tint: Show where control flow became non-uniform

Add additional nodes to capture places where control flow is changed
(if, switch, for, short-circuiting op, function call), and use these
to show the actual point at which control flow became non-uniform as a
result of a non-uniform value.

Do this recursively, to capture cases where control flow becomes
non-uniform after a function call statement.

Bug: tint:880
Change-Id: Ied92d690f98a5c11a1892eef500a50d0f123943d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/89862
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price 2022-05-16 11:53:25 +00:00
parent 5a69597698
commit a89ff5981b
27 changed files with 887 additions and 96 deletions

View File

@ -91,6 +91,9 @@ struct Node {
/// The type of the node. /// The type of the node.
Type type = kRegular; Type type = kRegular;
/// `true` if this node represents a potential control flow change.
bool affects_control_flow = false;
/// The corresponding AST node, or nullptr. /// The corresponding AST node, or nullptr.
const ast::Node* ast = nullptr; const ast::Node* ast = nullptr;
@ -587,7 +590,8 @@ class UniformityGraph {
// Insert the condition at the start of the loop body. // Insert the condition at the start of the loop body.
if (f->condition) { if (f->condition) {
auto [cf_cond, v] = ProcessExpression(cfx, f->condition); auto [cf_cond, v] = ProcessExpression(cfx, f->condition);
auto* cf_condition_end = CreateNode("for_condition_CFend"); auto* cf_condition_end = CreateNode("for_condition_CFend", f);
cf_condition_end->affects_control_flow = true;
cf_condition_end->AddEdge(v); cf_condition_end->AddEdge(v);
cf_start = cf_condition_end; cf_start = cf_condition_end;
@ -636,7 +640,12 @@ class UniformityGraph {
[&](const ast::IfStatement* i) { [&](const ast::IfStatement* i) {
auto* sem_if = sem_.Get(i); auto* sem_if = sem_.Get(i);
auto [cfx, v] = ProcessExpression(cf, i->condition); auto [_, v_cond] = ProcessExpression(cf, i->condition);
// Add a diagnostic node to capture the control flow change.
auto* v = current_function_->CreateNode("if_stmt", i);
v->affects_control_flow = true;
v->AddEdge(v_cond);
std::unordered_map<const sem::Variable*, Node*> true_vars; std::unordered_map<const sem::Variable*, Node*> true_vars;
std::unordered_map<const sem::Variable*, Node*> false_vars; std::unordered_map<const sem::Variable*, Node*> false_vars;
@ -799,7 +808,12 @@ class UniformityGraph {
}, },
[&](const ast::SwitchStatement* s) { [&](const ast::SwitchStatement* s) {
auto* sem_switch = sem_.Get(s); auto* sem_switch = sem_.Get(s);
auto [cfx, v] = ProcessExpression(cf, s->condition); auto [cfx, v_cond] = ProcessExpression(cf, s->condition);
// Add a diagnostic node to capture the control flow change.
auto* v = current_function_->CreateNode("switch_stmt", s);
v->affects_control_flow = true;
v->AddEdge(v_cond);
Node* cf_end = nullptr; Node* cf_end = nullptr;
if (sem_switch->Behaviors() != sem::Behaviors{sem::Behavior::kNext}) { if (sem_switch->Behaviors() != sem::Behaviors{sem::Behavior::kNext}) {
@ -975,7 +989,13 @@ class UniformityGraph {
if (b->IsLogical()) { if (b->IsLogical()) {
// Short-circuiting binary operators are a special case. // Short-circuiting binary operators are a special case.
auto [cf1, v1] = ProcessExpression(cf, b->lhs); auto [cf1, v1] = ProcessExpression(cf, b->lhs);
auto [cf2, v2] = ProcessExpression(v1, b->rhs);
// Add a diagnostic node to capture the control flow change.
auto* v1_cf = current_function_->CreateNode("short_circuit_op", b);
v1_cf->affects_control_flow = true;
v1_cf->AddEdge(v1);
auto [cf2, v2] = ProcessExpression(v1_cf, b->rhs);
return std::pair<Node*, Node*>(cf2, v2); return std::pair<Node*, Node*>(cf2, v2);
} else { } else {
auto [cf1, v1] = ProcessExpression(cf, b->lhs); auto [cf1, v1] = ProcessExpression(cf, b->lhs);
@ -1188,6 +1208,7 @@ class UniformityGraph {
if (function_tag == SubsequentControlFlowMayBeNonUniform) { if (function_tag == SubsequentControlFlowMayBeNonUniform) {
cf_after->AddEdge(current_function_->may_be_non_uniform); cf_after->AddEdge(current_function_->may_be_non_uniform);
cf_after->affects_control_flow = true;
} else if (function_tag == ReturnValueMayBeNonUniform) { } else if (function_tag == ReturnValueMayBeNonUniform) {
result->AddEdge(current_function_->may_be_non_uniform); result->AddEdge(current_function_->may_be_non_uniform);
} }
@ -1203,6 +1224,7 @@ class UniformityGraph {
break; break;
case ParameterRequiredToBeUniformForSubsequentControlFlow: case ParameterRequiredToBeUniformForSubsequentControlFlow:
cf_after->AddEdge(args[i]); cf_after->AddEdge(args[i]);
args[i]->affects_control_flow = true;
break; break;
case ParameterRequiredToBeUniformForReturnValue: case ParameterRequiredToBeUniformForReturnValue:
result->AddEdge(args[i]); result->AddEdge(args[i]);
@ -1263,6 +1285,22 @@ class UniformityGraph {
} }
} }
/// Trace back along a path from `start` until finding a node that matches a predicate.
/// @param start the starting node
/// @param pred the predicate function
/// @returns the first node found that matches the predicate, or nullptr
template <typename F>
Node* TraceBackAlongPathUntil(Node* start, F&& pred) {
auto* current = start;
while (current) {
if (pred(current)) {
break;
}
current = current->visited_from;
}
return current;
}
/// Recursively descend through the function called by `call` and the functions that it calls in /// Recursively descend through the function called by `call` and the functions that it calls in
/// order to find a call to a builtin function that requires uniformity. /// order to find a call to a builtin function that requires uniformity.
const ast::CallExpression* FindBuiltinThatRequiresUniformity(const ast::CallExpression* call) { const ast::CallExpression* FindBuiltinThatRequiresUniformity(const ast::CallExpression* call) {
@ -1287,6 +1325,131 @@ class UniformityGraph {
return nullptr; return nullptr;
} }
/// Add diagnostic notes to show where control flow became non-uniform on the way to a node.
/// @param function the function being analyzed
/// @param required_to_be_uniform the node to traverse from
/// @param may_be_non_uniform the node to traverse to
void ShowCauseOfNonUniformity(FunctionInfo& function,
Node* required_to_be_uniform,
Node* may_be_non_uniform) {
// Traverse the graph to generate a path from the node to the source of non-uniformity.
function.ResetVisited();
Traverse(required_to_be_uniform);
// Get the source of the non-uniform value.
auto* non_uniform_source = may_be_non_uniform->visited_from;
TINT_ASSERT(Resolver, non_uniform_source);
// Show where the non-uniform value results in non-uniform control flow.
auto* control_flow = TraceBackAlongPathUntil(
non_uniform_source, [](Node* node) { return node->affects_control_flow; });
if (control_flow) {
if (auto* call = control_flow->ast->As<ast::CallExpression>()) {
if (control_flow->type == Node::kFunctionCallArgument) {
auto idx = control_flow->arg_index;
diagnostics_.add_note(diag::System::Resolver,
"non-uniform function call argument causes subsequent "
"control flow to be non-uniform",
call->args[idx]->source);
// Recurse into the target function.
if (auto* user = sem_.Get(call)->Target()->As<sem::Function>()) {
auto& callee = functions_.at(user->Declaration());
ShowCauseOfNonUniformity(callee, callee.cf_return,
callee.parameters[idx].init_value);
}
}
} else {
diagnostics_.add_note(diag::System::Resolver,
"control flow depends on non-uniform value",
control_flow->ast->source);
}
// TODO(jrprice): There are cases where the function with uniformity requirements is not
// actually inside this control flow construct, for example:
// - A conditional interrupt (e.g. break), with a barrier elsewhere in the loop
// - A conditional assignment to a variable, which is later used to guard a barrier
// In these cases, the diagnostics are not entirely accurate as they may not highlight
// the actual cause of divergence.
}
// Show the source of the non-uniform value.
Switch(
non_uniform_source->ast,
[&](const ast::IdentifierExpression* ident) {
std::string var_type = "";
auto* var = sem_.Get<sem::VariableUser>(ident)->Variable();
switch (var->StorageClass()) {
case ast::StorageClass::kStorage:
var_type = "read_write storage buffer ";
break;
case ast::StorageClass::kWorkgroup:
var_type = "workgroup storage variable ";
break;
case ast::StorageClass::kPrivate:
var_type = "module-scope private variable ";
break;
default:
if (ast::HasAttribute<ast::BuiltinAttribute>(
var->Declaration()->attributes)) {
var_type = "builtin ";
} else if (ast::HasAttribute<ast::LocationAttribute>(
var->Declaration()->attributes)) {
var_type = "user-defined input ";
} else {
// TODO(jrprice): Provide more info for this case.
}
break;
}
diagnostics_.add_note(diag::System::Resolver,
"reading from " + var_type + "'" +
builder_->Symbols().NameFor(ident->symbol) +
"' may result in a non-uniform value",
ident->source);
},
[&](const ast::CallExpression* c) {
auto target_name = builder_->Symbols().NameFor(
c->target.name->As<ast::IdentifierExpression>()->symbol);
switch (non_uniform_source->type) {
case Node::kRegular: {
diagnostics_.add_note(
diag::System::Resolver,
"calling '" + target_name +
"' may cause subsequent control flow to be non-uniform",
c->source);
// Recurse into the target function.
if (auto* user = sem_.Get(c)->Target()->As<sem::Function>()) {
auto& callee = functions_.at(user->Declaration());
ShowCauseOfNonUniformity(callee, callee.cf_return,
callee.may_be_non_uniform);
}
break;
}
case Node::kFunctionCallReturnValue: {
diagnostics_.add_note(
diag::System::Resolver,
"return value of '" + target_name + "' may be non-uniform", c->source);
break;
}
case Node::kFunctionCallPointerArgumentResult: {
diagnostics_.add_note(
diag::System::Resolver,
"pointer contents may become non-uniform after calling '" +
target_name + "'",
c->args[non_uniform_source->arg_index]->source);
break;
}
default: {
TINT_ICE(Resolver, diagnostics_) << "unhandled source of non-uniformity";
break;
}
}
},
[&](Default) {
TINT_ICE(Resolver, diagnostics_) << "unhandled source of non-uniformity";
});
}
/// Generate an error message for a uniformity issue. /// Generate an error message for a uniformity issue.
/// @param function the function that the diagnostic is being produced for /// @param function the function that the diagnostic is being produced for
/// @param source_node the node that has caused a uniformity issue in `function` /// @param source_node the node that has caused a uniformity issue in `function`
@ -1309,15 +1472,10 @@ class UniformityGraph {
Traverse(function.required_to_be_uniform); Traverse(function.required_to_be_uniform);
TINT_ASSERT(Resolver, source_node->visited_from); TINT_ASSERT(Resolver, source_node->visited_from);
// Trace back through the graph to find a node that is required to be uniform that has // Find a node that is required to be uniform that has a path to the source node.
// a path to the source node. auto* cause = TraceBackAlongPathUntil(source_node, [&](Node* node) {
Node* cause = source_node; return node->visited_from == function.required_to_be_uniform;
while (cause) { });
if (cause->visited_from == function.required_to_be_uniform) {
break;
}
cause = cause->visited_from;
}
// The node will always have a corresponding call expression. // The node will always have a corresponding call expression.
auto* call = cause->ast->As<ast::CallExpression>(); auto* call = cause->ast->As<ast::CallExpression>();
@ -1370,89 +1528,10 @@ class UniformityGraph {
} }
} }
// Show the source of non-uniformity. // Show the cause of non-uniformity (starting at the top-level error).
if (!note) { if (!note) {
// Traverse the graph to generate a path from RequiredToBeUniform to MayBeNonUniform. ShowCauseOfNonUniformity(function, function.required_to_be_uniform,
function.ResetVisited(); function.may_be_non_uniform);
Traverse(function.required_to_be_uniform);
// Get the source of the non-uniform value.
auto* non_uniform_source = function.may_be_non_uniform->visited_from;
TINT_ASSERT(Resolver, non_uniform_source);
// TODO(jrprice): Show where the non-uniform value results in non-uniform control flow.
Switch(
non_uniform_source->ast,
[&](const ast::IdentifierExpression* ident) {
std::string var_type = "";
auto* var = sem_.Get<sem::VariableUser>(ident)->Variable();
switch (var->StorageClass()) {
case ast::StorageClass::kStorage:
var_type = "read_write storage buffer ";
break;
case ast::StorageClass::kWorkgroup:
var_type = "workgroup storage variable ";
break;
case ast::StorageClass::kPrivate:
var_type = "module-scope private variable ";
break;
default:
if (ast::HasAttribute<ast::BuiltinAttribute>(
var->Declaration()->attributes)) {
var_type = "builtin ";
} else if (ast::HasAttribute<ast::LocationAttribute>(
var->Declaration()->attributes)) {
var_type = "user-defined input ";
} else {
// TODO(jrprice): Provide more info for this case.
}
break;
}
diagnostics_.add_note(diag::System::Resolver,
"reading from " + var_type + "'" +
builder_->Symbols().NameFor(ident->symbol) +
"' may result in a non-uniform value",
ident->source);
},
[&](const ast::CallExpression* c) {
auto target_name = builder_->Symbols().NameFor(
c->target.name->As<ast::IdentifierExpression>()->symbol);
switch (non_uniform_source->type) {
case Node::kRegular: {
diagnostics_.add_note(
diag::System::Resolver,
"calling '" + target_name +
"' may cause subsequent control flow to be non-uniform",
c->source);
// TODO(jrprice): Descend into the function and show the reason why.
break;
}
case Node::kFunctionCallReturnValue: {
diagnostics_.add_note(
diag::System::Resolver,
"return value of '" + target_name + "' may be non-uniform",
c->source);
break;
}
case Node::kFunctionCallPointerArgumentResult: {
diagnostics_.add_note(
diag::System::Resolver,
"pointer contents may become non-uniform after calling '" +
target_name + "'",
c->args[non_uniform_source->arg_index]->source);
break;
}
default: {
TINT_ICE(Resolver, diagnostics_)
<< "unhandled source of non-uniformity";
break;
}
}
},
[&](Default) {
TINT_ICE(Resolver, diagnostics_) << "unhandled source of non-uniformity";
});
} }
} }
}; };

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@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
var srcColor = textureSample(myTexture, mySampler, texcoord); var srcColor = textureSample(myTexture, mySampler, texcoord);
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/dawn/947.wgsl:55:5 note: control flow depends on non-uniform value
if (!all(clampedTexcoord == texcoord)) {
^^
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0)); clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
^^^^^^^^ ^^^^^^^^

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@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
var srcColor = textureSample(myTexture, mySampler, texcoord); var srcColor = textureSample(myTexture, mySampler, texcoord);
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/dawn/947.wgsl:55:5 note: control flow depends on non-uniform value
if (!all(clampedTexcoord == texcoord)) {
^^
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0)); clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
^^^^^^^^ ^^^^^^^^

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@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
var srcColor = textureSample(myTexture, mySampler, texcoord); var srcColor = textureSample(myTexture, mySampler, texcoord);
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/dawn/947.wgsl:55:5 note: control flow depends on non-uniform value
if (!all(clampedTexcoord == texcoord)) {
^^
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0)); clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
^^^^^^^^ ^^^^^^^^

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@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
var srcColor = textureSample(myTexture, mySampler, texcoord); var srcColor = textureSample(myTexture, mySampler, texcoord);
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/dawn/947.wgsl:55:5 note: control flow depends on non-uniform value
if (!all(clampedTexcoord == texcoord)) {
^^
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0)); clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
^^^^^^^^ ^^^^^^^^

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@ -2,6 +2,10 @@ bug/dawn/947.wgsl:59:20 warning: 'textureSample' must only be called from unifor
var srcColor = textureSample(myTexture, mySampler, texcoord); var srcColor = textureSample(myTexture, mySampler, texcoord);
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/dawn/947.wgsl:55:5 note: control flow depends on non-uniform value
if (!all(clampedTexcoord == texcoord)) {
^^
bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value bug/dawn/947.wgsl:54:15 note: reading from user-defined input 'texcoord' may result in a non-uniform value
clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0)); clamp(texcoord, vec2<f32>(0.0, 0.0), vec2<f32>(1.0, 1.0));
^^^^^^^^ ^^^^^^^^

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@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r; let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:18:28 note: control flow depends on non-uniform value
if (offset.x < 0.0 || offset.y < 0.0 || offset.x > 1.0 || offset.y > 1.0) {
^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb; let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r; let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:18:28 note: control flow depends on non-uniform value
if (offset.x < 0.0 || offset.y < 0.0 || offset.x > 1.0 || offset.y > 1.0) {
^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb; let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r; let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:18:28 note: control flow depends on non-uniform value
if (offset.x < 0.0 || offset.y < 0.0 || offset.x > 1.0 || offset.y > 1.0) {
^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb; let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r; let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:18:28 note: control flow depends on non-uniform value
if (offset.x < 0.0 || offset.y < 0.0 || offset.x > 1.0 || offset.y > 1.0) {
^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb; let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/fxc/gradient_in_varying_loop/1112.wgsl:23:33 warning: 'textureSample' must o
let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r; let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:18:28 note: control flow depends on non-uniform value
if (offset.x < 0.0 || offset.y < 0.0 || offset.x > 1.0 || offset.y > 1.0) {
^^
bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform bug/fxc/gradient_in_varying_loop/1112.wgsl:8:29 note: return value of 'textureSample' may be non-uniform
let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb; let random: vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
^^^^^^^^^^^^^ ^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64)))); normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
^^^^ ^^^^
bug/tint/1118.wgsl:47:3 note: control flow depends on non-uniform value
if ((x_9 > 0.0)) {
^^
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
let x_9 : f32 = fClipDistance3; let x_9 : f32 = fClipDistance3;
^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64)))); normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
^^^^ ^^^^
bug/tint/1118.wgsl:47:3 note: control flow depends on non-uniform value
if ((x_9 > 0.0)) {
^^
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
let x_9 : f32 = fClipDistance3; let x_9 : f32 = fClipDistance3;
^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64)))); normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
^^^^ ^^^^
bug/tint/1118.wgsl:47:3 note: control flow depends on non-uniform value
if ((x_9 > 0.0)) {
^^
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
let x_9 : f32 = fClipDistance3; let x_9 : f32 = fClipDistance3;
^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64)))); normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
^^^^ ^^^^
bug/tint/1118.wgsl:47:3 note: control flow depends on non-uniform value
if ((x_9 > 0.0)) {
^^
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
let x_9 : f32 = fClipDistance3; let x_9 : f32 = fClipDistance3;
^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/1118.wgsl:64:31 warning: 'dpdx' must only be called from uniform contro
normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64)))); normalW = normalize(-(cross(dpdx(x_62), dpdy(x_64))));
^^^^ ^^^^
bug/tint/1118.wgsl:47:3 note: control flow depends on non-uniform value
if ((x_9 > 0.0)) {
^^
bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value bug/tint/1118.wgsl:46:19 note: reading from module-scope private variable 'fClipDistance3' may result in a non-uniform value
let x_9 : f32 = fClipDistance3; let x_9 : f32 = fClipDistance3;
^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
bug/tint/948.wgsl:125:5 note: control flow depends on non-uniform value
if ((x_174 > 0.0)) {
^^
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
bug/tint/948.wgsl:125:5 note: control flow depends on non-uniform value
if ((x_174 > 0.0)) {
^^
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
bug/tint/948.wgsl:125:5 note: control flow depends on non-uniform value
if ((x_174 > 0.0)) {
^^
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
bug/tint/948.wgsl:125:5 note: control flow depends on non-uniform value
if ((x_174 > 0.0)) {
^^
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/948.wgsl:146:33 warning: 'textureSampleBias' must only be called from u
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
bug/tint/948.wgsl:125:5 note: control flow depends on non-uniform value
if ((x_174 > 0.0)) {
^^
bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform bug/tint/948.wgsl:146:33 note: return value of 'textureSampleBias' may be non-uniform
let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0); let x_217 : vec4<f32> = textureSampleBias(animationMapTexture, animationMapSampler, vec2<f32>(((x_208 + 0.5) / x_211), (0.125 * x_214)), 0.0);
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/tint/949.wgsl:330:5 note: control flow depends on non-uniform value
if ((x_400 > x_401)) {
^^
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/tint/949.wgsl:330:5 note: control flow depends on non-uniform value
if ((x_400 > x_401)) {
^^
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/tint/949.wgsl:330:5 note: control flow depends on non-uniform value
if ((x_400 > x_401)) {
^^
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/tint/949.wgsl:330:5 note: control flow depends on non-uniform value
if ((x_400 > x_401)) {
^^
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^

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@ -2,6 +2,10 @@ bug/tint/949.wgsl:326:29 warning: 'textureSample' must only be called from unifo
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^
bug/tint/949.wgsl:330:5 note: control flow depends on non-uniform value
if ((x_400 > x_401)) {
^^
bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform bug/tint/949.wgsl:326:29 note: return value of 'textureSample' may be non-uniform
let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395)); let x_397 : vec4<f32> = textureSample(TextureSamplerTexture, TextureSamplerSampler, (x_394 + x_395));
^^^^^^^^^^^^^ ^^^^^^^^^^^^^