Remove some unnecessary #include
Change-Id: I51382e4b4d68da55631d37b1b72fecaaef2b16ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124020 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -21,8 +21,6 @@
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#include <sstream>
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#include <utility>
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#include "dawn/common/DynamicLib.h"
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namespace dawn::native::d3d {
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namespace {
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// Extract Version from "10.0.{Version}.0" if possible, otherwise return 0.
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@ -19,10 +19,9 @@
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#include <string>
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#include "dawn/native/d3d/d3d_platform.h"
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#include "dawn/common/DynamicLib.h"
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#include "dawn/native/Error.h"
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#include "dawn/native/d3d/d3d_platform.h"
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namespace dawn::native::d3d {
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@ -14,14 +14,7 @@
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#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
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#include <comdef.h>
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#include <algorithm>
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#include <array>
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#include <sstream>
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#include <utility>
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#include "dawn/common/DynamicLib.h"
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#include <string>
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namespace dawn::native::d3d12 {
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@ -15,22 +15,14 @@
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#ifndef SRC_DAWN_NATIVE_D3D12_PLATFORMFUNCTIONS_H_
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#define SRC_DAWN_NATIVE_D3D12_PLATFORMFUNCTIONS_H_
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#include <d3dcompiler.h>
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#include <string>
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#include "dawn/native/d3d/PlatformFunctions.h"
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#include "dawn/native/d3d12/d3d12_platform.h"
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#include "dawn/common/DynamicLib.h"
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#include "dawn/native/Error.h"
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namespace dawn::native::d3d12 {
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// Loads the functions required from the platform dynamically so that we don't need to rely on
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// them being present in the system. For example linking against d3d12.lib would prevent
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// dawn_native from loading on Windows 7 system where d3d12.dll doesn't exist.
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class PlatformFunctions : public d3d::PlatformFunctions {
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class PlatformFunctions final : public d3d::PlatformFunctions {
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public:
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PlatformFunctions();
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~PlatformFunctions() override;
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