Tint: Fix extractBits polyfill

This CL fix the extractBits polyfill, used for D3D12 backend on windows.
With this patch the related CTS would get pass.

Fixed: tint:1775
Change-Id: I15636bb55af502fff773c19f03b4c3c9e99b63fd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112207
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Zhaoming Jiang
2022-11-30 23:55:28 +00:00
committed by Dawn LUCI CQ
parent 2e30a374d7
commit a54df5eca5
27 changed files with 68 additions and 54 deletions

View File

@@ -3,7 +3,8 @@ int3 tint_extract_bits(int3 v, uint offset, uint count) {
const uint e = min(32u, (s + count));
const uint shl = (32u - e);
const uint shr = (shl + s);
return ((v << uint3((shl).xxx)) >> uint3((shr).xxx));
const int3 shl_result = ((shl < 32u) ? (v << uint3((shl).xxx)) : (0).xxx);
return ((shr < 32u) ? (shl_result >> uint3((shr).xxx)) : ((shl_result >> (31u).xxx) >> (1u).xxx));
}
void f_1() {

View File

@@ -3,7 +3,8 @@ int3 tint_extract_bits(int3 v, uint offset, uint count) {
const uint e = min(32u, (s + count));
const uint shl = (32u - e);
const uint shr = (shl + s);
return ((v << uint3((shl).xxx)) >> uint3((shr).xxx));
const int3 shl_result = ((shl < 32u) ? (v << uint3((shl).xxx)) : (0).xxx);
return ((shr < 32u) ? (shl_result >> uint3((shr).xxx)) : ((shl_result >> (31u).xxx) >> (1u).xxx));
}
void f_1() {

View File

@@ -3,7 +3,8 @@ uint3 tint_extract_bits(uint3 v, uint offset, uint count) {
const uint e = min(32u, (s + count));
const uint shl = (32u - e);
const uint shr = (shl + s);
return ((v << uint3((shl).xxx)) >> uint3((shr).xxx));
const uint3 shl_result = ((shl < 32u) ? (v << uint3((shl).xxx)) : (0u).xxx);
return ((shr < 32u) ? (shl_result >> uint3((shr).xxx)) : ((shl_result >> (31u).xxx) >> (1u).xxx));
}
void f_1() {

View File

@@ -3,7 +3,8 @@ uint3 tint_extract_bits(uint3 v, uint offset, uint count) {
const uint e = min(32u, (s + count));
const uint shl = (32u - e);
const uint shr = (shl + s);
return ((v << uint3((shl).xxx)) >> uint3((shr).xxx));
const uint3 shl_result = ((shl < 32u) ? (v << uint3((shl).xxx)) : (0u).xxx);
return ((shr < 32u) ? (shl_result >> uint3((shr).xxx)) : ((shl_result >> (31u).xxx) >> (1u).xxx));
}
void f_1() {