Add Toggles to disable base vertex and base instance rendering

These are not supported on some older OpenGL, OpenGL ES, and iOS
devices.

Bug: dawn:343
Change-Id: I70def749ae57fcfe2895f8556674dd241941d3d3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16163
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Austin Eng
2020-02-26 08:24:20 +00:00
committed by Commit Bot service account
parent 2f0f850da8
commit a9d7d47842
11 changed files with 120 additions and 26 deletions

View File

@@ -869,12 +869,23 @@ namespace dawn_native { namespace opengl {
indexBufferBaseOffset),
draw->instanceCount, draw->baseVertex, draw->firstInstance);
} else {
// This branch is only needed on OpenGL < 4.2
gl.DrawElementsInstancedBaseVertex(
lastPipeline->GetGLPrimitiveTopology(), draw->indexCount, formatType,
reinterpret_cast<void*>(draw->firstIndex * formatSize +
indexBufferBaseOffset),
draw->instanceCount, draw->baseVertex);
// This branch is only needed on OpenGL < 4.2; ES < 3.2
if (draw->baseVertex != 0) {
gl.DrawElementsInstancedBaseVertex(
lastPipeline->GetGLPrimitiveTopology(), draw->indexCount,
formatType,
reinterpret_cast<void*>(draw->firstIndex * formatSize +
indexBufferBaseOffset),
draw->instanceCount, draw->baseVertex);
} else {
// This branch is only needed on OpenGL < 3.2; ES < 3.2
gl.DrawElementsInstanced(
lastPipeline->GetGLPrimitiveTopology(), draw->indexCount,
formatType,
reinterpret_cast<void*>(draw->firstIndex * formatSize +
indexBufferBaseOffset),
draw->instanceCount);
}
}
} break;

View File

@@ -36,6 +36,7 @@ namespace dawn_native { namespace opengl {
const DeviceDescriptor* descriptor,
const OpenGLFunctions& functions)
: DeviceBase(adapter, descriptor), gl(functions) {
InitTogglesFromDriver();
if (descriptor != nullptr) {
ApplyToggleOverrides(descriptor);
}
@@ -46,6 +47,30 @@ namespace dawn_native { namespace opengl {
BaseDestructor();
}
void Device::InitTogglesFromDriver() {
bool supportsBaseVertex = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(3, 2);
bool supportsBaseInstance = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(4, 2);
// TODO(crbug.com/dawn/343): We can support the extension variants, but need to load the EXT
// procs without the extension suffix.
// We'll also need emulation of shader builtins gl_BaseVertex and gl_BaseInstance.
// supportsBaseVertex |=
// (gl.IsAtLeastGLES(2, 0) &&
// (gl.IsGLExtensionSupported("OES_draw_elements_base_vertex") ||
// gl.IsGLExtensionSupported("EXT_draw_elements_base_vertex"))) ||
// (gl.IsAtLeastGL(3, 1) && gl.IsGLExtensionSupported("ARB_draw_elements_base_vertex"));
// supportsBaseInstance |=
// (gl.IsAtLeastGLES(3, 1) && gl.IsGLExtensionSupported("EXT_base_instance")) ||
// (gl.IsAtLeastGL(3, 1) && gl.IsGLExtensionSupported("ARB_base_instance"));
// TODO(crbug.com/dawn/343): Investigate emulation.
SetToggle(Toggle::DisableBaseVertex, !supportsBaseVertex);
SetToggle(Toggle::DisableBaseInstance, !supportsBaseInstance);
}
const GLFormat& Device::GetGLFormat(const Format& format) {
ASSERT(format.isSupported);
ASSERT(format.GetIndex() < mFormatTable.size());

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@@ -89,6 +89,7 @@ namespace dawn_native { namespace opengl {
TextureBase* texture,
const TextureViewDescriptor* descriptor) override;
void InitTogglesFromDriver();
void CheckPassedFences();
void Destroy() override;
MaybeError WaitForIdleForDestruction() override;

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@@ -74,12 +74,12 @@ namespace dawn_native { namespace opengl {
return mSupportedGLExtensionsSet.count(extension) != 0;
}
bool OpenGLFunctions::IsAtLeastGL(uint32_t majorVersion, uint32_t minorVersion) {
bool OpenGLFunctions::IsAtLeastGL(uint32_t majorVersion, uint32_t minorVersion) const {
return mStandard == Standard::Desktop &&
std::tie(mMajorVersion, mMinorVersion) >= std::tie(majorVersion, minorVersion);
}
bool OpenGLFunctions::IsAtLeastGLES(uint32_t majorVersion, uint32_t minorVersion) {
bool OpenGLFunctions::IsAtLeastGLES(uint32_t majorVersion, uint32_t minorVersion) const {
return mStandard == Standard::ES &&
std::tie(mMajorVersion, mMinorVersion) >= std::tie(majorVersion, minorVersion);
}

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@@ -25,8 +25,8 @@ namespace dawn_native { namespace opengl {
public:
MaybeError Initialize(GetProcAddress getProc);
bool IsAtLeastGL(uint32_t majorVersion, uint32_t minorVersion);
bool IsAtLeastGLES(uint32_t majorVersion, uint32_t minorVersion);
bool IsAtLeastGL(uint32_t majorVersion, uint32_t minorVersion) const;
bool IsAtLeastGLES(uint32_t majorVersion, uint32_t minorVersion) const;
bool IsGLExtensionSupported(const char* extension) const;