Add regression test for crbug.com/1313172
This adds a test, and a toggle disable_resource_suballocation. This enables testing the behavior discovered in the bug without creating enormous resources. Bug: chromium:1313172 Change-Id: I779aad50c051e5022a9c85ebfbf33c18173a748f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85861 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Brandon Jones <bajones@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -90,6 +90,13 @@ namespace dawn::native {
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"recently used resources local to the GPU. Turning this component off can cause "
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"allocation failures when application memory exceeds physical device memory.",
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"https://crbug.com/dawn/193"}},
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{Toggle::DisableResourceSuballocation,
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{"disable_resource_suballocation",
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"Force the backends to not perform resource suballocation. This may expose "
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"allocation "
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"patterns which would otherwise only occur with large or specific types of "
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"resources.",
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"https://crbug.com/1313172"}},
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{Toggle::SkipValidation,
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{"skip_validation", "Skip expensive validation of Dawn commands.",
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"https://crbug.com/dawn/271"}},
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@ -33,6 +33,7 @@ namespace dawn::native {
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UseD3D12ResourceHeapTier2,
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UseD3D12RenderPass,
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UseD3D12ResidencyManagement,
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DisableResourceSuballocation,
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SkipValidation,
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VulkanUseD32S8,
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VulkanUseS8,
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@ -199,12 +199,14 @@ namespace dawn::native::d3d12 {
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// For very small resources, it is inefficent to suballocate given the min. heap
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// size could be much larger then the resource allocation.
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// Attempt to satisfy the request using sub-allocation (placed resource in a heap).
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if (!mDevice->IsToggleEnabled(Toggle::DisableResourceSuballocation)) {
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ResourceHeapAllocation subAllocation;
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DAWN_TRY_ASSIGN(subAllocation, CreatePlacedResource(heapType, resourceDescriptor,
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optimizedClearValue, initialUsage));
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if (subAllocation.GetInfo().mMethod != AllocationMethod::kInvalid) {
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return std::move(subAllocation);
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}
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}
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// If sub-allocation fails, fall-back to direct allocation (committed resource).
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ResourceHeapAllocation directAllocation;
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@ -134,7 +134,8 @@ namespace dawn::native::vulkan {
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// Sub-allocate non-mappable resources because at the moment the mapped pointer
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// is part of the resource and not the heap, which doesn't match the Vulkan model.
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// TODO(crbug.com/dawn/849): allow sub-allocating mappable resources, maybe.
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if (requirements.size < kMaxSizeForSubAllocation && kind != MemoryKind::LinearMappable) {
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if (requirements.size < kMaxSizeForSubAllocation && kind != MemoryKind::LinearMappable &&
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!mDevice->IsToggleEnabled(Toggle::DisableResourceSuballocation)) {
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// When sub-allocating, Vulkan requires that we respect bufferImageGranularity. Some
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// hardware puts information on the memory's page table entry and allocating a linear
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// resource in the same page as a non-linear (aka opaque) resource can cause issues.
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@ -908,3 +908,35 @@ DAWN_INSTANTIATE_TEST(BufferTests,
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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class BufferNoSuballocationTests : public DawnTest {};
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// Regression test for crbug.com/1313172
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// This tests a buffer. It then performs writeBuffer and immediately destroys
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// it. Though writeBuffer references a destroyed buffer, it should not crash.
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TEST_P(BufferNoSuballocationTests, WriteBufferThenDestroy) {
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uint32_t myData = 0x01020304;
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wgpu::BufferDescriptor desc;
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desc.size = 1024;
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desc.usage = wgpu::BufferUsage::CopyDst;
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wgpu::Buffer buffer = device.CreateBuffer(&desc);
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// Enqueue a pending write into the buffer.
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constexpr size_t kSize = sizeof(myData);
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queue.WriteBuffer(buffer, 0, &myData, kSize);
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// Destroy the buffer.
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buffer.Destroy();
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// Flush and wait for all commands.
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queue.Submit(0, nullptr);
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WaitForAllOperations();
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}
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DAWN_INSTANTIATE_TEST(BufferNoSuballocationTests,
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D3D12Backend({"disable_resource_suballocation"}),
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MetalBackend({"disable_resource_suballocation"}),
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OpenGLBackend({"disable_resource_suballocation"}),
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OpenGLESBackend({"disable_resource_suballocation"}),
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VulkanBackend({"disable_resource_suballocation"}));
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