Make SetScissorRect match upstream WebGPU specification.

This allows empty scissors, so add a test for it.
This disallows scissor boxes that are bigger than the renderpass
attachment so remove an end2end test for that behavior.

Update the SetScissorRect validation tests.

Bug: dawn:542
Change-Id: I5b8578a4df1b94510a9356bd4007efddf2711588
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29820
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Corentin Wallez 2020-10-12 16:15:23 +00:00 committed by Commit Bot service account
parent 936ef0a5f2
commit a7b0fdc90f
5 changed files with 89 additions and 83 deletions

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@ -131,8 +131,10 @@ namespace dawn_native {
uint32_t width,
uint32_t height) {
mEncodingContext->TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
if (width == 0 || height == 0) {
return DAWN_VALIDATION_ERROR("Width and height must be greater than 0.");
if (width > mRenderTargetWidth || height > mRenderTargetHeight ||
x > mRenderTargetWidth - width || y > mRenderTargetHeight - height) {
return DAWN_VALIDATION_ERROR(
"The scissor rect must be contained in the render targets");
}
SetScissorRectCmd* cmd =

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@ -139,6 +139,9 @@ namespace dawn_native { namespace d3d12 {
// https://crbug.com/dawn/422
D3D12_MESSAGE_ID_EXECUTECOMMANDLISTS_GPU_WRITTEN_READBACK_RESOURCE_MAPPED,
// WebGPU allows empty scissors without empty viewports.
D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE,
//
// Temporary IDs: list of warnings that should be fixed or promoted
//

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@ -1265,15 +1265,6 @@ namespace dawn_native { namespace metal {
rect.width = cmd->width;
rect.height = cmd->height;
// The scissor rect x + width must be <= render pass width
if ((rect.x + rect.width) > width) {
rect.width = width - rect.x;
}
// The scissor rect y + height must be <= render pass height
if ((rect.y + rect.height > height)) {
rect.height = height - rect.y;
}
[encoder setScissorRect:rect];
break;
}

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@ -70,29 +70,6 @@ TEST_P(ScissorTest, DefaultsToWholeRenderTarget) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 99, 99);
}
// Test setting the scissor to something larger than the attachments.
TEST_P(ScissorTest, LargerThanAttachment) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetScissorRect(0, 0, 200, 200);
pass.Draw(6);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 0, 99);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 99, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, 99, 99);
}
// Test setting a partial scissor (not empty, not full attachment)
TEST_P(ScissorTest, PartialRect) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);
@ -123,6 +100,29 @@ TEST_P(ScissorTest, PartialRect) {
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, renderPass.color, kX + kW - 1, kY + kH - 1);
}
// Test setting an empty scissor
TEST_P(ScissorTest, EmptyRect) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 2, 2);
wgpu::RenderPipeline pipeline = CreateQuadPipeline(renderPass.colorFormat);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
pass.SetPipeline(pipeline);
pass.SetScissorRect(1, 1, 0, 0);
pass.Draw(6);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
// Test that no pixel was written.
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 0, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 0, 1);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 1, 0);
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kZero, renderPass.color, 1, 1);
}
// Test that the scissor setting doesn't get inherited between renderpasses
TEST_P(ScissorTest, NoInheritanceBetweenRenderPass) {
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 100, 100);

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@ -133,64 +133,74 @@ TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) {
TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 0.8, 0.5);
}
class SetScissorRectTest : public ValidationTest {};
class SetScissorTest : public ValidationTest {
protected:
void TestScissorCall(bool success,
uint32_t x,
uint32_t y,
uint32_t width,
uint32_t height) {
utils::BasicRenderPass rp = utils::CreateBasicRenderPass(device, kWidth, kHeight);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo);
pass.SetScissorRect(x, y, width, height);
pass.EndPass();
if (success) {
encoder.Finish();
} else {
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
static constexpr uint32_t kWidth = 5;
static constexpr uint32_t kHeight = 3;
};
// Test to check basic use of SetScissor
TEST_F(SetScissorRectTest, Success) {
DummyRenderPass renderPass(device);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, 1, 1);
pass.EndPass();
}
encoder.Finish();
TEST_F(SetScissorTest, Success) {
TestScissorCall(true, 0, 0, kWidth, kHeight);
TestScissorCall(true, 0, 0, 1, 1);
}
// Test to check that an empty scissor is not allowed
TEST_F(SetScissorRectTest, EmptyScissor) {
DummyRenderPass renderPass(device);
// Test to check that an empty scissor is allowed
TEST_F(SetScissorTest, EmptyScissor) {
// Scissor width is 0
TestScissorCall(true, 0, 0, 0, kHeight);
// Width of scissor rect is zero.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, 0, 1);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Scissor height is 0
TestScissorCall(true, 0, 0, kWidth, 0);
// Height of scissor rect is zero.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, 1, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Both width and height of scissor rect are zero.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, 0, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Both scissor width and height are 0
TestScissorCall(true, 0, 0, 0, 0);
}
// Test to check that a scissor larger than the framebuffer is allowed
TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
DummyRenderPass renderPass(device);
// Test to check that various scissors contained in the framebuffer is allowed
TEST_F(SetScissorTest, ScissorContainedInFramebuffer) {
// Width and height are set to the render target size.
TestScissorCall(true, 0, 0, kWidth, kHeight);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1);
pass.EndPass();
}
encoder.Finish();
// Width/height at the limit with 0 x/y is valid.
TestScissorCall(true, kWidth, 0, 0, kHeight);
TestScissorCall(true, 0, kHeight, kWidth, 0);
}
// Test to check that a scissor larger than the framebuffer is disallowed
TEST_F(SetScissorTest, ScissorLargerThanFramebuffer) {
// Width/height is larger than the rendertarget's width/height.
TestScissorCall(false, 0, 0, kWidth + 1, kHeight);
TestScissorCall(false, 0, 0, kWidth, kHeight + 1);
// x + width is larger than the rendertarget's width.
TestScissorCall(false, 2, 0, kWidth - 1, kHeight);
TestScissorCall(false, kWidth, 0, 1, kHeight);
TestScissorCall(false, std::numeric_limits<uint32_t>::max(), 0, kWidth, kHeight);
// x + height is larger than the rendertarget's height.
TestScissorCall(false, 0, 2, kWidth , kHeight - 1);
TestScissorCall(false, 0, kHeight, kWidth, 1);
TestScissorCall(false, 0, std::numeric_limits<uint32_t>::max(), kWidth, kHeight);
}
class SetBlendColorTest : public ValidationTest {};