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Update naming for vertex state
- VertexInputDescriptor -> VertexStateDescriptor - VertexBufferDescriptor -> VertexBufferLayoutDescriptor - VertexBufferDescriptor.stride -> .arrayStride - VertexAttributeDescriptor.offset no longer optional gpuweb PR: https://github.com/gpuweb/gpuweb/pull/469 Bug: dawn:22 Change-Id: I5431df4ba22cfbdb1bc81e6709e562cd736892a3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13100 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -346,10 +346,10 @@ void DrawCallPerf::TestSetUp() {
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// Setup the base render pipeline descriptor.
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utils::ComboRenderPipelineDescriptor renderPipelineDesc(device);
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renderPipelineDesc.cVertexInput.bufferCount = 1;
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renderPipelineDesc.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
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renderPipelineDesc.cVertexInput.cBuffers[0].attributeCount = 1;
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renderPipelineDesc.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
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renderPipelineDesc.cVertexState.vertexBufferCount = 1;
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renderPipelineDesc.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
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renderPipelineDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
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renderPipelineDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
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renderPipelineDesc.depthStencilState = &renderPipelineDesc.cDepthStencilState;
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renderPipelineDesc.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
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renderPipelineDesc.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
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