Implement CreateDefaultTextureView by CreateTextureView

This patch removes CreateDefaultTextureView in all the back-ends of
class Device and implements this function by CreateTextureView using
a TextureViewDescriptor created from the original texture.

Note that this patch only refactors the original implementation of
creating default texture. The support of creating texture views from
a texture view descriptor will be added in the next several patches.

BUG=dawn:16

Change-Id: Iadfc1e17e1cf23a4c1fa8ff44b1fb1a765d21e3f
Reviewed-on: https://dawn-review.googlesource.com/c/1840
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao
2018-10-18 06:00:09 +00:00
committed by Commit Bot service account
parent 79aee9c56d
commit aef480bcfe
21 changed files with 49 additions and 45 deletions

View File

@@ -129,7 +129,9 @@ namespace dawn_native { namespace opengl {
// TextureView
TextureView::TextureView(TextureBase* texture) : TextureViewBase(texture) {
// TODO(jiawei.shao@intel.com): create texture view by TextureViewDescriptor
TextureView::TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor)
: TextureViewBase(texture, descriptor) {
}
}} // namespace dawn_native::opengl