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Convert fuzzer to generating configuration data
This is instead of consuming a portion of the input, so that the seed corpus of valid shaders can be more effective. BUG=tint:1098 Change-Id: If3696527c82c23b09edeea6ddd2a0f935e5e1ac7 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/63301 Auto-Submit: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
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commit
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@@ -18,6 +18,8 @@
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#include <cassert>
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#include <vector>
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#include "src/utils/hash.h"
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namespace tint {
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namespace fuzzers {
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@@ -38,7 +40,7 @@ I RandomUInt(std::mt19937* engine, I lower, I upper) {
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} // namespace
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RandomGenerator::RandomGenerator(uint32_t seed) : engine_(seed) {}
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RandomGenerator::RandomGenerator(uint64_t seed) : engine_(seed) {}
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uint32_t RandomGenerator::GetUInt32(uint32_t lower, uint32_t upper) {
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return RandomUInt(&engine_, lower, upper);
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@@ -66,12 +68,11 @@ uint32_t RandomGenerator::Get4Bytes() {
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return std::independent_bits_engine<std::mt19937, 32, uint32_t>(engine_)();
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}
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std::vector<uint8_t> RandomGenerator::GetNBytes(size_t n) {
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std::vector<uint8_t> result(n);
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void RandomGenerator::GetNBytes(uint8_t* dest, size_t n) {
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assert(dest && "|dest| must not be nullptr");
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std::generate(
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std::begin(result), std::end(result),
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dest, dest + n,
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std::independent_bits_engine<std::mt19937, 8, uint8_t>(engine_));
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return result;
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}
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bool RandomGenerator::GetBool() {
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@@ -85,5 +86,31 @@ bool RandomGenerator::GetWeightedBool(uint32_t percentage) {
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return RandomUInt(&engine_, 0u, kMaxPercentage) < percentage;
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}
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uint64_t RandomGenerator::CalculateSeed(const uint8_t* data, size_t size) {
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assert(data != nullptr && "|data| must be !nullptr");
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assert(size > 0 && "|size| must be > 0");
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// Number of bytes we want to skip at the start of data for the hash.
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// Fewer bytes may be skipped when `size` is small.
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// Has lower precedence than kHashDesiredMinBytes.
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static const int64_t kHashDesiredLeadingSkipBytes = 5;
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// Minimum number of bytes we want to use in the hash.
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// Used for short buffers.
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static const int64_t kHashDesiredMinBytes = 4;
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// Maximum number of bytes we want to use in the hash.
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static const int64_t kHashDesiredMaxBytes = 32;
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int64_t size_i64 = static_cast<int64_t>(size);
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int64_t hash_begin_i64 =
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std::min(kHashDesiredLeadingSkipBytes,
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std::max<int64_t>(size_i64 - kHashDesiredMinBytes, 0));
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int64_t hash_end_i64 =
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std::max(hash_begin_i64 + kHashDesiredMaxBytes, size_i64);
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size_t hash_begin = static_cast<size_t>(hash_begin_i64);
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size_t hash_size = static_cast<size_t>(hash_end_i64) - hash_begin;
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std::vector<uint8_t> hash_portion(data + hash_begin,
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data + hash_begin + hash_size + 1);
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return tint::utils::Hash(hash_portion);
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}
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} // namespace fuzzers
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} // namespace tint
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