mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-10 14:08:04 +00:00
Nuke SPIRV-Cross.
Change-Id: I1fc58d50ba3999e3a9b6f4e30a0799be301893de Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79481 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
committed by
Dawn LUCI CQ
parent
0778a4285a
commit
a52abab38c
@@ -165,9 +165,6 @@ source_set("sources") {
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"${dawn_spirv_tools_dir}:spvtools_val",
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"${dawn_tint_dir}/src:libtint",
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]
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if (dawn_use_spirv_cross) {
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deps += [ "${dawn_root}/third_party/gn/spirv_cross:spirv_cross" ]
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}
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defines = []
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libs = []
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data_deps = []
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@@ -561,8 +558,6 @@ source_set("sources") {
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"opengl/SamplerGL.h",
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"opengl/ShaderModuleGL.cpp",
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"opengl/ShaderModuleGL.h",
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"opengl/SpirvUtils.cpp",
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"opengl/SpirvUtils.h",
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"opengl/SwapChainGL.cpp",
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"opengl/SwapChainGL.h",
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"opengl/TextureGL.cpp",
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@@ -192,13 +192,6 @@ target_link_libraries(dawn_native
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absl_str_format_internal
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)
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if (DAWN_REQUIRES_SPIRV_CROSS)
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target_link_libraries(dawn_native PRIVATE spirv-cross-core)
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if (DAWN_ENABLE_OPENGL)
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target_link_libraries(dawn_native PRIVATE spirv-cross-glsl)
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endif()
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endif()
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target_include_directories(dawn_native PRIVATE ${DAWN_ABSEIL_DIR})
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if (DAWN_USE_X11)
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@@ -434,8 +427,6 @@ if (DAWN_ENABLE_OPENGL)
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"opengl/SamplerGL.h"
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"opengl/ShaderModuleGL.cpp"
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"opengl/ShaderModuleGL.h"
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"opengl/SpirvUtils.cpp"
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"opengl/SpirvUtils.h"
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"opengl/SwapChainGL.cpp"
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"opengl/SwapChainGL.h"
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"opengl/TextureGL.cpp"
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@@ -81,7 +81,7 @@ namespace dawn::native::d3d12 {
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}
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case wgpu::BufferBindingType::Storage:
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case kInternalStorageBufferBinding: {
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// Since SPIRV-Cross outputs HLSL shaders with RWByteAddressBuffer,
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// Since Tint outputs HLSL shaders with RWByteAddressBuffer,
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// we must use D3D12_BUFFER_UAV_FLAG_RAW when making the
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// UNORDERED_ACCESS_VIEW_DESC. Using D3D12_BUFFER_UAV_FLAG_RAW requires
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// that we use DXGI_FORMAT_R32_TYPELESS as the format of the view.
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@@ -104,7 +104,7 @@ namespace dawn::native::d3d12 {
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break;
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}
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case wgpu::BufferBindingType::ReadOnlyStorage: {
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// Like StorageBuffer, SPIRV-Cross outputs HLSL shaders for readonly
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// Like StorageBuffer, Tint outputs HLSL shaders for readonly
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// storage buffer with ByteAddressBuffer. So we must use
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// D3D12_BUFFER_SRV_FLAG_RAW when making the SRV descriptor. And it has
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// similar requirement for format, element size, etc.
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@@ -295,7 +295,7 @@ namespace dawn::native::metal {
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// Metal uses a physical addressing mode which means buffers in the shading language are
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// just pointers to the virtual address of their start. This means there is no way to know
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// the length of a buffer to compute the length() of unsized arrays at the end of storage
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// buffers. SPIRV-Cross implements the length() of unsized arrays by requiring an extra
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// buffers. Tint implements the length() of unsized arrays by requiring an extra
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// buffer that contains the length of other buffers. This structure that keeps track of the
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// length of storage buffers and can apply them to the reserved "buffer length buffer" when
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// needed for a draw or a dispatch.
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@@ -303,7 +303,7 @@ namespace dawn::native::metal {
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wgpu::ShaderStage dirtyStages = wgpu::ShaderStage::None;
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// The lengths of buffers are stored as 32bit integers because that is the width the
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// MSL code generated by SPIRV-Cross expects.
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// MSL code generated by Tint expects.
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// UBOs require we align the max buffer count to 4 elements (16 bytes).
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static constexpr size_t MaxBufferCount = ((kGenericMetalBufferSlots + 3) / 4) * 4;
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PerStage<std::array<uint32_t, MaxBufferCount>> data;
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@@ -14,25 +14,14 @@
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#include "dawn/native/opengl/ShaderModuleGL.h"
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#include "dawn/common/Assert.h"
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#include "dawn/common/Platform.h"
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#include "dawn/native/BindGroupLayout.h"
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#include "dawn/native/SpirvValidation.h"
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#include "dawn/native/TintUtils.h"
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#include "dawn/native/opengl/DeviceGL.h"
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#include "dawn/native/opengl/PipelineLayoutGL.h"
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#include "dawn/native/opengl/SpirvUtils.h"
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#include "dawn/platform/DawnPlatform.h"
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#include "dawn/platform/tracing/TraceEvent.h"
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#include <spirv_glsl.hpp>
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// Tint include must be after spirv_glsl.hpp, because spirv-cross has its own
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// version of spirv_headers. We also need to undef SPV_REVISION because SPIRV-Cross
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// is at 3 while spirv-headers is at 4.
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#undef SPV_REVISION
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#include <tint/tint.h>
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#include <spirv-tools/libspirv.hpp>
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#include <sstream>
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@@ -68,151 +57,6 @@ namespace dawn::native::opengl {
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return o.str();
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}
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ResultOrError<std::unique_ptr<BindingInfoArray>> ExtractSpirvInfo(
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const DeviceBase* device,
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const spirv_cross::Compiler& compiler,
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const std::string& entryPointName,
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SingleShaderStage stage) {
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const auto& resources = compiler.get_shader_resources();
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// Fill in bindingInfo with the SPIRV bindings
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auto ExtractResourcesBinding =
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[](const DeviceBase* device,
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const spirv_cross::SmallVector<spirv_cross::Resource>& resources,
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const spirv_cross::Compiler& compiler, BindingInfoType bindingType,
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BindingInfoArray* bindings, bool isStorageBuffer = false) -> MaybeError {
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for (const auto& resource : resources) {
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DAWN_INVALID_IF(
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!compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding),
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"No Binding decoration set for resource");
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DAWN_INVALID_IF(
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!compiler.get_decoration_bitset(resource.id).get(spv::DecorationDescriptorSet),
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"No Descriptor Decoration set for resource");
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BindingNumber bindingNumber(
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compiler.get_decoration(resource.id, spv::DecorationBinding));
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BindGroupIndex bindGroupIndex(
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compiler.get_decoration(resource.id, spv::DecorationDescriptorSet));
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DAWN_INVALID_IF(bindGroupIndex >= kMaxBindGroupsTyped,
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"Bind group index over limits in the SPIRV");
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const auto& [entry, inserted] =
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(*bindings)[bindGroupIndex].emplace(bindingNumber, ShaderBindingInfo{});
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DAWN_INVALID_IF(!inserted, "Shader has duplicate bindings");
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ShaderBindingInfo* info = &entry->second;
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info->id = resource.id;
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info->base_type_id = resource.base_type_id;
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info->bindingType = bindingType;
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switch (bindingType) {
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case BindingInfoType::Texture: {
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spirv_cross::SPIRType::ImageType imageType =
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compiler.get_type(info->base_type_id).image;
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spirv_cross::SPIRType::BaseType textureComponentType =
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compiler.get_type(imageType.type).basetype;
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info->texture.viewDimension =
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SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
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info->texture.multisampled = imageType.ms;
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info->texture.compatibleSampleTypes =
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SpirvBaseTypeToSampleTypeBit(textureComponentType);
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if (imageType.depth) {
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DAWN_INVALID_IF(
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(info->texture.compatibleSampleTypes & SampleTypeBit::Float) == 0,
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"Depth textures must have a float type");
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info->texture.compatibleSampleTypes = SampleTypeBit::Depth;
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}
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DAWN_INVALID_IF(imageType.ms && imageType.arrayed,
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"Multisampled array textures aren't supported");
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break;
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}
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case BindingInfoType::Buffer: {
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// Determine buffer size, with a minimum of 1 element in the runtime
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// array
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spirv_cross::SPIRType type = compiler.get_type(info->base_type_id);
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info->buffer.minBindingSize =
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compiler.get_declared_struct_size_runtime_array(type, 1);
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// Differentiate between readonly storage bindings and writable ones
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// based on the NonWritable decoration.
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// TODO(dawn:527): Could isStorageBuffer be determined by calling
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// compiler.get_storage_class(resource.id)?
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if (isStorageBuffer) {
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spirv_cross::Bitset flags =
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compiler.get_buffer_block_flags(resource.id);
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if (flags.get(spv::DecorationNonWritable)) {
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info->buffer.type = wgpu::BufferBindingType::ReadOnlyStorage;
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} else {
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info->buffer.type = wgpu::BufferBindingType::Storage;
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}
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} else {
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info->buffer.type = wgpu::BufferBindingType::Uniform;
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}
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break;
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}
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case BindingInfoType::StorageTexture: {
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spirv_cross::Bitset flags = compiler.get_decoration_bitset(resource.id);
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DAWN_INVALID_IF(!flags.get(spv::DecorationNonReadable),
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"Read-write storage textures are not supported.");
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info->storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
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spirv_cross::SPIRType::ImageType imageType =
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compiler.get_type(info->base_type_id).image;
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wgpu::TextureFormat storageTextureFormat =
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SpirvImageFormatToTextureFormat(imageType.format);
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DAWN_INVALID_IF(storageTextureFormat == wgpu::TextureFormat::Undefined,
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"Invalid image format declaration on storage image.");
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const Format& format = device->GetValidInternalFormat(storageTextureFormat);
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DAWN_INVALID_IF(!format.supportsStorageUsage,
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"The storage texture format (%s) is not supported.",
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storageTextureFormat);
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DAWN_INVALID_IF(imageType.ms,
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"Multisampled storage textures aren't supported.");
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DAWN_INVALID_IF(imageType.depth,
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"Depth storage textures aren't supported.");
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info->storageTexture.format = storageTextureFormat;
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info->storageTexture.viewDimension =
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SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
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break;
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}
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case BindingInfoType::Sampler: {
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info->sampler.isComparison = false;
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break;
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}
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case BindingInfoType::ExternalTexture: {
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return DAWN_FORMAT_VALIDATION_ERROR("External textures are not supported.");
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}
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}
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}
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return {};
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};
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std::unique_ptr<BindingInfoArray> resultBindings = std::make_unique<BindingInfoArray>();
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BindingInfoArray* bindings = resultBindings.get();
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DAWN_TRY(ExtractResourcesBinding(device, resources.uniform_buffers, compiler,
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BindingInfoType::Buffer, bindings));
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DAWN_TRY(ExtractResourcesBinding(device, resources.separate_images, compiler,
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BindingInfoType::Texture, bindings));
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DAWN_TRY(ExtractResourcesBinding(device, resources.separate_samplers, compiler,
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BindingInfoType::Sampler, bindings));
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DAWN_TRY(ExtractResourcesBinding(device, resources.storage_buffers, compiler,
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BindingInfoType::Buffer, bindings, true));
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// ReadonlyStorageTexture is used as a tag to do general storage texture handling.
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DAWN_TRY(ExtractResourcesBinding(device, resources.storage_images, compiler,
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BindingInfoType::StorageTexture, resultBindings.get()));
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return {std::move(resultBindings)};
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}
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// static
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ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device,
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const ShaderModuleDescriptor* descriptor,
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@@ -226,38 +70,10 @@ namespace dawn::native::opengl {
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: ShaderModuleBase(device, descriptor) {
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}
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// static
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ResultOrError<BindingInfoArrayTable> ShaderModule::ReflectShaderUsingSPIRVCross(
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DeviceBase* device,
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const std::vector<uint32_t>& spirv) {
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BindingInfoArrayTable result;
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spirv_cross::Compiler compiler(spirv);
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for (const spirv_cross::EntryPoint& entryPoint : compiler.get_entry_points_and_stages()) {
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ASSERT(result.count(entryPoint.name) == 0);
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SingleShaderStage stage = ExecutionModelToShaderStage(entryPoint.execution_model);
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compiler.set_entry_point(entryPoint.name, entryPoint.execution_model);
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std::unique_ptr<BindingInfoArray> bindings;
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DAWN_TRY_ASSIGN(bindings, ExtractSpirvInfo(device, compiler, entryPoint.name, stage));
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result[entryPoint.name] = std::move(bindings);
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}
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return std::move(result);
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}
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MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) {
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ScopedTintICEHandler scopedICEHandler(GetDevice());
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DAWN_TRY(InitializeBase(parseResult));
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// Tint currently does not support emitting GLSL, so when provided a Tint program need to
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// generate SPIRV and SPIRV-Cross reflection data to be used in this backend.
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tint::writer::spirv::Options options;
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options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
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auto result = tint::writer::spirv::Generate(GetTintProgram(), options);
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DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.",
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result.error);
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DAWN_TRY_ASSIGN(mGLBindings, ReflectShaderUsingSPIRVCross(GetDevice(), result.spirv));
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return {};
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}
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@@ -63,11 +63,6 @@ namespace dawn::native::opengl {
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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~ShaderModule() override = default;
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MaybeError Initialize(ShaderModuleParseResult* parseResult);
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static ResultOrError<BindingInfoArrayTable> ReflectShaderUsingSPIRVCross(
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DeviceBase* device,
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const std::vector<uint32_t>& spirv);
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BindingInfoArrayTable mGLBindings;
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};
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} // namespace dawn::native::opengl
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@@ -1,179 +0,0 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/opengl/SpirvUtils.h"
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namespace dawn::native {
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spv::ExecutionModel ShaderStageToExecutionModel(SingleShaderStage stage) {
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switch (stage) {
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case SingleShaderStage::Vertex:
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return spv::ExecutionModelVertex;
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case SingleShaderStage::Fragment:
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return spv::ExecutionModelFragment;
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case SingleShaderStage::Compute:
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return spv::ExecutionModelGLCompute;
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}
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UNREACHABLE();
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}
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SingleShaderStage ExecutionModelToShaderStage(spv::ExecutionModel model) {
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switch (model) {
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case spv::ExecutionModelVertex:
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return SingleShaderStage::Vertex;
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case spv::ExecutionModelFragment:
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return SingleShaderStage::Fragment;
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case spv::ExecutionModelGLCompute:
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return SingleShaderStage::Compute;
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default:
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UNREACHABLE();
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}
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}
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wgpu::TextureViewDimension SpirvDimToTextureViewDimension(spv::Dim dim, bool arrayed) {
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switch (dim) {
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case spv::Dim::Dim1D:
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return wgpu::TextureViewDimension::e1D;
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case spv::Dim::Dim2D:
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if (arrayed) {
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return wgpu::TextureViewDimension::e2DArray;
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} else {
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return wgpu::TextureViewDimension::e2D;
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}
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case spv::Dim::Dim3D:
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return wgpu::TextureViewDimension::e3D;
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case spv::Dim::DimCube:
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if (arrayed) {
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return wgpu::TextureViewDimension::CubeArray;
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} else {
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return wgpu::TextureViewDimension::Cube;
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}
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default:
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UNREACHABLE();
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}
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}
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wgpu::TextureFormat SpirvImageFormatToTextureFormat(spv::ImageFormat format) {
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switch (format) {
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case spv::ImageFormatR8:
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return wgpu::TextureFormat::R8Unorm;
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case spv::ImageFormatR8Snorm:
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return wgpu::TextureFormat::R8Snorm;
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case spv::ImageFormatR8ui:
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return wgpu::TextureFormat::R8Uint;
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case spv::ImageFormatR8i:
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return wgpu::TextureFormat::R8Sint;
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case spv::ImageFormatR16ui:
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return wgpu::TextureFormat::R16Uint;
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case spv::ImageFormatR16i:
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return wgpu::TextureFormat::R16Sint;
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case spv::ImageFormatR16f:
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return wgpu::TextureFormat::R16Float;
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case spv::ImageFormatRg8:
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return wgpu::TextureFormat::RG8Unorm;
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case spv::ImageFormatRg8Snorm:
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return wgpu::TextureFormat::RG8Snorm;
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case spv::ImageFormatRg8ui:
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return wgpu::TextureFormat::RG8Uint;
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case spv::ImageFormatRg8i:
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return wgpu::TextureFormat::RG8Sint;
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case spv::ImageFormatR32f:
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return wgpu::TextureFormat::R32Float;
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case spv::ImageFormatR32ui:
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return wgpu::TextureFormat::R32Uint;
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case spv::ImageFormatR32i:
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return wgpu::TextureFormat::R32Sint;
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case spv::ImageFormatRg16ui:
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return wgpu::TextureFormat::RG16Uint;
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case spv::ImageFormatRg16i:
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return wgpu::TextureFormat::RG16Sint;
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case spv::ImageFormatRg16f:
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return wgpu::TextureFormat::RG16Float;
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case spv::ImageFormatRgba8:
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return wgpu::TextureFormat::RGBA8Unorm;
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case spv::ImageFormatRgba8Snorm:
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return wgpu::TextureFormat::RGBA8Snorm;
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case spv::ImageFormatRgba8ui:
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return wgpu::TextureFormat::RGBA8Uint;
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case spv::ImageFormatRgba8i:
|
||||
return wgpu::TextureFormat::RGBA8Sint;
|
||||
case spv::ImageFormatRgb10A2:
|
||||
return wgpu::TextureFormat::RGB10A2Unorm;
|
||||
case spv::ImageFormatR11fG11fB10f:
|
||||
return wgpu::TextureFormat::RG11B10Ufloat;
|
||||
case spv::ImageFormatRg32f:
|
||||
return wgpu::TextureFormat::RG32Float;
|
||||
case spv::ImageFormatRg32ui:
|
||||
return wgpu::TextureFormat::RG32Uint;
|
||||
case spv::ImageFormatRg32i:
|
||||
return wgpu::TextureFormat::RG32Sint;
|
||||
case spv::ImageFormatRgba16ui:
|
||||
return wgpu::TextureFormat::RGBA16Uint;
|
||||
case spv::ImageFormatRgba16i:
|
||||
return wgpu::TextureFormat::RGBA16Sint;
|
||||
case spv::ImageFormatRgba16f:
|
||||
return wgpu::TextureFormat::RGBA16Float;
|
||||
case spv::ImageFormatRgba32f:
|
||||
return wgpu::TextureFormat::RGBA32Float;
|
||||
case spv::ImageFormatRgba32ui:
|
||||
return wgpu::TextureFormat::RGBA32Uint;
|
||||
case spv::ImageFormatRgba32i:
|
||||
return wgpu::TextureFormat::RGBA32Sint;
|
||||
default:
|
||||
return wgpu::TextureFormat::Undefined;
|
||||
}
|
||||
}
|
||||
|
||||
wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType(
|
||||
spirv_cross::SPIRType::BaseType spirvBaseType) {
|
||||
switch (spirvBaseType) {
|
||||
case spirv_cross::SPIRType::Float:
|
||||
return wgpu::TextureComponentType::Float;
|
||||
case spirv_cross::SPIRType::Int:
|
||||
return wgpu::TextureComponentType::Sint;
|
||||
case spirv_cross::SPIRType::UInt:
|
||||
return wgpu::TextureComponentType::Uint;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
SampleTypeBit SpirvBaseTypeToSampleTypeBit(spirv_cross::SPIRType::BaseType spirvBaseType) {
|
||||
switch (spirvBaseType) {
|
||||
case spirv_cross::SPIRType::Float:
|
||||
return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat;
|
||||
case spirv_cross::SPIRType::Int:
|
||||
return SampleTypeBit::Sint;
|
||||
case spirv_cross::SPIRType::UInt:
|
||||
return SampleTypeBit::Uint;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
VertexFormatBaseType SpirvBaseTypeToVertexFormatBaseType(
|
||||
spirv_cross::SPIRType::BaseType spirvBaseType) {
|
||||
switch (spirvBaseType) {
|
||||
case spirv_cross::SPIRType::Float:
|
||||
return VertexFormatBaseType::Float;
|
||||
case spirv_cross::SPIRType::Int:
|
||||
return VertexFormatBaseType::Sint;
|
||||
case spirv_cross::SPIRType::UInt:
|
||||
return VertexFormatBaseType::Uint;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace dawn::native
|
||||
@@ -1,51 +0,0 @@
|
||||
// Copyright 2020 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// This file contains utilities to convert from-to spirv.hpp datatypes without polluting other
|
||||
// headers with spirv.hpp
|
||||
|
||||
#ifndef DAWNNATIVE_OPENGL_SPIRV_UTILS_H_
|
||||
#define DAWNNATIVE_OPENGL_SPIRV_UTILS_H_
|
||||
|
||||
#include "dawn/native/Format.h"
|
||||
#include "dawn/native/PerStage.h"
|
||||
#include "dawn/native/VertexFormat.h"
|
||||
#include "dawn/native/dawn_platform.h"
|
||||
|
||||
#include <spirv_cross.hpp>
|
||||
|
||||
namespace dawn::native {
|
||||
|
||||
// Returns the spirv_cross equivalent for this shader stage and vice-versa.
|
||||
spv::ExecutionModel ShaderStageToExecutionModel(SingleShaderStage stage);
|
||||
SingleShaderStage ExecutionModelToShaderStage(spv::ExecutionModel model);
|
||||
|
||||
// Returns the texture view dimension for corresponding to (dim, arrayed).
|
||||
wgpu::TextureViewDimension SpirvDimToTextureViewDimension(spv::Dim dim, bool arrayed);
|
||||
|
||||
// Returns the texture format corresponding to format.
|
||||
wgpu::TextureFormat SpirvImageFormatToTextureFormat(spv::ImageFormat format);
|
||||
|
||||
// Returns the format "component type" corresponding to the SPIRV base type.
|
||||
wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType(
|
||||
spirv_cross::SPIRType::BaseType spirvBaseType);
|
||||
SampleTypeBit SpirvBaseTypeToSampleTypeBit(spirv_cross::SPIRType::BaseType spirvBaseType);
|
||||
|
||||
// Returns the VertexFormatBaseType corresponding to the SPIRV base type.
|
||||
VertexFormatBaseType SpirvBaseTypeToVertexFormatBaseType(
|
||||
spirv_cross::SPIRType::BaseType spirvBaseType);
|
||||
|
||||
} // namespace dawn::native
|
||||
|
||||
#endif // DAWNNATIVE_OPENGL_SPIRV_UTILS_H_
|
||||
Reference in New Issue
Block a user