tint/writer/msl: Move packed_vector hacks to transform

Attempting to paper over all the MSL standard library holes for packed_vector in the MSL writer added complexity to the writer, produced messy output, and didn't actually catch all the cases where casts were needed.

Add a new PackedVec3 transform that applies the packed_vector -> vec casts in a smarter, more precise way.

Fixed: tint:1534
Change-Id: I73ce7e5a62fbc9cb04e1093133070f5fb8965dce
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107340
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
This commit is contained in:
Ben Clayton 2022-10-27 14:36:49 +00:00 committed by Dawn LUCI CQ
parent 59c0982426
commit a92f4259d5
53 changed files with 1070 additions and 379 deletions

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@ -517,6 +517,8 @@ libtint_source_set("libtint_core_all_src") {
"transform/multiplanar_external_texture.h", "transform/multiplanar_external_texture.h",
"transform/num_workgroups_from_uniform.cc", "transform/num_workgroups_from_uniform.cc",
"transform/num_workgroups_from_uniform.h", "transform/num_workgroups_from_uniform.h",
"transform/packed_vec3.cc",
"transform/packed_vec3.h",
"transform/pad_structs.cc", "transform/pad_structs.cc",
"transform/pad_structs.h", "transform/pad_structs.h",
"transform/promote_initializers_to_let.cc", "transform/promote_initializers_to_let.cc",
@ -1225,6 +1227,7 @@ if (tint_build_unittests) {
"transform/module_scope_var_to_entry_point_param_test.cc", "transform/module_scope_var_to_entry_point_param_test.cc",
"transform/multiplanar_external_texture_test.cc", "transform/multiplanar_external_texture_test.cc",
"transform/num_workgroups_from_uniform_test.cc", "transform/num_workgroups_from_uniform_test.cc",
"transform/packed_vec3_test.cc",
"transform/pad_structs_test.cc", "transform/pad_structs_test.cc",
"transform/promote_initializers_to_let_test.cc", "transform/promote_initializers_to_let_test.cc",
"transform/promote_side_effects_to_decl_test.cc", "transform/promote_side_effects_to_decl_test.cc",

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@ -430,6 +430,8 @@ set(TINT_LIB_SRCS
transform/multiplanar_external_texture.h transform/multiplanar_external_texture.h
transform/num_workgroups_from_uniform.cc transform/num_workgroups_from_uniform.cc
transform/num_workgroups_from_uniform.h transform/num_workgroups_from_uniform.h
transform/packed_vec3.cc
transform/packed_vec3.h
transform/pad_structs.cc transform/pad_structs.cc
transform/pad_structs.h transform/pad_structs.h
transform/promote_initializers_to_let.cc transform/promote_initializers_to_let.cc
@ -1141,6 +1143,7 @@ if(TINT_BUILD_TESTS)
transform/module_scope_var_to_entry_point_param_test.cc transform/module_scope_var_to_entry_point_param_test.cc
transform/multiplanar_external_texture_test.cc transform/multiplanar_external_texture_test.cc
transform/num_workgroups_from_uniform_test.cc transform/num_workgroups_from_uniform_test.cc
transform/packed_vec3_test.cc
transform/pad_structs_test.cc transform/pad_structs_test.cc
transform/promote_initializers_to_let_test.cc transform/promote_initializers_to_let_test.cc
transform/promote_side_effects_to_decl_test.cc transform/promote_side_effects_to_decl_test.cc

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@ -0,0 +1,194 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/transform/packed_vec3.h"
#include <algorithm>
#include <string>
#include <utility>
#include "src/tint/program_builder.h"
#include "src/tint/sem/index_accessor_expression.h"
#include "src/tint/sem/member_accessor_expression.h"
#include "src/tint/sem/statement.h"
#include "src/tint/sem/variable.h"
#include "src/tint/utils/hashmap.h"
#include "src/tint/utils/hashset.h"
TINT_INSTANTIATE_TYPEINFO(tint::transform::PackedVec3);
TINT_INSTANTIATE_TYPEINFO(tint::transform::PackedVec3::Attribute);
using namespace tint::number_suffixes; // NOLINT
namespace tint::transform {
/// The PIMPL state for the PackedVec3 transform
struct PackedVec3::State {
/// Constructor
/// @param c the CloneContext
explicit State(CloneContext& c) : ctx(c) {}
/// Runs the transform
void Run() {
// Packed vec3<T> struct members
utils::Hashset<const sem::StructMember*, 8> members;
// Find all the packed vector struct members, and apply the @internal(packed_vector)
// attribute.
for (auto* decl : ctx.src->AST().GlobalDeclarations()) {
if (auto* str = sem.Get<sem::Struct>(decl)) {
if (str->IsHostShareable()) {
for (auto* member : str->Members()) {
if (auto* vec = member->Type()->As<sem::Vector>()) {
if (vec->Width() == 3) {
members.Add(member);
// Apply the PackedVec3::Attribute to the member
auto* member_decl = member->Declaration();
auto name = ctx.Clone(member_decl->symbol);
auto* type = ctx.Clone(member_decl->type);
utils::Vector<const ast::Attribute*, 4> attrs{
b.ASTNodes().Create<Attribute>(b.ID(), b.AllocateNodeID()),
};
for (auto* attr : member_decl->attributes) {
attrs.Push(ctx.Clone(attr));
}
ctx.Replace(member_decl, b.Member(name, type, std::move(attrs)));
}
}
}
}
}
}
// Walk the nodes, starting with the most deeply nested, finding all the AST expressions
// that load a whole packed vector (not a scalar / swizzle of the vector).
utils::Hashset<const sem::Expression*, 16> refs;
for (auto* node : ctx.src->ASTNodes().Objects()) {
Switch(
sem.Get(node), //
[&](const sem::StructMemberAccess* access) {
if (members.Contains(access->Member())) {
// Access to a packed vector member. Seed the expression tracking.
refs.Add(access);
}
},
[&](const sem::IndexAccessorExpression* access) {
// Not loading a whole packed vector. Ignore.
refs.Remove(access->Object());
},
[&](const sem::Swizzle* access) {
// Not loading a whole packed vector. Ignore.
refs.Remove(access->Object());
},
[&](const sem::VariableUser* user) {
auto* v = user->Variable();
if (v->Declaration()->Is<ast::Let>() && // if variable is let...
v->Type()->Is<sem::Pointer>() && // and let is a pointer...
refs.Contains(v->Initializer())) { // and pointer is to a packed vector...
refs.Add(user); // then propagate tracking to pointer usage
}
},
[&](const sem::Expression* expr) {
if (auto* unary = expr->Declaration()->As<ast::UnaryOpExpression>()) {
if (unary->op == ast::UnaryOp::kAddressOf ||
unary->op == ast::UnaryOp::kIndirection) {
// Memory access on the packed vector. Track these.
auto* inner = sem.Get(unary->expr);
if (refs.Remove(inner)) {
refs.Add(expr);
}
}
// Note: non-memory ops (e.g. '-') are ignored, leaving any tracked
// reference at the inner expression, so we'd cast, then apply the unary op.
}
},
[&](const sem::Statement* e) {
if (auto* assign = e->Declaration()->As<ast::AssignmentStatement>()) {
// We don't want to cast packed_vectors if they're being assigned to.
refs.Remove(sem.Get(assign->lhs));
}
});
}
// Wrap the load expressions with a cast to the unpacked type.
utils::Hashmap<const sem::Vector*, Symbol, 3> unpack_fns;
for (auto* ref : refs) {
// ref is either a packed vec3 that needs casting, or a pointer to a vec3 which we just
// leave alone.
if (auto* vec_ty = ref->Type()->UnwrapRef()->As<sem::Vector>()) {
auto* expr = ref->Declaration();
ctx.Replace(expr, [this, vec_ty, expr] { //
auto* packed = ctx.CloneWithoutTransform(expr);
return b.Construct(CreateASTTypeFor(ctx, vec_ty), packed);
});
}
}
ctx.Clone();
}
/// @returns true if this transform should be run for the given program
/// @param program the program to inspect
static bool ShouldRun(const Program* program) {
for (auto* decl : program->AST().GlobalDeclarations()) {
if (auto* str = program->Sem().Get<sem::Struct>(decl)) {
if (str->IsHostShareable()) {
for (auto* member : str->Members()) {
if (auto* vec = member->Type()->As<sem::Vector>()) {
if (vec->Width() == 3) {
return true;
}
}
}
}
}
}
return false;
}
private:
/// The clone context
CloneContext& ctx;
/// Alias to the semantic info in ctx.src
const sem::Info& sem = ctx.src->Sem();
/// Alias to the symbols in ctx.src
const SymbolTable& sym = ctx.src->Symbols();
/// Alias to the ctx.dst program builder
ProgramBuilder& b = *ctx.dst;
};
PackedVec3::Attribute::Attribute(ProgramID pid, ast::NodeID nid) : Base(pid, nid) {}
PackedVec3::Attribute::~Attribute() = default;
const PackedVec3::Attribute* PackedVec3::Attribute::Clone(CloneContext* ctx) const {
return ctx->dst->ASTNodes().Create<Attribute>(ctx->dst->ID(), ctx->dst->AllocateNodeID());
}
std::string PackedVec3::Attribute::InternalName() const {
return "packed_vector";
}
PackedVec3::PackedVec3() = default;
PackedVec3::~PackedVec3() = default;
bool PackedVec3::ShouldRun(const Program* program, const DataMap&) const {
return State::ShouldRun(program);
}
void PackedVec3::Run(CloneContext& ctx, const DataMap&, DataMap&) const {
State(ctx).Run();
}
} // namespace tint::transform

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@ -0,0 +1,78 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_TRANSFORM_PACKED_VEC3_H_
#define SRC_TINT_TRANSFORM_PACKED_VEC3_H_
#include <string>
#include "src/tint/ast/internal_attribute.h"
#include "src/tint/transform/transform.h"
namespace tint::transform {
/// A transform to be used by the MSL backend which will:
/// * Apply the `@internal('packed_vector')` attribute (PackedVec3::Attribute) to all host-sharable
/// structure members that have a vec3<T> type.
/// * Cast all direct (not sub-accessed) loads of these packed vectors to the 'unpacked' vec3<T>
/// type before usage.
///
/// This transform papers over overload holes in the MSL standard library where an MSL
/// `packed_vector` type cannot be interchangable used as a regular `vec` type.
class PackedVec3 final : public Castable<PackedVec3, Transform> {
public:
/// Attribute is the attribute applied to padded vector structure members.
class Attribute final : public Castable<Attribute, ast::InternalAttribute> {
public:
/// Constructor
/// @param pid the identifier of the program that owns this node
/// @param nid the unique node identifier
Attribute(ProgramID pid, ast::NodeID nid);
/// Destructor
~Attribute() override;
/// @returns "packed_vector".
std::string InternalName() const override;
/// Performs a deep clone of this object using the CloneContext `ctx`.
/// @param ctx the clone context
/// @return the newly cloned object
const Attribute* Clone(CloneContext* ctx) const override;
};
/// Constructor
PackedVec3();
/// Destructor
~PackedVec3() override;
/// @param program the program to inspect
/// @param data optional extra transform-specific input data
/// @returns true if this transform should be run for the given program
bool ShouldRun(const Program* program, const DataMap& data = {}) const override;
private:
struct State;
/// Runs the transform using the CloneContext built for transforming a
/// program. Run() is responsible for calling Clone() on the CloneContext.
/// @param ctx the CloneContext primed with the input program and
/// ProgramBuilder
/// @param inputs optional extra transform-specific input data
/// @param outputs optional extra transform-specific output data
void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) const override;
};
} // namespace tint::transform
#endif // SRC_TINT_TRANSFORM_PACKED_VEC3_H_

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@ -0,0 +1,662 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/transform/packed_vec3.h"
#include <string>
#include <utility>
#include <vector>
#include "src/tint/transform/test_helper.h"
#include "src/tint/utils/string.h"
namespace tint::transform {
namespace {
using PackedVec3Test = TransformTest;
TEST_F(PackedVec3Test, ShouldRun_EmptyModule) {
auto* src = R"()";
EXPECT_FALSE(ShouldRun<PackedVec3>(src));
}
TEST_F(PackedVec3Test, ShouldRun_NonHostSharableStruct) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
fn f() {
var v : S; // function address-space - not host sharable
}
)";
EXPECT_FALSE(ShouldRun<PackedVec3>(src));
}
TEST_F(PackedVec3Test, ShouldRun_Vec4Vec2) {
auto* src = R"(
struct S {
v4 : vec4<f32>,
v2 : vec2<f32>,
}
@group(0) @binding(0) var<uniform> P : S; // Host sharable
)";
EXPECT_FALSE(ShouldRun<PackedVec3>(src));
}
TEST_F(PackedVec3Test, ShouldRun_HostSharableStruct) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<uniform> P : S; // Host sharable
)";
EXPECT_TRUE(ShouldRun<PackedVec3>(src));
}
TEST_F(PackedVec3Test, UniformAddressSpace) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<uniform> P : S;
fn f() {
let x = P.v;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<uniform> P : S;
fn f() {
let x = vec3<f32>(P.v);
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, StorageAddressSpace) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = P.v;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = vec3<f32>(P.v);
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ExistingMemberAttributes) {
auto* src = R"(
struct S {
@align(32) @size(64) v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = P.v;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector) @align(32) @size(64)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = vec3<f32>(P.v);
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, MultipleVectors) {
auto* src = R"(
struct S {
v2_a : vec2<f32>,
v3_a : vec3<f32>,
v4_a : vec4<f32>,
v2_b : vec2<f32>,
v3_b : vec3<f32>,
v4_b : vec4<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let v2_a = P.v2_a;
let v3_a = P.v3_a;
let v4_a = P.v4_a;
let v2_b = P.v2_b;
let v3_b = P.v3_b;
let v4_b = P.v4_b;
}
)";
auto* expect = R"(
struct S {
v2_a : vec2<f32>,
@internal(packed_vector)
v3_a : vec3<f32>,
v4_a : vec4<f32>,
v2_b : vec2<f32>,
@internal(packed_vector)
v3_b : vec3<f32>,
v4_b : vec4<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let v2_a = P.v2_a;
let v3_a = vec3<f32>(P.v3_a);
let v4_a = P.v4_a;
let v2_b = P.v2_b;
let v3_b = vec3<f32>(P.v3_b);
let v4_b = P.v4_b;
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, MixedAddressSpace) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
var f : S;
let x = f.v;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
var f : S;
let x = vec3<f32>(f.v);
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ReadMemberAccessChain) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = P.v.yz.x;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = P.v.yz.x;
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ReadVector) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = P.v;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = vec3<f32>(P.v);
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ReadIndexAccessor) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = P.v[1];
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = P.v[1];
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ReadViaStructPtrDirect) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = (*(&(*(&P)))).v;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = vec3<f32>((*(&(*(&(P))))).v);
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ReadViaVectorPtrDirect) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = *(&(*(&(P.v))));
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = vec3<f32>(*(&(*(&(P.v)))));
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ReadViaStructPtrViaLet) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let p0 = &P;
let p1 = &(*(p0));
let a = (*p1).v;
let p2 = &(*(p1));
let b = (*p2).v;
let c = (*p2).v;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let p0 = &(P);
let p1 = &(*(p0));
let a = vec3<f32>((*(p1)).v);
let p2 = &(*(p1));
let b = vec3<f32>((*(p2)).v);
let c = vec3<f32>((*(p2)).v);
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ReadViaVectorPtrViaLet) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let p0 = &(P.v);
let p1 = &(*(p0));
let a = *p1;
let p2 = &(*(p1));
let b = *p2;
let c = *p2;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let p0 = &(P.v);
let p1 = &(*(p0));
let a = vec3<f32>(*(p1));
let p2 = &(*(p1));
let b = vec3<f32>(*(p2));
let c = vec3<f32>(*(p2));
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ReadUnaryOp) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = -P.v;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = -(vec3<f32>(P.v));
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, ReadBinaryOp) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = P.v + P.v;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage> P : S;
fn f() {
let x = (vec3<f32>(P.v) + vec3<f32>(P.v));
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, WriteVector) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage, read_write> P : S;
fn f() {
P.v = vec3(1.23);
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage, read_write> P : S;
fn f() {
P.v = vec3(1.23);
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, WriteMemberAccess) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage, read_write> P : S;
fn f() {
P.v.y = 1.23;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage, read_write> P : S;
fn f() {
P.v.y = 1.23;
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
TEST_F(PackedVec3Test, WriteIndexAccessor) {
auto* src = R"(
struct S {
v : vec3<f32>,
}
@group(0) @binding(0) var<storage, read_write> P : S;
fn f() {
P.v[1] = 1.23;
}
)";
auto* expect = R"(
struct S {
@internal(packed_vector)
v : vec3<f32>,
}
@group(0) @binding(0) var<storage, read_write> P : S;
fn f() {
P.v[1] = 1.23;
}
)";
DataMap data;
auto got = Run<PackedVec3>(src, data);
EXPECT_EQ(expect, str(got));
}
} // namespace
} // namespace tint::transform

View File

@ -66,6 +66,7 @@
#include "src/tint/transform/expand_compound_assignment.h" #include "src/tint/transform/expand_compound_assignment.h"
#include "src/tint/transform/manager.h" #include "src/tint/transform/manager.h"
#include "src/tint/transform/module_scope_var_to_entry_point_param.h" #include "src/tint/transform/module_scope_var_to_entry_point_param.h"
#include "src/tint/transform/packed_vec3.h"
#include "src/tint/transform/promote_initializers_to_let.h" #include "src/tint/transform/promote_initializers_to_let.h"
#include "src/tint/transform/promote_side_effects_to_decl.h" #include "src/tint/transform/promote_side_effects_to_decl.h"
#include "src/tint/transform/remove_phonies.h" #include "src/tint/transform/remove_phonies.h"
@ -154,32 +155,6 @@ class ScopedBitCast {
std::ostream& s; std::ostream& s;
}; };
class ScopedCast {
public:
ScopedCast(GeneratorImpl* generator,
std::ostream& stream,
const sem::Type* curr_type,
const sem::Type* target_type)
: s(stream) {
auto* target_vec_type = target_type->As<sem::Vector>();
// If we need to promote from scalar to vector, cast the scalar to the
// vector element type.
if (curr_type->is_scalar() && target_vec_type) {
target_type = target_vec_type->type();
}
// Cast
generator->EmitType(s, target_type, "");
s << "(";
}
~ScopedCast() { s << ")"; }
private:
std::ostream& s;
};
} // namespace } // namespace
SanitizedResult::SanitizedResult() = default; SanitizedResult::SanitizedResult() = default;
@ -259,6 +234,7 @@ SanitizedResult Sanitize(const Program* in, const Options& options) {
// it assumes that the form of the array length argument is &var.array. // it assumes that the form of the array length argument is &var.array.
manager.Add<transform::ArrayLengthFromUniform>(); manager.Add<transform::ArrayLengthFromUniform>();
manager.Add<transform::ModuleScopeVarToEntryPointParam>(); manager.Add<transform::ModuleScopeVarToEntryPointParam>();
manager.Add<transform::PackedVec3>();
data.Add<transform::ArrayLengthFromUniform::Config>(std::move(array_length_from_uniform_cfg)); data.Add<transform::ArrayLengthFromUniform::Config>(std::move(array_length_from_uniform_cfg));
data.Add<transform::CanonicalizeEntryPointIO::Config>(std::move(entry_point_io_cfg)); data.Add<transform::CanonicalizeEntryPointIO::Config>(std::move(entry_point_io_cfg));
auto out = manager.Run(in, data); auto out = manager.Run(in, data);
@ -554,18 +530,8 @@ bool GeneratorImpl::EmitBinary(std::ostream& out, const ast::BinaryExpression* e
ScopedParen sp(out); ScopedParen sp(out);
{ {
ScopedBitCast lhs_uint_cast(this, out, lhs_type, unsigned_type_of(target_type)); ScopedBitCast lhs_uint_cast(this, out, lhs_type, unsigned_type_of(target_type));
if (!EmitExpression(out, expr->lhs)) {
// In case the type is packed, cast to our own type in order to remove the packing. return false;
// Otherwise, this just casts to itself.
if (lhs_type->is_signed_integer_vector()) {
ScopedCast lhs_self_cast(this, out, lhs_type, lhs_type);
if (!EmitExpression(out, expr->lhs)) {
return false;
}
} else {
if (!EmitExpression(out, expr->lhs)) {
return false;
}
} }
} }
if (!emit_op()) { if (!emit_op()) {
@ -573,18 +539,8 @@ bool GeneratorImpl::EmitBinary(std::ostream& out, const ast::BinaryExpression* e
} }
{ {
ScopedBitCast rhs_uint_cast(this, out, rhs_type, unsigned_type_of(target_type)); ScopedBitCast rhs_uint_cast(this, out, rhs_type, unsigned_type_of(target_type));
if (!EmitExpression(out, expr->rhs)) {
// In case the type is packed, cast to our own type in order to remove the packing. return false;
// Otherwise, this just casts to itself.
if (rhs_type->is_signed_integer_vector()) {
ScopedCast rhs_self_cast(this, out, rhs_type, rhs_type);
if (!EmitExpression(out, expr->rhs)) {
return false;
}
} else {
if (!EmitExpression(out, expr->rhs)) {
return false;
}
} }
} }
return true; return true;
@ -601,18 +557,8 @@ bool GeneratorImpl::EmitBinary(std::ostream& out, const ast::BinaryExpression* e
ScopedParen sp(out); ScopedParen sp(out);
{ {
ScopedBitCast lhs_uint_cast(this, out, lhs_type, unsigned_type_of(lhs_type)); ScopedBitCast lhs_uint_cast(this, out, lhs_type, unsigned_type_of(lhs_type));
if (!EmitExpression(out, expr->lhs)) {
// In case the type is packed, cast to our own type in order to remove the packing. return false;
// Otherwise, this just casts to itself.
if (lhs_type->is_signed_integer_vector()) {
ScopedCast lhs_self_cast(this, out, lhs_type, lhs_type);
if (!EmitExpression(out, expr->lhs)) {
return false;
}
} else {
if (!EmitExpression(out, expr->lhs)) {
return false;
}
} }
} }
if (!emit_op()) { if (!emit_op()) {
@ -2780,41 +2726,6 @@ bool GeneratorImpl::EmitAddressSpace(std::ostream& out, ast::AddressSpace sc) {
return false; return false;
} }
bool GeneratorImpl::EmitPackedType(std::ostream& out,
const sem::Type* type,
const std::string& name) {
auto* vec = type->As<sem::Vector>();
if (vec && vec->Width() == 3) {
out << "packed_";
if (!EmitType(out, vec, "")) {
return false;
}
if (vec->is_float_vector() && !matrix_packed_vector_overloads_) {
// Overload operators for matrix-vector arithmetic where the vector
// operand is packed, as these overloads to not exist in the metal
// namespace.
TextBuffer b;
TINT_DEFER(helpers_.Append(b));
line(&b) << R"(template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
)";
matrix_packed_vector_overloads_ = true;
}
return true;
}
return EmitType(out, type, name);
}
bool GeneratorImpl::EmitStructType(TextBuffer* b, const sem::Struct* str) { bool GeneratorImpl::EmitStructType(TextBuffer* b, const sem::Struct* str) {
line(b) << "struct " << StructName(str) << " {"; line(b) << "struct " << StructName(str) << " {";
@ -2861,15 +2772,16 @@ bool GeneratorImpl::EmitStructType(TextBuffer* b, const sem::Struct* str) {
} }
add_byte_offset_comment(out, msl_offset); add_byte_offset_comment(out, msl_offset);
}
if (!EmitPackedType(out, mem->Type(), mem_name)) { if (auto* decl = mem->Declaration()) {
return false; if (ast::HasAttribute<transform::PackedVec3::Attribute>(decl->attributes)) {
} out << "packed_";
} else {
if (!EmitType(out, mem->Type(), mem_name)) {
return false;
} }
} }
if (!EmitType(out, mem->Type(), mem_name)) {
return false;
}
auto* ty = mem->Type(); auto* ty = mem->Type();
@ -2934,6 +2846,7 @@ bool GeneratorImpl::EmitStructType(TextBuffer* b, const sem::Struct* str) {
[&](const ast::StructMemberOffsetAttribute*) { return true; }, [&](const ast::StructMemberOffsetAttribute*) { return true; },
[&](const ast::StructMemberAlignAttribute*) { return true; }, [&](const ast::StructMemberAlignAttribute*) { return true; },
[&](const ast::StructMemberSizeAttribute*) { return true; }, [&](const ast::StructMemberSizeAttribute*) { return true; },
[&](const transform::PackedVec3::Attribute*) { return true; },
[&](Default) { [&](Default) {
TINT_ICE(Writer, diagnostics_) TINT_ICE(Writer, diagnostics_)
<< "unhandled struct member attribute: " << attr->Name(); << "unhandled struct member attribute: " << attr->Name();

View File

@ -328,14 +328,6 @@ class GeneratorImpl : public TextGenerator {
/// @param sc the address space to generate /// @param sc the address space to generate
/// @returns true if the address space is emitted /// @returns true if the address space is emitted
bool EmitAddressSpace(std::ostream& out, ast::AddressSpace sc); bool EmitAddressSpace(std::ostream& out, ast::AddressSpace sc);
/// Handles generating an MSL-packed storage type.
/// If the type does not have a packed form, the standard non-packed form is
/// emitted.
/// @param out the output of the type stream
/// @param type the type to generate
/// @param name the name of the variable, only used for array emission
/// @returns true if the type is emitted
bool EmitPackedType(std::ostream& out, const sem::Type* type, const std::string& name);
/// Handles generating a struct declaration /// Handles generating a struct declaration
/// @param buffer the text buffer that the type declaration will be written to /// @param buffer the text buffer that the type declaration will be written to
/// @param str the struct to generate /// @param str the struct to generate
@ -431,8 +423,8 @@ class GeneratorImpl : public TextGenerator {
/// Non-empty only if an invariant attribute has been generated. /// Non-empty only if an invariant attribute has been generated.
std::string invariant_define_name_; std::string invariant_define_name_;
/// True if matrix-packed_vector operator overloads have been generated. /// The generated name for the packed vec3 type.
bool matrix_packed_vector_overloads_ = false; std::string packed_vec3_ty_;
/// Unique name of the tint_array<T, N> template. /// Unique name of the tint_array<T, N> template.
/// Non-empty only if the template has been generated. /// Non-empty only if the template has been generated.

View File

@ -128,18 +128,14 @@ TEST_P(MslBinaryTest_SignedOverflowDefinedBehaviour_Chained, Emit) {
} }
using Op = ast::BinaryOp; using Op = ast::BinaryOp;
constexpr BinaryData signed_overflow_defined_behaviour_chained_cases[] = { constexpr BinaryData signed_overflow_defined_behaviour_chained_cases[] = {
{"as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(a) << b))) << " {R"(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(a) << b))) << b)))",
"b))",
Op::kShiftLeft}, Op::kShiftLeft},
{"((a >> b) >> b)", Op::kShiftRight}, {R"(((a >> b) >> b))", Op::kShiftRight},
{"as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(a) + " {R"(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(a) + as_type<uint>(b)))) + as_type<uint>(b))))",
"as_type<uint>(b)))) + as_type<uint>(b)))",
Op::kAdd}, Op::kAdd},
{"as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(a) - " {R"(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(a) - as_type<uint>(b)))) - as_type<uint>(b))))",
"as_type<uint>(b)))) - as_type<uint>(b)))",
Op::kSubtract}, Op::kSubtract},
{"as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(a) * " {R"(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(a) * as_type<uint>(b)))) * as_type<uint>(b))))",
"as_type<uint>(b)))) * as_type<uint>(b)))",
Op::kMultiply}}; Op::kMultiply}};
INSTANTIATE_TEST_SUITE_P(MslGeneratorImplTest, INSTANTIATE_TEST_SUITE_P(MslGeneratorImplTest,
MslBinaryTest_SignedOverflowDefinedBehaviour_Chained, MslBinaryTest_SignedOverflowDefinedBehaviour_Chained,

View File

@ -60,7 +60,7 @@ void FormatMSLField(std::stringstream& out,
// Size and alignments taken from the MSL spec: // Size and alignments taken from the MSL spec:
// https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf // https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
DECLARE_TYPE(float2, 8, 8); DECLARE_TYPE(float2, 8, 8);
DECLARE_TYPE(packed_float3, 12, 4); DECLARE_TYPE(float3, 12, 4);
DECLARE_TYPE(float4, 16, 16); DECLARE_TYPE(float4, 16, 16);
DECLARE_TYPE(float2x2, 16, 8); DECLARE_TYPE(float2x2, 16, 8);
DECLARE_TYPE(float2x3, 32, 16); DECLARE_TYPE(float2x3, 32, 16);
@ -301,7 +301,7 @@ TEST_F(MslGeneratorImplTest, EmitType_Struct_Layout_NonComposites) {
FIELD(0x0100, float2, 0, c) \ FIELD(0x0100, float2, 0, c) \
FIELD(0x0108, uint, 0, d) \ FIELD(0x0108, uint, 0, d) \
FIELD(0x010c, int8_t, 4, tint_pad_2) \ FIELD(0x010c, int8_t, 4, tint_pad_2) \
FIELD(0x0110, packed_float3, 0, e) \ FIELD(0x0110, float3, 0, e) \
FIELD(0x011c, uint, 0, f) \ FIELD(0x011c, uint, 0, f) \
FIELD(0x0120, float4, 0, g) \ FIELD(0x0120, float4, 0, g) \
FIELD(0x0130, uint, 0, h) \ FIELD(0x0130, uint, 0, h) \
@ -641,7 +641,7 @@ TEST_F(MslGeneratorImplTest, AttemptTintPadSymbolCollision) {
/* 0x0100 */ float2 tint_pad_33; /* 0x0100 */ float2 tint_pad_33;
/* 0x0108 */ uint tint_pad_1; /* 0x0108 */ uint tint_pad_1;
/* 0x010c */ tint_array<int8_t, 4> tint_pad_12; /* 0x010c */ tint_array<int8_t, 4> tint_pad_12;
/* 0x0110 */ packed_float3 tint_pad_3; /* 0x0110 */ float3 tint_pad_3;
/* 0x011c */ uint tint_pad_7; /* 0x011c */ uint tint_pad_7;
/* 0x0120 */ float4 tint_pad_25; /* 0x0120 */ float4 tint_pad_25;
/* 0x0130 */ uint tint_pad_5; /* 0x0130 */ uint tint_pad_5;

View File

@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }
@ -42,11 +32,11 @@ struct S {
}; };
void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) { void tint_symbol_inner(uint idx, const device S* const tint_symbol_1) {
int3 const a = (*(tint_symbol_1)).arr[idx].a; int3 const a = int3((*(tint_symbol_1)).arr[idx].a);
int const b = (*(tint_symbol_1)).arr[idx].b; int const b = (*(tint_symbol_1)).arr[idx].b;
uint3 const c = (*(tint_symbol_1)).arr[idx].c; uint3 const c = uint3((*(tint_symbol_1)).arr[idx].c);
uint const d = (*(tint_symbol_1)).arr[idx].d; uint const d = (*(tint_symbol_1)).arr[idx].d;
float3 const e = (*(tint_symbol_1)).arr[idx].e; float3 const e = float3((*(tint_symbol_1)).arr[idx].e);
float const f = (*(tint_symbol_1)).arr[idx].f; float const f = (*(tint_symbol_1)).arr[idx].f;
float2x3 const g = (*(tint_symbol_1)).arr[idx].g; float2x3 const g = (*(tint_symbol_1)).arr[idx].g;
float3x2 const h = (*(tint_symbol_1)).arr[idx].h; float3x2 const h = (*(tint_symbol_1)).arr[idx].h;

View File

@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }

View File

@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }
@ -43,11 +33,11 @@ struct S {
}; };
kernel void tint_symbol(const device S* tint_symbol_1 [[buffer(0)]]) { kernel void tint_symbol(const device S* tint_symbol_1 [[buffer(0)]]) {
int3 const a = (*(tint_symbol_1)).a; int3 const a = int3((*(tint_symbol_1)).a);
int const b = (*(tint_symbol_1)).b; int const b = (*(tint_symbol_1)).b;
uint3 const c = (*(tint_symbol_1)).c; uint3 const c = uint3((*(tint_symbol_1)).c);
uint const d = (*(tint_symbol_1)).d; uint const d = (*(tint_symbol_1)).d;
float3 const e = (*(tint_symbol_1)).e; float3 const e = float3((*(tint_symbol_1)).e);
float const f = (*(tint_symbol_1)).f; float const f = (*(tint_symbol_1)).f;
float2x3 const g = (*(tint_symbol_1)).g; float2x3 const g = (*(tint_symbol_1)).g;
float3x2 const h = (*(tint_symbol_1)).h; float3x2 const h = (*(tint_symbol_1)).h;

View File

@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }

View File

@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }
@ -44,11 +34,11 @@ struct S {
}; };
void tint_symbol_inner(uint idx, const constant S* const tint_symbol_1) { void tint_symbol_inner(uint idx, const constant S* const tint_symbol_1) {
int3 const a = (*(tint_symbol_1)).arr[idx].a; int3 const a = int3((*(tint_symbol_1)).arr[idx].a);
int const b = (*(tint_symbol_1)).arr[idx].b; int const b = (*(tint_symbol_1)).arr[idx].b;
uint3 const c = (*(tint_symbol_1)).arr[idx].c; uint3 const c = uint3((*(tint_symbol_1)).arr[idx].c);
uint const d = (*(tint_symbol_1)).arr[idx].d; uint const d = (*(tint_symbol_1)).arr[idx].d;
float3 const e = (*(tint_symbol_1)).arr[idx].e; float3 const e = float3((*(tint_symbol_1)).arr[idx].e);
float const f = (*(tint_symbol_1)).arr[idx].f; float const f = (*(tint_symbol_1)).arr[idx].f;
int2 const g = (*(tint_symbol_1)).arr[idx].g; int2 const g = (*(tint_symbol_1)).arr[idx].g;
int2 const h = (*(tint_symbol_1)).arr[idx].h; int2 const h = (*(tint_symbol_1)).arr[idx].h;

View File

@ -14,16 +14,6 @@ struct tint_array {
T elements[N]; T elements[N];
}; };
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct Inner { struct Inner {
/* 0x0000 */ int x; /* 0x0000 */ int x;
/* 0x0004 */ tint_array<int8_t, 12> tint_pad; /* 0x0004 */ tint_array<int8_t, 12> tint_pad;
@ -46,11 +36,11 @@ struct S {
}; };
kernel void tint_symbol(const constant S* tint_symbol_1 [[buffer(0)]]) { kernel void tint_symbol(const constant S* tint_symbol_1 [[buffer(0)]]) {
int3 const a = (*(tint_symbol_1)).a; int3 const a = int3((*(tint_symbol_1)).a);
int const b = (*(tint_symbol_1)).b; int const b = (*(tint_symbol_1)).b;
uint3 const c = (*(tint_symbol_1)).c; uint3 const c = uint3((*(tint_symbol_1)).c);
uint const d = (*(tint_symbol_1)).d; uint const d = (*(tint_symbol_1)).d;
float3 const e = (*(tint_symbol_1)).e; float3 const e = float3((*(tint_symbol_1)).e);
float const f = (*(tint_symbol_1)).f; float const f = (*(tint_symbol_1)).f;
int2 const g = (*(tint_symbol_1)).g; int2 const g = (*(tint_symbol_1)).g;
int2 const h = (*(tint_symbol_1)).h; int2 const h = (*(tint_symbol_1)).h;

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@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }

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@ -14,16 +14,6 @@ struct tint_array {
T elements[N]; T elements[N];
}; };
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct Simulation { struct Simulation {
/* 0x0000 */ uint i; /* 0x0000 */ uint i;
}; };

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@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }

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@ -1,17 +1,6 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct Scene { struct Scene {
/* 0x0000 */ float4 vEyePosition; /* 0x0000 */ float4 vEyePosition;
}; };
@ -77,12 +66,12 @@ void main_1(thread float* const tint_symbol_7, thread bool* const tint_symbol_8,
shadow = 1.0f; shadow = 1.0f;
refractionColor = float4(0.0f, 0.0f, 0.0f, 1.0f); refractionColor = float4(0.0f, 0.0f, 0.0f, 1.0f);
reflectionColor = float4(0.0f, 0.0f, 0.0f, 1.0f); reflectionColor = float4(0.0f, 0.0f, 0.0f, 1.0f);
float3 const x_94 = (*(tint_symbol_11)).vEmissiveColor; float3 const x_94 = float3((*(tint_symbol_11)).vEmissiveColor);
emissiveColor = x_94; emissiveColor = x_94;
float3 const x_96 = diffuseBase; float3 const x_96 = diffuseBase;
float3 const x_97 = diffuseColor; float3 const x_97 = diffuseColor;
float3 const x_99 = emissiveColor; float3 const x_99 = emissiveColor;
float3 const x_103 = (*(tint_symbol_11)).vAmbientColor; float3 const x_103 = float3((*(tint_symbol_11)).vAmbientColor);
float4 const x_108 = baseColor; float4 const x_108 = baseColor;
finalDiffuse = (clamp((((x_96 * x_97) + x_99) + x_103), float3(0.0f), float3(1.0f)) * float3(x_108[0], x_108[1], x_108[2])); finalDiffuse = (clamp((((x_96 * x_97) + x_99) + x_103), float3(0.0f), float3(1.0f)) * float3(x_108[0], x_108[1], x_108[2]));
finalSpecular = float3(0.0f); finalSpecular = float3(0.0f);

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@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }
@ -88,7 +78,7 @@ void tint_symbol_inner(uint3 GlobalInvocationID, const constant Config* const ti
for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = as_type<int>((as_type<uint>(x_1) + as_type<uint>(1)))) { for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = as_type<int>((as_type<uint>(x_1) + as_type<uint>(1)))) {
int2 tilePixel0Idx = int2(as_type<int>((as_type<uint>(x_1) * as_type<uint>(TILE_SIZE))), as_type<int>((as_type<uint>(y_1) * as_type<uint>(TILE_SIZE)))); int2 tilePixel0Idx = int2(as_type<int>((as_type<uint>(x_1) * as_type<uint>(TILE_SIZE))), as_type<int>((as_type<uint>(y_1) * as_type<uint>(TILE_SIZE))));
float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f)); float2 floorCoord = (((2.0f * float2(tilePixel0Idx)) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f));
float2 ceilCoord = (((2.0f * float2(as_type<int2>((as_type<uint2>(int2(tilePixel0Idx)) + as_type<uint2>(int2(int2(TILE_SIZE))))))) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f)); float2 ceilCoord = (((2.0f * float2(as_type<int2>((as_type<uint2>(tilePixel0Idx) + as_type<uint2>(int2(TILE_SIZE)))))) / float4((*(tint_symbol_3)).fullScreenSize).xy) - float2(1.0f));
float2 viewFloorCoord = float2((((-(viewNear) * floorCoord[0]) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord[1]) - (M[2][1] * viewNear)) / M[1][1])); float2 viewFloorCoord = float2((((-(viewNear) * floorCoord[0]) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * floorCoord[1]) - (M[2][1] * viewNear)) / M[1][1]));
float2 viewCeilCoord = float2((((-(viewNear) * ceilCoord[0]) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * ceilCoord[1]) - (M[2][1] * viewNear)) / M[1][1])); float2 viewCeilCoord = float2((((-(viewNear) * ceilCoord[0]) - (M[2][0] * viewNear)) / M[0][0]), (((-(viewNear) * ceilCoord[1]) - (M[2][1] * viewNear)) / M[1][1]));
frustumPlanes[0] = float4(1.0f, 0.0f, (-(viewFloorCoord[0]) / viewNear), 0.0f); frustumPlanes[0] = float4(1.0f, 0.0f, (-(viewFloorCoord[0]) / viewNear), 0.0f);

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@ -45,13 +45,13 @@ bool test_int_S1_c0_b(const constant UniformBuffer* const tint_symbol_5) {
ok = x_41; ok = x_41;
int4 const x_44 = int4(x_27, x_27, x_27, x_27); int4 const x_44 = int4(x_27, x_27, x_27, x_27);
val = x_44; val = x_44;
int4 const x_47 = as_type<int4>((as_type<uint4>(int4(x_44)) + as_type<uint4>(int4(int4(1))))); int4 const x_47 = as_type<int4>((as_type<uint4>(x_44) + as_type<uint4>(int4(1))));
val = x_47; val = x_47;
int4 const x_48 = as_type<int4>((as_type<uint4>(int4(x_47)) - as_type<uint4>(int4(int4(1))))); int4 const x_48 = as_type<int4>((as_type<uint4>(x_47) - as_type<uint4>(int4(1))));
val = x_48; val = x_48;
int4 const x_49 = as_type<int4>((as_type<uint4>(int4(x_48)) + as_type<uint4>(int4(int4(1))))); int4 const x_49 = as_type<int4>((as_type<uint4>(x_48) + as_type<uint4>(int4(1))));
val = x_49; val = x_49;
int4 const x_50 = as_type<int4>((as_type<uint4>(int4(x_49)) - as_type<uint4>(int4(int4(1))))); int4 const x_50 = as_type<int4>((as_type<uint4>(x_49) - as_type<uint4>(int4(1))));
val = x_50; val = x_50;
x_55 = false; x_55 = false;
if (x_41) { if (x_41) {
@ -59,11 +59,11 @@ bool test_int_S1_c0_b(const constant UniformBuffer* const tint_symbol_5) {
x_55 = x_54; x_55 = x_54;
} }
ok = x_55; ok = x_55;
int4 const x_58 = as_type<int4>((as_type<uint4>(int4(x_50)) * as_type<uint4>(int4(int4(2))))); int4 const x_58 = as_type<int4>((as_type<uint4>(x_50) * as_type<uint4>(int4(2))));
val = x_58; val = x_58;
int4 const x_59 = (x_58 / int4(2)); int4 const x_59 = (x_58 / int4(2));
val = x_59; val = x_59;
int4 const x_60 = as_type<int4>((as_type<uint4>(int4(x_59)) * as_type<uint4>(int4(int4(2))))); int4 const x_60 = as_type<int4>((as_type<uint4>(x_59) * as_type<uint4>(int4(2))));
val = x_60; val = x_60;
int4 const x_61 = (x_60 / int4(2)); int4 const x_61 = (x_60 / int4(2));
val = x_61; val = x_61;

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@ -0,0 +1,17 @@
struct g {
a : vec3<u32>,
}
struct h {
a : u32,
}
@group(0) @binding(0) var<uniform> i : g;
@group(0) @binding(1) var<storage, read_write> j : h;
@compute @workgroup_size(1) fn main() {
let l = dot(i.a, i.a);
j.a = i.a.x;
}

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@ -0,0 +1,35 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
template<typename T>
T tint_dot3(vec<T,3> a, vec<T,3> b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
}
struct g {
/* 0x0000 */ packed_uint3 a;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct h {
/* 0x0000 */ uint a;
};
kernel void tint_symbol(const constant g* tint_symbol_1 [[buffer(0)]], device h* tint_symbol_2 [[buffer(1)]]) {
uint const l = tint_dot3(uint3((*(tint_symbol_1)).a), uint3((*(tint_symbol_1)).a));
(*(tint_symbol_2)).a = (*(tint_symbol_1)).a[0];
return;
}

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@ -20,7 +20,7 @@ struct Input {
}; };
void tint_symbol_inner(uint3 id, const device Input* const tint_symbol_1) { void tint_symbol_inner(uint3 id, const device Input* const tint_symbol_1) {
int3 const pos = as_type<int3>((as_type<uint3>(int3((*(tint_symbol_1)).position)) - as_type<uint3>(int3(int3(0))))); int3 const pos = as_type<int3>((as_type<uint3>(int3((*(tint_symbol_1)).position)) - as_type<uint3>(int3(0))));
} }
kernel void tint_symbol(const device Input* tint_symbol_2 [[buffer(0)]], uint3 id [[thread_position_in_grid]]) { kernel void tint_symbol(const device Input* tint_symbol_2 [[buffer(0)]], uint3 id [[thread_position_in_grid]]) {

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@ -14,16 +14,6 @@ struct tint_array {
T elements[N]; T elements[N];
}; };
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct LeftOver { struct LeftOver {
/* 0x0000 */ float time; /* 0x0000 */ float time;
/* 0x0004 */ uint padding; /* 0x0004 */ uint padding;
@ -193,7 +183,7 @@ void main_1(thread float2* const tint_symbol_8, const constant LeftOver* const t
i = as_type<int>((as_type<uint>(x_304) + as_type<uint>(1))); i = as_type<int>((as_type<uint>(x_304) + as_type<uint>(1)));
} }
} }
float3 const x_310 = (*(tint_symbol_9)).colorMul; float3 const x_310 = float3((*(tint_symbol_9)).colorMul);
float4 const x_311 = color; float4 const x_311 = color;
float3 const x_313 = (float3(x_311[0], x_311[1], x_311[2]) * x_310); float3 const x_313 = (float3(x_311[0], x_311[1], x_311[2]) * x_310);
float4 const x_314 = color; float4 const x_314 = color;

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@ -14,16 +14,6 @@ struct tint_array {
T elements[N]; T elements[N];
}; };
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct lightingInfo { struct lightingInfo {
float3 diffuse; float3 diffuse;
float3 specular; float3 specular;
@ -248,7 +238,7 @@ void main_1(thread float2* const tint_symbol_7, texture2d<float, access::sample>
float4 const x_264 = tempTextureRead; float4 const x_264 = tempTextureRead;
float const x_273 = (*(tint_symbol_10)).textureInfoName; float const x_273 = (*(tint_symbol_10)).textureInfoName;
rgb = (float3(x_264[0], x_264[1], x_264[2]) * x_273); rgb = (float3(x_264[0], x_264[1], x_264[2]) * x_273);
float3 const x_279 = (*(tint_symbol_10)).u_cameraPosition; float3 const x_279 = float3((*(tint_symbol_10)).u_cameraPosition);
float4 const x_282 = *(tint_symbol_11); float4 const x_282 = *(tint_symbol_11);
output5 = normalize((x_279 - float3(x_282[0], x_282[1], x_282[2]))); output5 = normalize((x_279 - float3(x_282[0], x_282[1], x_282[2])));
output4 = float4(0.0f); output4 = float4(0.0f);
@ -380,7 +370,7 @@ void main_1(thread float2* const tint_symbol_7, texture2d<float, access::sample>
tempTextureRead1 = x_475; tempTextureRead1 = x_475;
float4 const x_477 = tempTextureRead1; float4 const x_477 = tempTextureRead1;
rgb1 = float3(x_477[0], x_477[1], x_477[2]); rgb1 = float3(x_477[0], x_477[1], x_477[2]);
float3 const x_481 = (*(tint_symbol_10)).u_cameraPosition; float3 const x_481 = float3((*(tint_symbol_10)).u_cameraPosition);
float4 const x_482 = *(tint_symbol_11); float4 const x_482 = *(tint_symbol_11);
viewDirectionW_1 = normalize((x_481 - float3(x_482[0], x_482[1], x_482[2]))); viewDirectionW_1 = normalize((x_481 - float3(x_482[0], x_482[1], x_482[2])));
shadow = 1.0f; shadow = 1.0f;
@ -400,7 +390,7 @@ void main_1(thread float2* const tint_symbol_7, texture2d<float, access::sample>
param_14 = float3(x_510[0], x_510[1], x_510[2]); param_14 = float3(x_510[0], x_510[1], x_510[2]);
float4 const x_514 = (*(tint_symbol_17)).vLightSpecular; float4 const x_514 = (*(tint_symbol_17)).vLightSpecular;
param_15 = float3(x_514[0], x_514[1], x_514[2]); param_15 = float3(x_514[0], x_514[1], x_514[2]);
float3 const x_518 = (*(tint_symbol_17)).vLightGround; float3 const x_518 = float3((*(tint_symbol_17)).vLightGround);
param_16 = x_518; param_16 = x_518;
float const x_520 = glossiness_1; float const x_520 = glossiness_1;
param_17 = x_520; param_17 = x_520;

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@ -1,17 +1,6 @@
#include <metal_stdlib> #include <metal_stdlib>
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
float3 Bad(uint index, float3 rd) { float3 Bad(uint index, float3 rd) {
float3 normal = float3(0.0f); float3 normal = float3(0.0f);
normal[index] = -(sign(rd[index])); normal[index] = -(sign(rd[index]));
@ -24,7 +13,7 @@ struct S {
}; };
void tint_symbol_inner(uint idx, device S* const tint_symbol_2) { void tint_symbol_inner(uint idx, device S* const tint_symbol_2) {
float3 const tint_symbol_1 = Bad((*(tint_symbol_2)).i, (*(tint_symbol_2)).v); float3 const tint_symbol_1 = Bad((*(tint_symbol_2)).i, float3((*(tint_symbol_2)).v));
(*(tint_symbol_2)).v = tint_symbol_1; (*(tint_symbol_2)).v = tint_symbol_1;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int const a = 4; int const a = 4;
int3 const b = int3(1, 2, 3); int3 const b = int3(1, 2, 3);
int3 const r = as_type<int3>((as_type<uint>(a) + as_type<uint3>(int3(b)))); int3 const r = as_type<int3>((as_type<uint>(a) + as_type<uint3>(b)));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int3 const a = int3(1, 2, 3); int3 const a = int3(1, 2, 3);
int const b = 4; int const b = 4;
int3 const r = as_type<int3>((as_type<uint3>(int3(a)) + as_type<uint>(b))); int3 const r = as_type<int3>((as_type<uint3>(a) + as_type<uint>(b)));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int3 const a = int3(1, 2, 3); int3 const a = int3(1, 2, 3);
int3 const b = int3(4, 5, 6); int3 const b = int3(4, 5, 6);
int3 const r = as_type<int3>((as_type<uint3>(int3(a)) + as_type<uint3>(int3(b)))); int3 const r = as_type<int3>((as_type<uint3>(a) + as_type<uint3>(b)));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int a = 4; int a = 4;
int3 b = int3(0, 2, 0); int3 b = int3(0, 2, 0);
int3 const r = (a / as_type<int3>((as_type<uint3>(int3(b)) + as_type<uint3>(int3(b))))); int3 const r = (a / as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int3 a = int3(1, 2, 3); int3 a = int3(1, 2, 3);
int3 b = int3(0, 5, 0); int3 b = int3(0, 5, 0);
int3 const r = (a / as_type<int3>((as_type<uint3>(int3(b)) + as_type<uint3>(int3(b))))); int3 const r = (a / as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int3 const a = int3(1, 2, 3); int3 const a = int3(1, 2, 3);
uint3 const b = uint3(4u, 5u, 6u); uint3 const b = uint3(4u, 5u, 6u);
int3 const r = as_type<int3>((as_type<uint3>(int3(a)) << b)); int3 const r = as_type<int3>((as_type<uint3>(a) << b));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int a = 4; int a = 4;
int3 b = int3(0, 2, 0); int3 b = int3(0, 2, 0);
int3 const r = (a % as_type<int3>((as_type<uint3>(int3(b)) + as_type<uint3>(int3(b))))); int3 const r = (a % as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int3 a = int3(1, 2, 3); int3 a = int3(1, 2, 3);
int3 b = int3(0, 5, 0); int3 b = int3(0, 5, 0);
int3 const r = (a % as_type<int3>((as_type<uint3>(int3(b)) + as_type<uint3>(int3(b))))); int3 const r = (a % as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
return; return;
} }

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@ -14,16 +14,6 @@ struct tint_array {
T elements[N]; T elements[N];
}; };
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct S { struct S {
/* 0x0000 */ float3x2 tint_symbol; /* 0x0000 */ float3x2 tint_symbol;
/* 0x0018 */ tint_array<int8_t, 8> tint_pad; /* 0x0018 */ tint_array<int8_t, 8> tint_pad;
@ -32,7 +22,7 @@ struct S {
}; };
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) { fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float2 const x = ((*(tint_symbol_2)).tint_symbol * (*(tint_symbol_2)).vector); float2 const x = ((*(tint_symbol_2)).tint_symbol * float3((*(tint_symbol_2)).vector));
return; return;
} }

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@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }
@ -31,7 +21,7 @@ struct S {
}; };
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) { fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float3 const x = ((*(tint_symbol_2)).tint_symbol * (*(tint_symbol_2)).vector); float3 const x = ((*(tint_symbol_2)).tint_symbol * float3((*(tint_symbol_2)).vector));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int const a = 4; int const a = 4;
int3 const b = int3(1, 2, 3); int3 const b = int3(1, 2, 3);
int3 const r = as_type<int3>((as_type<uint>(a) * as_type<uint3>(int3(b)))); int3 const r = as_type<int3>((as_type<uint>(a) * as_type<uint3>(b)));
return; return;
} }

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@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }
@ -31,7 +21,7 @@ struct S {
}; };
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) { fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float3 const x = ((*(tint_symbol_2)).vector * (*(tint_symbol_2)).tint_symbol); float3 const x = (float3((*(tint_symbol_2)).vector) * (*(tint_symbol_2)).tint_symbol);
return; return;
} }

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@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }
@ -31,7 +21,7 @@ struct S {
}; };
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) { fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float4 const x = ((*(tint_symbol_2)).vector * (*(tint_symbol_2)).tint_symbol); float4 const x = (float3((*(tint_symbol_2)).vector) * (*(tint_symbol_2)).tint_symbol);
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int3 const a = int3(1, 2, 3); int3 const a = int3(1, 2, 3);
int const b = 4; int const b = 4;
int3 const r = as_type<int3>((as_type<uint3>(int3(a)) * as_type<uint>(b))); int3 const r = as_type<int3>((as_type<uint3>(a) * as_type<uint>(b)));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int3 const a = int3(1, 2, 3); int3 const a = int3(1, 2, 3);
int3 const b = int3(4, 5, 6); int3 const b = int3(4, 5, 6);
int3 const r = as_type<int3>((as_type<uint3>(int3(a)) * as_type<uint3>(int3(b)))); int3 const r = as_type<int3>((as_type<uint3>(a) * as_type<uint3>(b)));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int const a = 4; int const a = 4;
int3 const b = int3(1, 2, 3); int3 const b = int3(1, 2, 3);
int3 const r = as_type<int3>((as_type<uint>(a) - as_type<uint3>(int3(b)))); int3 const r = as_type<int3>((as_type<uint>(a) - as_type<uint3>(b)));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int3 const a = int3(1, 2, 3); int3 const a = int3(1, 2, 3);
int const b = 4; int const b = 4;
int3 const r = as_type<int3>((as_type<uint3>(int3(a)) - as_type<uint>(b))); int3 const r = as_type<int3>((as_type<uint3>(a) - as_type<uint>(b)));
return; return;
} }

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@ -4,7 +4,7 @@ using namespace metal;
kernel void f() { kernel void f() {
int3 const a = int3(1, 2, 3); int3 const a = int3(1, 2, 3);
int3 const b = int3(4, 5, 6); int3 const b = int3(4, 5, 6);
int3 const r = as_type<int3>((as_type<uint3>(int3(a)) - as_type<uint3>(int3(b)))); int3 const r = as_type<int3>((as_type<uint3>(a) - as_type<uint3>(b)));
return; return;
} }

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@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }
@ -30,7 +20,7 @@ struct S {
}; };
void f(const constant S* const tint_symbol) { void f(const constant S* const tint_symbol) {
float3 v = (*(tint_symbol)).v; float3 v = float3((*(tint_symbol)).v);
float x = (*(tint_symbol)).v[0]; float x = (*(tint_symbol)).v[0];
float y = (*(tint_symbol)).v[1]; float y = (*(tint_symbol)).v[1];
float z = (*(tint_symbol)).v[2]; float z = (*(tint_symbol)).v[2];

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@ -20,7 +20,7 @@ struct S {
}; };
void f(const constant S* const tint_symbol) { void f(const constant S* const tint_symbol) {
int3 v = (*(tint_symbol)).v; int3 v = int3((*(tint_symbol)).v);
int x = (*(tint_symbol)).v[0]; int x = (*(tint_symbol)).v[0];
int y = (*(tint_symbol)).v[1]; int y = (*(tint_symbol)).v[1];
int z = (*(tint_symbol)).v[2]; int z = (*(tint_symbol)).v[2];

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@ -20,7 +20,7 @@ struct S {
}; };
void f(const constant S* const tint_symbol) { void f(const constant S* const tint_symbol) {
uint3 v = (*(tint_symbol)).v; uint3 v = uint3((*(tint_symbol)).v);
uint x = (*(tint_symbol)).v[0]; uint x = (*(tint_symbol)).v[0];
uint y = (*(tint_symbol)).v[1]; uint y = (*(tint_symbol)).v[1];
uint z = (*(tint_symbol)).v[2]; uint z = (*(tint_symbol)).v[2];

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@ -2,16 +2,6 @@
using namespace metal; using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
template<typename T, size_t N> template<typename T, size_t N>
struct tint_array { struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; } const constant T& operator[](size_t i) const constant { return elements[i]; }

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@ -6,6 +6,6 @@ struct S {
}; };
void foo(device S* const tint_symbol) { void foo(device S* const tint_symbol) {
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>(int4((*(tint_symbol)).a)) - as_type<uint4>(int4(int4(2))))); (*(tint_symbol)).a = as_type<int4>((as_type<uint4>((*(tint_symbol)).a) - as_type<uint4>(int4(2))));
} }

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@ -6,6 +6,6 @@ struct S {
}; };
void foo(device S* const tint_symbol) { void foo(device S* const tint_symbol) {
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>(int4((*(tint_symbol)).a)) + as_type<uint4>(int4(int4(2))))); (*(tint_symbol)).a = as_type<int4>((as_type<uint4>((*(tint_symbol)).a) + as_type<uint4>(int4(2))));
} }

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@ -6,6 +6,6 @@ struct S {
}; };
void foo(device S* const tint_symbol) { void foo(device S* const tint_symbol) {
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>(int4((*(tint_symbol)).a)) << uint4(2u))); (*(tint_symbol)).a = as_type<int4>((as_type<uint4>((*(tint_symbol)).a) << uint4(2u)));
} }

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@ -6,6 +6,6 @@ struct S {
}; };
void foo(device S* const tint_symbol) { void foo(device S* const tint_symbol) {
(*(tint_symbol)).a = as_type<int4>((as_type<uint4>(int4((*(tint_symbol)).a)) * as_type<uint4>(int4(int4(2))))); (*(tint_symbol)).a = as_type<int4>((as_type<uint4>((*(tint_symbol)).a) * as_type<uint4>(int4(2))));
} }