Add option to auto generate bindings for external textures

With this change, the backend sanitizers always run the
MultiplanarExternalTexture transform. If the new option is enabled, it
auto-generates bindings for this transform.

This change also enables this auto-generation for the Tint commandline
application, as well as for the fuzzers.

Bug: chromium:1310623
Change-Id: I3c661c4753dc67c0212051d09024cbeda3939f8c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/85542
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano 2022-04-06 13:57:54 +00:00 committed by Tint LUCI CQ
parent 12f2f9b1bc
commit a730eb738e
44 changed files with 2006 additions and 113 deletions

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@ -527,6 +527,8 @@ libtint_source_set("libtint_core_all_src") {
"writer/array_length_from_uniform_options.h", "writer/array_length_from_uniform_options.h",
"writer/float_to_string.cc", "writer/float_to_string.cc",
"writer/float_to_string.h", "writer/float_to_string.h",
"writer/generate_external_texture_bindings.cc",
"writer/generate_external_texture_bindings.h",
"writer/text.cc", "writer/text.cc",
"writer/text.h", "writer/text.h",
"writer/text_generator.cc", "writer/text_generator.cc",

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@ -451,6 +451,8 @@ set(TINT_LIB_SRCS
writer/array_length_from_uniform_options.h writer/array_length_from_uniform_options.h
writer/float_to_string.cc writer/float_to_string.cc
writer/float_to_string.h writer/float_to_string.h
writer/generate_external_texture_bindings.cc
writer/generate_external_texture_bindings.h
writer/text_generator.cc writer/text_generator.cc
writer/text_generator.h writer/text_generator.h
writer/text.cc writer/text.cc
@ -810,6 +812,7 @@ if(TINT_BUILD_TESTS)
utils/unique_vector_test.cc utils/unique_vector_test.cc
writer/append_vector_test.cc writer/append_vector_test.cc
writer/float_to_string_test.cc writer/float_to_string_test.cc
writer/generate_external_texture_bindings_test.cc
writer/text_generator_test.cc writer/text_generator_test.cc
) )

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@ -569,6 +569,7 @@ bool GenerateSpirv(const tint::Program* program, const Options& options) {
// TODO(jrprice): Provide a way for the user to set non-default options. // TODO(jrprice): Provide a way for the user to set non-default options.
tint::writer::spirv::Options gen_options; tint::writer::spirv::Options gen_options;
gen_options.disable_workgroup_init = options.disable_workgroup_init; gen_options.disable_workgroup_init = options.disable_workgroup_init;
gen_options.generate_external_texture_bindings = true;
auto result = tint::writer::spirv::Generate(program, gen_options); auto result = tint::writer::spirv::Generate(program, gen_options);
if (!result.success) { if (!result.success) {
PrintWGSL(std::cerr, *program); PrintWGSL(std::cerr, *program);
@ -717,6 +718,7 @@ bool GenerateMsl(const tint::Program* program, const Options& options) {
// TODO(jrprice): Provide a way for the user to set non-default options. // TODO(jrprice): Provide a way for the user to set non-default options.
tint::writer::msl::Options gen_options; tint::writer::msl::Options gen_options;
gen_options.disable_workgroup_init = options.disable_workgroup_init; gen_options.disable_workgroup_init = options.disable_workgroup_init;
gen_options.generate_external_texture_bindings = true;
auto result = tint::writer::msl::Generate(input_program, gen_options); auto result = tint::writer::msl::Generate(input_program, gen_options);
if (!result.success) { if (!result.success) {
PrintWGSL(std::cerr, *program); PrintWGSL(std::cerr, *program);
@ -771,6 +773,7 @@ bool GenerateHlsl(const tint::Program* program, const Options& options) {
// TODO(jrprice): Provide a way for the user to set non-default options. // TODO(jrprice): Provide a way for the user to set non-default options.
tint::writer::hlsl::Options gen_options; tint::writer::hlsl::Options gen_options;
gen_options.disable_workgroup_init = options.disable_workgroup_init; gen_options.disable_workgroup_init = options.disable_workgroup_init;
gen_options.generate_external_texture_bindings = true;
auto result = tint::writer::hlsl::Generate(program, gen_options); auto result = tint::writer::hlsl::Generate(program, gen_options);
if (!result.success) { if (!result.success) {
PrintWGSL(std::cerr, *program); PrintWGSL(std::cerr, *program);
@ -846,6 +849,7 @@ bool GenerateGlsl(const tint::Program* program, const Options& options) {
auto generate = [&](const tint::Program* prg, auto generate = [&](const tint::Program* prg,
const std::string entry_point_name) -> bool { const std::string entry_point_name) -> bool {
tint::writer::glsl::Options gen_options; tint::writer::glsl::Options gen_options;
gen_options.generate_external_texture_bindings = true;
auto result = auto result =
tint::writer::glsl::Generate(prg, gen_options, entry_point_name); tint::writer::glsl::Generate(prg, gen_options, entry_point_name);
if (!result.success) { if (!result.success) {

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@ -172,6 +172,7 @@ class DataBuilder {
b->build(out.fixed_sample_mask); b->build(out.fixed_sample_mask);
b->build(out.emit_vertex_point_size); b->build(out.emit_vertex_point_size);
b->build(out.disable_workgroup_init); b->build(out.disable_workgroup_init);
b->build(out.generate_external_texture_bindings);
b->build(out.array_length_from_uniform); b->build(out.array_length_from_uniform);
return out; return out;
} }

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@ -37,6 +37,7 @@
#include "src/tint/transform/unshadow.h" #include "src/tint/transform/unshadow.h"
#include "src/tint/transform/unwind_discard_functions.h" #include "src/tint/transform/unwind_discard_functions.h"
#include "src/tint/transform/zero_init_workgroup_memory.h" #include "src/tint/transform/zero_init_workgroup_memory.h"
#include "src/tint/writer/generate_external_texture_bindings.h"
TINT_INSTANTIATE_TYPEINFO(tint::transform::Glsl); TINT_INSTANTIATE_TYPEINFO(tint::transform::Glsl);
TINT_INSTANTIATE_TYPEINFO(tint::transform::Glsl::Config); TINT_INSTANTIATE_TYPEINFO(tint::transform::Glsl::Config);
@ -91,6 +92,13 @@ Output Glsl::Run(const Program* in, const DataMap& inputs) const {
manager.Add<SimplifyPointers>(); manager.Add<SimplifyPointers>();
manager.Add<RemovePhonies>(); manager.Add<RemovePhonies>();
if (cfg && cfg->generate_external_texture_bindings) {
auto new_bindings_map = writer::GenerateExternalTextureBindings(in);
data.Add<MultiplanarExternalTexture::NewBindingPoints>(new_bindings_map);
}
manager.Add<MultiplanarExternalTexture>();
manager.Add<CombineSamplers>(); manager.Add<CombineSamplers>();
if (auto* binding_info = inputs.Get<CombineSamplers::BindingInfo>()) { if (auto* binding_info = inputs.Get<CombineSamplers::BindingInfo>()) {
data.Add<CombineSamplers::BindingInfo>(*binding_info); data.Add<CombineSamplers::BindingInfo>(*binding_info);
@ -106,6 +114,7 @@ Output Glsl::Run(const Program* in, const DataMap& inputs) const {
BindingRemapper::AccessControls ac; BindingRemapper::AccessControls ac;
data.Add<BindingRemapper::Remappings>(bp, ac, /* mayCollide */ true); data.Add<BindingRemapper::Remappings>(bp, ac, /* mayCollide */ true);
} }
manager.Add<PromoteInitializersToConstVar>(); manager.Add<PromoteInitializersToConstVar>();
manager.Add<AddEmptyEntryPoint>(); manager.Add<AddEmptyEntryPoint>();
@ -124,8 +133,13 @@ Output Glsl::Run(const Program* in, const DataMap& inputs) const {
return Output{Program(std::move(builder))}; return Output{Program(std::move(builder))};
} }
Glsl::Config::Config(const std::string& ep, bool disable_wi) Glsl::Config::Config(const std::string& entry_point_in,
: entry_point(ep), disable_workgroup_init(disable_wi) {} bool disable_workgroup_init_in,
bool generate_external_texture_bindings_in)
: entry_point(entry_point_in),
disable_workgroup_init(disable_workgroup_init_in),
generate_external_texture_bindings(
generate_external_texture_bindings_in) {}
Glsl::Config::Config(const Config&) = default; Glsl::Config::Config(const Config&) = default;
Glsl::Config::~Config() = default; Glsl::Config::~Config() = default;

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@ -37,8 +37,11 @@ class Glsl final : public Castable<Glsl, Transform> {
/// @param entry_point the root entry point function to generate /// @param entry_point the root entry point function to generate
/// @param disable_workgroup_init `true` to disable workgroup memory zero /// @param disable_workgroup_init `true` to disable workgroup memory zero
/// initialization /// initialization
/// @param generate_external_texture_bindings 'true' to generates binding
/// mappings for external textures
explicit Config(const std::string& entry_point, explicit Config(const std::string& entry_point,
bool disable_workgroup_init = false); bool disable_workgroup_init,
bool generate_external_texture_bindings);
/// Copy constructor /// Copy constructor
Config(const Config&); Config(const Config&);
@ -51,6 +54,9 @@ class Glsl final : public Castable<Glsl, Transform> {
/// Set to `true` to disable workgroup memory zero initialization /// Set to `true` to disable workgroup memory zero initialization
bool disable_workgroup_init = false; bool disable_workgroup_init = false;
/// Set to 'true' to generates binding mappings for external textures
bool generate_external_texture_bindings = false;
}; };
/// Constructor /// Constructor

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@ -0,0 +1,59 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/writer/generate_external_texture_bindings.h"
#include <algorithm>
#include <unordered_map>
#include <vector>
#include "src/tint/ast/external_texture.h"
#include "src/tint/ast/module.h"
#include "src/tint/program.h"
#include "src/tint/sem/external_texture_type.h"
#include "src/tint/sem/variable.h"
namespace tint::writer {
transform::MultiplanarExternalTexture::BindingsMap
GenerateExternalTextureBindings(const Program* program) {
// TODO(tint:1491): Use Inspector once we can get binding info for all
// variables, not just those referenced by entry points.
// Collect next valid binding number per group
std::unordered_map<uint32_t, uint32_t> group_to_next_binding_number;
std::vector<sem::BindingPoint> ext_tex_bps;
for (auto* var : program->AST().GlobalVariables()) {
if (auto* sem_var = program->Sem().Get(var)->As<sem::GlobalVariable>()) {
auto bp = sem_var->BindingPoint();
auto& n = group_to_next_binding_number[bp.group];
n = std::max(n, bp.binding + 1);
if (sem_var->Type()->UnwrapRef()->Is<sem::ExternalTexture>()) {
ext_tex_bps.emplace_back(bp);
}
}
}
transform::MultiplanarExternalTexture::BindingsMap new_bindings_map;
for (auto bp : ext_tex_bps) {
uint32_t g = bp.group;
uint32_t& next_num = group_to_next_binding_number[g];
auto new_bps = transform::BindingPoints{{g, next_num++}, {g, next_num++}};
new_bindings_map[bp] = new_bps;
}
return new_bindings_map;
}
} // namespace tint::writer

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@ -0,0 +1,27 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_WRITER_GENERATE_EXTERNAL_TEXTURE_BINDINGS_H_
#define SRC_TINT_WRITER_GENERATE_EXTERNAL_TEXTURE_BINDINGS_H_
#include "src/tint/transform/multiplanar_external_texture.h"
namespace tint::writer {
transform::MultiplanarExternalTexture::BindingsMap
GenerateExternalTextureBindings(const Program* program);
} // namespace tint::writer
#endif // SRC_TINT_WRITER_GENERATE_EXTERNAL_TEXTURE_BINDINGS_H_

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@ -0,0 +1,131 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <utility>
#include "gtest/gtest.h"
#include "src/tint/program_builder.h"
#include "src/tint/writer/generate_external_texture_bindings.h"
namespace tint::writer {
namespace {
constexpr auto kUniform = ast::StorageClass::kUniform;
class GenerateExternalTextureBindingsTest : public ::testing::Test {};
TEST_F(GenerateExternalTextureBindingsTest, None) {
ProgramBuilder b;
b.WrapInFunction();
tint::Program program(std::move(b));
ASSERT_TRUE(program.IsValid());
auto bindings = GenerateExternalTextureBindings(&program);
ASSERT_TRUE(bindings.empty());
}
TEST_F(GenerateExternalTextureBindingsTest, One) {
ProgramBuilder b;
b.Global("v0", b.ty.external_texture(), b.GroupAndBinding(0, 0));
b.WrapInFunction();
tint::Program program(std::move(b));
ASSERT_TRUE(program.IsValid());
auto bindings = GenerateExternalTextureBindings(&program);
ASSERT_EQ(bindings.size(), 1u);
auto to = bindings[transform::BindingPoint{0, 0}];
ASSERT_EQ(to.plane_1.group, 0u);
ASSERT_EQ(to.params.group, 0u);
ASSERT_EQ(to.plane_1.binding, 1u);
ASSERT_EQ(to.params.binding, 2u);
}
TEST_F(GenerateExternalTextureBindingsTest, Two_SameGroup) {
ProgramBuilder b;
b.Global("v0", b.ty.external_texture(), b.GroupAndBinding(0, 0));
b.Global("v1", b.ty.external_texture(), b.GroupAndBinding(0, 1));
b.WrapInFunction();
tint::Program program(std::move(b));
ASSERT_TRUE(program.IsValid());
auto bindings = GenerateExternalTextureBindings(&program);
ASSERT_EQ(bindings.size(), 2u);
auto to0 = bindings[transform::BindingPoint{0, 0}];
ASSERT_EQ(to0.plane_1.group, 0u);
ASSERT_EQ(to0.params.group, 0u);
ASSERT_EQ(to0.plane_1.binding, 2u);
ASSERT_EQ(to0.params.binding, 3u);
auto to1 = bindings[transform::BindingPoint{0, 1}];
ASSERT_EQ(to1.plane_1.group, 0u);
ASSERT_EQ(to1.params.group, 0u);
ASSERT_EQ(to1.plane_1.binding, 4u);
ASSERT_EQ(to1.params.binding, 5u);
}
TEST_F(GenerateExternalTextureBindingsTest, Two_DifferentGroup) {
ProgramBuilder b;
b.Global("v0", b.ty.external_texture(), b.GroupAndBinding(0, 0));
b.Global("v1", b.ty.external_texture(), b.GroupAndBinding(1, 0));
b.WrapInFunction();
tint::Program program(std::move(b));
ASSERT_TRUE(program.IsValid());
auto bindings = GenerateExternalTextureBindings(&program);
ASSERT_EQ(bindings.size(), 2u);
auto to0 = bindings[transform::BindingPoint{0, 0}];
ASSERT_EQ(to0.plane_1.group, 0u);
ASSERT_EQ(to0.params.group, 0u);
ASSERT_EQ(to0.plane_1.binding, 1u);
ASSERT_EQ(to0.params.binding, 2u);
auto to1 = bindings[transform::BindingPoint{1, 0}];
ASSERT_EQ(to1.plane_1.group, 1u);
ASSERT_EQ(to1.params.group, 1u);
ASSERT_EQ(to1.plane_1.binding, 1u);
ASSERT_EQ(to1.params.binding, 2u);
}
TEST_F(GenerateExternalTextureBindingsTest, Two_WithOtherBindingsInSameGroup) {
ProgramBuilder b;
b.Global("v0", b.ty.i32(), b.GroupAndBinding(0, 0), kUniform);
b.Global("v1", b.ty.external_texture(), b.GroupAndBinding(0, 1));
b.Global("v2", b.ty.i32(), b.GroupAndBinding(0, 2), kUniform);
b.Global("v3", b.ty.external_texture(), b.GroupAndBinding(0, 3));
b.Global("v4", b.ty.i32(), b.GroupAndBinding(0, 4), kUniform);
b.WrapInFunction();
tint::Program program(std::move(b));
ASSERT_TRUE(program.IsValid()) << program.Diagnostics().str();
auto bindings = GenerateExternalTextureBindings(&program);
ASSERT_EQ(bindings.size(), 2u);
auto to0 = bindings[transform::BindingPoint{0, 1}];
ASSERT_EQ(to0.plane_1.group, 0u);
ASSERT_EQ(to0.params.group, 0u);
ASSERT_EQ(to0.plane_1.binding, 5u);
ASSERT_EQ(to0.params.binding, 6u);
auto to1 = bindings[transform::BindingPoint{0, 3}];
ASSERT_EQ(to1.plane_1.group, 0u);
ASSERT_EQ(to1.params.group, 0u);
ASSERT_EQ(to1.plane_1.binding, 7u);
ASSERT_EQ(to1.params.binding, 8u);
}
} // namespace
} // namespace tint::writer

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@ -43,7 +43,9 @@ Result Generate(const Program* program,
options.allow_collisions); options.allow_collisions);
data.Add<transform::CombineSamplers::BindingInfo>( data.Add<transform::CombineSamplers::BindingInfo>(
options.binding_map, options.placeholder_binding_point); options.binding_map, options.placeholder_binding_point);
data.Add<transform::Glsl::Config>(entry_point); data.Add<transform::Glsl::Config>(entry_point,
/* disable_workgroup_init */ false,
options.generate_external_texture_bindings);
transform::Glsl sanitizer; transform::Glsl sanitizer;
auto output = sanitizer.Run(program, data); auto output = sanitizer.Run(program, data);
if (!output.program.IsValid()) { if (!output.program.IsValid()) {

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@ -71,6 +71,9 @@ struct Options {
/// generated by the BindingRemapper transform /// generated by the BindingRemapper transform
bool allow_collisions = false; bool allow_collisions = false;
/// Set to 'true' to generates binding mappings for external textures
bool generate_external_texture_bindings = false;
/// The GLSL version to emit /// The GLSL version to emit
Version version; Version version;
}; };

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@ -35,6 +35,7 @@ Result Generate(const Program* program, const Options& options) {
// Sanitize the program. // Sanitize the program.
auto sanitized_result = Sanitize(program, options.root_constant_binding_point, auto sanitized_result = Sanitize(program, options.root_constant_binding_point,
options.disable_workgroup_init, options.disable_workgroup_init,
options.generate_external_texture_bindings,
options.array_length_from_uniform); options.array_length_from_uniform);
if (!sanitized_result.program.IsValid()) { if (!sanitized_result.program.IsValid()) {
result.success = false; result.success = false;

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@ -53,6 +53,8 @@ struct Options {
sem::BindingPoint root_constant_binding_point; sem::BindingPoint root_constant_binding_point;
/// Set to `true` to disable workgroup memory zero initialization /// Set to `true` to disable workgroup memory zero initialization
bool disable_workgroup_init = false; bool disable_workgroup_init = false;
/// Set to 'true' to generates binding mappings for external textures
bool generate_external_texture_bindings = false;
/// Options used to specify a mapping of binding points to indices into a UBO /// Options used to specify a mapping of binding points to indices into a UBO
/// from which to load buffer sizes. /// from which to load buffer sizes.
ArrayLengthFromUniformOptions array_length_from_uniform = {}; ArrayLengthFromUniformOptions array_length_from_uniform = {};

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@ -71,6 +71,7 @@
#include "src/tint/utils/scoped_assignment.h" #include "src/tint/utils/scoped_assignment.h"
#include "src/tint/writer/append_vector.h" #include "src/tint/writer/append_vector.h"
#include "src/tint/writer/float_to_string.h" #include "src/tint/writer/float_to_string.h"
#include "src/tint/writer/generate_external_texture_bindings.h"
namespace tint { namespace tint {
namespace writer { namespace writer {
@ -139,6 +140,7 @@ SanitizedResult Sanitize(
const Program* in, const Program* in,
sem::BindingPoint root_constant_binding_point, sem::BindingPoint root_constant_binding_point,
bool disable_workgroup_init, bool disable_workgroup_init,
bool generate_external_texture_bindings,
const ArrayLengthFromUniformOptions& array_length_from_uniform) { const ArrayLengthFromUniformOptions& array_length_from_uniform) {
transform::Manager manager; transform::Manager manager;
transform::DataMap data; transform::DataMap data;
@ -163,6 +165,13 @@ SanitizedResult Sanitize(
array_length_from_uniform_cfg.bindpoint_to_size_index = array_length_from_uniform_cfg.bindpoint_to_size_index =
array_length_from_uniform.bindpoint_to_size_index; array_length_from_uniform.bindpoint_to_size_index;
if (generate_external_texture_bindings) {
auto new_bindings_map = GenerateExternalTextureBindings(in);
data.Add<transform::MultiplanarExternalTexture::NewBindingPoints>(
new_bindings_map);
}
manager.Add<transform::MultiplanarExternalTexture>();
manager.Add<transform::Unshadow>(); manager.Add<transform::Unshadow>();
// LocalizeStructArrayAssignment must come after: // LocalizeStructArrayAssignment must come after:

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@ -77,6 +77,7 @@ SanitizedResult Sanitize(
const Program* program, const Program* program,
sem::BindingPoint root_constant_binding_point = {}, sem::BindingPoint root_constant_binding_point = {},
bool disable_workgroup_init = false, bool disable_workgroup_init = false,
bool generate_external_texture_bindings = false,
const ArrayLengthFromUniformOptions& array_length_from_uniform = {}); const ArrayLengthFromUniformOptions& array_length_from_uniform = {});
/// Implementation class for HLSL generator /// Implementation class for HLSL generator

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@ -78,9 +78,11 @@ class TestHelperBase : public BODY, public ProgramBuilder {
<< formatter.format(program->Diagnostics()); << formatter.format(program->Diagnostics());
}(); }();
auto sanitized_result = Sanitize( auto sanitized_result =
program.get(), options.root_constant_binding_point, Sanitize(program.get(), options.root_constant_binding_point,
options.disable_workgroup_init, options.array_length_from_uniform); options.disable_workgroup_init,
options.generate_external_texture_bindings,
options.array_length_from_uniform);
[&]() { [&]() {
ASSERT_TRUE(sanitized_result.program.IsValid()) ASSERT_TRUE(sanitized_result.program.IsValid())
<< formatter.format(sanitized_result.program.Diagnostics()); << formatter.format(sanitized_result.program.Diagnostics());

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@ -38,6 +38,7 @@ Result Generate(const Program* program, const Options& options) {
auto sanitized_result = Sanitize( auto sanitized_result = Sanitize(
program, options.buffer_size_ubo_index, options.fixed_sample_mask, program, options.buffer_size_ubo_index, options.fixed_sample_mask,
options.emit_vertex_point_size, options.disable_workgroup_init, options.emit_vertex_point_size, options.disable_workgroup_init,
options.generate_external_texture_bindings,
options.array_length_from_uniform); options.array_length_from_uniform);
if (!sanitized_result.program.IsValid()) { if (!sanitized_result.program.IsValid()) {
result.success = false; result.success = false;

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@ -61,6 +61,9 @@ struct Options {
/// Set to `true` to disable workgroup memory zero initialization /// Set to `true` to disable workgroup memory zero initialization
bool disable_workgroup_init = false; bool disable_workgroup_init = false;
/// Set to 'true' to generates binding mappings for external textures
bool generate_external_texture_bindings = false;
/// Options used to specify a mapping of binding points to indices into a UBO /// Options used to specify a mapping of binding points to indices into a UBO
/// from which to load buffer sizes. /// from which to load buffer sizes.
ArrayLengthFromUniformOptions array_length_from_uniform = {}; ArrayLengthFromUniformOptions array_length_from_uniform = {};

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@ -77,6 +77,7 @@
#include "src/tint/utils/map.h" #include "src/tint/utils/map.h"
#include "src/tint/utils/scoped_assignment.h" #include "src/tint/utils/scoped_assignment.h"
#include "src/tint/writer/float_to_string.h" #include "src/tint/writer/float_to_string.h"
#include "src/tint/writer/generate_external_texture_bindings.h"
namespace tint { namespace tint {
namespace writer { namespace writer {
@ -113,6 +114,7 @@ class ScopedBitCast {
private: private:
std::ostream& s; std::ostream& s;
}; };
} // namespace } // namespace
SanitizedResult::SanitizedResult() = default; SanitizedResult::SanitizedResult() = default;
@ -125,6 +127,7 @@ SanitizedResult Sanitize(
uint32_t fixed_sample_mask, uint32_t fixed_sample_mask,
bool emit_vertex_point_size, bool emit_vertex_point_size,
bool disable_workgroup_init, bool disable_workgroup_init,
bool generate_external_texture_bindings,
const ArrayLengthFromUniformOptions& array_length_from_uniform) { const ArrayLengthFromUniformOptions& array_length_from_uniform) {
transform::Manager manager; transform::Manager manager;
transform::DataMap data; transform::DataMap data;
@ -167,6 +170,13 @@ SanitizedResult Sanitize(
transform::CanonicalizeEntryPointIO::ShaderStyle::kMsl, fixed_sample_mask, transform::CanonicalizeEntryPointIO::ShaderStyle::kMsl, fixed_sample_mask,
emit_vertex_point_size); emit_vertex_point_size);
if (generate_external_texture_bindings) {
auto new_bindings_map = GenerateExternalTextureBindings(in);
data.Add<transform::MultiplanarExternalTexture::NewBindingPoints>(
new_bindings_map);
}
manager.Add<transform::MultiplanarExternalTexture>();
manager.Add<transform::Unshadow>(); manager.Add<transform::Unshadow>();
if (!disable_workgroup_init) { if (!disable_workgroup_init) {

View File

@ -84,6 +84,7 @@ SanitizedResult Sanitize(
uint32_t fixed_sample_mask = 0xFFFFFFFF, uint32_t fixed_sample_mask = 0xFFFFFFFF,
bool emit_vertex_point_size = false, bool emit_vertex_point_size = false,
bool disable_workgroup_init = false, bool disable_workgroup_init = false,
bool generate_external_texture_bindings = false,
const ArrayLengthFromUniformOptions& array_length_from_uniform = {}); const ArrayLengthFromUniformOptions& array_length_from_uniform = {});
/// Implementation class for MSL generator /// Implementation class for MSL generator

View File

@ -79,6 +79,7 @@ class TestHelperBase : public BASE, public ProgramBuilder {
auto result = Sanitize( auto result = Sanitize(
program.get(), options.buffer_size_ubo_index, options.fixed_sample_mask, program.get(), options.buffer_size_ubo_index, options.fixed_sample_mask,
options.emit_vertex_point_size, options.disable_workgroup_init, options.emit_vertex_point_size, options.disable_workgroup_init,
options.generate_external_texture_bindings,
options.array_length_from_uniform); options.array_length_from_uniform);
[&]() { [&]() {
ASSERT_TRUE(result.program.IsValid()) ASSERT_TRUE(result.program.IsValid())

View File

@ -60,6 +60,7 @@
#include "src/tint/utils/defer.h" #include "src/tint/utils/defer.h"
#include "src/tint/utils/map.h" #include "src/tint/utils/map.h"
#include "src/tint/writer/append_vector.h" #include "src/tint/writer/append_vector.h"
#include "src/tint/writer/generate_external_texture_bindings.h"
namespace tint { namespace tint {
namespace writer { namespace writer {
@ -258,7 +259,8 @@ const sem::Type* ElementTypeOf(const sem::Type* ty) {
SanitizedResult Sanitize(const Program* in, SanitizedResult Sanitize(const Program* in,
bool emit_vertex_point_size, bool emit_vertex_point_size,
bool disable_workgroup_init) { bool disable_workgroup_init,
bool generate_external_texture_bindings) {
transform::Manager manager; transform::Manager manager;
transform::DataMap data; transform::DataMap data;
@ -275,6 +277,13 @@ SanitizedResult Sanitize(const Program* in,
manager.Add<transform::BuiltinPolyfill>(); manager.Add<transform::BuiltinPolyfill>();
} }
if (generate_external_texture_bindings) {
auto new_bindings_map = GenerateExternalTextureBindings(in);
data.Add<transform::MultiplanarExternalTexture::NewBindingPoints>(
new_bindings_map);
}
manager.Add<transform::MultiplanarExternalTexture>();
manager.Add<transform::Unshadow>(); manager.Add<transform::Unshadow>();
if (!disable_workgroup_init) { if (!disable_workgroup_init) {
manager.Add<transform::ZeroInitWorkgroupMemory>(); manager.Add<transform::ZeroInitWorkgroupMemory>();

View File

@ -65,7 +65,8 @@ struct SanitizedResult {
/// @returns the sanitized program and any supplementary information /// @returns the sanitized program and any supplementary information
SanitizedResult Sanitize(const Program* program, SanitizedResult Sanitize(const Program* program,
bool emit_vertex_point_size = false, bool emit_vertex_point_size = false,
bool disable_workgroup_init = false); bool disable_workgroup_init = false,
bool generate_external_texture_bindings = false);
/// Builder class to create SPIR-V instructions from a module. /// Builder class to create SPIR-V instructions from a module.
class Builder { class Builder {

View File

@ -32,7 +32,8 @@ Result Generate(const Program* program, const Options& options) {
options.disable_workgroup_init || options.disable_workgroup_init ||
options.use_zero_initialize_workgroup_memory_extension; options.use_zero_initialize_workgroup_memory_extension;
auto sanitized_result = Sanitize(program, options.emit_vertex_point_size, auto sanitized_result = Sanitize(program, options.emit_vertex_point_size,
disable_workgroup_init_in_sanitizer); disable_workgroup_init_in_sanitizer,
options.generate_external_texture_bindings);
if (!sanitized_result.program.IsValid()) { if (!sanitized_result.program.IsValid()) {
result.success = false; result.success = false;
result.error = sanitized_result.program.Diagnostics().str(); result.error = sanitized_result.program.Diagnostics().str();

View File

@ -42,6 +42,9 @@ struct Options {
/// Set to `true` to disable workgroup memory zero initialization /// Set to `true` to disable workgroup memory zero initialization
bool disable_workgroup_init = false; bool disable_workgroup_init = false;
/// Set to 'true' to generates binding mappings for external textures
bool generate_external_texture_bindings = false;
/// Set to `true` to initialize workgroup memory with OpConstantNull when /// Set to `true` to initialize workgroup memory with OpConstantNull when
/// VK_KHR_zero_initialize_workgroup_memory is enabled. /// VK_KHR_zero_initialize_workgroup_memory is enabled.
bool use_zero_initialize_workgroup_memory_extension = false; bool use_zero_initialize_workgroup_memory_extension = false;

View File

@ -376,6 +376,7 @@ tint_unittests_source_set("tint_unittests_writer_src") {
sources = [ sources = [
"../../src/tint/writer/append_vector_test.cc", "../../src/tint/writer/append_vector_test.cc",
"../../src/tint/writer/float_to_string_test.cc", "../../src/tint/writer/float_to_string_test.cc",
"../../src/tint/writer/generate_external_texture_bindings_test.cc",
"../../src/tint/writer/text_generator_test.cc", "../../src/tint/writer/text_generator_test.cc",
] ]
} }

View File

@ -1,11 +1,99 @@
SKIP: FAILED #version 310 es
../../src/tint/writer/glsl/generator_impl.cc:2544 internal compiler error: Multiplanar external texture transform was not run. struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
******************************************************************** uniform highp sampler2D arg_0_1;
* The tint shader compiler has encountered an unexpected error. * void textureDimensions_ba1481() {
* * ivec2 res = textureSize(arg_0_1, 0);
* Please help us fix this issue by submitting a bug report at * }
* crbug.com/tint with the source program that triggered the bug. *
******************************************************************** vec4 vertex_main() {
textureDimensions_ba1481();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
void fragment_main() {
textureDimensions_ba1481();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
void compute_main() {
textureDimensions_ba1481();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -1,11 +1,38 @@
SKIP: FAILED Texture2D<float4> ext_tex_plane_1 : register(t1, space1);
cbuffer cbuffer_ext_tex_params : register(b2, space1) {
uint4 ext_tex_params[2];
};
Texture2D<float4> arg_0 : register(t0, space1);
C:\src\tint2\src\writer\hlsl\generator_impl.cc:3632 internal compiler error: Multiplanar external texture transform was not run. void textureDimensions_ba1481() {
int2 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
int2 res = tint_tmp;
}
struct tint_symbol {
float4 value : SV_Position;
};
******************************************************************** float4 vertex_main_inner() {
* The tint shader compiler has encountered an unexpected error. * textureDimensions_ba1481();
* * return float4(0.0f, 0.0f, 0.0f, 0.0f);
* Please help us fix this issue by submitting a bug report at * }
* crbug.com/tint with the source program that triggered the bug. *
******************************************************************** tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureDimensions_ba1481();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_ba1481();
return;
}

View File

@ -1,11 +1,41 @@
SKIP: FAILED #include <metal_stdlib>
C:\src\tint2\src\writer\msl\generator_impl.cc:2344 internal compiler error: Multiplanar external texture transform was not run. using namespace metal;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
void textureDimensions_ba1481(texture2d<float, access::sample> tint_symbol_1) {
int2 res = int2(tint_symbol_1.get_width(), tint_symbol_1.get_height());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_2) {
textureDimensions_ba1481(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_4 [[texture(0)]]) {
textureDimensions_ba1481(tint_symbol_4);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]]) {
textureDimensions_ba1481(tint_symbol_5);
return;
}
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@ -1,11 +1,100 @@
SKIP: FAILED ; SPIR-V
; Version: 1.3
C:\src\tint2\src\writer\spirv\builder.cc:4013 internal compiler error: Multiplanar external texture transform was not run. ; Generator: Google Tint Compiler; 0
; Bound: 43
; Schema: 0
******************************************************************** OpCapability Shader
* The tint shader compiler has encountered an unexpected error. * OpCapability ImageQuery
* * OpMemoryModel Logical GLSL450
* Please help us fix this issue by submitting a bug report at * OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
* crbug.com/tint with the source program that triggered the bug. * OpEntryPoint Fragment %fragment_main "fragment_main"
******************************************************************** OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "vr"
OpMemberName %ExternalTextureParams 2 "ug"
OpMemberName %ExternalTextureParams 3 "vg"
OpMemberName %ExternalTextureParams 4 "ub"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %textureDimensions_ba1481 "textureDimensions_ba1481"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 1
OpDecorate %ExternalTextureParams Block
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 8
OpMemberDecorate %ExternalTextureParams 3 Offset 12
OpMemberDecorate %ExternalTextureParams 4 Offset 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 2
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%ExternalTextureParams = OpTypeStruct %uint %float %float %float %float
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%ext_tex_params = OpVariable %_ptr_Uniform_ExternalTextureParams Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%void = OpTypeVoid
%17 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_0 = OpConstant %int 0
%_ptr_Function_v2int = OpTypePointer Function %v2int
%28 = OpConstantNull %v2int
%29 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%textureDimensions_ba1481 = OpFunction %void None %17
%20 = OpLabel
%res = OpVariable %_ptr_Function_v2int Function %28
%24 = OpLoad %11 %arg_0
%21 = OpImageQuerySizeLod %v2int %24 %int_0
OpStore %res %21
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %29
%31 = OpLabel
%32 = OpFunctionCall %void %textureDimensions_ba1481
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %17
%34 = OpLabel
%35 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %35
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %17
%38 = OpLabel
%39 = OpFunctionCall %void %textureDimensions_ba1481
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %17
%41 = OpLabel
%42 = OpFunctionCall %void %textureDimensions_ba1481
OpReturn
OpFunctionEnd

View File

@ -1,11 +1,170 @@
SKIP: FAILED SKIP: FAILED
../../src/tint/writer/glsl/generator_impl.cc:2544 internal compiler error: Multiplanar external texture transform was not run. #version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
void textureLoad_8acf41() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, ivec2(0, 0), ext_tex_params);
}
vec4 vertex_main() {
textureLoad_8acf41();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:36: 'textureLoadExternal' : no matching overloaded function found
ERROR: 0:36: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:36: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
void textureLoad_8acf41() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, ivec2(0, 0), ext_tex_params);
}
void fragment_main() {
textureLoad_8acf41();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:37: 'textureLoadExternal' : no matching overloaded function found
ERROR: 0:37: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:37: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_1;
void textureLoad_8acf41() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, ivec2(0, 0), ext_tex_params);
}
void compute_main() {
textureLoad_8acf41();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:36: 'textureLoadExternal' : no matching overloaded function found
ERROR: 0:36: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:36: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@ -1,11 +1,68 @@
SKIP: FAILED struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
C:\src\tint2\src\writer\hlsl\generator_impl.cc:3632 internal compiler error: Multiplanar external texture transform was not run. Texture2D<float4> ext_tex_plane_1 : register(t1, space1);
cbuffer cbuffer_ext_tex_params : register(b2, space1) {
uint4 ext_tex_params[2];
};
Texture2D<float4> arg_0 : register(t0, space1);
float4 textureLoadExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, int2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.Load(int3(coord, 0));
}
const float y = (plane0.Load(int3(coord, 0)).r - 0.0625f);
const float2 uv = (plane1.Load(int3(coord, 0)).rg - 0.5f);
const float u = uv.x;
const float v = uv.y;
const float r = ((1.164000034f * y) + (params.vr * v));
const float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
const float b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
******************************************************************** ExternalTextureParams tint_symbol_1(uint4 buffer[2], uint offset) {
* The tint shader compiler has encountered an unexpected error. * const uint scalar_offset = ((offset + 0u)) / 4;
* * const uint scalar_offset_1 = ((offset + 4u)) / 4;
* Please help us fix this issue by submitting a bug report at * const uint scalar_offset_2 = ((offset + 8u)) / 4;
* crbug.com/tint with the source program that triggered the bug. * const uint scalar_offset_3 = ((offset + 12u)) / 4;
******************************************************************** const uint scalar_offset_4 = ((offset + 16u)) / 4;
const ExternalTextureParams tint_symbol_4 = {buffer[scalar_offset / 4][scalar_offset % 4], asfloat(buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]), asfloat(buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]), asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4])};
return tint_symbol_4;
}
void textureLoad_8acf41() {
float4 res = textureLoadExternal(arg_0, ext_tex_plane_1, int2(0, 0), tint_symbol_1(ext_tex_params, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_8acf41();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_8acf41();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_8acf41();
return;
}

View File

@ -1,11 +1,55 @@
SKIP: FAILED #include <metal_stdlib>
C:\src\tint2\src\writer\msl\generator_impl.cc:2344 internal compiler error: Multiplanar external texture transform was not run. using namespace metal;
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ float vr;
/* 0x0008 */ float ug;
/* 0x000c */ float vg;
/* 0x0010 */ float ub;
};
float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.read(uint2(coord), 0);
}
float const y = (plane0.read(uint2(coord), 0)[0] - 0.0625f);
float2 const uv = (float4(plane1.read(uint2(coord), 0)).rg - 0.5f);
float const u = uv[0];
float const v = uv[1];
float const r = ((1.164000034f * y) + (params.vr * v));
float const g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float const b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
void textureLoad_8acf41(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, const constant ExternalTextureParams* const tint_symbol_3) {
float4 res = textureLoadExternal(tint_symbol_1, tint_symbol_2, int2(), *(tint_symbol_3));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_4, texture2d<float, access::sample> tint_symbol_5, const constant ExternalTextureParams* const tint_symbol_6) {
textureLoad_8acf41(tint_symbol_4, tint_symbol_5, tint_symbol_6);
return float4();
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], texture2d<float, access::sample> tint_symbol_8 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_9 [[buffer(2)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_10 [[texture(0)]], texture2d<float, access::sample> tint_symbol_11 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) {
textureLoad_8acf41(tint_symbol_10, tint_symbol_11, tint_symbol_12);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_15 [[buffer(2)]]) {
textureLoad_8acf41(tint_symbol_13, tint_symbol_14, tint_symbol_15);
return;
}
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@ -1,11 +1,157 @@
SKIP: FAILED ; SPIR-V
; Version: 1.3
C:\src\tint2\src\writer\spirv\builder.cc:4013 internal compiler error: Multiplanar external texture transform was not run. ; Generator: Google Tint Compiler; 0
; Bound: 91
; Schema: 0
******************************************************************** OpCapability Shader
* The tint shader compiler has encountered an unexpected error. * OpMemoryModel Logical GLSL450
* * OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
* Please help us fix this issue by submitting a bug report at * OpEntryPoint Fragment %fragment_main "fragment_main"
* crbug.com/tint with the source program that triggered the bug. * OpEntryPoint GLCompute %compute_main "compute_main"
******************************************************************** OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "vr"
OpMemberName %ExternalTextureParams 2 "ug"
OpMemberName %ExternalTextureParams 3 "vg"
OpMemberName %ExternalTextureParams 4 "ub"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %textureLoadExternal "textureLoadExternal"
OpName %plane0 "plane0"
OpName %plane1 "plane1"
OpName %coord "coord"
OpName %params "params"
OpName %textureLoad_8acf41 "textureLoad_8acf41"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 1
OpDecorate %ExternalTextureParams Block
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 8
OpMemberDecorate %ExternalTextureParams 3 Offset 12
OpMemberDecorate %ExternalTextureParams 4 Offset 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 2
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%ExternalTextureParams = OpTypeStruct %uint %float %float %float %float
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%ext_tex_params = OpVariable %_ptr_Uniform_ExternalTextureParams Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%17 = OpTypeFunction %v4float %11 %11 %v2int %ExternalTextureParams
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%int_0 = OpConstant %int 0
%float_0_0625 = OpConstant %float 0.0625
%v2float = OpTypeVector %float 2
%float_0_5 = OpConstant %float 0.5
%_ptr_Function_v2float = OpTypePointer Function %v2float
%45 = OpConstantNull %v2float
%float_1_16400003 = OpConstant %float 1.16400003
%float_1 = OpConstant %float 1
%void = OpTypeVoid
%67 = OpTypeFunction %void
%74 = OpConstantNull %v2int
%_ptr_Function_v4float = OpTypePointer Function %v4float
%78 = OpTypeFunction %v4float
%textureLoadExternal = OpFunction %v4float None %17
%plane0 = OpFunctionParameter %11
%plane1 = OpFunctionParameter %11
%coord = OpFunctionParameter %v2int
%params = OpFunctionParameter %ExternalTextureParams
%25 = OpLabel
%43 = OpVariable %_ptr_Function_v2float Function %45
%26 = OpCompositeExtract %uint %params 0
%28 = OpIEqual %bool %26 %uint_1
OpSelectionMerge %30 None
OpBranchConditional %28 %31 %30
%31 = OpLabel
%32 = OpImageFetch %v4float %plane0 %coord Lod %int_0
OpReturnValue %32
%30 = OpLabel
%34 = OpImageFetch %v4float %plane0 %coord Lod %int_0
%35 = OpCompositeExtract %float %34 0
%37 = OpFSub %float %35 %float_0_0625
%38 = OpImageFetch %v4float %plane1 %coord Lod %int_0
%40 = OpVectorShuffle %v2float %38 %38 0 1
%46 = OpCompositeConstruct %v2float %float_0_5 %float_0_5
%42 = OpFSub %v2float %40 %46
%47 = OpCompositeExtract %float %42 0
%48 = OpCompositeExtract %float %42 1
%50 = OpFMul %float %float_1_16400003 %37
%51 = OpCompositeExtract %float %params 1
%52 = OpFMul %float %51 %48
%53 = OpFAdd %float %50 %52
%54 = OpFMul %float %float_1_16400003 %37
%55 = OpCompositeExtract %float %params 2
%56 = OpFMul %float %55 %47
%57 = OpFSub %float %54 %56
%58 = OpCompositeExtract %float %params 3
%59 = OpFMul %float %58 %48
%60 = OpFSub %float %57 %59
%61 = OpFMul %float %float_1_16400003 %37
%62 = OpCompositeExtract %float %params 4
%63 = OpFMul %float %62 %47
%64 = OpFAdd %float %61 %63
%66 = OpCompositeConstruct %v4float %53 %60 %64 %float_1
OpReturnValue %66
OpFunctionEnd
%textureLoad_8acf41 = OpFunction %void None %67
%70 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%72 = OpLoad %11 %arg_0
%73 = OpLoad %11 %ext_tex_plane_1
%75 = OpLoad %ExternalTextureParams %ext_tex_params
%71 = OpFunctionCall %v4float %textureLoadExternal %72 %73 %74 %75
OpStore %res %71
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %78
%80 = OpLabel
%81 = OpFunctionCall %void %textureLoad_8acf41
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %67
%83 = OpLabel
%84 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %84
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %67
%86 = OpLabel
%87 = OpFunctionCall %void %textureLoad_8acf41
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %67
%89 = OpLabel
%90 = OpFunctionCall %void %textureLoad_8acf41
OpReturn
OpFunctionEnd

View File

@ -1,11 +1,173 @@
SKIP: FAILED SKIP: FAILED
../../src/tint/writer/glsl/generator_impl.cc:2544 internal compiler error: Multiplanar external texture transform was not run. #version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 3) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return textureLod(plane0_smp, coord, 0.0f);
}
float y = (textureLod(plane0_smp, coord, 0.0f).r - 0.0625f);
vec2 uv = (textureLod(plane1_smp, coord, 0.0f).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleLevel_979816() {
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f, 0.0f), ext_tex_params);
}
vec4 vertex_main() {
textureSampleLevel_979816();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:37: 'textureSampleExternal' : no matching overloaded function found
ERROR: 0:37: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:37: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 3) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return textureLod(plane0_smp, coord, 0.0f);
}
float y = (textureLod(plane0_smp, coord, 0.0f).r - 0.0625f);
vec2 uv = (textureLod(plane1_smp, coord, 0.0f).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleLevel_979816() {
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f, 0.0f), ext_tex_params);
}
void fragment_main() {
textureSampleLevel_979816();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:38: 'textureSampleExternal' : no matching overloaded function found
ERROR: 0:38: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:38: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 3) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureSampleExternal(highp sampler2D plane0_smp, highp sampler2D plane1_smp, vec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return textureLod(plane0_smp, coord, 0.0f);
}
float y = (textureLod(plane0_smp, coord, 0.0f).r - 0.0625f);
vec2 uv = (textureLod(plane1_smp, coord, 0.0f).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
uniform highp sampler2D arg_0_arg_1;
uniform highp sampler2D ext_tex_plane_1_arg_1;
void textureSampleLevel_979816() {
vec4 res = textureSampleExternal(arg_0_arg_1, ext_tex_plane_1_arg_1, vec2(0.0f, 0.0f), ext_tex_params);
}
void compute_main() {
textureSampleLevel_979816();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:37: 'textureSampleExternal' : no matching overloaded function found
ERROR: 0:37: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:37: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@ -1,11 +1,69 @@
SKIP: FAILED struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
C:\src\tint2\src\writer\hlsl\generator_impl.cc:3632 internal compiler error: Multiplanar external texture transform was not run. Texture2D<float4> ext_tex_plane_1 : register(t2, space1);
cbuffer cbuffer_ext_tex_params : register(b3, space1) {
uint4 ext_tex_params[2];
};
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, SamplerState smp, float2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.SampleLevel(smp, coord, 0.0f);
}
const float y = (plane0.SampleLevel(smp, coord, 0.0f).r - 0.0625f);
const float2 uv = (plane1.SampleLevel(smp, coord, 0.0f).rg - 0.5f);
const float u = uv.x;
const float v = uv.y;
const float r = ((1.164000034f * y) + (params.vr * v));
const float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
const float b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
******************************************************************** ExternalTextureParams tint_symbol_1(uint4 buffer[2], uint offset) {
* The tint shader compiler has encountered an unexpected error. * const uint scalar_offset = ((offset + 0u)) / 4;
* * const uint scalar_offset_1 = ((offset + 4u)) / 4;
* Please help us fix this issue by submitting a bug report at * const uint scalar_offset_2 = ((offset + 8u)) / 4;
* crbug.com/tint with the source program that triggered the bug. * const uint scalar_offset_3 = ((offset + 12u)) / 4;
******************************************************************** const uint scalar_offset_4 = ((offset + 16u)) / 4;
const ExternalTextureParams tint_symbol_4 = {buffer[scalar_offset / 4][scalar_offset % 4], asfloat(buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]), asfloat(buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]), asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4])};
return tint_symbol_4;
}
void textureSampleLevel_979816() {
float4 res = textureSampleExternal(arg_0, ext_tex_plane_1, arg_1, float2(0.0f, 0.0f), tint_symbol_1(ext_tex_params, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleLevel_979816();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleLevel_979816();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_979816();
return;
}

View File

@ -1,11 +1,55 @@
SKIP: FAILED #include <metal_stdlib>
C:\src\tint2\src\writer\msl\generator_impl.cc:2344 internal compiler error: Multiplanar external texture transform was not run. using namespace metal;
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ float vr;
/* 0x0008 */ float ug;
/* 0x000c */ float vg;
/* 0x0010 */ float ub;
};
float4 textureSampleExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, sampler smp, float2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.sample(smp, coord, level(0.0f));
}
float const y = (plane0.sample(smp, coord, level(0.0f))[0] - 0.0625f);
float2 const uv = (float4(plane1.sample(smp, coord, level(0.0f))).rg - 0.5f);
float const u = uv[0];
float const v = uv[1];
float const r = ((1.164000034f * y) + (params.vr * v));
float const g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float const b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
void textureSampleLevel_979816(texture2d<float, access::sample> tint_symbol_1, texture2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3, const constant ExternalTextureParams* const tint_symbol_4) {
float4 res = textureSampleExternal(tint_symbol_1, tint_symbol_2, tint_symbol_3, float2(), *(tint_symbol_4));
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, sampler tint_symbol_7, const constant ExternalTextureParams* const tint_symbol_8) {
textureSampleLevel_979816(tint_symbol_5, tint_symbol_6, tint_symbol_7, tint_symbol_8);
return float4();
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_9 [[texture(0)]], texture2d<float, access::sample> tint_symbol_10 [[texture(1)]], sampler tint_symbol_11 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_12 [[buffer(2)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_9, tint_symbol_10, tint_symbol_11, tint_symbol_12);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_13 [[texture(0)]], texture2d<float, access::sample> tint_symbol_14 [[texture(1)]], sampler tint_symbol_15 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_16 [[buffer(2)]]) {
textureSampleLevel_979816(tint_symbol_13, tint_symbol_14, tint_symbol_15, tint_symbol_16);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_17 [[texture(0)]], texture2d<float, access::sample> tint_symbol_18 [[texture(1)]], sampler tint_symbol_19 [[sampler(0)]], const constant ExternalTextureParams* tint_symbol_20 [[buffer(2)]]) {
textureSampleLevel_979816(tint_symbol_17, tint_symbol_18, tint_symbol_19, tint_symbol_20);
return;
}
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************

View File

@ -1,11 +1,167 @@
SKIP: FAILED ; SPIR-V
; Version: 1.3
C:\src\tint2\src\writer\spirv\builder.cc:4013 internal compiler error: Multiplanar external texture transform was not run. ; Generator: Google Tint Compiler; 0
; Bound: 97
; Schema: 0
******************************************************************** OpCapability Shader
* The tint shader compiler has encountered an unexpected error. * OpMemoryModel Logical GLSL450
* * OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
* Please help us fix this issue by submitting a bug report at * OpEntryPoint Fragment %fragment_main "fragment_main"
* crbug.com/tint with the source program that triggered the bug. * OpEntryPoint GLCompute %compute_main "compute_main"
******************************************************************** OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "vr"
OpMemberName %ExternalTextureParams 2 "ug"
OpMemberName %ExternalTextureParams 3 "vg"
OpMemberName %ExternalTextureParams 4 "ub"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %arg_1 "arg_1"
OpName %textureSampleExternal "textureSampleExternal"
OpName %plane0 "plane0"
OpName %plane1 "plane1"
OpName %smp "smp"
OpName %coord "coord"
OpName %params "params"
OpName %textureSampleLevel_979816 "textureSampleLevel_979816"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 2
OpDecorate %ExternalTextureParams Block
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 8
OpMemberDecorate %ExternalTextureParams 3 Offset 12
OpMemberDecorate %ExternalTextureParams 4 Offset 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 3
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
OpDecorate %arg_1 DescriptorSet 1
OpDecorate %arg_1 Binding 1
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%ExternalTextureParams = OpTypeStruct %uint %float %float %float %float
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%ext_tex_params = OpVariable %_ptr_Uniform_ExternalTextureParams Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%19 = OpTypeSampler
%_ptr_UniformConstant_19 = OpTypePointer UniformConstant %19
%arg_1 = OpVariable %_ptr_UniformConstant_19 UniformConstant
%v2float = OpTypeVector %float 2
%20 = OpTypeFunction %v4float %11 %11 %19 %v2float %ExternalTextureParams
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%36 = OpTypeSampledImage %11
%float_0 = OpConstant %float 0
%float_0_0625 = OpConstant %float 0.0625
%float_0_5 = OpConstant %float 0.5
%_ptr_Function_v2float = OpTypePointer Function %v2float
%51 = OpConstantNull %v2float
%float_1_16400003 = OpConstant %float 1.16400003
%float_1 = OpConstant %float 1
%void = OpTypeVoid
%73 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%84 = OpTypeFunction %v4float
%textureSampleExternal = OpFunction %v4float None %20
%plane0 = OpFunctionParameter %11
%plane1 = OpFunctionParameter %11
%smp = OpFunctionParameter %19
%coord = OpFunctionParameter %v2float
%params = OpFunctionParameter %ExternalTextureParams
%28 = OpLabel
%49 = OpVariable %_ptr_Function_v2float Function %51
%29 = OpCompositeExtract %uint %params 0
%31 = OpIEqual %bool %29 %uint_1
OpSelectionMerge %33 None
OpBranchConditional %31 %34 %33
%34 = OpLabel
%37 = OpSampledImage %36 %plane0 %smp
%35 = OpImageSampleExplicitLod %v4float %37 %coord Lod %float_0
OpReturnValue %35
%33 = OpLabel
%40 = OpSampledImage %36 %plane0 %smp
%39 = OpImageSampleExplicitLod %v4float %40 %coord Lod %float_0
%41 = OpCompositeExtract %float %39 0
%43 = OpFSub %float %41 %float_0_0625
%45 = OpSampledImage %36 %plane1 %smp
%44 = OpImageSampleExplicitLod %v4float %45 %coord Lod %float_0
%46 = OpVectorShuffle %v2float %44 %44 0 1
%52 = OpCompositeConstruct %v2float %float_0_5 %float_0_5
%48 = OpFSub %v2float %46 %52
%53 = OpCompositeExtract %float %48 0
%54 = OpCompositeExtract %float %48 1
%56 = OpFMul %float %float_1_16400003 %43
%57 = OpCompositeExtract %float %params 1
%58 = OpFMul %float %57 %54
%59 = OpFAdd %float %56 %58
%60 = OpFMul %float %float_1_16400003 %43
%61 = OpCompositeExtract %float %params 2
%62 = OpFMul %float %61 %53
%63 = OpFSub %float %60 %62
%64 = OpCompositeExtract %float %params 3
%65 = OpFMul %float %64 %54
%66 = OpFSub %float %63 %65
%67 = OpFMul %float %float_1_16400003 %43
%68 = OpCompositeExtract %float %params 4
%69 = OpFMul %float %68 %53
%70 = OpFAdd %float %67 %69
%72 = OpCompositeConstruct %v4float %59 %66 %70 %float_1
OpReturnValue %72
OpFunctionEnd
%textureSampleLevel_979816 = OpFunction %void None %73
%76 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%78 = OpLoad %11 %arg_0
%79 = OpLoad %11 %ext_tex_plane_1
%80 = OpLoad %19 %arg_1
%81 = OpLoad %ExternalTextureParams %ext_tex_params
%77 = OpFunctionCall %v4float %textureSampleExternal %78 %79 %80 %51 %81
OpStore %res %77
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %84
%86 = OpLabel
%87 = OpFunctionCall %void %textureSampleLevel_979816
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %73
%89 = OpLabel
%90 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %90
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %73
%92 = OpLabel
%93 = OpFunctionCall %void %textureSampleLevel_979816
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %73
%95 = OpLabel
%96 = OpFunctionCall %void %textureSampleLevel_979816
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,25 @@
@group(1) @binding(0) var arg_0: texture_external;
fn textureLoad2d(texture: texture_external, coords: vec2<i32>) -> vec4<f32> {
return textureLoad(texture, coords);
}
fn doTextureLoad() {
var res: vec4<f32> = textureLoad2d(arg_0, vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
doTextureLoad();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
doTextureLoad();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
doTextureLoad();
}

View File

@ -0,0 +1,182 @@
SKIP: FAILED
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) {
return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_2;
void doTextureLoad() {
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0));
}
vec4 vertex_main() {
doTextureLoad();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:40: 'textureLoad2d' : no matching overloaded function found
ERROR: 0:40: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:40: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
precision mediump float;
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) {
return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_2;
void doTextureLoad() {
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0));
}
void fragment_main() {
doTextureLoad();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:41: 'textureLoad2d' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
} ext_tex_params;
vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, ivec2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return texelFetch(plane0_1, coord, 0);
}
float y = (texelFetch(plane0_1, coord, 0).r - 0.0625f);
vec2 uv = (texelFetch(plane1_1, coord, 0).rg - 0.5f);
float u = uv.x;
float v = uv.y;
float r = ((1.164000034f * y) + (params.vr * v));
float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float b = ((1.164000034f * y) + (params.ub * u));
return vec4(r, g, b, 1.0f);
}
vec4 textureLoad2d(highp sampler2D tint_symbol_1, highp sampler2D ext_tex_plane_1_1_1, ExternalTextureParams ext_tex_params_1, ivec2 coords) {
return textureLoadExternal(tint_symbol_1, ext_tex_plane_1_1_1, coords, ext_tex_params_1);
}
uniform highp sampler2D arg_0_1;
uniform highp sampler2D ext_tex_plane_1_2;
void doTextureLoad() {
vec4 res = textureLoad2d(arg_0_1, ext_tex_plane_1_2, ext_tex_params, ivec2(0, 0));
}
void compute_main() {
doTextureLoad();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:40: 'textureLoad2d' : no matching overloaded function found
ERROR: 0:40: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
ERROR: 0:40: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.

View File

@ -0,0 +1,72 @@
struct ExternalTextureParams {
uint numPlanes;
float vr;
float ug;
float vg;
float ub;
};
Texture2D<float4> ext_tex_plane_1 : register(t1, space1);
cbuffer cbuffer_ext_tex_params : register(b2, space1) {
uint4 ext_tex_params[2];
};
Texture2D<float4> arg_0 : register(t0, space1);
float4 textureLoadExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, int2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.Load(int3(coord, 0));
}
const float y = (plane0.Load(int3(coord, 0)).r - 0.0625f);
const float2 uv = (plane1.Load(int3(coord, 0)).rg - 0.5f);
const float u = uv.x;
const float v = uv.y;
const float r = ((1.164000034f * y) + (params.vr * v));
const float g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
const float b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
float4 textureLoad2d(Texture2D<float4> tint_symbol, Texture2D<float4> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) {
return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1);
}
ExternalTextureParams tint_symbol_2(uint4 buffer[2], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 4u)) / 4;
const uint scalar_offset_2 = ((offset + 8u)) / 4;
const uint scalar_offset_3 = ((offset + 12u)) / 4;
const uint scalar_offset_4 = ((offset + 16u)) / 4;
const ExternalTextureParams tint_symbol_5 = {buffer[scalar_offset / 4][scalar_offset % 4], asfloat(buffer[scalar_offset_1 / 4][scalar_offset_1 % 4]), asfloat(buffer[scalar_offset_2 / 4][scalar_offset_2 % 4]), asfloat(buffer[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(buffer[scalar_offset_4 / 4][scalar_offset_4 % 4])};
return tint_symbol_5;
}
void doTextureLoad() {
float4 res = textureLoad2d(arg_0, ext_tex_plane_1, tint_symbol_2(ext_tex_params, 0u), int2(0, 0));
}
struct tint_symbol_1 {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
doTextureLoad();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol_1 vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol_1 wrapper_result = (tint_symbol_1)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
doTextureLoad();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
doTextureLoad();
return;
}

View File

@ -0,0 +1,59 @@
#include <metal_stdlib>
using namespace metal;
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ float vr;
/* 0x0008 */ float ug;
/* 0x000c */ float vg;
/* 0x0010 */ float ub;
};
float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) {
if ((params.numPlanes == 1u)) {
return plane0.read(uint2(coord), 0);
}
float const y = (plane0.read(uint2(coord), 0)[0] - 0.0625f);
float2 const uv = (float4(plane1.read(uint2(coord), 0)).rg - 0.5f);
float const u = uv[0];
float const v = uv[1];
float const r = ((1.164000034f * y) + (params.vr * v));
float const g = (((1.164000034f * y) - (params.ug * u)) - (params.vg * v));
float const b = ((1.164000034f * y) + (params.ub * u));
return float4(r, g, b, 1.0f);
}
float4 textureLoad2d(texture2d<float, access::sample> tint_symbol, texture2d<float, access::sample> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) {
return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1);
}
void doTextureLoad(texture2d<float, access::sample> tint_symbol_2, texture2d<float, access::sample> tint_symbol_3, const constant ExternalTextureParams* const tint_symbol_4) {
float4 res = textureLoad2d(tint_symbol_2, tint_symbol_3, *(tint_symbol_4), int2());
}
struct tint_symbol_1 {
float4 value [[position]];
};
float4 vertex_main_inner(texture2d<float, access::sample> tint_symbol_5, texture2d<float, access::sample> tint_symbol_6, const constant ExternalTextureParams* const tint_symbol_7) {
doTextureLoad(tint_symbol_5, tint_symbol_6, tint_symbol_7);
return float4();
}
vertex tint_symbol_1 vertex_main(texture2d<float, access::sample> tint_symbol_8 [[texture(0)]], texture2d<float, access::sample> tint_symbol_9 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_10 [[buffer(2)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_8, tint_symbol_9, tint_symbol_10);
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], texture2d<float, access::sample> tint_symbol_12 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_13 [[buffer(2)]]) {
doTextureLoad(tint_symbol_11, tint_symbol_12, tint_symbol_13);
return;
}
kernel void compute_main(texture2d<float, access::sample> tint_symbol_14 [[texture(0)]], texture2d<float, access::sample> tint_symbol_15 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_16 [[buffer(2)]]) {
doTextureLoad(tint_symbol_14, tint_symbol_15, tint_symbol_16);
return;
}

View File

@ -0,0 +1,172 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 99
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ext_tex_plane_1 "ext_tex_plane_1"
OpName %ExternalTextureParams "ExternalTextureParams"
OpMemberName %ExternalTextureParams 0 "numPlanes"
OpMemberName %ExternalTextureParams 1 "vr"
OpMemberName %ExternalTextureParams 2 "ug"
OpMemberName %ExternalTextureParams 3 "vg"
OpMemberName %ExternalTextureParams 4 "ub"
OpName %ext_tex_params "ext_tex_params"
OpName %arg_0 "arg_0"
OpName %textureLoadExternal "textureLoadExternal"
OpName %plane0 "plane0"
OpName %plane1 "plane1"
OpName %coord "coord"
OpName %params "params"
OpName %textureLoad2d "textureLoad2d"
OpName %texture "texture"
OpName %ext_tex_plane_1_1 "ext_tex_plane_1_1"
OpName %ext_tex_params_1 "ext_tex_params_1"
OpName %coords "coords"
OpName %doTextureLoad "doTextureLoad"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
OpDecorate %ext_tex_plane_1 DescriptorSet 1
OpDecorate %ext_tex_plane_1 Binding 1
OpDecorate %ExternalTextureParams Block
OpMemberDecorate %ExternalTextureParams 0 Offset 0
OpMemberDecorate %ExternalTextureParams 1 Offset 4
OpMemberDecorate %ExternalTextureParams 2 Offset 8
OpMemberDecorate %ExternalTextureParams 3 Offset 12
OpMemberDecorate %ExternalTextureParams 4 Offset 16
OpDecorate %ext_tex_params NonWritable
OpDecorate %ext_tex_params DescriptorSet 1
OpDecorate %ext_tex_params Binding 2
OpDecorate %arg_0 DescriptorSet 1
OpDecorate %arg_0 Binding 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%11 = OpTypeImage %float 2D 0 0 0 1 Unknown
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%ext_tex_plane_1 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%uint = OpTypeInt 32 0
%ExternalTextureParams = OpTypeStruct %uint %float %float %float %float
%_ptr_Uniform_ExternalTextureParams = OpTypePointer Uniform %ExternalTextureParams
%ext_tex_params = OpVariable %_ptr_Uniform_ExternalTextureParams Uniform
%arg_0 = OpVariable %_ptr_UniformConstant_11 UniformConstant
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%17 = OpTypeFunction %v4float %11 %11 %v2int %ExternalTextureParams
%uint_1 = OpConstant %uint 1
%bool = OpTypeBool
%int_0 = OpConstant %int 0
%float_0_0625 = OpConstant %float 0.0625
%v2float = OpTypeVector %float 2
%float_0_5 = OpConstant %float 0.5
%_ptr_Function_v2float = OpTypePointer Function %v2float
%45 = OpConstantNull %v2float
%float_1_16400003 = OpConstant %float 1.16400003
%float_1 = OpConstant %float 1
%67 = OpTypeFunction %v4float %11 %11 %ExternalTextureParams %v2int
%void = OpTypeVoid
%75 = OpTypeFunction %void
%83 = OpConstantNull %v2int
%_ptr_Function_v4float = OpTypePointer Function %v4float
%86 = OpTypeFunction %v4float
%textureLoadExternal = OpFunction %v4float None %17
%plane0 = OpFunctionParameter %11
%plane1 = OpFunctionParameter %11
%coord = OpFunctionParameter %v2int
%params = OpFunctionParameter %ExternalTextureParams
%25 = OpLabel
%43 = OpVariable %_ptr_Function_v2float Function %45
%26 = OpCompositeExtract %uint %params 0
%28 = OpIEqual %bool %26 %uint_1
OpSelectionMerge %30 None
OpBranchConditional %28 %31 %30
%31 = OpLabel
%32 = OpImageFetch %v4float %plane0 %coord Lod %int_0
OpReturnValue %32
%30 = OpLabel
%34 = OpImageFetch %v4float %plane0 %coord Lod %int_0
%35 = OpCompositeExtract %float %34 0
%37 = OpFSub %float %35 %float_0_0625
%38 = OpImageFetch %v4float %plane1 %coord Lod %int_0
%40 = OpVectorShuffle %v2float %38 %38 0 1
%46 = OpCompositeConstruct %v2float %float_0_5 %float_0_5
%42 = OpFSub %v2float %40 %46
%47 = OpCompositeExtract %float %42 0
%48 = OpCompositeExtract %float %42 1
%50 = OpFMul %float %float_1_16400003 %37
%51 = OpCompositeExtract %float %params 1
%52 = OpFMul %float %51 %48
%53 = OpFAdd %float %50 %52
%54 = OpFMul %float %float_1_16400003 %37
%55 = OpCompositeExtract %float %params 2
%56 = OpFMul %float %55 %47
%57 = OpFSub %float %54 %56
%58 = OpCompositeExtract %float %params 3
%59 = OpFMul %float %58 %48
%60 = OpFSub %float %57 %59
%61 = OpFMul %float %float_1_16400003 %37
%62 = OpCompositeExtract %float %params 4
%63 = OpFMul %float %62 %47
%64 = OpFAdd %float %61 %63
%66 = OpCompositeConstruct %v4float %53 %60 %64 %float_1
OpReturnValue %66
OpFunctionEnd
%textureLoad2d = OpFunction %v4float None %67
%texture = OpFunctionParameter %11
%ext_tex_plane_1_1 = OpFunctionParameter %11
%ext_tex_params_1 = OpFunctionParameter %ExternalTextureParams
%coords = OpFunctionParameter %v2int
%73 = OpLabel
%74 = OpFunctionCall %v4float %textureLoadExternal %texture %ext_tex_plane_1_1 %coords %ext_tex_params_1
OpReturnValue %74
OpFunctionEnd
%doTextureLoad = OpFunction %void None %75
%78 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%80 = OpLoad %11 %arg_0
%81 = OpLoad %11 %ext_tex_plane_1
%82 = OpLoad %ExternalTextureParams %ext_tex_params
%79 = OpFunctionCall %v4float %textureLoad2d %80 %81 %82 %83
OpStore %res %79
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %86
%88 = OpLabel
%89 = OpFunctionCall %void %doTextureLoad
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %75
%91 = OpLabel
%92 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %92
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %75
%94 = OpLabel
%95 = OpFunctionCall %void %doTextureLoad
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %75
%97 = OpLabel
%98 = OpFunctionCall %void %doTextureLoad
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,25 @@
@group(1) @binding(0) var arg_0 : texture_external;
fn textureLoad2d(texture : texture_external, coords : vec2<i32>) -> vec4<f32> {
return textureLoad(texture, coords);
}
fn doTextureLoad() {
var res : vec4<f32> = textureLoad2d(arg_0, vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
doTextureLoad();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
doTextureLoad();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
doTextureLoad();
}