Add const-eval for `min` and `max`
This CL adds const-eval for `min` and `max`. Bug: tint:1581 Change-Id: Ica68ba312f21767c46d57d83570ddc72ee857231 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110166 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
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6924d6e903
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acce83d109
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@ -497,10 +497,10 @@ fn log<T: f32_f16>(T) -> T
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fn log<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
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fn log2<T: f32_f16>(T) -> T
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fn log2<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
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fn max<T: fiu32_f16>(T, T) -> T
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fn max<N: num, T: fiu32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
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fn min<T: fiu32_f16>(T, T) -> T
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fn min<N: num, T: fiu32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
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@const fn max<T: fia_fiu32_f16>(T, T) -> T
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@const fn max<N: num, T: fia_fiu32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
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@const fn min<T: fia_fiu32_f16>(T, T) -> T
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@const fn min<N: num, T: fia_fiu32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
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fn mix<T: f32_f16>(T, T, T) -> T
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fn mix<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
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fn mix<N: num, T: f32_f16>(vec<N, T>, vec<N, T>, T) -> vec<N, T>
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@ -2119,6 +2119,30 @@ ConstEval::Result ConstEval::insertBits(const sem::Type* ty,
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return TransformElements(builder, ty, transform, args[0], args[1]);
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}
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ConstEval::Result ConstEval::max(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source&) {
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auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
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auto create = [&](auto e0, auto e1) {
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return CreateElement(builder, c0->Type(), decltype(e0)(std::max(e0, e1)));
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};
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return Dispatch_fia_fiu32_f16(create, c0, c1);
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};
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return TransformElements(builder, ty, transform, args[0], args[1]);
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}
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ConstEval::Result ConstEval::min(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source&) {
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auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
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auto create = [&](auto e0, auto e1) {
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return CreateElement(builder, c0->Type(), decltype(e0)(std::min(e0, e1)));
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};
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return Dispatch_fia_fiu32_f16(create, c0, c1);
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};
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return TransformElements(builder, ty, transform, args[0], args[1]);
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}
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ConstEval::Result ConstEval::pack2x16float(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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@ -584,6 +584,24 @@ class ConstEval {
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// max builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location of the conversion
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/// @return the result value, or null if the value cannot be calculated
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Result max(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// min builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location of the conversion
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/// @return the result value, or null if the value cannot be calculated
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Result min(const sem::Type* ty, // NOLINT(build/include_what_you_use) -- confused by min
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// pack2x16float builtin
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/// @param ty the expression type
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/// @param args the input arguments
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@ -1291,6 +1291,60 @@ INSTANTIATE_TEST_SUITE_P(ExtractBits,
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std::make_tuple(1, u32::Highest()), //
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std::make_tuple(u32::Highest(), u32::Highest())));
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template <typename T>
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std::vector<Case> MaxCases() {
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return {
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C({T(0), T(0)}, T(0)),
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C({T(0), T::Highest()}, T::Highest()),
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C({T::Lowest(), T(0)}, T(0)),
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C({T::Highest(), T::Lowest()}, T::Highest()),
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C({T::Highest(), T::Highest()}, T::Highest()),
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C({T::Lowest(), T::Lowest()}, T::Lowest()),
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// Vector tests
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C({Vec(T(0), T(0)), Vec(T(0), T(42))}, Vec(T(0), T(42))),
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C({Vec(T::Lowest(), T(0)), Vec(T(0), T::Lowest())}, Vec(T(0), T(0))),
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C({Vec(T::Lowest(), T::Highest()), Vec(T::Highest(), T::Lowest())},
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Vec(T::Highest(), T::Highest())),
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};
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}
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INSTANTIATE_TEST_SUITE_P( //
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Max,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kMax),
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testing::ValuesIn(Concat(MaxCases<AInt>(), //
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MaxCases<i32>(),
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MaxCases<u32>(),
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MaxCases<AFloat>(),
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MaxCases<f32>(),
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MaxCases<f16>()))));
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template <typename T>
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std::vector<Case> MinCases() {
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return {C({T(0), T(0)}, T(0)), //
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C({T(0), T(42)}, T(0)), //
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C({T::Lowest(), T(0)}, T::Lowest()), //
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C({T(0), T::Highest()}, T(0)), //
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C({T::Highest(), T::Lowest()}, T::Lowest()),
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C({T::Highest(), T::Highest()}, T::Highest()),
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C({T::Lowest(), T::Lowest()}, T::Lowest()),
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// Vector tests
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C({Vec(T(0), T(0)), Vec(T(0), T(42))}, Vec(T(0), T(0))),
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C({Vec(T::Lowest(), T(0), T(1)), Vec(T(0), T(42), T::Highest())},
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Vec(T::Lowest(), T(0), T(1)))};
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}
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INSTANTIATE_TEST_SUITE_P( //
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Min,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kMin),
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testing::ValuesIn(Concat(MinCases<AInt>(), //
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MinCases<i32>(),
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MinCases<u32>(),
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MinCases<AFloat>(),
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MinCases<f32>(),
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MinCases<f16>()))));
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std::vector<Case> Pack4x8snormCases() {
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return {
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C({Vec(f32(0), f32(0), f32(0), f32(0))}, Val(u32(0x0000'0000))),
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File diff suppressed because it is too large
Load Diff
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@ -472,8 +472,13 @@ constexpr Method kSwitchMethods[] = {
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constexpr Method kNoMaterializeMethods[] = {
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Method::kPhonyAssign, //
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Method::kBinaryOp,
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// TODO(crbug.com/tint/1504): Enable once "min" supports const evaluation
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// Method::kBuiltinArg,
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};
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/// Methods that do not materialize
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constexpr Method kNoMaterializeScalarVectorMethods[] = {
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Method::kPhonyAssign, //
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Method::kBinaryOp,
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Method::kBuiltinArg,
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};
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INSTANTIATE_TEST_SUITE_P(
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MaterializeScalar,
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@ -697,6 +702,17 @@ INSTANTIATE_TEST_SUITE_P(NoMaterialize,
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Types<AFloatM, AFloatM>(1.0_a, 1.0_a), //
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})));
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INSTANTIATE_TEST_SUITE_P(NoMaterializeScalarVector,
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MaterializeAbstractNumericToConcreteType,
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testing::Combine(testing::Values(Expectation::kNoMaterialize),
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testing::ValuesIn(kNoMaterializeScalarVectorMethods),
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testing::ValuesIn(std::vector<Data>{
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Types<AInt, AInt>(1_a, 1_a), //
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Types<AIntV, AIntV>(1_a, 1_a), //
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Types<AFloat, AFloat>(1.0_a, 1.0_a), //
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Types<AFloatV, AFloatV>(1.0_a, 1.0_a), //
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})));
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INSTANTIATE_TEST_SUITE_P(InvalidConversion,
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MaterializeAbstractNumericToConcreteType,
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testing::Combine(testing::Values(Expectation::kInvalidConversion),
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@ -771,9 +787,6 @@ enum class Method {
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// let a = abstract_expr;
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kLet,
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// min(abstract_expr, abstract_expr)
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kBuiltinArg,
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// bitcast<f32>(abstract_expr)
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kBitcastF32Arg,
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@ -810,8 +823,6 @@ static std::ostream& operator<<(std::ostream& o, Method m) {
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return o << "var";
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case Method::kLet:
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return o << "let";
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case Method::kBuiltinArg:
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return o << "builtin-arg";
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case Method::kBitcastF32Arg:
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return o << "bitcast-f32-arg";
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case Method::kBitcastVec3F32Arg:
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@ -890,10 +901,6 @@ TEST_P(MaterializeAbstractNumericToDefaultType, Test) {
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WrapInFunction(Decl(Let("a", abstract_expr())));
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break;
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}
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case Method::kBuiltinArg: {
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WrapInFunction(CallStmt(Call("min", abstract_expr(), abstract_expr())));
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break;
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}
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case Method::kBitcastF32Arg: {
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WrapInFunction(Bitcast<f32>(abstract_expr()));
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break;
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@ -949,17 +956,8 @@ TEST_P(MaterializeAbstractNumericToDefaultType, Test) {
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}
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case Expectation::kInvalidConversion: {
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ASSERT_FALSE(r()->Resolve());
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std::string expect;
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switch (method) {
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case Method::kBuiltinArg:
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expect = "error: no matching call to min(" + data.abstract_type_name + ", " +
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data.abstract_type_name + ")";
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break;
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default:
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expect = "error: cannot convert value of type '" + data.abstract_type_name +
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std::string expect = "error: cannot convert value of type '" + data.abstract_type_name +
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"' to type '" + data.expected_type_name + "'";
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break;
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}
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EXPECT_THAT(r()->error(), testing::StartsWith(expect));
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break;
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}
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@ -977,16 +975,17 @@ TEST_P(MaterializeAbstractNumericToDefaultType, Test) {
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constexpr Method kScalarMethods[] = {
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Method::kLet,
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Method::kVar,
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Method::kBuiltinArg,
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Method::kBitcastF32Arg,
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Method::kTintMaterializeBuiltin,
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};
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/// Methods that support vector materialization
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constexpr Method kVectorMethods[] = {
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Method::kLet, Method::kVar,
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Method::kBuiltinArg, Method::kBitcastVec3F32Arg,
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Method::kRuntimeIndex, Method::kTintMaterializeBuiltin,
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Method::kLet,
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Method::kVar,
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Method::kBitcastVec3F32Arg,
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Method::kRuntimeIndex,
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Method::kTintMaterializeBuiltin,
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};
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/// Methods that support matrix materialization
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@ -0,0 +1,43 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn max(vec<2, ia>, vec<2, ia>) -> vec<2, ia>
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fn max_067f3a() {
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var res = max(vec2(1), vec2(1));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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max_067f3a();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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max_067f3a();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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max_067f3a();
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}
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@ -0,0 +1,30 @@
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void max_067f3a() {
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int2 res = (1).xx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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max_067f3a();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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max_067f3a();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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max_067f3a();
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return;
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}
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@ -0,0 +1,30 @@
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void max_067f3a() {
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int2 res = (1).xx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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max_067f3a();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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max_067f3a();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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max_067f3a();
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return;
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}
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@ -0,0 +1,49 @@
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#version 310 es
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void max_067f3a() {
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ivec2 res = ivec2(1);
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}
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vec4 vertex_main() {
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max_067f3a();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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void max_067f3a() {
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ivec2 res = ivec2(1);
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}
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void fragment_main() {
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max_067f3a();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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void max_067f3a() {
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ivec2 res = ivec2(1);
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}
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void compute_main() {
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max_067f3a();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@ -0,0 +1,33 @@
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#include <metal_stdlib>
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using namespace metal;
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void max_067f3a() {
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int2 res = int2(1);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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max_067f3a();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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max_067f3a();
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return;
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}
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kernel void compute_main() {
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max_067f3a();
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return;
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}
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@ -0,0 +1,68 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 34
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %value "value"
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OpName %vertex_point_size "vertex_point_size"
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OpName %max_067f3a "max_067f3a"
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OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%v2int = OpTypeVector %int 2
|
||||
%int_1 = OpConstant %int 1
|
||||
%16 = OpConstantComposite %v2int %int_1 %int_1
|
||||
%_ptr_Function_v2int = OpTypePointer Function %v2int
|
||||
%19 = OpConstantNull %v2int
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_067f3a = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2int Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_067f3a
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_067f3a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_067f3a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn max_067f3a() {
|
||||
var res = max(vec2(1), vec2(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
max_067f3a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
max_067f3a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
max_067f3a();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void max_0c0aae() {
|
||||
uint res = max(1u, 1u);
|
||||
uint res = 1u;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_0c0aae() {
|
||||
uint res = max(1u, 1u);
|
||||
uint res = 1u;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void max_0c0aae() {
|
||||
uint res = max(1u, 1u);
|
||||
uint res = 1u;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_0c0aae() {
|
||||
uint res = max(1u, 1u);
|
||||
uint res = 1u;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void max_0c0aae() {
|
||||
uint res = max(1u, 1u);
|
||||
uint res = 1u;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_0c0aae() {
|
||||
uint res = max(1u, 1u);
|
||||
uint res = 1u;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -34,35 +33,34 @@
|
|||
%uint = OpTypeInt 32 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Function_uint = OpTypePointer Function %uint
|
||||
%19 = OpConstantNull %uint
|
||||
%20 = OpTypeFunction %v4float
|
||||
%17 = OpConstantNull %uint
|
||||
%18 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_0c0aae = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_uint Function %19
|
||||
%13 = OpExtInst %uint %15 UMax %uint_1 %uint_1
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_uint Function %17
|
||||
OpStore %res %uint_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_0c0aae
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %max_0c0aae
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_0c0aae
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %max_0c0aae
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_0c0aae
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %max_0c0aae
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_111ac0() {
|
||||
float16_t res = max(float16_t(1.0h), float16_t(1.0h));
|
||||
float16_t res = float16_t(1.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void max_111ac0() {
|
||||
float16_t res = max(1.0hf, 1.0hf);
|
||||
float16_t res = 1.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_111ac0() {
|
||||
float16_t res = max(1.0hf, 1.0hf);
|
||||
float16_t res = 1.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void max_111ac0() {
|
||||
float16_t res = max(1.0hf, 1.0hf);
|
||||
float16_t res = 1.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_111ac0() {
|
||||
half res = fmax(1.0h, 1.0h);
|
||||
half res = 1.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -38,35 +37,34 @@
|
|||
%half = OpTypeFloat 16
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%19 = OpConstantNull %half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%17 = OpConstantNull %half
|
||||
%18 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_111ac0 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %19
|
||||
%13 = OpExtInst %half %15 NMax %half_0x1p_0 %half_0x1p_0
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %17
|
||||
OpStore %res %half_0x1p_0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_111ac0
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %max_111ac0
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_111ac0
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %max_111ac0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_111ac0
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %max_111ac0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn max(vec<4, ia>, vec<4, ia>) -> vec<4, ia>
|
||||
fn max_19070a() {
|
||||
var res = max(vec4(1), vec4(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
max_19070a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
max_19070a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
max_19070a();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void max_19070a() {
|
||||
int4 res = (1).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_19070a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_19070a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
max_19070a();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void max_19070a() {
|
||||
int4 res = (1).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_19070a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_19070a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
max_19070a();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void max_19070a() {
|
||||
ivec4 res = ivec4(1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
max_19070a();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void max_19070a() {
|
||||
ivec4 res = ivec4(1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_19070a();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void max_19070a() {
|
||||
ivec4 res = ivec4(1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
max_19070a();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void max_19070a() {
|
||||
int4 res = int4(1);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_19070a();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
max_19070a();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
max_19070a();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %max_19070a "max_19070a"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%v4int = OpTypeVector %int 4
|
||||
%int_1 = OpConstant %int 1
|
||||
%16 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
|
||||
%_ptr_Function_v4int = OpTypePointer Function %v4int
|
||||
%19 = OpConstantNull %v4int
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_19070a = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4int Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_19070a
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_19070a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_19070a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn max_19070a() {
|
||||
var res = max(vec4(1), vec4(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
max_19070a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
max_19070a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
max_19070a();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void max_25eafe() {
|
||||
int3 res = max((1).xxx, (1).xxx);
|
||||
int3 res = (1).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_25eafe() {
|
||||
int3 res = max((1).xxx, (1).xxx);
|
||||
int3 res = (1).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void max_25eafe() {
|
||||
ivec3 res = max(ivec3(1), ivec3(1));
|
||||
ivec3 res = ivec3(1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_25eafe() {
|
||||
ivec3 res = max(ivec3(1), ivec3(1));
|
||||
ivec3 res = ivec3(1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void max_25eafe() {
|
||||
ivec3 res = max(ivec3(1), ivec3(1));
|
||||
ivec3 res = ivec3(1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_25eafe() {
|
||||
int3 res = max(int3(1), int3(1));
|
||||
int3 res = int3(1);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -34,37 +33,36 @@
|
|||
%int = OpTypeInt 32 1
|
||||
%v3int = OpTypeVector %int 3
|
||||
%int_1 = OpConstant %int 1
|
||||
%18 = OpConstantComposite %v3int %int_1 %int_1 %int_1
|
||||
%16 = OpConstantComposite %v3int %int_1 %int_1 %int_1
|
||||
%_ptr_Function_v3int = OpTypePointer Function %v3int
|
||||
%21 = OpConstantNull %v3int
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v3int
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_25eafe = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3int Function %21
|
||||
%13 = OpExtInst %v3int %16 SMax %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3int Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %max_25eafe
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_25eafe
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %max_25eafe
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_25eafe
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %max_25eafe
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_25eafe
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_320815() {
|
||||
uint2 res = max((1u).xx, (1u).xx);
|
||||
uint2 res = (1u).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_320815() {
|
||||
uint2 res = max((1u).xx, (1u).xx);
|
||||
uint2 res = (1u).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void max_320815() {
|
||||
uvec2 res = max(uvec2(1u), uvec2(1u));
|
||||
uvec2 res = uvec2(1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_320815() {
|
||||
uvec2 res = max(uvec2(1u), uvec2(1u));
|
||||
uvec2 res = uvec2(1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void max_320815() {
|
||||
uvec2 res = max(uvec2(1u), uvec2(1u));
|
||||
uvec2 res = uvec2(1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_320815() {
|
||||
uint2 res = max(uint2(1u), uint2(1u));
|
||||
uint2 res = uint2(1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -34,37 +33,36 @@
|
|||
%uint = OpTypeInt 32 0
|
||||
%v2uint = OpTypeVector %uint 2
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%18 = OpConstantComposite %v2uint %uint_1 %uint_1
|
||||
%16 = OpConstantComposite %v2uint %uint_1 %uint_1
|
||||
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
|
||||
%21 = OpConstantNull %v2uint
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v2uint
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_320815 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2uint Function %21
|
||||
%13 = OpExtInst %v2uint %16 UMax %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2uint Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %max_320815
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_320815
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %max_320815
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_320815
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %max_320815
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_320815
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_34956e() {
|
||||
vector<float16_t, 2> res = max((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
|
||||
vector<float16_t, 2> res = (float16_t(1.0h)).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void max_34956e() {
|
||||
f16vec2 res = max(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(1.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_34956e() {
|
||||
f16vec2 res = max(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(1.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void max_34956e() {
|
||||
f16vec2 res = max(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(1.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_34956e() {
|
||||
half2 res = fmax(half2(1.0h), half2(1.0h));
|
||||
half2 res = half2(1.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -38,37 +37,36 @@
|
|||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%16 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%_ptr_Function_v2half = OpTypePointer Function %v2half
|
||||
%21 = OpConstantNull %v2half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v2half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_34956e = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2half Function %21
|
||||
%13 = OpExtInst %v2half %16 NMax %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %max_34956e
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_34956e
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %max_34956e
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_34956e
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %max_34956e
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_34956e
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_445169() {
|
||||
vector<float16_t, 3> res = max((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
|
||||
vector<float16_t, 3> res = (float16_t(1.0h)).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void max_445169() {
|
||||
f16vec3 res = max(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(1.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_445169() {
|
||||
f16vec3 res = max(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(1.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void max_445169() {
|
||||
f16vec3 res = max(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(1.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_445169() {
|
||||
half3 res = fmax(half3(1.0h), half3(1.0h));
|
||||
half3 res = half3(1.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -38,37 +37,36 @@
|
|||
%half = OpTypeFloat 16
|
||||
%v3half = OpTypeVector %half 3
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%16 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%_ptr_Function_v3half = OpTypePointer Function %v3half
|
||||
%21 = OpConstantNull %v3half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v3half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_445169 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3half Function %21
|
||||
%13 = OpExtInst %v3half %16 NMax %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %max_445169
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_445169
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %max_445169
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_445169
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %max_445169
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_445169
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_44a39d() {
|
||||
float res = max(1.0f, 1.0f);
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_44a39d() {
|
||||
float res = max(1.0f, 1.0f);
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void max_44a39d() {
|
||||
float res = max(1.0f, 1.0f);
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_44a39d() {
|
||||
float res = max(1.0f, 1.0f);
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void max_44a39d() {
|
||||
float res = max(1.0f, 1.0f);
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_44a39d() {
|
||||
float res = fmax(1.0f, 1.0f);
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -33,33 +32,32 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%max_44a39d = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 NMax %float_1 %float_1
|
||||
OpStore %res %13
|
||||
OpStore %res %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %max_44a39d
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %max_44a39d
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %max_44a39d
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %max_44a39d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_44a39d
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %max_44a39d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_453e04() {
|
||||
uint4 res = max((1u).xxxx, (1u).xxxx);
|
||||
uint4 res = (1u).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_453e04() {
|
||||
uint4 res = max((1u).xxxx, (1u).xxxx);
|
||||
uint4 res = (1u).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void max_453e04() {
|
||||
uvec4 res = max(uvec4(1u), uvec4(1u));
|
||||
uvec4 res = uvec4(1u);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_453e04() {
|
||||
uvec4 res = max(uvec4(1u), uvec4(1u));
|
||||
uvec4 res = uvec4(1u);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void max_453e04() {
|
||||
uvec4 res = max(uvec4(1u), uvec4(1u));
|
||||
uvec4 res = uvec4(1u);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_453e04() {
|
||||
uint4 res = max(uint4(1u), uint4(1u));
|
||||
uint4 res = uint4(1u);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -34,37 +33,36 @@
|
|||
%uint = OpTypeInt 32 0
|
||||
%v4uint = OpTypeVector %uint 4
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%18 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1
|
||||
%16 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1
|
||||
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
|
||||
%21 = OpConstantNull %v4uint
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v4uint
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_453e04 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4uint Function %21
|
||||
%13 = OpExtInst %v4uint %16 UMax %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v4uint Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %max_453e04
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_453e04
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %max_453e04
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_453e04
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %max_453e04
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_453e04
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_462050() {
|
||||
float2 res = max((1.0f).xx, (1.0f).xx);
|
||||
float2 res = (1.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_462050() {
|
||||
float2 res = max((1.0f).xx, (1.0f).xx);
|
||||
float2 res = (1.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void max_462050() {
|
||||
vec2 res = max(vec2(1.0f), vec2(1.0f));
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_462050() {
|
||||
vec2 res = max(vec2(1.0f), vec2(1.0f));
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void max_462050() {
|
||||
vec2 res = max(vec2(1.0f), vec2(1.0f));
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_462050() {
|
||||
float2 res = fmax(float2(1.0f), float2(1.0f));
|
||||
float2 res = float2(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -33,36 +32,35 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%15 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%20 = OpConstantNull %v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%max_462050 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %20
|
||||
%13 = OpExtInst %v2float %15 NMax %17 %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %max_462050
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %max_462050
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_462050
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %max_462050
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_462050
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %max_462050
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn max(vec<3, ia>, vec<3, ia>) -> vec<3, ia>
|
||||
fn max_482d23() {
|
||||
var res = max(vec3(1), vec3(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
max_482d23();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
max_482d23();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
max_482d23();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void max_482d23() {
|
||||
int3 res = (1).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_482d23();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_482d23();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
max_482d23();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void max_482d23() {
|
||||
int3 res = (1).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_482d23();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_482d23();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
max_482d23();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void max_482d23() {
|
||||
ivec3 res = ivec3(1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
max_482d23();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void max_482d23() {
|
||||
ivec3 res = ivec3(1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_482d23();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void max_482d23() {
|
||||
ivec3 res = ivec3(1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
max_482d23();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void max_482d23() {
|
||||
int3 res = int3(1);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_482d23();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
max_482d23();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
max_482d23();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,68 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %max_482d23 "max_482d23"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%v3int = OpTypeVector %int 3
|
||||
%int_1 = OpConstant %int 1
|
||||
%16 = OpConstantComposite %v3int %int_1 %int_1 %int_1
|
||||
%_ptr_Function_v3int = OpTypePointer Function %v3int
|
||||
%19 = OpConstantNull %v3int
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_482d23 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3int Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_482d23
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_482d23
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_482d23
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn max_482d23() {
|
||||
var res = max(vec3(1), vec3(1));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
max_482d23();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
max_482d23();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
max_482d23();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void max_4883ac() {
|
||||
float3 res = max((1.0f).xxx, (1.0f).xxx);
|
||||
float3 res = (1.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_4883ac() {
|
||||
float3 res = max((1.0f).xxx, (1.0f).xxx);
|
||||
float3 res = (1.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void max_4883ac() {
|
||||
vec3 res = max(vec3(1.0f), vec3(1.0f));
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_4883ac() {
|
||||
vec3 res = max(vec3(1.0f), vec3(1.0f));
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void max_4883ac() {
|
||||
vec3 res = max(vec3(1.0f), vec3(1.0f));
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_4883ac() {
|
||||
float3 res = fmax(float3(1.0f), float3(1.0f));
|
||||
float3 res = float3(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -33,36 +32,35 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%20 = OpConstantNull %v3float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%max_4883ac = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
%13 = OpExtInst %v3float %15 NMax %17 %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %max_4883ac
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %max_4883ac
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_4883ac
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %max_4883ac
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_4883ac
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %max_4883ac
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn max(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
|
||||
fn max_4bbff2() {
|
||||
var res = max(vec4(1.), vec4(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
max_4bbff2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
max_4bbff2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
max_4bbff2();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void max_4bbff2() {
|
||||
float4 res = (1.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_4bbff2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_4bbff2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
max_4bbff2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void max_4bbff2() {
|
||||
float4 res = (1.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_4bbff2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_4bbff2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
max_4bbff2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void max_4bbff2() {
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
max_4bbff2();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void max_4bbff2() {
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_4bbff2();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void max_4bbff2() {
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
max_4bbff2();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void max_4bbff2() {
|
||||
float4 res = float4(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_4bbff2();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
max_4bbff2();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
max_4bbff2();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %max_4bbff2 "max_4bbff2"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%max_4bbff2 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %max_4bbff2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %max_4bbff2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %max_4bbff2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn max_4bbff2() {
|
||||
var res = max(vec4(1.0), vec4(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
max_4bbff2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
max_4bbff2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
max_4bbff2();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void max_85e6bc() {
|
||||
int4 res = max((1).xxxx, (1).xxxx);
|
||||
int4 res = (1).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_85e6bc() {
|
||||
int4 res = max((1).xxxx, (1).xxxx);
|
||||
int4 res = (1).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void max_85e6bc() {
|
||||
ivec4 res = max(ivec4(1), ivec4(1));
|
||||
ivec4 res = ivec4(1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_85e6bc() {
|
||||
ivec4 res = max(ivec4(1), ivec4(1));
|
||||
ivec4 res = ivec4(1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void max_85e6bc() {
|
||||
ivec4 res = max(ivec4(1), ivec4(1));
|
||||
ivec4 res = ivec4(1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_85e6bc() {
|
||||
int4 res = max(int4(1), int4(1));
|
||||
int4 res = int4(1);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -34,37 +33,36 @@
|
|||
%int = OpTypeInt 32 1
|
||||
%v4int = OpTypeVector %int 4
|
||||
%int_1 = OpConstant %int 1
|
||||
%18 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
|
||||
%16 = OpConstantComposite %v4int %int_1 %int_1 %int_1 %int_1
|
||||
%_ptr_Function_v4int = OpTypePointer Function %v4int
|
||||
%21 = OpConstantNull %v4int
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v4int
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%max_85e6bc = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4int Function %21
|
||||
%13 = OpExtInst %v4int %16 SMax %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v4int Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %max_85e6bc
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %max_85e6bc
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %max_85e6bc
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %max_85e6bc
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %max_85e6bc
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %max_85e6bc
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn max(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
|
||||
fn max_a1b196() {
|
||||
var res = max(vec3(1.), vec3(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
max_a1b196();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
max_a1b196();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
max_a1b196();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void max_a1b196() {
|
||||
float3 res = (1.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_a1b196();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_a1b196();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
max_a1b196();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void max_a1b196() {
|
||||
float3 res = (1.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_a1b196();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_a1b196();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
max_a1b196();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void max_a1b196() {
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
max_a1b196();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void max_a1b196() {
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
max_a1b196();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void max_a1b196() {
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
max_a1b196();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void max_a1b196() {
|
||||
float3 res = float3(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
max_a1b196();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
max_a1b196();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
max_a1b196();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %max_a1b196 "max_a1b196"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%max_a1b196 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %max_a1b196
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %max_a1b196
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %max_a1b196
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn max_a1b196() {
|
||||
var res = max(vec3(1.0), vec3(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
max_a1b196();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
max_a1b196();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
max_a1b196();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void max_a93419() {
|
||||
float4 res = max((1.0f).xxxx, (1.0f).xxxx);
|
||||
float4 res = (1.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_a93419() {
|
||||
float4 res = max((1.0f).xxxx, (1.0f).xxxx);
|
||||
float4 res = (1.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void max_a93419() {
|
||||
vec4 res = max(vec4(1.0f), vec4(1.0f));
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void max_a93419() {
|
||||
vec4 res = max(vec4(1.0f), vec4(1.0f));
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void max_a93419() {
|
||||
vec4 res = max(vec4(1.0f), vec4(1.0f));
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void max_a93419() {
|
||||
float4 res = fmax(float4(1.0f), float4(1.0f));
|
||||
float4 res = float4(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,35 +31,34 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%max_a93419 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%13 = OpExtInst %v4float %14 NMax %16 %16
|
||||
OpStore %res %13
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %max_a93419
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %max_a93419
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %max_a93419
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %max_a93419
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %max_a93419
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %max_a93419
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_b1b73a() {
|
||||
uint3 res = max((1u).xxx, (1u).xxx);
|
||||
uint3 res = (1u).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void max_b1b73a() {
|
||||
uint3 res = max((1u).xxx, (1u).xxx);
|
||||
uint3 res = (1u).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue