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https://github.com/encounter/dawn-cmake.git
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HLSL: work around FXC failures when dynamically indexing matrices
This fixes errors like "error X3500: array reference cannot be used as an l-value; not natively addressable". Note that FXC treats matrices like arrays. We still get this error for dynamically indexed arrays in structs. Also improved HLSL assign tests, and add missing ones for vector indexing. Manually removed 20 e2e skip hlsl SKIP files that are now passing with this change. Bug: tint:1333 Change-Id: If23881a667857a4d4ec6881e72666af0a666ef10 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71982 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
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Tint LUCI CQ
parent
3703522d41
commit
a8c202b8e7
@@ -1,83 +0,0 @@
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SKIP: FAILED
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void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll1 = 0;
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int rows = 0;
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int ll4 = 0;
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int ll2 = 0;
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int c = 0;
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float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll3 = 0;
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int d = 0;
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int r = 0;
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float sums[9] = (float[9])0;
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int idx = 0;
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m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
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ll1 = 0;
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rows = 2;
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[loop] while (true) {
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if (true) {
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} else {
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break;
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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if ((ll1 >= 5)) {
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break;
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}
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ll1 = (ll1 + 1);
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ll4 = 10;
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ll2 = 0;
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c = 0;
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{
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[loop] for(; (c < 1); c = (c + 1)) {
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if ((ll2 >= 0)) {
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break;
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}
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ll2 = (ll2 + 1);
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tempm43 = m43;
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ll3 = 0;
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d = 0;
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{
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[loop] for(; (1 < ll4); d = (d + 1)) {
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set_float3(tempm43[(((d >= 0) & (d < 4)) ? d : 0)], (((r >= 0) & (r < 3)) ? r : 0), 1.0f);
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}
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}
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const int x_111 = (((idx >= 0) & (idx < 9)) ? idx : 0);
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const float x_113 = m43[c].y;
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const float x_115 = sums[x_111];
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sums[x_111] = (x_115 + x_113);
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}
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}
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idx = (idx + 1);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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C:\src\tint\test\Shader@0x000001DA1CD04F80(46,18-46): error X3531: can't unroll loops marked with loop attribute
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@@ -1,95 +0,0 @@
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SKIP: FAILED
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void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4x3 m43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll1 = 0;
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int rows = 0;
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int ll4 = 0;
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int ll2 = 0;
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int c = 0;
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float4x3 tempm43 = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int ll3 = 0;
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int d = 0;
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int r = 0;
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float sums[9] = (float[9])0;
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int idx = 0;
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m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
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ll1 = 0;
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rows = 2;
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[loop] while (true) {
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if (true) {
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} else {
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break;
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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if ((ll1 >= 5)) {
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break;
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}
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ll1 = (ll1 + 1);
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ll4 = 10;
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ll2 = 0;
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c = 0;
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{
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[loop] for(; (c < 1); c = (c + 1)) {
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if ((ll2 >= 0)) {
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break;
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}
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ll2 = (ll2 + 1);
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tempm43 = m43;
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ll3 = 0;
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d = 0;
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{
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[loop] for(; (1 < ll4); d = (d + 1)) {
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bool tint_tmp = (d >= 0);
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if (tint_tmp) {
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tint_tmp = (d < 4);
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}
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bool tint_tmp_1 = (r >= 0);
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if (tint_tmp_1) {
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tint_tmp_1 = (r < 3);
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}
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set_float3(tempm43[((tint_tmp) ? d : 0)], ((tint_tmp_1) ? r : 0), 1.0f);
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}
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}
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bool tint_tmp_2 = (idx >= 0);
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if (tint_tmp_2) {
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tint_tmp_2 = (idx < 9);
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}
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const int x_111 = ((tint_tmp_2) ? idx : 0);
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const float x_113 = m43[c].y;
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const float x_115 = sums[x_111];
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sums[x_111] = (x_115 + x_113);
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}
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}
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idx = (idx + 1);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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C:\src\tint\test\Shader@0x0000026405D97AD0(46,18-46): error X3531: can't unroll loops marked with loop attribute
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