Add const-eval for `ceil`

This CL adds const-eval for the `ceil` builtin

Bug: tint:1581
Change-Id: I32957d17000df1a8a59ce37f49b6177d1087406c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108342
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
dan sinclair 2022-11-03 15:59:23 +00:00 committed by Dawn LUCI CQ
parent 465df13196
commit abd6a7d9d4
134 changed files with 2469 additions and 263 deletions

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@ -425,8 +425,8 @@ fn arrayLength<T, A: access>(ptr<storage, array<T>, A>) -> u32
@const fn atan2<T: fa_f32_f16, N: num>(vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn atanh<T: fa_f32_f16>(@test_value(0.5) T) -> T
@const fn atanh<N: num, T: fa_f32_f16>(@test_value(0.5) vec<N, T>) -> vec<N, T>
fn ceil<T: f32_f16>(T) -> T
fn ceil<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
@const fn ceil<T: fa_f32_f16>(@test_value(1.5) T) -> T
@const fn ceil<N: num, T: fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T>
@const fn clamp<T: fia_fiu32_f16>(T, T, T) -> T
@const fn clamp<T: fia_fiu32_f16, N: num>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
fn cos<T: f32_f16>(T) -> T

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@ -1700,6 +1700,18 @@ ConstEval::Result ConstEval::atan2(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0], args[1]);
}
ConstEval::Result ConstEval::ceil(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0) {
auto create = [&](auto e) {
return CreateElement(builder, c0->Type(), decltype(e)(std::ceil(e)));
};
return Dispatch_fa_f32_f16(create, c0);
};
return TransformElements(builder, ty, transform, args[0]);
}
ConstEval::Result ConstEval::clamp(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {

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@ -458,6 +458,15 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// ceil builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result ceil(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// clamp builtin
/// @param ty the expression type
/// @param args the input arguments

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@ -594,6 +594,37 @@ INSTANTIATE_TEST_SUITE_P( //
AsinhCases<f32, false>(),
AsinhCases<f16, false>()))));
template <typename T, bool finite_only>
std::vector<Case> CeilCases() {
std::vector<Case> cases = {
C({T(0)}, T(0)),
C({-T(0)}, -T(0)),
C({-T(1.5)}, -T(1.0)),
C({T(1.5)}, T(2.0)),
C({T::Lowest()}, T::Lowest()),
C({T::Highest()}, T::Highest()),
C({Vec(T(0), T(1.5), -T(1.5))}, Vec(T(0), T(2.0), -T(1.0))),
};
ConcatIntoIf<!finite_only>(
cases, std::vector<Case>{
C({-T::Inf()}, -T::Inf()),
C({T::Inf()}, T::Inf()),
C({T::NaN()}, T::NaN()),
C({Vec(-T::Inf(), T::Inf(), T::NaN())}, Vec(-T::Inf(), T::Inf(), T::NaN())),
});
return cases;
}
INSTANTIATE_TEST_SUITE_P( //
Ceil,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kCeil),
testing::ValuesIn(Concat(CeilCases<AFloat, true>(),
CeilCases<f32, false>(),
CeilCases<f16, false>()))));
template <typename T>
std::vector<Case> ClampCases() {
return {

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@ -13161,24 +13161,24 @@ constexpr OverloadInfo kOverloads[] = {
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 0,
/* template types */ &kTemplateTypes[22],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[10],
/* parameters */ &kParameters[978],
/* return matcher indices */ &kMatcherIndices[1],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::ceil,
},
{
/* [403] */
/* num parameters */ 1,
/* num template types */ 1,
/* num template numbers */ 1,
/* template types */ &kTemplateTypes[22],
/* template types */ &kTemplateTypes[23],
/* template numbers */ &kTemplateNumbers[6],
/* parameters */ &kParameters[977],
/* return matcher indices */ &kMatcherIndices[30],
/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
/* const eval */ nullptr,
/* const eval */ &ConstEval::ceil,
},
{
/* [404] */
@ -14089,8 +14089,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
},
{
/* [11] */
/* fn ceil<T : f32_f16>(T) -> T */
/* fn ceil<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
/* fn ceil<T : fa_f32_f16>(@test_value(1.5) T) -> T */
/* fn ceil<N : num, T : fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T> */
/* num overloads */ 2,
/* overloads */ &kOverloads[402],
},

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@ -1,5 +1,5 @@
void ceil_09bf52() {
vector<float16_t, 3> res = ceil((float16_t(0.0h)).xxx);
vector<float16_t, 3> res = (float16_t(0.0h)).xxx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void ceil_09bf52() {
f16vec3 res = ceil(f16vec3(0.0hf));
f16vec3 res = f16vec3(0.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void ceil_09bf52() {
f16vec3 res = ceil(f16vec3(0.0hf));
f16vec3 res = f16vec3(0.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void ceil_09bf52() {
f16vec3 res = ceil(f16vec3(0.0hf));
f16vec3 res = f16vec3(0.0hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void ceil_09bf52() {
half3 res = ceil(half3(0.0h));
half3 res = half3(0.0h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,36 +36,35 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%17 = OpConstantNull %v3half
%15 = OpConstantNull %v3half
%_ptr_Function_v3half = OpTypePointer Function %v3half
%20 = OpTypeFunction %v4float
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_09bf52 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %17
%13 = OpExtInst %v3half %16 Ceil %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %15
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %ceil_09bf52
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %ceil_09bf52
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_09bf52
%27 = OpLabel
%28 = OpFunctionCall %void %ceil_09bf52
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %ceil_09bf52
%30 = OpLabel
%31 = OpFunctionCall %void %ceil_09bf52
OpReturn
OpFunctionEnd

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn ceil(vec<4, fa>) -> vec<4, fa>
fn ceil_11b1dc() {
var res = ceil(vec4(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_11b1dc();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_11b1dc();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_11b1dc();
}

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@ -0,0 +1,30 @@
void ceil_11b1dc() {
float4 res = (2.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_11b1dc();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_11b1dc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_11b1dc();
return;
}

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@ -0,0 +1,30 @@
void ceil_11b1dc() {
float4 res = (2.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_11b1dc();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_11b1dc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_11b1dc();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void ceil_11b1dc() {
vec4 res = vec4(2.0f);
}
vec4 vertex_main() {
ceil_11b1dc();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void ceil_11b1dc() {
vec4 res = vec4(2.0f);
}
void fragment_main() {
ceil_11b1dc();
}
void main() {
fragment_main();
return;
}
#version 310 es
void ceil_11b1dc() {
vec4 res = vec4(2.0f);
}
void compute_main() {
ceil_11b1dc();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void ceil_11b1dc() {
float4 res = float4(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
ceil_11b1dc();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
ceil_11b1dc();
return;
}
kernel void compute_main() {
ceil_11b1dc();
return;
}

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@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ceil_11b1dc "ceil_11b1dc"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_2 = OpConstant %float 2
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_11b1dc = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %ceil_11b1dc
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %ceil_11b1dc
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_11b1dc
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn ceil_11b1dc() {
var res = ceil(vec4(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_11b1dc();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_11b1dc();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_11b1dc();
}

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@ -1,5 +1,5 @@
void ceil_18c240() {
vector<float16_t, 2> res = ceil((float16_t(0.0h)).xx);
vector<float16_t, 2> res = (float16_t(0.0h)).xx;
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void ceil_18c240() {
f16vec2 res = ceil(f16vec2(0.0hf));
f16vec2 res = f16vec2(0.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void ceil_18c240() {
f16vec2 res = ceil(f16vec2(0.0hf));
f16vec2 res = f16vec2(0.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void ceil_18c240() {
f16vec2 res = ceil(f16vec2(0.0hf));
f16vec2 res = f16vec2(0.0hf);
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void ceil_18c240() {
half2 res = ceil(half2(0.0h));
half2 res = half2(0.0h);
}
struct tint_symbol {

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@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,36 +36,35 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%17 = OpConstantNull %v2half
%15 = OpConstantNull %v2half
%_ptr_Function_v2half = OpTypePointer Function %v2half
%20 = OpTypeFunction %v4float
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_18c240 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %17
%13 = OpExtInst %v2half %16 Ceil %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %15
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %ceil_18c240
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %ceil_18c240
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_18c240
%27 = OpLabel
%28 = OpFunctionCall %void %ceil_18c240
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %ceil_18c240
%30 = OpLabel
%31 = OpFunctionCall %void %ceil_18c240
OpReturn
OpFunctionEnd

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn ceil(vec<3, fa>) -> vec<3, fa>
fn ceil_32c946() {
var res = ceil(vec3(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_32c946();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_32c946();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_32c946();
}

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@ -0,0 +1,30 @@
void ceil_32c946() {
float3 res = (2.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_32c946();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_32c946();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_32c946();
return;
}

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@ -0,0 +1,30 @@
void ceil_32c946() {
float3 res = (2.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_32c946();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_32c946();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_32c946();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void ceil_32c946() {
vec3 res = vec3(2.0f);
}
vec4 vertex_main() {
ceil_32c946();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void ceil_32c946() {
vec3 res = vec3(2.0f);
}
void fragment_main() {
ceil_32c946();
}
void main() {
fragment_main();
return;
}
#version 310 es
void ceil_32c946() {
vec3 res = vec3(2.0f);
}
void compute_main() {
ceil_32c946();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void ceil_32c946() {
float3 res = float3(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
ceil_32c946();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
ceil_32c946();
return;
}
kernel void compute_main() {
ceil_32c946();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ceil_32c946 "ceil_32c946"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_32c946 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %ceil_32c946
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %ceil_32c946
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %ceil_32c946
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn ceil_32c946() {
var res = ceil(vec3(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_32c946();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_32c946();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_32c946();
}

View File

@ -23,7 +23,7 @@
// fn ceil(vec<3, f32>) -> vec<3, f32>
fn ceil_34064b() {
var res: vec3<f32> = ceil(vec3<f32>(1.f));
var res: vec3<f32> = ceil(vec3<f32>(1.5f));
}
@vertex

View File

@ -1,5 +1,5 @@
void ceil_34064b() {
float3 res = ceil((1.0f).xxx);
float3 res = (2.0f).xxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void ceil_34064b() {
float3 res = ceil((1.0f).xxx);
float3 res = (2.0f).xxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void ceil_34064b() {
vec3 res = ceil(vec3(1.0f));
vec3 res = vec3(2.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void ceil_34064b() {
vec3 res = ceil(vec3(1.0f));
vec3 res = vec3(2.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void ceil_34064b() {
vec3 res = ceil(vec3(1.0f));
vec3 res = vec3(2.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void ceil_34064b() {
float3 res = ceil(float3(1.0f));
float3 res = float3(2.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_34064b = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 Ceil %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %ceil_34064b
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %ceil_34064b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_34064b
%28 = OpLabel
%29 = OpFunctionCall %void %ceil_34064b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %ceil_34064b
%31 = OpLabel
%32 = OpFunctionCall %void %ceil_34064b
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn ceil_34064b() {
var res : vec3<f32> = ceil(vec3<f32>(1.0f));
var res : vec3<f32> = ceil(vec3<f32>(1.5f));
}
@vertex

View File

@ -1,5 +1,5 @@
void ceil_4bca2a() {
vector<float16_t, 4> res = ceil((float16_t(0.0h)).xxxx);
vector<float16_t, 4> res = (float16_t(0.0h)).xxxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void ceil_4bca2a() {
f16vec4 res = ceil(f16vec4(0.0hf));
f16vec4 res = f16vec4(0.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void ceil_4bca2a() {
f16vec4 res = ceil(f16vec4(0.0hf));
f16vec4 res = f16vec4(0.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void ceil_4bca2a() {
f16vec4 res = ceil(f16vec4(0.0hf));
f16vec4 res = f16vec4(0.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void ceil_4bca2a() {
half4 res = ceil(half4(0.0h));
half4 res = half4(0.0h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -37,36 +36,35 @@
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%v4half = OpTypeVector %half 4
%17 = OpConstantNull %v4half
%15 = OpConstantNull %v4half
%_ptr_Function_v4half = OpTypePointer Function %v4half
%20 = OpTypeFunction %v4float
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_4bca2a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4half Function %17
%13 = OpExtInst %v4half %16 Ceil %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v4half Function %15
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %ceil_4bca2a
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %ceil_4bca2a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_4bca2a
%27 = OpLabel
%28 = OpFunctionCall %void %ceil_4bca2a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %ceil_4bca2a
%30 = OpLabel
%31 = OpFunctionCall %void %ceil_4bca2a
OpReturn
OpFunctionEnd

View File

@ -23,7 +23,7 @@
// fn ceil(f32) -> f32
fn ceil_678655() {
var res: f32 = ceil(1.f);
var res: f32 = ceil(1.5f);
}
@vertex

View File

@ -1,5 +1,5 @@
void ceil_678655() {
float res = ceil(1.0f);
float res = 2.0f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void ceil_678655() {
float res = ceil(1.0f);
float res = 2.0f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void ceil_678655() {
float res = ceil(1.0f);
float res = 2.0f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void ceil_678655() {
float res = ceil(1.0f);
float res = 2.0f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void ceil_678655() {
float res = ceil(1.0f);
float res = 2.0f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void ceil_678655() {
float res = ceil(1.0f);
float res = 2.0f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,35 +30,35 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_678655 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 Ceil %float_1
OpStore %res %13
OpStore %res %float_2
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %ceil_678655
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %ceil_678655
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %ceil_678655
%25 = OpLabel
%26 = OpFunctionCall %void %ceil_678655
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_678655
%28 = OpLabel
%29 = OpFunctionCall %void %ceil_678655
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn ceil_678655() {
var res : f32 = ceil(1.0f);
var res : f32 = ceil(1.5f);
}
@vertex

View File

@ -23,7 +23,7 @@
// fn ceil(vec<2, f32>) -> vec<2, f32>
fn ceil_96f597() {
var res: vec2<f32> = ceil(vec2<f32>(1.f));
var res: vec2<f32> = ceil(vec2<f32>(1.5f));
}
@vertex

View File

@ -1,5 +1,5 @@
void ceil_96f597() {
float2 res = ceil((1.0f).xx);
float2 res = (2.0f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void ceil_96f597() {
float2 res = ceil((1.0f).xx);
float2 res = (2.0f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void ceil_96f597() {
vec2 res = ceil(vec2(1.0f));
vec2 res = vec2(2.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void ceil_96f597() {
vec2 res = ceil(vec2(1.0f));
vec2 res = vec2(2.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void ceil_96f597() {
vec2 res = ceil(vec2(1.0f));
vec2 res = vec2(2.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void ceil_96f597() {
float2 res = ceil(float2(1.0f));
float2 res = float2(2.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 33
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,37 +31,37 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v2float %float_2 %float_2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_96f597 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 Ceil %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %ceil_96f597
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %ceil_96f597
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_96f597
%28 = OpLabel
%29 = OpFunctionCall %void %ceil_96f597
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %ceil_96f597
%31 = OpLabel
%32 = OpFunctionCall %void %ceil_96f597
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn ceil_96f597() {
var res : vec2<f32> = ceil(vec2<f32>(1.0f));
var res : vec2<f32> = ceil(vec2<f32>(1.5f));
}
@vertex

View File

@ -23,7 +23,7 @@
// fn ceil(vec<4, f32>) -> vec<4, f32>
fn ceil_b74c16() {
var res: vec4<f32> = ceil(vec4<f32>(1.f));
var res: vec4<f32> = ceil(vec4<f32>(1.5f));
}
@vertex

View File

@ -1,5 +1,5 @@
void ceil_b74c16() {
float4 res = ceil((1.0f).xxxx);
float4 res = (2.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void ceil_b74c16() {
float4 res = ceil((1.0f).xxxx);
float4 res = (2.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void ceil_b74c16() {
vec4 res = ceil(vec4(1.0f));
vec4 res = vec4(2.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void ceil_b74c16() {
vec4 res = ceil(vec4(1.0f));
vec4 res = vec4(2.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void ceil_b74c16() {
vec4 res = ceil(vec4(1.0f));
vec4 res = vec4(2.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void ceil_b74c16() {
float4 res = ceil(float4(1.0f));
float4 res = float4(2.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 31
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -31,36 +30,36 @@
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%float_2 = OpConstant %float 2
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_b74c16 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 Ceil %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %ceil_b74c16
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %ceil_b74c16
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %ceil_b74c16
%26 = OpLabel
%27 = OpFunctionCall %void %ceil_b74c16
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %ceil_b74c16
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_b74c16
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn ceil_b74c16() {
var res : vec4<f32> = ceil(vec4<f32>(1.0f));
var res : vec4<f32> = ceil(vec4<f32>(1.5f));
}
@vertex

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn ceil(vec<2, fa>) -> vec<2, fa>
fn ceil_bb2ca2() {
var res = ceil(vec2(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_bb2ca2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_bb2ca2();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_bb2ca2();
}

View File

@ -0,0 +1,30 @@
void ceil_bb2ca2() {
float2 res = (2.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_bb2ca2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_bb2ca2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_bb2ca2();
return;
}

View File

@ -0,0 +1,30 @@
void ceil_bb2ca2() {
float2 res = (2.0f).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_bb2ca2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_bb2ca2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_bb2ca2();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void ceil_bb2ca2() {
vec2 res = vec2(2.0f);
}
vec4 vertex_main() {
ceil_bb2ca2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void ceil_bb2ca2() {
vec2 res = vec2(2.0f);
}
void fragment_main() {
ceil_bb2ca2();
}
void main() {
fragment_main();
return;
}
#version 310 es
void ceil_bb2ca2() {
vec2 res = vec2(2.0f);
}
void compute_main() {
ceil_bb2ca2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void ceil_bb2ca2() {
float2 res = float2(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
ceil_bb2ca2();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
ceil_bb2ca2();
return;
}
kernel void compute_main() {
ceil_bb2ca2();
return;
}

View File

@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ceil_bb2ca2 "ceil_bb2ca2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v2float %float_2 %float_2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_bb2ca2 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %ceil_bb2ca2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %ceil_bb2ca2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %ceil_bb2ca2
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn ceil_bb2ca2() {
var res = ceil(vec2(1.5));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_bb2ca2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_bb2ca2();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_bb2ca2();
}

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn ceil(fa) -> fa
fn ceil_e0b70a() {
var res = ceil(1.5);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_e0b70a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_e0b70a();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_e0b70a();
}

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@ -0,0 +1,30 @@
void ceil_e0b70a() {
float res = 2.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_e0b70a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_e0b70a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_e0b70a();
return;
}

View File

@ -0,0 +1,30 @@
void ceil_e0b70a() {
float res = 2.0f;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_e0b70a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_e0b70a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_e0b70a();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void ceil_e0b70a() {
float res = 2.0f;
}
vec4 vertex_main() {
ceil_e0b70a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void ceil_e0b70a() {
float res = 2.0f;
}
void fragment_main() {
ceil_e0b70a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void ceil_e0b70a() {
float res = 2.0f;
}
void compute_main() {
ceil_e0b70a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void ceil_e0b70a() {
float res = 2.0f;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
ceil_e0b70a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
ceil_e0b70a();
return;
}
kernel void compute_main() {
ceil_e0b70a();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ceil_e0b70a "ceil_e0b70a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_2 = OpConstant %float 2
%_ptr_Function_float = OpTypePointer Function %float
%16 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_e0b70a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
OpStore %res %float_2
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %ceil_e0b70a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %ceil_e0b70a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %ceil_e0b70a
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn ceil_e0b70a() {
var res = ceil(1.5);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_e0b70a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_e0b70a();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_e0b70a();
}

View File

@ -1,5 +1,5 @@
void ceil_f3f889() {
float16_t res = ceil(float16_t(0.0h));
float16_t res = float16_t(0.0h);
}
struct tint_symbol {

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@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void ceil_f3f889() {
float16_t res = ceil(0.0hf);
float16_t res = 0.0hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void ceil_f3f889() {
float16_t res = ceil(0.0hf);
float16_t res = 0.0hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void ceil_f3f889() {
float16_t res = ceil(0.0hf);
float16_t res = 0.0hf;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void ceil_f3f889() {
half res = ceil(0.0h);
half res = 0.0h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Bound: 31
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -36,36 +35,35 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%half = OpTypeFloat 16
%16 = OpConstantNull %half
%14 = OpConstantNull %half
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_f3f889 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %16
%13 = OpExtInst %half %15 Ceil %16
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %14
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %ceil_f3f889
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %ceil_f3f889
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %ceil_f3f889
%26 = OpLabel
%27 = OpFunctionCall %void %ceil_f3f889
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %ceil_f3f889
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_f3f889
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn ceil(vec<4, fa>) -> vec<4, fa>
fn ceil_11b1dc() {
const arg_0 = vec4(1.5);
var res = ceil(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_11b1dc();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_11b1dc();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_11b1dc();
}

View File

@ -0,0 +1,30 @@
void ceil_11b1dc() {
float4 res = (2.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_11b1dc();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_11b1dc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_11b1dc();
return;
}

View File

@ -0,0 +1,30 @@
void ceil_11b1dc() {
float4 res = (2.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_11b1dc();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_11b1dc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_11b1dc();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void ceil_11b1dc() {
vec4 res = vec4(2.0f);
}
vec4 vertex_main() {
ceil_11b1dc();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void ceil_11b1dc() {
vec4 res = vec4(2.0f);
}
void fragment_main() {
ceil_11b1dc();
}
void main() {
fragment_main();
return;
}
#version 310 es
void ceil_11b1dc() {
vec4 res = vec4(2.0f);
}
void compute_main() {
ceil_11b1dc();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void ceil_11b1dc() {
float4 res = float4(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
ceil_11b1dc();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
ceil_11b1dc();
return;
}
kernel void compute_main() {
ceil_11b1dc();
return;
}

View File

@ -0,0 +1,65 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ceil_11b1dc "ceil_11b1dc"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_2 = OpConstant %float 2
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_11b1dc = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %ceil_11b1dc
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %ceil_11b1dc
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %ceil_11b1dc
OpReturn
OpFunctionEnd

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@ -0,0 +1,20 @@
fn ceil_11b1dc() {
const arg_0 = vec4(1.5);
var res = ceil(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_11b1dc();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_11b1dc();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_11b1dc();
}

View File

@ -0,0 +1,44 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn ceil(vec<3, fa>) -> vec<3, fa>
fn ceil_32c946() {
const arg_0 = vec3(1.5);
var res = ceil(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_32c946();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_32c946();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_32c946();
}

View File

@ -0,0 +1,30 @@
void ceil_32c946() {
float3 res = (2.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_32c946();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_32c946();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_32c946();
return;
}

View File

@ -0,0 +1,30 @@
void ceil_32c946() {
float3 res = (2.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
ceil_32c946();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
ceil_32c946();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ceil_32c946();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void ceil_32c946() {
vec3 res = vec3(2.0f);
}
vec4 vertex_main() {
ceil_32c946();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void ceil_32c946() {
vec3 res = vec3(2.0f);
}
void fragment_main() {
ceil_32c946();
}
void main() {
fragment_main();
return;
}
#version 310 es
void ceil_32c946() {
vec3 res = vec3(2.0f);
}
void compute_main() {
ceil_32c946();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void ceil_32c946() {
float3 res = float3(2.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
ceil_32c946();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
ceil_32c946();
return;
}
kernel void compute_main() {
ceil_32c946();
return;
}

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@ -0,0 +1,67 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 33
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %ceil_32c946 "ceil_32c946"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_2 = OpConstant %float 2
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_32c946 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %ceil_32c946
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %ceil_32c946
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %ceil_32c946
OpReturn
OpFunctionEnd

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@ -0,0 +1,20 @@
fn ceil_32c946() {
const arg_0 = vec3(1.5);
var res = ceil(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
ceil_32c946();
return vec4<f32>();
}
@fragment
fn fragment_main() {
ceil_32c946();
}
@compute @workgroup_size(1)
fn compute_main() {
ceil_32c946();
}

View File

@ -23,7 +23,7 @@
// fn ceil(vec<3, f32>) -> vec<3, f32>
fn ceil_34064b() {
var arg_0 = vec3<f32>(1.f);
var arg_0 = vec3<f32>(1.5f);
var res: vec3<f32> = ceil(arg_0);
}

View File

@ -1,5 +1,5 @@
void ceil_34064b() {
float3 arg_0 = (1.0f).xxx;
float3 arg_0 = (1.5f).xxx;
float3 res = ceil(arg_0);
}

View File

@ -1,5 +1,5 @@
void ceil_34064b() {
float3 arg_0 = (1.0f).xxx;
float3 arg_0 = (1.5f).xxx;
float3 res = ceil(arg_0);
}

View File

@ -1,7 +1,7 @@
#version 310 es
void ceil_34064b() {
vec3 arg_0 = vec3(1.0f);
vec3 arg_0 = vec3(1.5f);
vec3 res = ceil(arg_0);
}
@ -22,7 +22,7 @@ void main() {
precision mediump float;
void ceil_34064b() {
vec3 arg_0 = vec3(1.0f);
vec3 arg_0 = vec3(1.5f);
vec3 res = ceil(arg_0);
}
@ -37,7 +37,7 @@ void main() {
#version 310 es
void ceil_34064b() {
vec3 arg_0 = vec3(1.0f);
vec3 arg_0 = vec3(1.5f);
vec3 res = ceil(arg_0);
}

View File

@ -2,7 +2,7 @@
using namespace metal;
void ceil_34064b() {
float3 arg_0 = float3(1.0f);
float3 arg_0 = float3(1.5f);
float3 res = ceil(arg_0);
}

View File

@ -1,7 +1,7 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 37
; Schema: 0
OpCapability Shader
%20 = OpExtInstImport "GLSL.std.450"
@ -33,11 +33,12 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%float_1_5 = OpConstant %float 1.5
%15 = OpConstantComposite %v3float %float_1_5 %float_1_5 %float_1_5
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%23 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%ceil_34064b = OpFunction %void None %9
%12 = OpLabel
%arg_0 = OpVariable %_ptr_Function_v3float Function %18
@ -61,12 +62,12 @@
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %ceil_34064b
%32 = OpLabel
%33 = OpFunctionCall %void %ceil_34064b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %ceil_34064b
%35 = OpLabel
%36 = OpFunctionCall %void %ceil_34064b
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
fn ceil_34064b() {
var arg_0 = vec3<f32>(1.0f);
var arg_0 = vec3<f32>(1.5f);
var res : vec3<f32> = ceil(arg_0);
}

View File

@ -23,7 +23,7 @@
// fn ceil(f32) -> f32
fn ceil_678655() {
var arg_0 = 1.f;
var arg_0 = 1.5f;
var res: f32 = ceil(arg_0);
}

View File

@ -1,5 +1,5 @@
void ceil_678655() {
float arg_0 = 1.0f;
float arg_0 = 1.5f;
float res = ceil(arg_0);
}

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