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wgsl: Replace use of [[attribute]] with @attribute
Bug: tint:1382 Change-Id: I58ad2c88fde1e7c96f2ae8257e6df924b94b61db Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77660 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
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Dawn LUCI CQ
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@@ -314,8 +314,8 @@ int main(int argc, const char* argv[]) {
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// The hacky pipeline to render a triangle.
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utils::ComboRenderPipelineDescriptor pipelineDesc;
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pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"(
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[[stage(vertex)]] fn main([[builtin(vertex_index)]] VertexIndex : u32)
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-> [[builtin(position)]] vec4<f32> {
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@stage(vertex) fn main(@builtin(vertex_index) VertexIndex : u32)
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-> @builtin(position) vec4<f32> {
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var pos = array<vec2<f32>, 3>(
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vec2<f32>( 0.0, 0.5),
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vec2<f32>(-0.5, -0.5),
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@@ -324,7 +324,7 @@ int main(int argc, const char* argv[]) {
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return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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})");
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pipelineDesc.cFragment.module = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
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@stage(fragment) fn main() -> @location(0) vec4<f32> {
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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})");
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// BGRA shouldn't be hardcoded. Consider having a map[format -> pipeline].
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