Member rename: src/{common/utils/wire}
This commit is contained in:
parent
8d75e5b4ae
commit
ad6470466c
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@ -29,65 +29,65 @@ DynamicLib::~DynamicLib() {
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}
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DynamicLib::DynamicLib(DynamicLib&& other) {
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std::swap(this->handle, other.handle);
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std::swap(mHandle, other.mHandle);
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}
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DynamicLib& DynamicLib::operator=(DynamicLib&& other) {
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std::swap(this->handle, other.handle);
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std::swap(mHandle, other.mHandle);
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return *this;
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}
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bool DynamicLib::Valid() const {
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return handle != nullptr;
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return mHandle != nullptr;
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}
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bool DynamicLib::Open(const std::string& filename, std::string* error) {
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#if NXT_PLATFORM_WINDOWS
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handle = LoadLibraryA(filename.c_str());
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mHandle = LoadLibraryA(filename.c_str());
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if (handle == nullptr && error != nullptr) {
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if (mHandle == nullptr && error != nullptr) {
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*error = "Windows Error: " + std::to_string(GetLastError());
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}
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#elif NXT_PLATFORM_POSIX
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handle = dlopen(filename.c_str(), RTLD_NOW);
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mHandle = dlopen(filename.c_str(), RTLD_NOW);
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if (handle == nullptr && error != nullptr) {
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if (mHandle == nullptr && error != nullptr) {
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*error = dlerror();
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}
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#else
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#error "Unsupported platform for DynamicLib"
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#endif
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return handle != nullptr;
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return mHandle != nullptr;
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}
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void DynamicLib::Close() {
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if (handle == nullptr) {
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if (mHandle == nullptr) {
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return;
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}
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#if NXT_PLATFORM_WINDOWS
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FreeLibrary(static_cast<HMODULE>(handle));
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FreeLibrary(static_cast<HMODULE>(mHandle));
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#elif NXT_PLATFORM_POSIX
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dlclose(handle);
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dlclose(mHandle);
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#else
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#error "Unsupported platform for DynamicLib"
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#endif
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handle = nullptr;
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mHandle = nullptr;
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}
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void* DynamicLib::GetProc(const std::string& procName, std::string* error) const {
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void* proc = nullptr;
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#if NXT_PLATFORM_WINDOWS
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proc = reinterpret_cast<void*>(GetProcAddress(static_cast<HMODULE>(handle), procName.c_str()));
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proc = reinterpret_cast<void*>(GetProcAddress(static_cast<HMODULE>(mHandle), procName.c_str()));
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if (proc == nullptr && error != nullptr) {
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*error = "Windows Error: " + std::to_string(GetLastError());
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}
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#elif NXT_PLATFORM_POSIX
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proc = reinterpret_cast<void*>(dlsym(handle, procName.c_str()));
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proc = reinterpret_cast<void*>(dlsym(mHandle, procName.c_str()));
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if (proc == nullptr && error != nullptr) {
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*error = dlerror();
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@ -48,7 +48,7 @@ class DynamicLib {
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}
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private:
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void* handle = nullptr;
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void* mHandle = nullptr;
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};
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#endif // COMMON_DYNAMICLIB_H_
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@ -40,11 +40,11 @@ class SerialQueue {
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T& operator*() const;
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private:
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StorageIterator storageIterator;
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// Special case the serialIterator when it should be equal to storageIterator.begin()
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// otherwise we could ask storageIterator.begin() when storageIterator is storage.end()
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// which is invalid. storageIterator.begin() is tagged with a nullptr.
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T* serialIterator;
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StorageIterator mStorageIterator;
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// Special case the mSerialIterator when it should be equal to mStorageIterator.begin()
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// otherwise we could ask mStorageIterator.begin() when mStorageIterator is mStorage.end()
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// which is invalid. mStorageIterator.begin() is tagged with a nullptr.
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T* mSerialIterator;
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};
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class ConstIterator {
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@ -57,8 +57,8 @@ class SerialQueue {
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const T& operator*() const;
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private:
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ConstStorageIterator storageIterator;
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const T* serialIterator;
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ConstStorageIterator mStorageIterator;
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const T* mSerialIterator;
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};
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class BeginEnd {
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@ -69,8 +69,8 @@ class SerialQueue {
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Iterator end() const;
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private:
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StorageIterator startIt;
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StorageIterator endIt;
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StorageIterator mStartIt;
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StorageIterator mEndIt;
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};
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class ConstBeginEnd {
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@ -81,8 +81,8 @@ class SerialQueue {
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ConstIterator end() const;
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private:
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ConstStorageIterator startIt;
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ConstStorageIterator endIt;
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ConstStorageIterator mStartIt;
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ConstStorageIterator mEndIt;
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};
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// The serial must be given in (not strictly) increasing order.
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@ -110,90 +110,90 @@ class SerialQueue {
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// Returns the first StorageIterator that a serial bigger than serial.
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ConstStorageIterator FindUpTo(Serial serial) const;
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StorageIterator FindUpTo(Serial serial);
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Storage storage;
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Storage mStorage;
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};
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// SerialQueue
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template<typename T>
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void SerialQueue<T>::Enqueue(const T& value, Serial serial) {
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NXT_ASSERT(Empty() || storage.back().first <= serial);
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NXT_ASSERT(Empty() || mStorage.back().first <= serial);
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if (Empty() || storage.back().first < serial) {
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storage.emplace_back(SerialPair(serial, {}));
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if (Empty() || mStorage.back().first < serial) {
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mStorage.emplace_back(SerialPair(serial, {}));
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}
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storage.back().second.emplace_back(value);
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mStorage.back().second.emplace_back(value);
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}
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template<typename T>
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void SerialQueue<T>::Enqueue(T&& value, Serial serial) {
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NXT_ASSERT(Empty() || storage.back().first <= serial);
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NXT_ASSERT(Empty() || mStorage.back().first <= serial);
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if (Empty() || storage.back().first < serial) {
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storage.emplace_back(SerialPair(serial, {}));
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if (Empty() || mStorage.back().first < serial) {
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mStorage.emplace_back(SerialPair(serial, {}));
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}
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storage.back().second.emplace_back(value);
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mStorage.back().second.emplace_back(value);
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}
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template<typename T>
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void SerialQueue<T>::Enqueue(const std::vector<T>& values, Serial serial) {
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NXT_ASSERT(values.size() > 0);
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NXT_ASSERT(Empty() || storage.back().first <= serial);
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storage.emplace_back(SerialPair(serial, {values}));
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NXT_ASSERT(Empty() || mStorage.back().first <= serial);
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mStorage.emplace_back(SerialPair(serial, {values}));
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}
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template<typename T>
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void SerialQueue<T>::Enqueue(std::vector<T>&& values, Serial serial) {
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NXT_ASSERT(values.size() > 0);
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NXT_ASSERT(Empty() || storage.back().first <= serial);
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storage.emplace_back(SerialPair(serial, {values}));
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NXT_ASSERT(Empty() || mStorage.back().first <= serial);
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mStorage.emplace_back(SerialPair(serial, {values}));
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}
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template<typename T>
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bool SerialQueue<T>::Empty() const {
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return storage.empty();
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return mStorage.empty();
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}
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template<typename T>
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typename SerialQueue<T>::ConstBeginEnd SerialQueue<T>::IterateAll() const {
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return {storage.begin(), storage.end()};
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return {mStorage.begin(), mStorage.end()};
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}
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template<typename T>
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typename SerialQueue<T>::ConstBeginEnd SerialQueue<T>::IterateUpTo(Serial serial) const {
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return {storage.begin(), FindUpTo(serial)};
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return {mStorage.begin(), FindUpTo(serial)};
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}
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template<typename T>
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typename SerialQueue<T>::BeginEnd SerialQueue<T>::IterateAll() {
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return {storage.begin(), storage.end()};
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return {mStorage.begin(), mStorage.end()};
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}
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template<typename T>
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typename SerialQueue<T>::BeginEnd SerialQueue<T>::IterateUpTo(Serial serial) {
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return {storage.begin(), FindUpTo(serial)};
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return {mStorage.begin(), FindUpTo(serial)};
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}
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template<typename T>
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void SerialQueue<T>::Clear() {
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storage.clear();
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mStorage.clear();
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}
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template<typename T>
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void SerialQueue<T>::ClearUpTo(Serial serial) {
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storage.erase(storage.begin(), FindUpTo(serial));
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mStorage.erase(mStorage.begin(), FindUpTo(serial));
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}
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template<typename T>
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Serial SerialQueue<T>::FirstSerial() const {
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NXT_ASSERT(!Empty());
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return storage.front().first;
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return mStorage.front().first;
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}
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template<typename T>
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typename SerialQueue<T>::ConstStorageIterator SerialQueue<T>::FindUpTo(Serial serial) const {
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auto it = storage.begin();
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while (it != storage.end() && it->first <= serial) {
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auto it = mStorage.begin();
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while (it != mStorage.end() && it->first <= serial) {
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it ++;
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}
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return it;
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@ -201,8 +201,8 @@ typename SerialQueue<T>::ConstStorageIterator SerialQueue<T>::FindUpTo(Serial se
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template<typename T>
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typename SerialQueue<T>::StorageIterator SerialQueue<T>::FindUpTo(Serial serial) {
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auto it = storage.begin();
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while (it != storage.end() && it->first <= serial) {
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auto it = mStorage.begin();
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while (it != mStorage.end() && it->first <= serial) {
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it ++;
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}
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return it;
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@ -212,39 +212,39 @@ typename SerialQueue<T>::StorageIterator SerialQueue<T>::FindUpTo(Serial serial)
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template<typename T>
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SerialQueue<T>::BeginEnd::BeginEnd(typename SerialQueue<T>::StorageIterator start, typename SerialQueue<T>::StorageIterator end)
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: startIt(start), endIt(end) {
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: mStartIt(start), mEndIt(end) {
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}
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template<typename T>
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typename SerialQueue<T>::Iterator SerialQueue<T>::BeginEnd::begin() const {
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return {startIt};
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return {mStartIt};
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}
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template<typename T>
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typename SerialQueue<T>::Iterator SerialQueue<T>::BeginEnd::end() const {
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return {endIt};
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return {mEndIt};
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}
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// SerialQueue::Iterator
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template<typename T>
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SerialQueue<T>::Iterator::Iterator(typename SerialQueue<T>::StorageIterator start)
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: storageIterator(start), serialIterator(nullptr) {
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: mStorageIterator(start), mSerialIterator(nullptr) {
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}
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template<typename T>
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typename SerialQueue<T>::Iterator& SerialQueue<T>::Iterator::operator++() {
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T* vectorData = storageIterator->second.data();
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T* vectorData = mStorageIterator->second.data();
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if (serialIterator == nullptr) {
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serialIterator = vectorData + 1;
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if (mSerialIterator == nullptr) {
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mSerialIterator = vectorData + 1;
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} else {
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serialIterator ++;
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mSerialIterator ++;
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}
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if (serialIterator >= vectorData + storageIterator->second.size()) {
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serialIterator = nullptr;
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storageIterator ++;
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if (mSerialIterator >= vectorData + mStorageIterator->second.size()) {
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mSerialIterator = nullptr;
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mStorageIterator ++;
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}
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return *this;
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@ -252,7 +252,7 @@ typename SerialQueue<T>::Iterator& SerialQueue<T>::Iterator::operator++() {
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template<typename T>
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bool SerialQueue<T>::Iterator::operator==(const typename SerialQueue<T>::Iterator& other) const {
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return other.storageIterator == storageIterator && other.serialIterator == serialIterator;
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return other.mStorageIterator == mStorageIterator && other.mSerialIterator == mSerialIterator;
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}
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template<typename T>
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@ -262,49 +262,49 @@ bool SerialQueue<T>::Iterator::operator!=(const typename SerialQueue<T>::Iterato
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template<typename T>
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T& SerialQueue<T>::Iterator::operator*() const {
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if (serialIterator == nullptr) {
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return *storageIterator->second.begin();
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if (mSerialIterator == nullptr) {
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return *mStorageIterator->second.begin();
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}
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return *serialIterator;
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return *mSerialIterator;
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}
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// SerialQueue::ConstBeginEnd
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template<typename T>
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SerialQueue<T>::ConstBeginEnd::ConstBeginEnd(typename SerialQueue<T>::ConstStorageIterator start, typename SerialQueue<T>::ConstStorageIterator end)
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: startIt(start), endIt(end) {
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: mStartIt(start), mEndIt(end) {
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}
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template<typename T>
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typename SerialQueue<T>::ConstIterator SerialQueue<T>::ConstBeginEnd::begin() const {
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return {startIt};
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return {mStartIt};
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}
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template<typename T>
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typename SerialQueue<T>::ConstIterator SerialQueue<T>::ConstBeginEnd::end() const {
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return {endIt};
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return {mEndIt};
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}
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// SerialQueue::ConstIterator
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template<typename T>
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SerialQueue<T>::ConstIterator::ConstIterator(typename SerialQueue<T>::ConstStorageIterator start)
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: storageIterator(start), serialIterator(nullptr) {
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: mStorageIterator(start), mSerialIterator(nullptr) {
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}
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template<typename T>
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typename SerialQueue<T>::ConstIterator& SerialQueue<T>::ConstIterator::operator++() {
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const T* vectorData = storageIterator->second.data();
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const T* vectorData = mStorageIterator->second.data();
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if (serialIterator == nullptr) {
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serialIterator = vectorData + 1;
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if (mSerialIterator == nullptr) {
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mSerialIterator = vectorData + 1;
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} else {
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serialIterator ++;
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mSerialIterator ++;
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}
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if (serialIterator >= vectorData + storageIterator->second.size()) {
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serialIterator = nullptr;
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storageIterator ++;
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if (mSerialIterator >= vectorData + mStorageIterator->second.size()) {
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mSerialIterator = nullptr;
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mStorageIterator ++;
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}
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return *this;
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@ -312,7 +312,7 @@ typename SerialQueue<T>::ConstIterator& SerialQueue<T>::ConstIterator::operator+
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template<typename T>
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bool SerialQueue<T>::ConstIterator::operator==(const typename SerialQueue<T>::ConstIterator& other) const {
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return other.storageIterator == storageIterator && other.serialIterator == serialIterator;
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return other.mStorageIterator == mStorageIterator && other.mSerialIterator == mSerialIterator;
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}
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template<typename T>
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@ -322,10 +322,10 @@ bool SerialQueue<T>::ConstIterator::operator!=(const typename SerialQueue<T>::Co
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template<typename T>
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const T& SerialQueue<T>::ConstIterator::operator*() const {
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if (serialIterator == nullptr) {
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return *storageIterator->second.begin();
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if (mSerialIterator == nullptr) {
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return *mStorageIterator->second.begin();
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}
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return *serialIterator;
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return *mSerialIterator;
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}
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#endif // COMMON_SERIALQUEUE_H_
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@ -35,7 +35,7 @@ namespace utils {
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#endif
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void BackendBinding::SetWindow(GLFWwindow* window) {
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this->window = window;
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mWindow = window;
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}
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BackendBinding* CreateBinding(BackendType type) {
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@ -43,7 +43,7 @@ namespace utils {
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void SetWindow(GLFWwindow* window);
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protected:
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GLFWwindow* window = nullptr;
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GLFWwindow* mWindow = nullptr;
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};
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BackendBinding* CreateBinding(BackendType type);
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@ -123,26 +123,26 @@ namespace utils {
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}
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private:
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nxtDevice backendDevice = nullptr;
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nxtProcTable procs = {};
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nxtDevice mBackendDevice = nullptr;
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nxtProcTable mProcs = {};
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static constexpr unsigned int kFrameCount = 2;
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HWND window = 0;
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ComPtr<IDXGIFactory4> factory = {};
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ComPtr<ID3D12CommandQueue> commandQueue = {};
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ComPtr<IDXGISwapChain3> swapChain = {};
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ComPtr<ID3D12Resource> renderTargetResources[kFrameCount] = {};
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HWND mWindow = 0;
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ComPtr<IDXGIFactory4> mFactory = {};
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ComPtr<ID3D12CommandQueue> mCommandQueue = {};
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ComPtr<IDXGISwapChain3> mSwapChain = {};
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ComPtr<ID3D12Resource> mRenderTargetResources[kFrameCount] = {};
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// Frame synchronization. Updated every frame
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uint32_t renderTargetIndex = 0;
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uint32_t previousRenderTargetIndex = 0;
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uint64_t lastSerialRenderTargetWasUsed[kFrameCount] = {};
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uint32_t mRenderTargetIndex = 0;
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uint32_t mPreviousRenderTargetIndex = 0;
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uint64_t mLastSerialRenderTargetWasUsed[kFrameCount] = {};
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D3D12_RESOURCE_STATES renderTargetResourceState;
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D3D12_RESOURCE_STATES mRenderTargetResourceState;
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SwapChainImplD3D12(HWND window, nxtProcTable procs)
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: window(window), procs(procs), factory(CreateFactory()) {
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: mWindow(window), mProcs(procs), mFactory(CreateFactory()) {
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}
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~SwapChainImplD3D12() {
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@ -152,8 +152,8 @@ namespace utils {
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friend class SwapChainImpl;
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void Init(nxtWSIContextD3D12* ctx) {
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backendDevice = ctx->device;
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commandQueue = backend::d3d12::GetCommandQueue(backendDevice);
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mBackendDevice = ctx->device;
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mCommandQueue = backend::d3d12::GetCommandQueue(mBackendDevice);
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}
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nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit allowedUsage,
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@ -175,73 +175,73 @@ namespace utils {
|
|||
swapChainDesc.SampleDesc.Quality = 0;
|
||||
|
||||
ComPtr<IDXGISwapChain1> swapChain1;
|
||||
ASSERT_SUCCESS(factory->CreateSwapChainForHwnd(
|
||||
commandQueue.Get(),
|
||||
window,
|
||||
ASSERT_SUCCESS(mFactory->CreateSwapChainForHwnd(
|
||||
mCommandQueue.Get(),
|
||||
mWindow,
|
||||
&swapChainDesc,
|
||||
nullptr,
|
||||
nullptr,
|
||||
&swapChain1
|
||||
));
|
||||
ASSERT_SUCCESS(swapChain1.As(&swapChain));
|
||||
ASSERT_SUCCESS(swapChain1.As(&mSwapChain));
|
||||
|
||||
for (uint32_t n = 0; n < kFrameCount; ++n) {
|
||||
ASSERT_SUCCESS(swapChain->GetBuffer(n, IID_PPV_ARGS(&renderTargetResources[n])));
|
||||
ASSERT_SUCCESS(mSwapChain->GetBuffer(n, IID_PPV_ARGS(&mRenderTargetResources[n])));
|
||||
}
|
||||
|
||||
// Get the initial render target and arbitrarily choose a "previous" render target that's different
|
||||
previousRenderTargetIndex = renderTargetIndex = swapChain->GetCurrentBackBufferIndex();
|
||||
previousRenderTargetIndex = renderTargetIndex == 0 ? 1 : 0;
|
||||
mPreviousRenderTargetIndex = mRenderTargetIndex = mSwapChain->GetCurrentBackBufferIndex();
|
||||
mPreviousRenderTargetIndex = mRenderTargetIndex == 0 ? 1 : 0;
|
||||
|
||||
// Initial the serial for all render targets
|
||||
const uint64_t initialSerial = backend::d3d12::GetSerial(backendDevice);
|
||||
const uint64_t initialSerial = backend::d3d12::GetSerial(mBackendDevice);
|
||||
for (uint32_t n = 0; n < kFrameCount; ++n) {
|
||||
lastSerialRenderTargetWasUsed[n] = initialSerial;
|
||||
mLastSerialRenderTargetWasUsed[n] = initialSerial;
|
||||
}
|
||||
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
||||
nxtSwapChainError GetNextTexture(nxtSwapChainNextTexture* nextTexture) {
|
||||
nextTexture->texture = renderTargetResources[renderTargetIndex].Get();
|
||||
nextTexture->texture = mRenderTargetResources[mRenderTargetIndex].Get();
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
||||
nxtSwapChainError Present() {
|
||||
// Current frame already transitioned to Present by the application, but
|
||||
// we need to flush the D3D12 backend's pending transitions.
|
||||
procs.deviceTick(backendDevice);
|
||||
mProcs.deviceTick(mBackendDevice);
|
||||
|
||||
ASSERT_SUCCESS(swapChain->Present(1, 0));
|
||||
ASSERT_SUCCESS(mSwapChain->Present(1, 0));
|
||||
|
||||
// Transition last frame's render target back to being a render target
|
||||
if (renderTargetResourceState != D3D12_RESOURCE_STATE_PRESENT) {
|
||||
if (mRenderTargetResourceState != D3D12_RESOURCE_STATE_PRESENT) {
|
||||
ComPtr<ID3D12GraphicsCommandList> commandList = {};
|
||||
backend::d3d12::OpenCommandList(backendDevice, &commandList);
|
||||
backend::d3d12::OpenCommandList(mBackendDevice, &commandList);
|
||||
|
||||
D3D12_RESOURCE_BARRIER resourceBarrier;
|
||||
resourceBarrier.Transition.pResource = renderTargetResources[previousRenderTargetIndex].Get();
|
||||
resourceBarrier.Transition.pResource = mRenderTargetResources[mPreviousRenderTargetIndex].Get();
|
||||
resourceBarrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
||||
resourceBarrier.Transition.StateAfter = renderTargetResourceState;
|
||||
resourceBarrier.Transition.StateAfter = mRenderTargetResourceState;
|
||||
resourceBarrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||
resourceBarrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
resourceBarrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
commandList->ResourceBarrier(1, &resourceBarrier);
|
||||
ASSERT_SUCCESS(commandList->Close());
|
||||
backend::d3d12::ExecuteCommandLists(backendDevice, { commandList.Get() });
|
||||
backend::d3d12::ExecuteCommandLists(mBackendDevice, { commandList.Get() });
|
||||
}
|
||||
|
||||
backend::d3d12::NextSerial(backendDevice);
|
||||
backend::d3d12::NextSerial(mBackendDevice);
|
||||
|
||||
previousRenderTargetIndex = renderTargetIndex;
|
||||
renderTargetIndex = swapChain->GetCurrentBackBufferIndex();
|
||||
mPreviousRenderTargetIndex = mRenderTargetIndex;
|
||||
mRenderTargetIndex = mSwapChain->GetCurrentBackBufferIndex();
|
||||
|
||||
// If the next render target is not ready to be rendered yet, wait until it is ready.
|
||||
// If the last completed serial is less than the last requested serial for this render target,
|
||||
// then the commands previously executed on this render target have not yet completed
|
||||
backend::d3d12::WaitForSerial(backendDevice, lastSerialRenderTargetWasUsed[renderTargetIndex]);
|
||||
backend::d3d12::WaitForSerial(mBackendDevice, mLastSerialRenderTargetWasUsed[mRenderTargetIndex]);
|
||||
|
||||
lastSerialRenderTargetWasUsed[renderTargetIndex] = backend::d3d12::GetSerial(backendDevice);
|
||||
mLastSerialRenderTargetWasUsed[mRenderTargetIndex] = backend::d3d12::GetSerial(mBackendDevice);
|
||||
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
@ -254,25 +254,25 @@ namespace utils {
|
|||
}
|
||||
|
||||
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
|
||||
factory = CreateFactory();
|
||||
ASSERT(GetHardwareAdapter(factory.Get(), &hardwareAdapter));
|
||||
mFactory = CreateFactory();
|
||||
ASSERT(GetHardwareAdapter(mFactory.Get(), &mHardwareAdapter));
|
||||
ASSERT_SUCCESS(D3D12CreateDevice(
|
||||
hardwareAdapter.Get(),
|
||||
mHardwareAdapter.Get(),
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
IID_PPV_ARGS(&d3d12Device)
|
||||
IID_PPV_ARGS(&mD3d12Device)
|
||||
));
|
||||
|
||||
backend::d3d12::Init(d3d12Device, procs, device);
|
||||
backendDevice = *device;
|
||||
procTable = *procs;
|
||||
backend::d3d12::Init(mD3d12Device, procs, device);
|
||||
mBackendDevice = *device;
|
||||
mProcTable = *procs;
|
||||
}
|
||||
|
||||
uint64_t GetSwapChainImplementation() override {
|
||||
if (swapchainImpl.userData == nullptr) {
|
||||
HWND win32Window = glfwGetWin32Window(window);
|
||||
swapchainImpl = SwapChainImplD3D12::Create(win32Window, procTable);
|
||||
if (mSwapchainImpl.userData == nullptr) {
|
||||
HWND win32Window = glfwGetWin32Window(mWindow);
|
||||
mSwapchainImpl = SwapChainImplD3D12::Create(win32Window, mProcTable);
|
||||
}
|
||||
return reinterpret_cast<uint64_t>(&swapchainImpl);
|
||||
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
|
||||
}
|
||||
|
||||
nxtTextureFormat GetPreferredSwapChainTextureFormat() override {
|
||||
|
@ -280,14 +280,14 @@ namespace utils {
|
|||
}
|
||||
|
||||
private:
|
||||
nxtDevice backendDevice = nullptr;
|
||||
nxtSwapChainImplementation swapchainImpl = {};
|
||||
nxtProcTable procTable = {};
|
||||
nxtDevice mBackendDevice = nullptr;
|
||||
nxtSwapChainImplementation mSwapchainImpl = {};
|
||||
nxtProcTable mProcTable = {};
|
||||
|
||||
// Initialization
|
||||
ComPtr<IDXGIFactory4> factory;
|
||||
ComPtr<IDXGIAdapter1> hardwareAdapter;
|
||||
ComPtr<ID3D12Device> d3d12Device;
|
||||
ComPtr<IDXGIFactory4> mFactory;
|
||||
ComPtr<IDXGIAdapter1> mHardwareAdapter;
|
||||
ComPtr<ID3D12Device> mD3d12Device;
|
||||
|
||||
static bool GetHardwareAdapter(IDXGIFactory4* factory, IDXGIAdapter1** hardwareAdapter) {
|
||||
*hardwareAdapter = nullptr;
|
||||
|
|
|
@ -43,29 +43,29 @@ namespace utils {
|
|||
}
|
||||
|
||||
private:
|
||||
id nsWindow = nil;
|
||||
id<MTLDevice> mtlDevice = nil;
|
||||
id<MTLCommandQueue> commandQueue = nil;
|
||||
id mNsWindow = nil;
|
||||
id<MTLDevice> mMtlDevice = nil;
|
||||
id<MTLCommandQueue> mCommandQueue = nil;
|
||||
|
||||
CAMetalLayer* layer = nullptr;
|
||||
id<CAMetalDrawable> currentDrawable = nil;
|
||||
id<MTLTexture> currentTexture = nil;
|
||||
CAMetalLayer* mLayer = nullptr;
|
||||
id<CAMetalDrawable> mCurrentDrawable = nil;
|
||||
id<MTLTexture> mCurrentTexture = nil;
|
||||
|
||||
SwapChainImplMTL(id nsWindow)
|
||||
: nsWindow(nsWindow) {
|
||||
: mNsWindow(nsWindow) {
|
||||
}
|
||||
|
||||
~SwapChainImplMTL() {
|
||||
[currentTexture release];
|
||||
[currentDrawable release];
|
||||
[mCurrentTexture release];
|
||||
[mCurrentDrawable release];
|
||||
}
|
||||
|
||||
// For GenerateSwapChainImplementation
|
||||
friend class SwapChainImpl;
|
||||
|
||||
void Init(nxtWSIContextMetal* ctx) {
|
||||
mtlDevice = ctx->device;
|
||||
commandQueue = [mtlDevice newCommandQueue];
|
||||
mMtlDevice = ctx->device;
|
||||
mCommandQueue = [mMtlDevice newCommandQueue];
|
||||
}
|
||||
|
||||
nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit,
|
||||
|
@ -76,41 +76,41 @@ namespace utils {
|
|||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
|
||||
NSView* contentView = [nsWindow contentView];
|
||||
NSView* contentView = [mNsWindow contentView];
|
||||
[contentView setWantsLayer: YES];
|
||||
|
||||
CGSize size = {};
|
||||
size.width = width;
|
||||
size.height = height;
|
||||
|
||||
layer = [CAMetalLayer layer];
|
||||
[layer setDevice: mtlDevice];
|
||||
[layer setPixelFormat: MTLPixelFormatBGRA8Unorm];
|
||||
[layer setFramebufferOnly: YES];
|
||||
[layer setDrawableSize: size];
|
||||
mLayer = [CAMetalLayer layer];
|
||||
[mLayer setDevice: mMtlDevice];
|
||||
[mLayer setPixelFormat: MTLPixelFormatBGRA8Unorm];
|
||||
[mLayer setFramebufferOnly: YES];
|
||||
[mLayer setDrawableSize: size];
|
||||
|
||||
[contentView setLayer: layer];
|
||||
[contentView setLayer: mLayer];
|
||||
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
||||
nxtSwapChainError GetNextTexture(nxtSwapChainNextTexture* nextTexture) {
|
||||
[currentDrawable release];
|
||||
currentDrawable = [layer nextDrawable];
|
||||
[currentDrawable retain];
|
||||
[mCurrentDrawable release];
|
||||
mCurrentDrawable = [mLayer nextDrawable];
|
||||
[mCurrentDrawable retain];
|
||||
|
||||
[currentTexture release];
|
||||
currentTexture = currentDrawable.texture;
|
||||
[currentTexture retain];
|
||||
[mCurrentTexture release];
|
||||
mCurrentTexture = mCurrentDrawable.texture;
|
||||
[mCurrentTexture retain];
|
||||
|
||||
nextTexture->texture = reinterpret_cast<void*>(currentTexture);
|
||||
nextTexture->texture = reinterpret_cast<void*>(mCurrentTexture);
|
||||
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
||||
nxtSwapChainError Present() {
|
||||
id<MTLCommandBuffer> commandBuffer = [commandQueue commandBuffer];
|
||||
[commandBuffer presentDrawable: currentDrawable];
|
||||
id<MTLCommandBuffer> commandBuffer = [mCommandQueue commandBuffer];
|
||||
[commandBuffer presentDrawable: mCurrentDrawable];
|
||||
[commandBuffer commit];
|
||||
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
|
@ -123,17 +123,17 @@ namespace utils {
|
|||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
}
|
||||
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
|
||||
metalDevice = MTLCreateSystemDefaultDevice();
|
||||
mMetalDevice = MTLCreateSystemDefaultDevice();
|
||||
|
||||
backend::metal::Init(metalDevice, procs, device);
|
||||
backendDevice = *device;
|
||||
backend::metal::Init(mMetalDevice, procs, device);
|
||||
mBackendDevice = *device;
|
||||
}
|
||||
|
||||
uint64_t GetSwapChainImplementation() override {
|
||||
if (swapchainImpl.userData == nullptr) {
|
||||
swapchainImpl = SwapChainImplMTL::Create(glfwGetCocoaWindow(window));
|
||||
if (mSwapchainImpl.userData == nullptr) {
|
||||
mSwapchainImpl = SwapChainImplMTL::Create(glfwGetCocoaWindow(mWindow));
|
||||
}
|
||||
return reinterpret_cast<uint64_t>(&swapchainImpl);
|
||||
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
|
||||
}
|
||||
|
||||
nxtTextureFormat GetPreferredSwapChainTextureFormat() override {
|
||||
|
@ -141,9 +141,9 @@ namespace utils {
|
|||
}
|
||||
|
||||
private:
|
||||
id<MTLDevice> metalDevice = nil;
|
||||
nxtDevice backendDevice = nullptr;
|
||||
nxtSwapChainImplementation swapchainImpl = {};
|
||||
id<MTLDevice> mMetalDevice = nil;
|
||||
nxtDevice mBackendDevice = nullptr;
|
||||
nxtSwapChainImplementation mSwapchainImpl = {};
|
||||
};
|
||||
|
||||
BackendBinding* CreateMetalBinding() {
|
||||
|
|
|
@ -39,34 +39,34 @@ namespace utils {
|
|||
}
|
||||
|
||||
private:
|
||||
GLFWwindow* window = nullptr;
|
||||
uint32_t cfgWidth = 0;
|
||||
uint32_t cfgHeight = 0;
|
||||
GLuint backFBO = 0;
|
||||
GLuint backTexture = 0;
|
||||
GLFWwindow* mWindow = nullptr;
|
||||
uint32_t mWidth = 0;
|
||||
uint32_t mHeight = 0;
|
||||
GLuint mBackFBO = 0;
|
||||
GLuint mBackTexture = 0;
|
||||
|
||||
SwapChainImplGL(GLFWwindow* window)
|
||||
: window(window) {
|
||||
: mWindow(window) {
|
||||
}
|
||||
|
||||
~SwapChainImplGL() {
|
||||
glDeleteTextures(1, &backTexture);
|
||||
glDeleteFramebuffers(1, &backFBO);
|
||||
glDeleteTextures(1, &mBackTexture);
|
||||
glDeleteFramebuffers(1, &mBackFBO);
|
||||
}
|
||||
|
||||
// For GenerateSwapChainImplementation
|
||||
friend class SwapChainImpl;
|
||||
|
||||
void Init(nxtWSIContextGL*) {
|
||||
glGenTextures(1, &backTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, backTexture);
|
||||
glGenTextures(1, &mBackTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mBackTexture);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
||||
glGenFramebuffers(1, &backFBO);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, backFBO);
|
||||
glGenFramebuffers(1, &mBackFBO);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D, backTexture, 0);
|
||||
GL_TEXTURE_2D, mBackTexture, 0);
|
||||
}
|
||||
|
||||
nxtSwapChainError Configure(nxtTextureFormat format, nxtTextureUsageBit,
|
||||
|
@ -76,10 +76,10 @@ namespace utils {
|
|||
}
|
||||
ASSERT(width > 0);
|
||||
ASSERT(height > 0);
|
||||
cfgWidth = width;
|
||||
cfgHeight = height;
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, backTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, mBackTexture);
|
||||
// Reallocate the texture
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
|
@ -88,16 +88,16 @@ namespace utils {
|
|||
}
|
||||
|
||||
nxtSwapChainError GetNextTexture(nxtSwapChainNextTexture* nextTexture) {
|
||||
nextTexture->texture = reinterpret_cast<void*>(static_cast<size_t>(backTexture));
|
||||
nextTexture->texture = reinterpret_cast<void*>(static_cast<size_t>(mBackTexture));
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
||||
nxtSwapChainError Present() {
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, backFBO);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
glBlitFramebuffer(0, 0, cfgWidth, cfgHeight, 0, 0, cfgWidth, cfgHeight,
|
||||
glBlitFramebuffer(0, 0, mWidth, mHeight, 0, 0, mWidth, mHeight,
|
||||
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
glfwSwapBuffers(window);
|
||||
glfwSwapBuffers(mWindow);
|
||||
|
||||
return NXT_SWAP_CHAIN_NO_ERROR;
|
||||
}
|
||||
|
@ -119,17 +119,17 @@ namespace utils {
|
|||
#endif
|
||||
}
|
||||
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwMakeContextCurrent(mWindow);
|
||||
backend::opengl::Init(reinterpret_cast<void*(*)(const char*)>(glfwGetProcAddress), procs, device);
|
||||
|
||||
backendDevice = *device;
|
||||
mBackendDevice = *device;
|
||||
}
|
||||
|
||||
uint64_t GetSwapChainImplementation() override {
|
||||
if (swapchainImpl.userData == nullptr) {
|
||||
swapchainImpl = SwapChainImplGL::Create(window);
|
||||
if (mSwapchainImpl.userData == nullptr) {
|
||||
mSwapchainImpl = SwapChainImplGL::Create(mWindow);
|
||||
}
|
||||
return reinterpret_cast<uint64_t>(&swapchainImpl);
|
||||
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
|
||||
}
|
||||
|
||||
nxtTextureFormat GetPreferredSwapChainTextureFormat() override {
|
||||
|
@ -137,8 +137,8 @@ namespace utils {
|
|||
}
|
||||
|
||||
private:
|
||||
nxtDevice backendDevice = nullptr;
|
||||
nxtSwapChainImplementation swapchainImpl = {};
|
||||
nxtDevice mBackendDevice = nullptr;
|
||||
nxtSwapChainImplementation mSwapchainImpl = {};
|
||||
};
|
||||
|
||||
BackendBinding* CreateOpenGLBinding() {
|
||||
|
|
|
@ -70,17 +70,17 @@ namespace utils {
|
|||
backend::vulkan::Init(procs, device);
|
||||
}
|
||||
uint64_t GetSwapChainImplementation() override {
|
||||
if (swapchainImpl.userData == nullptr) {
|
||||
swapchainImpl = SwapChainImplVulkan::Create(window);
|
||||
if (mSwapchainImpl.userData == nullptr) {
|
||||
mSwapchainImpl = SwapChainImplVulkan::Create(mWindow);
|
||||
}
|
||||
return reinterpret_cast<uint64_t>(&swapchainImpl);
|
||||
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
|
||||
}
|
||||
nxtTextureFormat GetPreferredSwapChainTextureFormat() override {
|
||||
return NXT_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
|
||||
}
|
||||
|
||||
private:
|
||||
nxtSwapChainImplementation swapchainImpl = {};
|
||||
nxtSwapChainImplementation mSwapchainImpl = {};
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -20,22 +20,22 @@ namespace wire {
|
|||
TerribleCommandBuffer::TerribleCommandBuffer() {
|
||||
}
|
||||
|
||||
TerribleCommandBuffer::TerribleCommandBuffer(CommandHandler* handler) : handler(handler) {
|
||||
TerribleCommandBuffer::TerribleCommandBuffer(CommandHandler* handler) : mHandler(handler) {
|
||||
}
|
||||
|
||||
void TerribleCommandBuffer::SetHandler(CommandHandler* handler) {
|
||||
this->handler = handler;
|
||||
mHandler = handler;
|
||||
}
|
||||
|
||||
void* TerribleCommandBuffer::GetCmdSpace(size_t size) {
|
||||
if (size > sizeof(buffer)) {
|
||||
if (size > sizeof(mBuffer)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint8_t* result = &buffer[offset];
|
||||
offset += size;
|
||||
uint8_t* result = &mBuffer[mOffset];
|
||||
mOffset += size;
|
||||
|
||||
if (offset > sizeof(buffer)) {
|
||||
if (mOffset > sizeof(mBuffer)) {
|
||||
Flush();
|
||||
return GetCmdSpace(size);
|
||||
}
|
||||
|
@ -44,8 +44,8 @@ namespace wire {
|
|||
}
|
||||
|
||||
void TerribleCommandBuffer::Flush() {
|
||||
handler->HandleCommands(buffer, offset);
|
||||
offset = 0;
|
||||
mHandler->HandleCommands(mBuffer, mOffset);
|
||||
mOffset = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -33,9 +33,9 @@ class TerribleCommandBuffer : public CommandSerializer {
|
|||
void Flush() override;
|
||||
|
||||
private:
|
||||
CommandHandler* handler = nullptr;
|
||||
size_t offset = 0;
|
||||
uint8_t buffer[10000000];
|
||||
CommandHandler* mHandler = nullptr;
|
||||
size_t mOffset = 0;
|
||||
uint8_t mBuffer[10000000];
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue