Clear resolve buffer to 0 for resolving unavailable queries

- Add vkCmdFillBuffer in ResolveQuerySet to clear the buffer to 0s for
  these unavailable queries if the buffer has been initialized or fully
  used which won't been initialized with 0s again.
- Because vkCmdFillBuffer has driver issue on Intel Windows, Skip some
  affected cases.
- Remove unsafe api checking from Occlusion Query.

Bug: dawn:434

Change-Id: Ib34f81d93b0de8f08f0eeebf3c8a967eeb5ecefb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Hao Li
2021-04-22 10:10:12 +00:00
committed by Commit Bot service account
parent b29467ba7b
commit aed656cd7a
4 changed files with 31 additions and 50 deletions

View File

@@ -370,14 +370,6 @@ namespace dawn_native {
if (descriptor->occlusionQuerySet != nullptr) {
DAWN_TRY(device->ValidateObject(descriptor->occlusionQuerySet));
// Occlusion query has not been implemented completely. Disallow it as unsafe until
// the implementaion is completed.
if (device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs)) {
return DAWN_VALIDATION_ERROR(
"Occlusion query is disallowed because it has not been implemented "
"completely.");
}
if (descriptor->occlusionQuerySet->GetQueryType() != wgpu::QueryType::Occlusion) {
return DAWN_VALIDATION_ERROR("The type of query set must be Occlusion");
}

View File

@@ -800,13 +800,29 @@ namespace dawn_native { namespace vulkan {
QuerySet* querySet = ToBackend(cmd->querySet.Get());
Buffer* destination = ToBackend(cmd->destination.Get());
// TODO(hao.x.li@intel.com): Clear the resolve region of the buffer to 0 if at
// least one query is unavailable for the resolving and the resolve buffer has
// been initialized or fully used.
// vkCmdCopyQueryPoolResults only can retrieve available queries because
// VK_QUERY_RESULT_WAIT_BIT is set, for these unavailable queries, we need to
// clear the resolving region of the buffer to 0s if the buffer has been
// initialized or fully used.
auto startIt = querySet->GetQueryAvailability().begin() + cmd->firstQuery;
auto endIt = querySet->GetQueryAvailability().begin() + cmd->firstQuery +
cmd->queryCount;
bool hasUnavailableQueries = std::find(startIt, endIt, false) != endIt;
if (hasUnavailableQueries &&
(destination->IsDataInitialized() ||
destination->IsFullBufferRange(cmd->destinationOffset,
cmd->queryCount * sizeof(uint64_t)))) {
destination->TransitionUsageNow(recordingContext,
wgpu::BufferUsage::CopyDst);
device->fn.CmdFillBuffer(commands, destination->GetHandle(),
cmd->destinationOffset,
cmd->queryCount * sizeof(uint64_t), 0u);
} else {
destination->EnsureDataInitializedAsDestination(
recordingContext, cmd->destinationOffset,
cmd->queryCount * sizeof(uint64_t));
}
destination->EnsureDataInitializedAsDestination(
recordingContext, cmd->destinationOffset,
cmd->queryCount * sizeof(uint64_t));
destination->TransitionUsageNow(recordingContext,
wgpu::BufferUsage::QueryResolve);