Make SetScissorRect match upstream WebGPU specification.

This allows empty scissors, so add a test for it.
This disallows scissor boxes that are bigger than the renderpass
attachment so remove an end2end test for that behavior.

Update the SetScissorRect validation tests.

Bug: dawn:542
Change-Id: I5b8578a4df1b94510a9356bd4007efddf2711588
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Corentin Wallez
2020-10-12 16:15:23 +00:00
committed by Commit Bot service account
parent 936ef0a5f2
commit a7b0fdc90f
5 changed files with 89 additions and 83 deletions

View File

@@ -133,64 +133,74 @@ TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) {
TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 0.8, 0.5);
}
class SetScissorRectTest : public ValidationTest {};
class SetScissorTest : public ValidationTest {
protected:
void TestScissorCall(bool success,
uint32_t x,
uint32_t y,
uint32_t width,
uint32_t height) {
utils::BasicRenderPass rp = utils::CreateBasicRenderPass(device, kWidth, kHeight);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo);
pass.SetScissorRect(x, y, width, height);
pass.EndPass();
if (success) {
encoder.Finish();
} else {
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
static constexpr uint32_t kWidth = 5;
static constexpr uint32_t kHeight = 3;
};
// Test to check basic use of SetScissor
TEST_F(SetScissorRectTest, Success) {
DummyRenderPass renderPass(device);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, 1, 1);
pass.EndPass();
}
encoder.Finish();
TEST_F(SetScissorTest, Success) {
TestScissorCall(true, 0, 0, kWidth, kHeight);
TestScissorCall(true, 0, 0, 1, 1);
}
// Test to check that an empty scissor is not allowed
TEST_F(SetScissorRectTest, EmptyScissor) {
DummyRenderPass renderPass(device);
// Test to check that an empty scissor is allowed
TEST_F(SetScissorTest, EmptyScissor) {
// Scissor width is 0
TestScissorCall(true, 0, 0, 0, kHeight);
// Width of scissor rect is zero.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, 0, 1);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Scissor height is 0
TestScissorCall(true, 0, 0, kWidth, 0);
// Height of scissor rect is zero.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, 1, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Both width and height of scissor rect are zero.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, 0, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Both scissor width and height are 0
TestScissorCall(true, 0, 0, 0, 0);
}
// Test to check that a scissor larger than the framebuffer is allowed
TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
DummyRenderPass renderPass(device);
// Test to check that various scissors contained in the framebuffer is allowed
TEST_F(SetScissorTest, ScissorContainedInFramebuffer) {
// Width and height are set to the render target size.
TestScissorCall(true, 0, 0, kWidth, kHeight);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1);
pass.EndPass();
}
encoder.Finish();
// Width/height at the limit with 0 x/y is valid.
TestScissorCall(true, kWidth, 0, 0, kHeight);
TestScissorCall(true, 0, kHeight, kWidth, 0);
}
// Test to check that a scissor larger than the framebuffer is disallowed
TEST_F(SetScissorTest, ScissorLargerThanFramebuffer) {
// Width/height is larger than the rendertarget's width/height.
TestScissorCall(false, 0, 0, kWidth + 1, kHeight);
TestScissorCall(false, 0, 0, kWidth, kHeight + 1);
// x + width is larger than the rendertarget's width.
TestScissorCall(false, 2, 0, kWidth - 1, kHeight);
TestScissorCall(false, kWidth, 0, 1, kHeight);
TestScissorCall(false, std::numeric_limits<uint32_t>::max(), 0, kWidth, kHeight);
// x + height is larger than the rendertarget's height.
TestScissorCall(false, 0, 2, kWidth , kHeight - 1);
TestScissorCall(false, 0, kHeight, kWidth, 1);
TestScissorCall(false, 0, std::numeric_limits<uint32_t>::max(), kWidth, kHeight);
}
class SetBlendColorTest : public ValidationTest {};