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https://github.com/encounter/dawn-cmake.git
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Remove Fences
Fences are no longer part of the WebGPU spec, and have been removed from Blink. Bug: dawn:22 Change-Id: I240c4c4107acfaf9facec88a43a38b5ff327c7a6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50702 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
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Dawn LUCI CQ
parent
36cb5a86de
commit
a548578f67
@@ -31,11 +31,22 @@ static void ToMockDevicePopErrorScopeCallback(WGPUErrorType type,
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mockDevicePopErrorScopeCallback->Call(type, message, userdata);
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}
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class MockQueueWorkDoneCallback {
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public:
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MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
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};
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static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
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static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
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mockQueueWorkDoneCallback->Call(status, userdata);
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}
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class ErrorScopeValidationTest : public ValidationTest {
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private:
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void SetUp() override {
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ValidationTest::SetUp();
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mockDevicePopErrorScopeCallback = std::make_unique<MockDevicePopErrorScopeCallback>();
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mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
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}
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void TearDown() override {
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@@ -43,6 +54,7 @@ class ErrorScopeValidationTest : public ValidationTest {
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// Delete mocks so that expectations are checked
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mockDevicePopErrorScopeCallback = nullptr;
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mockQueueWorkDoneCallback = nullptr;
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}
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};
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@@ -141,31 +153,6 @@ TEST_F(ErrorScopeValidationTest, PushPopBalanced) {
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}
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}
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// Test that error scopes call their callbacks before an enclosed Queue::Submit
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// completes
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TEST_F(ErrorScopeValidationTest, EnclosedQueueSubmit) {
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wgpu::Queue queue = device.GetQueue();
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device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
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queue.Submit(0, nullptr);
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence());
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queue.Signal(fence, 1);
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testing::Sequence seq;
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MockCallback<WGPUFenceOnCompletionCallback> fenceCallback;
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fence.OnCompletion(1, fenceCallback.Callback(), fenceCallback.MakeUserdata(this));
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MockCallback<WGPUErrorCallback> errorScopeCallback;
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EXPECT_CALL(errorScopeCallback, Call(WGPUErrorType_NoError, _, this + 1)).InSequence(seq);
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device.PopErrorScope(errorScopeCallback.Callback(), errorScopeCallback.MakeUserdata(this + 1));
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EXPECT_CALL(fenceCallback, Call(WGPUFenceCompletionStatus_Success, this)).InSequence(seq);
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WaitForAllOperations(device);
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}
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// Test that parent error scopes also call their callbacks before an enclosed Queue::Submit
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// completes
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TEST_F(ErrorScopeValidationTest, EnclosedQueueSubmitNested) {
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@@ -175,15 +162,10 @@ TEST_F(ErrorScopeValidationTest, EnclosedQueueSubmitNested) {
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device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
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queue.Submit(0, nullptr);
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence());
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queue.Signal(fence, 1);
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queue.OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this);
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testing::Sequence seq;
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MockCallback<WGPUFenceOnCompletionCallback> fenceCallback;
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fence.OnCompletion(1, fenceCallback.Callback(), fenceCallback.MakeUserdata(this));
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MockCallback<WGPUErrorCallback> errorScopeCallback2;
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EXPECT_CALL(errorScopeCallback2, Call(WGPUErrorType_NoError, _, this + 1)).InSequence(seq);
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device.PopErrorScope(errorScopeCallback2.Callback(),
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@@ -194,7 +176,8 @@ TEST_F(ErrorScopeValidationTest, EnclosedQueueSubmitNested) {
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device.PopErrorScope(errorScopeCallback1.Callback(),
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errorScopeCallback1.MakeUserdata(this + 2));
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EXPECT_CALL(fenceCallback, Call(WGPUFenceCompletionStatus_Success, this)).InSequence(seq);
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this))
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.InSequence(seq);
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WaitForAllOperations(device);
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}
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@@ -1,235 +0,0 @@
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include <gmock/gmock.h>
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using namespace testing;
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class MockFenceOnCompletionCallback {
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public:
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MOCK_METHOD(void, Call, (WGPUFenceCompletionStatus status, void* userdata));
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};
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struct FenceOnCompletionExpectation {
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wgpu::Fence fence;
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uint64_t value;
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WGPUFenceCompletionStatus status;
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};
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static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback;
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static void ToMockFenceOnCompletion(WGPUFenceCompletionStatus status, void* userdata) {
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mockFenceOnCompletionCallback->Call(status, userdata);
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}
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class FenceValidationTest : public ValidationTest {
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protected:
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void TestOnCompletion(wgpu::Fence fence, uint64_t value, WGPUFenceCompletionStatus status) {
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FenceOnCompletionExpectation* expectation = new FenceOnCompletionExpectation;
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expectation->fence = fence;
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expectation->value = value;
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expectation->status = status;
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(status, expectation)).Times(1);
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fence.OnCompletion(value, ToMockFenceOnCompletion, expectation);
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}
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wgpu::Queue queue;
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private:
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void SetUp() override {
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ValidationTest::SetUp();
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mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
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queue = device.GetQueue();
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}
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void TearDown() override {
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// Delete mocks so that expectations are checked
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mockFenceOnCompletionCallback = nullptr;
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ValidationTest::TearDown();
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}
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};
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// Test cases where creation should succeed
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TEST_F(FenceValidationTest, CreationSuccess) {
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// Success
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{
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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EXPECT_DEPRECATION_WARNING(queue.CreateFence(&descriptor));
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}
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}
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// Creation succeeds if no descriptor is provided
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TEST_F(FenceValidationTest, DefaultDescriptor) {
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence());
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EXPECT_EQ(fence.GetCompletedValue(), 0u);
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}
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TEST_F(FenceValidationTest, GetCompletedValue) {
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// Starts at initial value
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{
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
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EXPECT_EQ(fence.GetCompletedValue(), 1u);
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}
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}
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// Test that OnCompletion handlers are called immediately for
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// already completed fence values
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TEST_F(FenceValidationTest, OnCompletionImmediate) {
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// TODO(crbug.com/dawn/653): This has wrong different behavior on the wire, but fences will be
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// removed soon.
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DAWN_SKIP_TEST_IF(UsesWire());
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0))
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.Times(1);
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fence.OnCompletion(0u, ToMockFenceOnCompletion, this + 0);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 1))
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.Times(1);
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fence.OnCompletion(1u, ToMockFenceOnCompletion, this + 1);
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}
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// Test setting OnCompletion handlers for values > signaled value
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TEST_F(FenceValidationTest, OnCompletionLargerThanSignaled) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
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// Cannot signal for values > signaled value
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Error, nullptr))
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.Times(1);
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ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletion, nullptr));
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// Can set handler after signaling
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queue.Signal(fence, 2);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
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.Times(1);
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fence.OnCompletion(2u, ToMockFenceOnCompletion, nullptr);
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WaitForAllOperations(device);
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}
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TEST_F(FenceValidationTest, GetCompletedValueInsideCallback) {
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// TODO(crbug.com/dawn/653): This has wrong different behavior on the wire, but fences will be
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// removed soon.
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DAWN_SKIP_TEST_IF(UsesWire());
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
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queue.Signal(fence, 3);
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fence.OnCompletion(2u, ToMockFenceOnCompletion, nullptr);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
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.WillOnce(Invoke([&](WGPUFenceCompletionStatus status, void* userdata) {
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EXPECT_EQ(fence.GetCompletedValue(), 3u);
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}));
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WaitForAllOperations(device);
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}
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TEST_F(FenceValidationTest, GetCompletedValueAfterCallback) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
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queue.Signal(fence, 2);
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fence.OnCompletion(2u, ToMockFenceOnCompletion, nullptr);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
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.Times(1);
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WaitForAllOperations(device);
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EXPECT_EQ(fence.GetCompletedValue(), 2u);
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}
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TEST_F(FenceValidationTest, SignalError) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
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// value < fence signaled value
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ASSERT_DEVICE_ERROR(queue.Signal(fence, 0));
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// value == fence signaled value
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ASSERT_DEVICE_ERROR(queue.Signal(fence, 1));
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}
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TEST_F(FenceValidationTest, SignalSuccess) {
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
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// Success
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queue.Signal(fence, 2);
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WaitForAllOperations(device);
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EXPECT_EQ(fence.GetCompletedValue(), 2u);
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// Success increasing fence value by more than 1
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queue.Signal(fence, 6);
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WaitForAllOperations(device);
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EXPECT_EQ(fence.GetCompletedValue(), 6u);
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}
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// Test it is invalid to signal a fence on a different queue than it was created on
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// DISABLED until we have support for multiple queues
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TEST_F(FenceValidationTest, DISABLED_SignalWrongQueue) {
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wgpu::Queue queue2 = device.GetQueue();
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
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ASSERT_DEVICE_ERROR(queue2.Signal(fence, 2));
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}
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// Test that signaling a fence on a wrong queue does not update fence signaled value
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// DISABLED until we have support for multiple queues
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TEST_F(FenceValidationTest, DISABLED_SignalWrongQueueDoesNotUpdateValue) {
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wgpu::Queue queue2 = device.GetQueue();
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wgpu::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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wgpu::Fence fence;
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EXPECT_DEPRECATION_WARNING(fence = queue.CreateFence(&descriptor));
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ASSERT_DEVICE_ERROR(queue2.Signal(fence, 2));
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// Fence value should be unchanged.
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WaitForAllOperations(device);
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EXPECT_EQ(fence.GetCompletedValue(), 1u);
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// Signaling with 2 on the correct queue should succeed
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queue.Signal(fence, 2);
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WaitForAllOperations(device);
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EXPECT_EQ(fence.GetCompletedValue(), 2u);
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}
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