureCopyExtent(dstCopy, copySize);
region.extent.width = imageExtent.width;
region.extent.height = imageExtent.height;
region.extent.depth = imageExtent.depth;
region.extent.depth = 1;
return region;
}
@ -495,20 +498,21 @@ namespace dawn_native { namespace vulkan {
if (IsCompleteSubresourceCopiedTo(dst.texture.Get(), copy->copySize,
dst.mipLevel)) {
// Since destination texture has been overwritten, it has been "initialized"
dst.texture->SetIsSubresourceContentInitialized(true, dst.mipLevel, 1,
dst.arrayLayer, 1);
dst.texture->SetIsSubresourceContentInitialized(
true, dst.mipLevel, 1, dst.arrayLayer, copy->copySize.depth);
} else {
ToBackend(dst.texture)
->EnsureSubresourceContentInitialized(recordingContext, dst.mipLevel, 1,
dst.arrayLayer, 1);
dst.arrayLayer,
copy->copySize.depth);
}
ToBackend(src.texture)
->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopySrc,
src.mipLevel, 1, src.arrayLayer, 1);
src.mipLevel, 1, src.arrayLayer, copy->copySize.depth);
ToBackend(dst.texture)
->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst,
dst.mipLevel, 1, dst.arrayLayer, 1);
dst.mipLevel, 1, dst.arrayLayer, copy->copySize.depth);
// In some situations we cannot do texture-to-texture copies with vkCmdCopyImage
// because as Vulkan SPEC always validates image copies with the virtual size of

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@ -281,11 +281,13 @@ class CopyTests_T2T : public CopyTests {
uint32_t y;
uint32_t level;
uint32_t arraySize = 1u;
uint32_t baseArrayLayer = 0u;
};
struct CopySize {
uint32_t width;
uint32_t height;
uint32_t arrayLayerCount = 1u;
};
protected:
@ -324,77 +326,56 @@ class CopyTests_T2T : public CopyTests {
uint32_t texelsPerRow = bytesPerRow / kBytesPerTexel;
uint32_t texelCountPerLayer = texelsPerRow * (height - 1) + width;
std::vector<std::vector<RGBA8>> textureArrayData(srcSpec.arraySize);
for (uint32_t slice = 0; slice < srcSpec.arraySize; ++slice) {
textureArrayData[slice].resize(texelCountPerLayer);
// TODO(jiawei.shao@intel.com): support copying into multiple contiguous array layers in one
// copyBufferToTexture() call.
std::vector<std::vector<RGBA8>> textureArrayCopyData(copy.arrayLayerCount);
for (uint32_t slice = 0; slice < copy.arrayLayerCount; ++slice) {
textureArrayCopyData[slice].resize(texelCountPerLayer);
FillTextureData(width, height, bytesPerRow / kBytesPerTexel, slice,
textureArrayData[slice].data());
textureArrayCopyData[slice].data());
wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(
device, textureArrayData[slice].data(),
static_cast<uint32_t>(sizeof(RGBA8) * textureArrayData[slice].size()),
device, textureArrayCopyData[slice].data(),
static_cast<uint32_t>(sizeof(RGBA8) * textureArrayCopyData[slice].size()),
wgpu::BufferUsage::CopySrc);
wgpu::BufferCopyView bufferCopyView =
utils::CreateBufferCopyView(uploadBuffer, 0, bytesPerRow, 0);
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(srcTexture, srcSpec.level, slice, {0, 0, 0});
wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(
srcTexture, srcSpec.level, srcSpec.baseArrayLayer + slice, {0, 0, 0});
wgpu::Extent3D bufferCopySize = {width, height, 1};
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &bufferCopySize);
}
// Create an upload buffer filled with empty data and use it to populate the `level` mip of
// the texture. Note: Prepopulating the texture with empty data ensures that there is not
// random data in the expectation and helps ensure that the padding due to the bytes per row
// is not modified by the copy
{
uint32_t dstWidth = dstSpec.width >> dstSpec.level;
uint32_t dstHeight = dstSpec.height >> dstSpec.level;
uint32_t dstRowPitch = Align(kBytesPerTexel * dstWidth, kTextureBytesPerRowAlignment);
uint32_t dstTexelsPerRow = dstRowPitch / kBytesPerTexel;
uint32_t dstTexelCount = dstTexelsPerRow * (dstHeight - 1) + dstWidth;
std::vector<RGBA8> emptyData(dstTexelCount);
wgpu::Buffer uploadBuffer = utils::CreateBufferFromData(
device, emptyData.data(), static_cast<uint32_t>(sizeof(RGBA8) * emptyData.size()),
wgpu::BufferUsage::CopySrc);
wgpu::BufferCopyView bufferCopyView =
utils::CreateBufferCopyView(uploadBuffer, 0, dstRowPitch, 0);
wgpu::TextureCopyView textureCopyView =
utils::CreateTextureCopyView(dstTexture, dstSpec.level, 0, {0, 0, 0});
wgpu::Extent3D dstCopySize = {dstWidth, dstHeight, 1};
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &dstCopySize);
}
// Perform the texture to texture copy
for (uint32_t slice = 0; slice < srcSpec.arraySize; ++slice) {
wgpu::TextureCopyView srcTextureCopyView = utils::CreateTextureCopyView(
srcTexture, srcSpec.level, slice, {srcSpec.x, srcSpec.y, 0});
srcTexture, srcSpec.level, srcSpec.baseArrayLayer, {srcSpec.x, srcSpec.y, 0});
wgpu::TextureCopyView dstTextureCopyView = utils::CreateTextureCopyView(
dstTexture, dstSpec.level, slice, {dstSpec.x, dstSpec.y, 0});
wgpu::Extent3D copySize = {copy.width, copy.height, 1};
dstTexture, dstSpec.level, dstSpec.baseArrayLayer, {dstSpec.x, dstSpec.y, 0});
wgpu::Extent3D copySize = {copy.width, copy.height, copy.arrayLayerCount};
encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &copySize);
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
std::vector<RGBA8> expected(bytesPerRow / kBytesPerTexel * (copy.height - 1) + copy.width);
for (uint32_t slice = 0; slice < srcSpec.arraySize; ++slice) {
for (uint32_t slice = 0; slice < copy.arrayLayerCount; ++slice) {
std::fill(expected.begin(), expected.end(), RGBA8());
PackTextureData(
&textureArrayData[slice][srcSpec.x + srcSpec.y * (bytesPerRow / kBytesPerTexel)],
PackTextureData(&textureArrayCopyData[slice][srcSpec.x + srcSpec.y * (bytesPerRow /
kBytesPerTexel)],
copy.width, copy.height, texelsPerRow, expected.data(), copy.width);
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, dstSpec.x, dstSpec.y, copy.width,
copy.height, dstSpec.level, slice)
copy.height, dstSpec.level, dstSpec.baseArrayLayer + slice)
<< "Texture to Texture copy failed copying region [(" << srcSpec.x << ", "
<< srcSpec.y << "), (" << srcSpec.x + copy.width << ", " << srcSpec.y + copy.height
<< ")) from " << srcSpec.width << " x " << srcSpec.height
<< " texture at mip level " << srcSpec.level << " layer " << slice << " to [("
<< dstSpec.x << ", " << dstSpec.y << "), (" << dstSpec.x + copy.width << ", "
<< dstSpec.y + copy.height << ")) region of " << dstSpec.width << " x "
<< dstSpec.height << " texture at mip level " << dstSpec.level << std::endl;
<< " texture at mip level " << srcSpec.level << " layer "
<< srcSpec.baseArrayLayer + slice << " to [(" << dstSpec.x << ", " << dstSpec.y
<< "), (" << dstSpec.x + copy.width << ", " << dstSpec.y + copy.height
<< ")) region of " << dstSpec.width << " x " << dstSpec.height
<< " texture at mip level " << dstSpec.level << " layer "
<< dstSpec.baseArrayLayer + slice << std::endl;
}
}
};
@ -723,26 +704,61 @@ TEST_P(CopyTests_T2T, TextureRegion) {
}
}
// Test copying the whole 2D array texture.
TEST_P(CopyTests_T2T, Texture2DArray) {
// TODO(jiawei.shao@intel.com): investigate why this test fails with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
DoTest({kWidth, kHeight, 0, 0, 0, kLayers}, {kWidth, kHeight, 0, 0, 0, kLayers},
{kWidth, kHeight});
{kWidth, kHeight, kLayers});
}
// Test copying a subresource region of the 2D array texture.
TEST_P(CopyTests_T2T, Texture2DArrayRegion) {
// TODO(jiawei.shao@intel.com): investigate why this test fails with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
for (unsigned int w : {64, 128, 256}) {
for (unsigned int h : {16, 32, 48}) {
DoTest({kWidth, kHeight, 0, 0, 0, kLayers}, {kWidth, kHeight, 0, 0, 0, kLayers},
{w, h});
{w, h, kLayers});
}
}
}
// Test copying one slice of a 2D array texture.
TEST_P(CopyTests_T2T, Texture2DArrayCopyOneSlice) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kSrcBaseLayer = 1u;
constexpr uint32_t kDstBaseLayer = 3u;
DoTest({kWidth, kHeight, 0, 0, 0, kLayers, kSrcBaseLayer},
{kWidth, kHeight, 0, 0, 0, kLayers, kDstBaseLayer}, {kWidth, kHeight, 1u});
}
// Test copying multiple contiguous slices of a 2D array texture.
TEST_P(CopyTests_T2T, Texture2DArrayCopyMultipleSlices) {
// TODO(jiawei.shao@intel.com): investigate why this test fails with swiftshader.
DAWN_SKIP_TEST_IF(IsSwiftshader());
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kSrcBaseLayer = 0u;
constexpr uint32_t kDstBaseLayer = 3u;
constexpr uint32_t kCopyArrayLayerCount = 3u;
DoTest({kWidth, kHeight, 0, 0, 0, kLayers, kSrcBaseLayer},
{kWidth, kHeight, 0, 0, 0, kLayers, kDstBaseLayer},
{kWidth, kHeight, kCopyArrayLayerCount});
}
TEST_P(CopyTests_T2T, TextureMip) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;

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@ -990,9 +990,9 @@ class CopyCommandTest_T2T : public CopyCommandTest {};
TEST_F(CopyCommandTest_T2T, Success) {
wgpu::Texture source =
Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
wgpu::Texture destination =
Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
// Different copies, including some that touch the OOB condition
{
@ -1019,6 +1019,16 @@ TEST_F(CopyCommandTest_T2T, Success) {
// Copy between slices
TestT2TCopy(utils::Expectation::Success, source, 0, 1, {0, 0, 0}, destination, 0, 1,
{0, 0, 0}, {16, 16, 1});
// Copy multiple slices (srcTextureCopyView.arrayLayer + copySize.depth ==
// srcTextureCopyView.texture.arrayLayerCount)
TestT2TCopy(utils::Expectation::Success, source, 0, 2, {0, 0, 0}, destination, 0, 0,
{0, 0, 0}, {16, 16, 2});
// Copy multiple slices (dstTextureCopyView.arrayLayer + copySize.depth ==
// dstTextureCopyView.texture.arrayLayerCount)
TestT2TCopy(utils::Expectation::Success, source, 0, 0, {0, 0, 0}, destination, 0, 2,
{0, 0, 0}, {16, 16, 2});
}
// Empty copies are valid
@ -1058,9 +1068,9 @@ TEST_F(CopyCommandTest_T2T, IncorrectUsage) {
TEST_F(CopyCommandTest_T2T, OutOfBounds) {
wgpu::Texture source =
Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
wgpu::Texture destination =
Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
// OOB on source
{
@ -1076,12 +1086,16 @@ TEST_F(CopyCommandTest_T2T, OutOfBounds) {
TestT2TCopy(utils::Expectation::Failure, source, 1, 0, {0, 0, 0}, destination, 0, 0,
{0, 0, 0}, {9, 9, 1});
// arrayLayer + depth OOB
TestT2TCopy(utils::Expectation::Failure, source, 0, 3, {0, 0, 0}, destination, 0, 0,
{0, 0, 0}, {16, 16, 2});
// empty copy on non-existent mip fails
TestT2TCopy(utils::Expectation::Failure, source, 6, 0, {0, 0, 0}, destination, 0, 0,
{0, 0, 0}, {0, 0, 1});
// empty copy from non-existent slice fails
TestT2TCopy(utils::Expectation::Failure, source, 0, 2, {0, 0, 0}, destination, 0, 0,
TestT2TCopy(utils::Expectation::Failure, source, 0, 4, {0, 0, 0}, destination, 0, 0,
{0, 0, 0}, {0, 0, 1});
}
@ -1099,12 +1113,16 @@ TEST_F(CopyCommandTest_T2T, OutOfBounds) {
TestT2TCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 1, 0,
{0, 0, 0}, {9, 9, 1});
// arrayLayer + depth OOB
TestT2TCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0, 3,
{0, 0, 0}, {16, 16, 2});
// empty copy on non-existent mip fails
TestT2TCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 6, 0,
{0, 0, 0}, {0, 0, 1});
// empty copy on non-existent slice fails
TestT2TCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0, 2,
TestT2TCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0, 4,
{0, 0, 0}, {0, 0, 1});
}
}
@ -1122,10 +1140,6 @@ TEST_F(CopyCommandTest_T2T, 2DTextureDepthConstraints) {
// Empty copy on destination with z > 0 fails
TestT2TCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0, 0, {0, 0, 1},
{0, 0, 1});
// Empty copy with depth > 1 fails
TestT2TCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0, 0, {0, 0, 0},
{0, 0, 2});
}
TEST_F(CopyCommandTest_T2T, 2DTextureDepthStencil) {