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tint/writer/msl: Move packed_vector hacks to transform
Attempting to paper over all the MSL standard library holes for packed_vector in the MSL writer added complexity to the writer, produced messy output, and didn't actually catch all the cases where casts were needed. Add a new PackedVec3 transform that applies the packed_vector -> vec casts in a smarter, more precise way. Fixed: tint:1534 Change-Id: I73ce7e5a62fbc9cb04e1093133070f5fb8965dce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107340 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org>
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Dawn LUCI CQ
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@@ -14,16 +14,6 @@ struct tint_array {
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T elements[N];
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};
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template<typename T, int N, int M>
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inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
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return lhs * vec<T, N>(rhs);
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}
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template<typename T, int N, int M>
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inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
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return vec<T, M>(lhs) * rhs;
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}
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struct Inner {
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/* 0x0000 */ int x;
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/* 0x0004 */ tint_array<int8_t, 12> tint_pad;
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@@ -46,11 +36,11 @@ struct S {
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};
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kernel void tint_symbol(const constant S* tint_symbol_1 [[buffer(0)]]) {
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int3 const a = (*(tint_symbol_1)).a;
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int3 const a = int3((*(tint_symbol_1)).a);
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int const b = (*(tint_symbol_1)).b;
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uint3 const c = (*(tint_symbol_1)).c;
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uint3 const c = uint3((*(tint_symbol_1)).c);
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uint const d = (*(tint_symbol_1)).d;
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float3 const e = (*(tint_symbol_1)).e;
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float3 const e = float3((*(tint_symbol_1)).e);
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float const f = (*(tint_symbol_1)).f;
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int2 const g = (*(tint_symbol_1)).g;
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int2 const h = (*(tint_symbol_1)).h;
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