Update naming for vertex state

- VertexInputDescriptor -> VertexStateDescriptor
- VertexBufferDescriptor -> VertexBufferLayoutDescriptor
- VertexBufferDescriptor.stride -> .arrayStride
- VertexAttributeDescriptor.offset no longer optional

gpuweb PR: https://github.com/gpuweb/gpuweb/pull/469

Bug: dawn:22
Change-Id: I5431df4ba22cfbdb1bc81e6709e562cd736892a3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13100
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Kai Ninomiya
2019-11-07 22:23:29 +00:00
committed by Commit Bot service account
parent c3284fa40e
commit ae1f25fee8
39 changed files with 507 additions and 497 deletions

View File

@@ -95,12 +95,12 @@ void init() {
pl.bindGroupLayouts = nullptr;
descriptor.layout = wgpuDeviceCreatePipelineLayout(device, &pl);
WGPUVertexInputDescriptor vertexInput;
vertexInput.nextInChain = nullptr;
vertexInput.indexFormat = WGPUIndexFormat_Uint32;
vertexInput.bufferCount = 0;
vertexInput.buffers = nullptr;
descriptor.vertexInput = &vertexInput;
WGPUVertexStateDescriptor vertexState;
vertexState.nextInChain = nullptr;
vertexState.indexFormat = WGPUIndexFormat_Uint32;
vertexState.vertexBufferCount = 0;
vertexState.vertexBuffers = nullptr;
descriptor.vertexState = &vertexState;
WGPURasterizationStateDescriptor rasterizationState;
rasterizationState.nextInChain = nullptr;