Add const-eval for `min` and `max`

This CL adds const-eval for `min` and `max`.

Bug: tint:1581
Change-Id: Ica68ba312f21767c46d57d83570ddc72ee857231
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110166
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
dan sinclair 2022-11-15 18:39:38 +00:00 committed by Dawn LUCI CQ
parent 6924d6e903
commit acce83d109
382 changed files with 13549 additions and 4810 deletions

View File

@ -497,10 +497,10 @@ fn log<T: f32_f16>(T) -> T
fn log<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
fn log2<T: f32_f16>(T) -> T
fn log2<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
fn max<T: fiu32_f16>(T, T) -> T
fn max<N: num, T: fiu32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
fn min<T: fiu32_f16>(T, T) -> T
fn min<N: num, T: fiu32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn max<T: fia_fiu32_f16>(T, T) -> T
@const fn max<N: num, T: fia_fiu32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
@const fn min<T: fia_fiu32_f16>(T, T) -> T
@const fn min<N: num, T: fia_fiu32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
fn mix<T: f32_f16>(T, T, T) -> T
fn mix<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
fn mix<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T>

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@ -2119,6 +2119,30 @@ ConstEval::Result ConstEval::insertBits(const sem::Type* ty,
return TransformElements(builder, ty, transform, args[0], args[1]);
}
ConstEval::Result ConstEval::max(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
auto create = [&](auto e0, auto e1) {
return CreateElement(builder, c0->Type(), decltype(e0)(std::max(e0, e1)));
};
return Dispatch_fia_fiu32_f16(create, c0, c1);
};
return TransformElements(builder, ty, transform, args[0], args[1]);
}
ConstEval::Result ConstEval::min(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source&) {
auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
auto create = [&](auto e0, auto e1) {
return CreateElement(builder, c0->Type(), decltype(e0)(std::min(e0, e1)));
};
return Dispatch_fia_fiu32_f16(create, c0, c1);
};
return TransformElements(builder, ty, transform, args[0], args[1]);
}
ConstEval::Result ConstEval::pack2x16float(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source) {

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@ -584,6 +584,24 @@ class ConstEval {
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// max builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result max(const sem::Type* ty,
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// min builtin
/// @param ty the expression type
/// @param args the input arguments
/// @param source the source location of the conversion
/// @return the result value, or null if the value cannot be calculated
Result min(const sem::Type* ty, // NOLINT(build/include_what_you_use) -- confused by min
utils::VectorRef<const sem::Constant*> args,
const Source& source);
/// pack2x16float builtin
/// @param ty the expression type
/// @param args the input arguments

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@ -1291,6 +1291,60 @@ INSTANTIATE_TEST_SUITE_P(ExtractBits,
std::make_tuple(1, u32::Highest()), //
std::make_tuple(u32::Highest(), u32::Highest())));
template <typename T>
std::vector<Case> MaxCases() {
return {
C({T(0), T(0)}, T(0)),
C({T(0), T::Highest()}, T::Highest()),
C({T::Lowest(), T(0)}, T(0)),
C({T::Highest(), T::Lowest()}, T::Highest()),
C({T::Highest(), T::Highest()}, T::Highest()),
C({T::Lowest(), T::Lowest()}, T::Lowest()),
// Vector tests
C({Vec(T(0), T(0)), Vec(T(0), T(42))}, Vec(T(0), T(42))),
C({Vec(T::Lowest(), T(0)), Vec(T(0), T::Lowest())}, Vec(T(0), T(0))),
C({Vec(T::Lowest(), T::Highest()), Vec(T::Highest(), T::Lowest())},
Vec(T::Highest(), T::Highest())),
};
}
INSTANTIATE_TEST_SUITE_P( //
Max,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kMax),
testing::ValuesIn(Concat(MaxCases<AInt>(), //
MaxCases<i32>(),
MaxCases<u32>(),
MaxCases<AFloat>(),
MaxCases<f32>(),
MaxCases<f16>()))));
template <typename T>
std::vector<Case> MinCases() {
return {C({T(0), T(0)}, T(0)), //
C({T(0), T(42)}, T(0)), //
C({T::Lowest(), T(0)}, T::Lowest()), //
C({T(0), T::Highest()}, T(0)), //
C({T::Highest(), T::Lowest()}, T::Lowest()),
C({T::Highest(), T::Highest()}, T::Highest()),
C({T::Lowest(), T::Lowest()}, T::Lowest()),
// Vector tests
C({Vec(T(0), T(0)), Vec(T(0), T(42))}, Vec(T(0), T(0))),
C({Vec(T::Lowest(), T(0), T(1)), Vec(T(0), T(42), T::Highest())},
Vec(T::Lowest(), T(0), T(1)))};
}
INSTANTIATE_TEST_SUITE_P( //
Min,
ResolverConstEvalBuiltinTest,
testing::Combine(testing::Values(sem::BuiltinType::kMin),
testing::ValuesIn(Concat(MinCases<AInt>(), //
MinCases<i32>(),
MinCases<u32>(),
MinCases<AFloat>(),
MinCases<f32>(),
MinCases<f16>()))));
std::vector<Case> Pack4x8snormCases() {
return {
C({Vec(f32(0), f32(0), f32(0), f32(0))}, Val(u32(0x0000'0000))),

File diff suppressed because it is too large Load Diff

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@ -472,8 +472,13 @@ constexpr Method kSwitchMethods[] = {
constexpr Method kNoMaterializeMethods[] = {
Method::kPhonyAssign, //
Method::kBinaryOp,
// TODO(crbug.com/tint/1504): Enable once "min" supports const evaluation
// Method::kBuiltinArg,
};
/// Methods that do not materialize
constexpr Method kNoMaterializeScalarVectorMethods[] = {
Method::kPhonyAssign, //
Method::kBinaryOp,
Method::kBuiltinArg,
};
INSTANTIATE_TEST_SUITE_P(
MaterializeScalar,
@ -697,6 +702,17 @@ INSTANTIATE_TEST_SUITE_P(NoMaterialize,
Types<AFloatM, AFloatM>(1.0_a, 1.0_a), //
})));
INSTANTIATE_TEST_SUITE_P(NoMaterializeScalarVector,
MaterializeAbstractNumericToConcreteType,
testing::Combine(testing::Values(Expectation::kNoMaterialize),
testing::ValuesIn(kNoMaterializeScalarVectorMethods),
testing::ValuesIn(std::vector<Data>{
Types<AInt, AInt>(1_a, 1_a), //
Types<AIntV, AIntV>(1_a, 1_a), //
Types<AFloat, AFloat>(1.0_a, 1.0_a), //
Types<AFloatV, AFloatV>(1.0_a, 1.0_a), //
})));
INSTANTIATE_TEST_SUITE_P(InvalidConversion,
MaterializeAbstractNumericToConcreteType,
testing::Combine(testing::Values(Expectation::kInvalidConversion),
@ -771,9 +787,6 @@ enum class Method {
// let a = abstract_expr;
kLet,
// min(abstract_expr, abstract_expr)
kBuiltinArg,
// bitcast<f32>(abstract_expr)
kBitcastF32Arg,
@ -810,8 +823,6 @@ static std::ostream& operator<<(std::ostream& o, Method m) {
return o << "var";
case Method::kLet:
return o << "let";
case Method::kBuiltinArg:
return o << "builtin-arg";
case Method::kBitcastF32Arg:
return o << "bitcast-f32-arg";
case Method::kBitcastVec3F32Arg:
@ -890,10 +901,6 @@ TEST_P(MaterializeAbstractNumericToDefaultType, Test) {
WrapInFunction(Decl(Let("a", abstract_expr())));
break;
}
case Method::kBuiltinArg: {
WrapInFunction(CallStmt(Call("min", abstract_expr(), abstract_expr())));
break;
}
case Method::kBitcastF32Arg: {
WrapInFunction(Bitcast<f32>(abstract_expr()));
break;
@ -949,17 +956,8 @@ TEST_P(MaterializeAbstractNumericToDefaultType, Test) {
}
case Expectation::kInvalidConversion: {
ASSERT_FALSE(r()->Resolve());
std::string expect;
switch (method) {
case Method::kBuiltinArg:
expect = "error: no matching call to min(" + data.abstract_type_name + ", " +
data.abstract_type_name + ")";
break;
default:
expect = "error: cannot convert value of type '" + data.abstract_type_name +
std::string expect = "error: cannot convert value of type '" + data.abstract_type_name +
"' to type '" + data.expected_type_name + "'";
break;
}
EXPECT_THAT(r()->error(), testing::StartsWith(expect));
break;
}
@ -977,16 +975,17 @@ TEST_P(MaterializeAbstractNumericToDefaultType, Test) {
constexpr Method kScalarMethods[] = {
Method::kLet,
Method::kVar,
Method::kBuiltinArg,
Method::kBitcastF32Arg,
Method::kTintMaterializeBuiltin,
};
/// Methods that support vector materialization
constexpr Method kVectorMethods[] = {
Method::kLet, Method::kVar,
Method::kBuiltinArg, Method::kBitcastVec3F32Arg,
Method::kRuntimeIndex, Method::kTintMaterializeBuiltin,
Method::kLet,
Method::kVar,
Method::kBitcastVec3F32Arg,
Method::kRuntimeIndex,
Method::kTintMaterializeBuiltin,
};
/// Methods that support matrix materialization

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn max(vec<2, ia>, vec<2, ia>) -> vec<2, ia>
fn max_067f3a() {
var res = max(vec2(1), vec2(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_067f3a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_067f3a();
}
@compute @workgroup_size(1)
fn compute_main() {
max_067f3a();
}

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@ -0,0 +1,30 @@
void max_067f3a() {
int2 res = (1).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_067f3a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_067f3a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_067f3a();
return;
}

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@ -0,0 +1,30 @@
void max_067f3a() {
int2 res = (1).xx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_067f3a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_067f3a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_067f3a();
return;
}

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@ -0,0 +1,49 @@
#version 310 es
void max_067f3a() {
ivec2 res = ivec2(1);
}
vec4 vertex_main() {
max_067f3a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void max_067f3a() {
ivec2 res = ivec2(1);
}
void fragment_main() {
max_067f3a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void max_067f3a() {
ivec2 res = ivec2(1);
}
void compute_main() {
max_067f3a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void max_067f3a() {
int2 res = int2(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
max_067f3a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
max_067f3a();
return;
}
kernel void compute_main() {
max_067f3a();
return;
}

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@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %max_067f3a "max_067f3a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v2int %int_1 %int_1
%_ptr_Function_v2int = OpTypePointer Function %v2int
%19 = OpConstantNull %v2int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_067f3a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_067f3a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %max_067f3a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %max_067f3a
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn max_067f3a() {
var res = max(vec2(1), vec2(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_067f3a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_067f3a();
}
@compute @workgroup_size(1)
fn compute_main() {
max_067f3a();
}

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@ -1,5 +1,5 @@
void max_0c0aae() {
uint res = max(1u, 1u);
uint res = 1u;
}
struct tint_symbol {

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@ -1,5 +1,5 @@
void max_0c0aae() {
uint res = max(1u, 1u);
uint res = 1u;
}
struct tint_symbol {

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@ -1,7 +1,7 @@
#version 310 es
void max_0c0aae() {
uint res = max(1u, 1u);
uint res = 1u;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void max_0c0aae() {
uint res = max(1u, 1u);
uint res = 1u;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void max_0c0aae() {
uint res = max(1u, 1u);
uint res = 1u;
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void max_0c0aae() {
uint res = max(1u, 1u);
uint res = 1u;
}
struct tint_symbol {

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@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -34,35 +33,34 @@
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Function_uint = OpTypePointer Function %uint
%19 = OpConstantNull %uint
%20 = OpTypeFunction %v4float
%17 = OpConstantNull %uint
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_0c0aae = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_uint Function %19
%13 = OpExtInst %uint %15 UMax %uint_1 %uint_1
OpStore %res %13
%res = OpVariable %_ptr_Function_uint Function %17
OpStore %res %uint_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_0c0aae
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %max_0c0aae
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %max_0c0aae
%27 = OpLabel
%28 = OpFunctionCall %void %max_0c0aae
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %max_0c0aae
%30 = OpLabel
%31 = OpFunctionCall %void %max_0c0aae
OpReturn
OpFunctionEnd

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@ -1,5 +1,5 @@
void max_111ac0() {
float16_t res = max(float16_t(1.0h), float16_t(1.0h));
float16_t res = float16_t(1.0h);
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void max_111ac0() {
float16_t res = max(1.0hf, 1.0hf);
float16_t res = 1.0hf;
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void max_111ac0() {
float16_t res = max(1.0hf, 1.0hf);
float16_t res = 1.0hf;
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void max_111ac0() {
float16_t res = max(1.0hf, 1.0hf);
float16_t res = 1.0hf;
}
void compute_main() {

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@ -2,7 +2,7 @@
using namespace metal;
void max_111ac0() {
half res = fmax(1.0h, 1.0h);
half res = 1.0h;
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -38,35 +37,34 @@
%half = OpTypeFloat 16
%half_0x1p_0 = OpConstant %half 0x1p+0
%_ptr_Function_half = OpTypePointer Function %half
%19 = OpConstantNull %half
%20 = OpTypeFunction %v4float
%17 = OpConstantNull %half
%18 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_111ac0 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_half Function %19
%13 = OpExtInst %half %15 NMax %half_0x1p_0 %half_0x1p_0
OpStore %res %13
%res = OpVariable %_ptr_Function_half Function %17
OpStore %res %half_0x1p_0
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_111ac0
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %max_111ac0
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %max_111ac0
%27 = OpLabel
%28 = OpFunctionCall %void %max_111ac0
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %max_111ac0
%30 = OpLabel
%31 = OpFunctionCall %void %max_111ac0
OpReturn
OpFunctionEnd

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@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn max(vec<4, ia>, vec<4, ia>) -> vec<4, ia>
fn max_19070a() {
var res = max(vec4(1), vec4(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_19070a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_19070a();
}
@compute @workgroup_size(1)
fn compute_main() {
max_19070a();
}

View File

@ -0,0 +1,30 @@
void max_19070a() {
int4 res = (1).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_19070a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_19070a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_19070a();
return;
}

View File

@ -0,0 +1,30 @@
void max_19070a() {
int4 res = (1).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_19070a();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_19070a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_19070a();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void max_19070a() {
ivec4 res = ivec4(1);
}
vec4 vertex_main() {
max_19070a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void max_19070a() {
ivec4 res = ivec4(1);
}
void fragment_main() {
max_19070a();
}
void main() {
fragment_main();
return;
}
#version 310 es
void max_19070a() {
ivec4 res = ivec4(1);
}
void compute_main() {
max_19070a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void max_19070a() {
int4 res = int4(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
max_19070a();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
max_19070a();
return;
}
kernel void compute_main() {
max_19070a();
return;
}

View File

@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %max_19070a "max_19070a"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%_ptr_Function_v4int = OpTypePointer Function %v4int
%19 = OpConstantNull %v4int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_19070a = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_19070a
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %max_19070a
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %max_19070a
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn max_19070a() {
var res = max(vec4(1), vec4(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_19070a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_19070a();
}
@compute @workgroup_size(1)
fn compute_main() {
max_19070a();
}

View File

@ -1,5 +1,5 @@
void max_25eafe() {
int3 res = max((1).xxx, (1).xxx);
int3 res = (1).xxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void max_25eafe() {
int3 res = max((1).xxx, (1).xxx);
int3 res = (1).xxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void max_25eafe() {
ivec3 res = max(ivec3(1), ivec3(1));
ivec3 res = ivec3(1);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void max_25eafe() {
ivec3 res = max(ivec3(1), ivec3(1));
ivec3 res = ivec3(1);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void max_25eafe() {
ivec3 res = max(ivec3(1), ivec3(1));
ivec3 res = ivec3(1);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_25eafe() {
int3 res = max(int3(1), int3(1));
int3 res = int3(1);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -34,37 +33,36 @@
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%18 = OpConstantComposite %v3int %int_1 %int_1 %int_1
%16 = OpConstantComposite %v3int %int_1 %int_1 %int_1
%_ptr_Function_v3int = OpTypePointer Function %v3int
%21 = OpConstantNull %v3int
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_25eafe = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3int Function %21
%13 = OpExtInst %v3int %16 SMax %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %max_25eafe
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_25eafe
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %max_25eafe
%29 = OpLabel
%30 = OpFunctionCall %void %max_25eafe
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %max_25eafe
%32 = OpLabel
%33 = OpFunctionCall %void %max_25eafe
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void max_320815() {
uint2 res = max((1u).xx, (1u).xx);
uint2 res = (1u).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void max_320815() {
uint2 res = max((1u).xx, (1u).xx);
uint2 res = (1u).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void max_320815() {
uvec2 res = max(uvec2(1u), uvec2(1u));
uvec2 res = uvec2(1u);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void max_320815() {
uvec2 res = max(uvec2(1u), uvec2(1u));
uvec2 res = uvec2(1u);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void max_320815() {
uvec2 res = max(uvec2(1u), uvec2(1u));
uvec2 res = uvec2(1u);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_320815() {
uint2 res = max(uint2(1u), uint2(1u));
uint2 res = uint2(1u);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -34,37 +33,36 @@
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%uint_1 = OpConstant %uint 1
%18 = OpConstantComposite %v2uint %uint_1 %uint_1
%16 = OpConstantComposite %v2uint %uint_1 %uint_1
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
%21 = OpConstantNull %v2uint
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2uint
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_320815 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2uint Function %21
%13 = OpExtInst %v2uint %16 UMax %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v2uint Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %max_320815
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_320815
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %max_320815
%29 = OpLabel
%30 = OpFunctionCall %void %max_320815
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %max_320815
%32 = OpLabel
%33 = OpFunctionCall %void %max_320815
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void max_34956e() {
vector<float16_t, 2> res = max((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
vector<float16_t, 2> res = (float16_t(1.0h)).xx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void max_34956e() {
f16vec2 res = max(f16vec2(1.0hf), f16vec2(1.0hf));
f16vec2 res = f16vec2(1.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void max_34956e() {
f16vec2 res = max(f16vec2(1.0hf), f16vec2(1.0hf));
f16vec2 res = f16vec2(1.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void max_34956e() {
f16vec2 res = max(f16vec2(1.0hf), f16vec2(1.0hf));
f16vec2 res = f16vec2(1.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_34956e() {
half2 res = fmax(half2(1.0h), half2(1.0h));
half2 res = half2(1.0h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -38,37 +37,36 @@
%half = OpTypeFloat 16
%v2half = OpTypeVector %half 2
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%16 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
%_ptr_Function_v2half = OpTypePointer Function %v2half
%21 = OpConstantNull %v2half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v2half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_34956e = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2half Function %21
%13 = OpExtInst %v2half %16 NMax %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v2half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %max_34956e
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_34956e
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %max_34956e
%29 = OpLabel
%30 = OpFunctionCall %void %max_34956e
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %max_34956e
%32 = OpLabel
%33 = OpFunctionCall %void %max_34956e
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void max_445169() {
vector<float16_t, 3> res = max((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
vector<float16_t, 3> res = (float16_t(1.0h)).xxx;
}
struct tint_symbol {

View File

@ -2,7 +2,7 @@
#extension GL_AMD_gpu_shader_half_float : require
void max_445169() {
f16vec3 res = max(f16vec3(1.0hf), f16vec3(1.0hf));
f16vec3 res = f16vec3(1.0hf);
}
vec4 vertex_main() {
@ -23,7 +23,7 @@ void main() {
precision mediump float;
void max_445169() {
f16vec3 res = max(f16vec3(1.0hf), f16vec3(1.0hf));
f16vec3 res = f16vec3(1.0hf);
}
void fragment_main() {
@ -38,7 +38,7 @@ void main() {
#extension GL_AMD_gpu_shader_half_float : require
void max_445169() {
f16vec3 res = max(f16vec3(1.0hf), f16vec3(1.0hf));
f16vec3 res = f16vec3(1.0hf);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_445169() {
half3 res = fmax(half3(1.0h), half3(1.0h));
half3 res = half3(1.0h);
}
struct tint_symbol {

View File

@ -1,14 +1,13 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
OpCapability Float16
OpCapability UniformAndStorageBuffer16BitAccess
OpCapability StorageBuffer16BitAccess
OpCapability StorageInputOutput16
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -38,37 +37,36 @@
%half = OpTypeFloat 16
%v3half = OpTypeVector %half 3
%half_0x1p_0 = OpConstant %half 0x1p+0
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%16 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
%_ptr_Function_v3half = OpTypePointer Function %v3half
%21 = OpConstantNull %v3half
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v3half
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_445169 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3half Function %21
%13 = OpExtInst %v3half %16 NMax %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v3half Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %max_445169
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_445169
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %max_445169
%29 = OpLabel
%30 = OpFunctionCall %void %max_445169
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %max_445169
%32 = OpLabel
%33 = OpFunctionCall %void %max_445169
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void max_44a39d() {
float res = max(1.0f, 1.0f);
float res = 1.0f;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void max_44a39d() {
float res = max(1.0f, 1.0f);
float res = 1.0f;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void max_44a39d() {
float res = max(1.0f, 1.0f);
float res = 1.0f;
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void max_44a39d() {
float res = max(1.0f, 1.0f);
float res = 1.0f;
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void max_44a39d() {
float res = max(1.0f, 1.0f);
float res = 1.0f;
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_44a39d() {
float res = fmax(1.0f, 1.0f);
float res = 1.0f;
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 31
; Bound: 29
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,33 +32,32 @@
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%18 = OpTypeFunction %v4float
%16 = OpTypeFunction %v4float
%max_44a39d = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_float Function %8
%13 = OpExtInst %float %14 NMax %float_1 %float_1
OpStore %res %13
OpStore %res %float_1
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %18
%20 = OpLabel
%21 = OpFunctionCall %void %max_44a39d
%vertex_main_inner = OpFunction %v4float None %16
%18 = OpLabel
%19 = OpFunctionCall %void %max_44a39d
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%23 = OpLabel
%24 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %24
%21 = OpLabel
%22 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %22
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %void %max_44a39d
%24 = OpLabel
%25 = OpFunctionCall %void %max_44a39d
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %max_44a39d
%27 = OpLabel
%28 = OpFunctionCall %void %max_44a39d
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void max_453e04() {
uint4 res = max((1u).xxxx, (1u).xxxx);
uint4 res = (1u).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void max_453e04() {
uint4 res = max((1u).xxxx, (1u).xxxx);
uint4 res = (1u).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void max_453e04() {
uvec4 res = max(uvec4(1u), uvec4(1u));
uvec4 res = uvec4(1u);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void max_453e04() {
uvec4 res = max(uvec4(1u), uvec4(1u));
uvec4 res = uvec4(1u);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void max_453e04() {
uvec4 res = max(uvec4(1u), uvec4(1u));
uvec4 res = uvec4(1u);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_453e04() {
uint4 res = max(uint4(1u), uint4(1u));
uint4 res = uint4(1u);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -34,37 +33,36 @@
%uint = OpTypeInt 32 0
%v4uint = OpTypeVector %uint 4
%uint_1 = OpConstant %uint 1
%18 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1
%16 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
%21 = OpConstantNull %v4uint
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v4uint
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_453e04 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4uint Function %21
%13 = OpExtInst %v4uint %16 UMax %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v4uint Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %max_453e04
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_453e04
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %max_453e04
%29 = OpLabel
%30 = OpFunctionCall %void %max_453e04
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %max_453e04
%32 = OpLabel
%33 = OpFunctionCall %void %max_453e04
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void max_462050() {
float2 res = max((1.0f).xx, (1.0f).xx);
float2 res = (1.0f).xx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void max_462050() {
float2 res = max((1.0f).xx, (1.0f).xx);
float2 res = (1.0f).xx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void max_462050() {
vec2 res = max(vec2(1.0f), vec2(1.0f));
vec2 res = vec2(1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void max_462050() {
vec2 res = max(vec2(1.0f), vec2(1.0f));
vec2 res = vec2(1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void max_462050() {
vec2 res = max(vec2(1.0f), vec2(1.0f));
vec2 res = vec2(1.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_462050() {
float2 res = fmax(float2(1.0f), float2(1.0f));
float2 res = float2(1.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,36 +32,35 @@
%9 = OpTypeFunction %void
%v2float = OpTypeVector %float 2
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v2float %float_1 %float_1
%15 = OpConstantComposite %v2float %float_1 %float_1
%_ptr_Function_v2float = OpTypePointer Function %v2float
%20 = OpConstantNull %v2float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v2float
%19 = OpTypeFunction %v4float
%max_462050 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v2float Function %20
%13 = OpExtInst %v2float %15 NMax %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v2float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %max_462050
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %max_462050
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %max_462050
%27 = OpLabel
%28 = OpFunctionCall %void %max_462050
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %max_462050
%30 = OpLabel
%31 = OpFunctionCall %void %max_462050
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn max(vec<3, ia>, vec<3, ia>) -> vec<3, ia>
fn max_482d23() {
var res = max(vec3(1), vec3(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_482d23();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_482d23();
}
@compute @workgroup_size(1)
fn compute_main() {
max_482d23();
}

View File

@ -0,0 +1,30 @@
void max_482d23() {
int3 res = (1).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_482d23();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_482d23();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_482d23();
return;
}

View File

@ -0,0 +1,30 @@
void max_482d23() {
int3 res = (1).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_482d23();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_482d23();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_482d23();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void max_482d23() {
ivec3 res = ivec3(1);
}
vec4 vertex_main() {
max_482d23();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void max_482d23() {
ivec3 res = ivec3(1);
}
void fragment_main() {
max_482d23();
}
void main() {
fragment_main();
return;
}
#version 310 es
void max_482d23() {
ivec3 res = ivec3(1);
}
void compute_main() {
max_482d23();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void max_482d23() {
int3 res = int3(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
max_482d23();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
max_482d23();
return;
}
kernel void compute_main() {
max_482d23();
return;
}

View File

@ -0,0 +1,68 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %max_482d23 "max_482d23"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%16 = OpConstantComposite %v3int %int_1 %int_1 %int_1
%_ptr_Function_v3int = OpTypePointer Function %v3int
%19 = OpConstantNull %v3int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_482d23 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_482d23
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %max_482d23
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %max_482d23
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn max_482d23() {
var res = max(vec3(1), vec3(1));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_482d23();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_482d23();
}
@compute @workgroup_size(1)
fn compute_main() {
max_482d23();
}

View File

@ -1,5 +1,5 @@
void max_4883ac() {
float3 res = max((1.0f).xxx, (1.0f).xxx);
float3 res = (1.0f).xxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void max_4883ac() {
float3 res = max((1.0f).xxx, (1.0f).xxx);
float3 res = (1.0f).xxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void max_4883ac() {
vec3 res = max(vec3(1.0f), vec3(1.0f));
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void max_4883ac() {
vec3 res = max(vec3(1.0f), vec3(1.0f));
vec3 res = vec3(1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void max_4883ac() {
vec3 res = max(vec3(1.0f), vec3(1.0f));
vec3 res = vec3(1.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_4883ac() {
float3 res = fmax(float3(1.0f), float3(1.0f));
float3 res = float3(1.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 34
; Bound: 32
; Schema: 0
OpCapability Shader
%15 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -33,36 +32,35 @@
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%20 = OpConstantNull %v3float
%21 = OpTypeFunction %v4float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%max_4883ac = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %20
%13 = OpExtInst %v3float %15 NMax %17 %17
OpStore %res %13
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %21
%23 = OpLabel
%24 = OpFunctionCall %void %max_4883ac
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %max_4883ac
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%26 = OpLabel
%27 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %27
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%29 = OpLabel
%30 = OpFunctionCall %void %max_4883ac
%27 = OpLabel
%28 = OpFunctionCall %void %max_4883ac
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%32 = OpLabel
%33 = OpFunctionCall %void %max_4883ac
%30 = OpLabel
%31 = OpFunctionCall %void %max_4883ac
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn max(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
fn max_4bbff2() {
var res = max(vec4(1.), vec4(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_4bbff2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_4bbff2();
}
@compute @workgroup_size(1)
fn compute_main() {
max_4bbff2();
}

View File

@ -0,0 +1,30 @@
void max_4bbff2() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_4bbff2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_4bbff2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_4bbff2();
return;
}

View File

@ -0,0 +1,30 @@
void max_4bbff2() {
float4 res = (1.0f).xxxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_4bbff2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_4bbff2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_4bbff2();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void max_4bbff2() {
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
max_4bbff2();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void max_4bbff2() {
vec4 res = vec4(1.0f);
}
void fragment_main() {
max_4bbff2();
}
void main() {
fragment_main();
return;
}
#version 310 es
void max_4bbff2() {
vec4 res = vec4(1.0f);
}
void compute_main() {
max_4bbff2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void max_4bbff2() {
float4 res = float4(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
max_4bbff2();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
max_4bbff2();
return;
}
kernel void compute_main() {
max_4bbff2();
return;
}

View File

@ -0,0 +1,64 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 30
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %max_4bbff2 "max_4bbff2"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float
%max_4bbff2 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %max_4bbff2
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%25 = OpLabel
%26 = OpFunctionCall %void %max_4bbff2
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%28 = OpLabel
%29 = OpFunctionCall %void %max_4bbff2
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn max_4bbff2() {
var res = max(vec4(1.0), vec4(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_4bbff2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_4bbff2();
}
@compute @workgroup_size(1)
fn compute_main() {
max_4bbff2();
}

View File

@ -1,5 +1,5 @@
void max_85e6bc() {
int4 res = max((1).xxxx, (1).xxxx);
int4 res = (1).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void max_85e6bc() {
int4 res = max((1).xxxx, (1).xxxx);
int4 res = (1).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void max_85e6bc() {
ivec4 res = max(ivec4(1), ivec4(1));
ivec4 res = ivec4(1);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void max_85e6bc() {
ivec4 res = max(ivec4(1), ivec4(1));
ivec4 res = ivec4(1);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void max_85e6bc() {
ivec4 res = max(ivec4(1), ivec4(1));
ivec4 res = ivec4(1);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_85e6bc() {
int4 res = max(int4(1), int4(1));
int4 res = int4(1);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Bound: 34
; Schema: 0
OpCapability Shader
%16 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -34,37 +33,36 @@
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%int_1 = OpConstant %int 1
%18 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%16 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
%_ptr_Function_v4int = OpTypePointer Function %v4int
%21 = OpConstantNull %v4int
%22 = OpTypeFunction %v4float
%19 = OpConstantNull %v4int
%20 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%max_85e6bc = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4int Function %21
%13 = OpExtInst %v4int %16 SMax %18 %18
OpStore %res %13
%res = OpVariable %_ptr_Function_v4int Function %19
OpStore %res %16
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %22
%24 = OpLabel
%25 = OpFunctionCall %void %max_85e6bc
%vertex_main_inner = OpFunction %v4float None %20
%22 = OpLabel
%23 = OpFunctionCall %void %max_85e6bc
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %28
%25 = OpLabel
%26 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %26
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%31 = OpLabel
%32 = OpFunctionCall %void %max_85e6bc
%29 = OpLabel
%30 = OpFunctionCall %void %max_85e6bc
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%34 = OpLabel
%35 = OpFunctionCall %void %max_85e6bc
%32 = OpLabel
%33 = OpFunctionCall %void %max_85e6bc
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,43 @@
// Copyright 2022 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/src/cmd/gen
// using the template:
// test/tint/builtins/gen/gen.wgsl.tmpl
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn max(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
fn max_a1b196() {
var res = max(vec3(1.), vec3(1.));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_a1b196();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_a1b196();
}
@compute @workgroup_size(1)
fn compute_main() {
max_a1b196();
}

View File

@ -0,0 +1,30 @@
void max_a1b196() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_a1b196();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_a1b196();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_a1b196();
return;
}

View File

@ -0,0 +1,30 @@
void max_a1b196() {
float3 res = (1.0f).xxx;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
max_a1b196();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
max_a1b196();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_a1b196();
return;
}

View File

@ -0,0 +1,49 @@
#version 310 es
void max_a1b196() {
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
max_a1b196();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void max_a1b196() {
vec3 res = vec3(1.0f);
}
void fragment_main() {
max_a1b196();
}
void main() {
fragment_main();
return;
}
#version 310 es
void max_a1b196() {
vec3 res = vec3(1.0f);
}
void compute_main() {
max_a1b196();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

View File

@ -0,0 +1,33 @@
#include <metal_stdlib>
using namespace metal;
void max_a1b196() {
float3 res = float3(1.0f);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
max_a1b196();
return float4(0.0f);
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
max_a1b196();
return;
}
kernel void compute_main() {
max_a1b196();
return;
}

View File

@ -0,0 +1,66 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %max_a1b196 "max_a1b196"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%void = OpTypeVoid
%9 = OpTypeFunction %void
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
%_ptr_Function_v3float = OpTypePointer Function %v3float
%18 = OpConstantNull %v3float
%19 = OpTypeFunction %v4float
%max_a1b196 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v3float Function %18
OpStore %res %15
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %max_a1b196
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %max_a1b196
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %max_a1b196
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,19 @@
fn max_a1b196() {
var res = max(vec3(1.0), vec3(1.0));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_a1b196();
return vec4<f32>();
}
@fragment
fn fragment_main() {
max_a1b196();
}
@compute @workgroup_size(1)
fn compute_main() {
max_a1b196();
}

View File

@ -1,5 +1,5 @@
void max_a93419() {
float4 res = max((1.0f).xxxx, (1.0f).xxxx);
float4 res = (1.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void max_a93419() {
float4 res = max((1.0f).xxxx, (1.0f).xxxx);
float4 res = (1.0f).xxxx;
}
struct tint_symbol {

View File

@ -1,7 +1,7 @@
#version 310 es
void max_a93419() {
vec4 res = max(vec4(1.0f), vec4(1.0f));
vec4 res = vec4(1.0f);
}
vec4 vertex_main() {
@ -21,7 +21,7 @@ void main() {
precision mediump float;
void max_a93419() {
vec4 res = max(vec4(1.0f), vec4(1.0f));
vec4 res = vec4(1.0f);
}
void fragment_main() {
@ -35,7 +35,7 @@ void main() {
#version 310 es
void max_a93419() {
vec4 res = max(vec4(1.0f), vec4(1.0f));
vec4 res = vec4(1.0f);
}
void compute_main() {

View File

@ -2,7 +2,7 @@
using namespace metal;
void max_a93419() {
float4 res = fmax(float4(1.0f), float4(1.0f));
float4 res = float4(1.0f);
}
struct tint_symbol {

View File

@ -1,10 +1,9 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 32
; Bound: 30
; Schema: 0
OpCapability Shader
%14 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
@ -32,35 +31,34 @@
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Function_v4float = OpTypePointer Function %v4float
%19 = OpTypeFunction %v4float
%17 = OpTypeFunction %v4float
%max_a93419 = OpFunction %void None %9
%12 = OpLabel
%res = OpVariable %_ptr_Function_v4float Function %5
%13 = OpExtInst %v4float %14 NMax %16 %16
OpStore %res %13
OpStore %res %14
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %19
%21 = OpLabel
%22 = OpFunctionCall %void %max_a93419
%vertex_main_inner = OpFunction %v4float None %17
%19 = OpLabel
%20 = OpFunctionCall %void %max_a93419
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %9
%24 = OpLabel
%25 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %25
%22 = OpLabel
%23 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %23
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %max_a93419
%25 = OpLabel
%26 = OpFunctionCall %void %max_a93419
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %9
%30 = OpLabel
%31 = OpFunctionCall %void %max_a93419
%28 = OpLabel
%29 = OpFunctionCall %void %max_a93419
OpReturn
OpFunctionEnd

View File

@ -1,5 +1,5 @@
void max_b1b73a() {
uint3 res = max((1u).xxx, (1u).xxx);
uint3 res = (1u).xxx;
}
struct tint_symbol {

View File

@ -1,5 +1,5 @@
void max_b1b73a() {
uint3 res = max((1u).xxx, (1u).xxx);
uint3 res = (1u).xxx;
}
struct tint_symbol {

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