d3d11: ignore backend debug layer warning from SetPrivateData()

User can create texture for external ID3D11Texture which may
already be set debug label with SetPrivateData() call. It will cause
debug layer warnings, so ignore it.

Bug: dawn:1705
Change-Id: I8090a64eb54275f338e5c0423941705a568560d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134700
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Peng Huang <penghuang@chromium.org>
This commit is contained in:
Peng Huang 2023-05-26 16:00:50 +00:00 committed by Dawn LUCI CQ
parent 1b48cc0d6f
commit a7207e9dcc
1 changed files with 2 additions and 0 deletions

View File

@ -35,6 +35,8 @@ MaybeError InitializeDebugLayerFilters(ComPtr<ID3D11Device> d3d11Device) {
static D3D11_MESSAGE_ID kDenyIds[] = {
// D3D11 Debug layer warns no RTV set, however it is allowed.
D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET,
// D3D11 Debug layer warns SetPrivateData() with same name more than once.
D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS,
};
// Filter out info/message and only create errors from warnings or worse.