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Add validation on the creation of 4x Multisampled textures
This patch adds validations on the creation of the multisampled textures with sampleCount == 4. The validations include: 1. Only accept 1 or 4 as valid value of sampleCount. 2. According to Vulkan SPEC, when sampleCount > 1: - The value of mipLevelCount can only be 1 - We cannot create cube map or cube map array texture views on this texture. BUG=dawn:56 TEST=dawn_unittests Change-Id: Iac7cbe7cd7af16216b9185afd37a80eef0712f6b Reviewed-on: https://dawn-review.googlesource.com/c/5160 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -56,6 +56,14 @@ TEST_F(TextureValidationTest, SampleCount) {
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device.CreateTexture(&descriptor);
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}
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// sampleCount == 4 is allowed.
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{
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dawn::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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device.CreateTexture(&descriptor);
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}
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// It is an error to create a texture with an invalid sampleCount.
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{
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dawn::TextureDescriptor descriptor = defaultDescriptor;
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@@ -63,5 +71,14 @@ TEST_F(TextureValidationTest, SampleCount) {
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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// It is an error to create a multisampled texture with mipLevelCount > 1.
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{
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dawn::TextureDescriptor descriptor = defaultDescriptor;
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descriptor.sampleCount = 4;
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descriptor.mipLevelCount = 2;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
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}
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}
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} // namespace
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