Skip CopyTests_T2B/CopyOneRowWithDepth32Float on D3D12
This patch skips CopyTests_T2B/CopyOneRowWithDepth32Float on all D3D12 backends because it fails on many D3D12 drivers. See https://crbug.com/dawn/727 for more details. BUG=dawn:727 TEST=dawn_end2end_tests Change-Id: I3d2c4cf363772939796a71c7efa165e57ed6ba41 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/50280 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -1697,6 +1697,10 @@ TEST_P(CopyTests_T2T, MultipleMipSrcSingleMipDst) {
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// A regression test for a bug on D3D12 backend that causes crash when doing texture-to-texture
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// copy one row with the texture format Depth32Float.
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TEST_P(CopyTests_T2B, CopyOneRowWithDepth32Float) {
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// Currently this test fails on many D3D12 drivers. See https://crbug.com/dawn/727 for more
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// details.
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DAWN_SKIP_TEST_IF(IsD3D12());
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constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::Depth32Float;
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constexpr uint32_t kPixelsPerRow = 4u;
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